SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.2.56819 Live (hotfix 2024-10-03/56819, git build 9a5745e07f)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Ïntaru : 753,497 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
753,496.8753,496.8389.5 / 0.052%77,662.4 / 10.3%77,870.3
Resource Out In Waiting APM Active
Focus9.79.50.00%46.1100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru
TalentC4PAFBU0uAhOaNI6RqWjIx917xADsNGNWGQmlYDAAAAAAYmZGDzYMjZmZmZmZYmxwY2AAAAAAAwMMmxMzMzMTzMGDzMMGmZZGA
Set Bonus
Scale Factors for Ïntaru Damage Per Second
Wdps Crit Agi Mastery Vers Haste
Scale Factors 71.39 13.87 12.41 10.71 8.95 7.64
Normalized 5.75 1.12 1.00 0.86 0.72 0.62
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.26 0.24 0.24 0.24 0.24 0.24
Ranking
  • Wdps > Crit > Agi > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=12.41, CritRating=13.87, HasteRating=7.64, MasteryRating=10.71, Versatility=8.95, Dps=71.39 )

Scale Factors for other metrics

Scale Factors for Ïntaru Priority Target Damage Per Second
Wdps Crit Agi Mastery Vers Haste
Scale Factors 71.39 13.87 12.41 10.71 8.95 7.64
Normalized 5.75 1.12 1.00 0.86 0.72 0.62
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.26 0.24 0.24 0.24 0.24 0.24
Ranking
  • Wdps > Crit > Agi > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=12.41, CritRating=13.87, HasteRating=7.64, MasteryRating=10.71, Versatility=8.95, Dps=71.39 )
Scale Factors for Ïntaru Damage Per Second (Effective)
Wdps Crit Agi Mastery Vers Haste
Scale Factors 71.39 13.87 12.41 10.71 8.95 7.64
Normalized 5.75 1.12 1.00 0.86 0.72 0.62
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Agi > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=12.41, CritRating=13.87, HasteRating=7.64, MasteryRating=10.71, Versatility=8.95, Dps=71.39 )
Scale Factors for Ïntaru Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Fight Length
Mastery Crit Vers Wdps Haste Agi
Scale Factors -0.00 -0.00 -0.00 -0.00 -0.00 -0.00
Normalized 3.08 3.03 2.13 2.06 1.04 1.00
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Mastery > Crit > Vers > Wdps > Haste > Agi
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=0.00, Dps=0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Agi Mastery Vers Haste
Scale Factors 71.39 13.87 12.41 10.71 8.95 7.64
Normalized 5.75 1.12 1.00 0.86 0.72 0.62
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.26 0.24 0.24 0.24 0.24 0.24
Ranking
  • Wdps > Crit > Agi > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=12.41, CritRating=13.87, HasteRating=7.64, MasteryRating=10.71, Versatility=8.95, Dps=71.39 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Ïntaru753,497
Aimed Shot 150,68220.0%57.65.17s784,530582,649Direct58.5459,2481,127,782772,03446.8%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage57.6058.540.000.000.001.34650.000045,191,393.7164,559,069.3130.00%582,648.64582,648.64
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit53.21%31.151350459,248.35314,897657,853459,170.87400,864526,48914,305,22820,436,02030.00%
crit46.79%27.3912451,127,781.58699,6931,917,8021,127,184.00948,8331,324,39530,886,16644,123,05030.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:0.900
  • base_execute_time:2.50
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage{$?s260240=true}[ and causes your next 1-{$260242u=2} ][]{$?s342049=false}&s260240[Chimaera Shots]?s260240[Arcane Shots][]{$?s260240=true}[ or Multi-Shots to deal {$260242s1=0}% more damage][].{$?s260228=true}[ Aimed Shot deals {$393952s1=0}% bonus damage to targets who are above {$260228s1=70}% health.][]{$?s378888=true}[ Aimed Shot also fires a Serpent Sting at the primary target.][]

Action Priority List

    st
    [K]:57.79
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Modify Recharge Time% (Category)Tactical Reload4004722SET-0.100
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Arcane Shot 84,555 (90,177)11.2% (12.0%)69.24.28s391,037312,681Direct69.1 (81.9)241,617571,735367,33738.1% (39.2%)

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage69.2169.090.000.000.001.25060.000025,378,094.5825,378,094.580.00%312,680.95312,680.95
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.92%42.772463241,617.10124,027279,103241,603.53229,119252,17210,335,06110,335,0610.00%
crit38.08%26.311048571,734.99277,809807,330571,824.69525,024620,68115,043,03315,043,0330.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [M]:68.79
  • if_expr:buff.precise_shots.up
    st
    [O]:0.42
  • if_expr:focus>cost+action.aimed_shot.cost

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Spell Direct AmountHunter Marksmanship 11.0 Class Set 2pc4536481PCT20.0%
    Arcane Shot (_eagletalons_true_focus) 5,6220.7%0.00.00s00Direct12.874,906201,314131,70844.9%

Stats Details: Arcane Shot Eagletalons True Focus

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0012.800.000.000.000.00000.00001,685,379.771,685,379.770.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit55.06%7.0501674,905.8537,20883,73175,013.41083,731527,777527,7770.00%
crit44.94%5.75016201,313.7285,313243,271201,376.470238,4591,157,6031,157,6030.00%

Action Details: Arcane Shot Eagletalons True Focus

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Spell Direct AmountHunter Marksmanship 11.0 Class Set 2pc4536481PCT20.0%
Auto Shot 14,4711.9%97.13.09s44,68919,626Direct96.929,20769,35544,78938.8%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage97.1496.920.000.000.002.27700.00004,341,191.386,201,695.7730.00%19,625.8219,625.82
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.19%59.30358829,206.9126,24832,65729,205.8428,40230,1041,732,0432,474,34530.00%
crit38.81%37.62166469,355.0758,55195,41569,367.2664,64774,5042,609,1483,727,35130.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Explosive Shot (_damage) 29,7593.9%0.00.00s00Direct13.7430,8501,005,305651,18138.4%

Stats Details: Explosive Shot Damage

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0013.700.000.000.000.00000.00008,923,039.938,923,039.930.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.64%8.45216430,850.33376,654498,589430,853.29385,056464,2903,638,9933,638,9930.00%
crit38.36%5.260131,005,304.51843,6711,282,8111,004,941.7501,245,1915,284,0475,284,0470.00%

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT25.0%
High-Velocity Impact 15,1552.0%65.13.89s70,0030Direct65.147,400112,98970,00334.5%

Stats Details: Highvelocity Impact

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage65.0665.060.000.000.000.00000.00004,554,353.574,554,353.570.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.54%42.64138347,399.7342,66453,08047,387.3644,52949,7452,021,0972,021,0970.00%
crit34.46%22.42553112,988.6295,168152,403112,674.01100,673131,2382,533,2562,533,2560.00%

Action Details: Highvelocity Impact

  • id:459231
  • school:nature
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:37740.11
  • base_dd_max:37740.11
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:459231
  • name:High-Velocity Impact
  • school:nature
  • tooltip:
  • description:{$@spelldesc459222=Your harmful attacks and abilities have a high chance to build momentum, granting {$459224s1=2}% bonus movement speed per stack. At 5 stacks you reach full momentum increasing your movement speed bonus to {$459228s1=20}% for {$459228d=10 seconds}. While at full momentum, your attacks hit the target at high velocity dealing an additional {$=}{{$=}<rolemult>*{$s1=14612}} Nature damage scaling up with your current movement speed.}
Kill Shot 9,4491.3%5.411.94s524,177402,307Direct5.4265,041727,876528,66357.0%

Stats Details: Kill Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage5.425.370.000.000.001.30310.00002,841,897.624,059,849.6830.00%402,307.14402,307.14
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit43.03%2.3106265,041.01234,261295,332253,053.130295,332613,037875,76728.67%
crit56.97%3.0607727,876.30596,3021,002,375719,302.790957,0262,228,8603,184,08329.61%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=true}[ Kill Shot deals {$343248s1=25}% increased critical damage.][]

Action Priority List

    st
    [L]:5.42

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Critical Bonus MultiplierImproved Kill Shot3432481PCT25.0%
Lunar Storm (_dmg) 143,01019.0%0.00.00s00Direct332.182,792198,950129,21740.0%

Stats Details: Lunar Storm Dmg

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.00332.150.000.000.000.00000.000042,919,709.3342,919,709.330.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.03%199.3913027382,792.0771,90895,18782,784.5380,34785,50016,507,91616,507,9160.00%
crit39.97%132.7578196198,949.51161,067272,238198,919.59190,971207,87026,411,79326,411,7930.00%

Action Details: Lunar Storm Dmg

  • id:450883
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450883
  • name:Lunar Storm
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450385=Every 15 sec your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a {$450978s1=10} yd radius Lunar Storm at the target's location for {$450978d=8 seconds}. A random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
Master Marksman 41,5795.5%306.70.97s40,7000Periodic147.584,640084,6400.0%98.3%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage306.690.00147.47147.47303.730.00002.000012,482,058.8412,482,058.840.00%42,319.810.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%147.4711117984,639.972,433413,12584,601.9360,356105,91912,482,05912,482,0590.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your melee and ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Phantom Reaping 21,096 (24,594)2.8% (3.3%)19.814.84s372,8310Direct19.8 (33.2)215,308517,417319,71634.6% (34.5%)

Stats Details: Phantom Reaping

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage19.7919.790.000.000.000.00000.00006,327,288.936,327,288.930.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.44%12.95327215,307.54193,531240,780215,270.91201,422231,6752,788,3132,788,3130.00%
crit34.56%6.84020517,417.00431,696691,320517,049.780679,5613,538,9763,538,9760.00%

Action Details: Phantom Reaping

  • id:448669
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:173933.27
  • base_dd_max:173933.27
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:448669
  • name:Phantom Reaping
  • school:shadow
  • tooltip:
  • description:{$@spelldesc444067=Your abilities have a high chance to summon a phantom ethereal, dealing {$=}{{$=}<rolemult>*{$s1=67342}} Shadow damage to your target and {$=}{{$=}<rolemult>*{$s1=67342}*({$s5=9}/100)} Shadow damage to all other enemies caught in its path. If the target is below {$s2=35}% health, this effect summons two additional phantoms at {$s3=25}% effectiveness.}
    Phantom Reaping (Echo) 3,4980.5%13.46.45s78,4210Direct13.453,259126,51478,41434.3%

Stats Details: Phantom Reaping Echo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage13.4013.400.000.000.000.00000.00001,051,070.211,051,070.210.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.65%8.8012753,258.8248,38357,32853,232.3048,38356,606468,657468,6570.00%
crit34.35%4.60018126,514.26107,923164,599124,694.170161,556582,414582,4140.00%

Action Details: Phantom Reaping Echo

  • id:448669
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:43483.32
  • base_dd_max:43483.32
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:448669
  • name:Phantom Reaping
  • school:shadow
  • tooltip:
  • description:{$@spelldesc444067=Your abilities have a high chance to summon a phantom ethereal, dealing {$=}{{$=}<rolemult>*{$s1=67342}} Shadow damage to your target and {$=}{{$=}<rolemult>*{$s1=67342}*({$s5=9}/100)} Shadow damage to all other enemies caught in its path. If the target is below {$s2=35}% health, this effect summons two additional phantoms at {$s3=25}% effectiveness.}
Rapid Fire 116,61715.5%25.811.80s1,354,232709,262Periodic256.981,248200,447136,17846.1%14.3%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage25.830.00257.66256.870.001.90940.166234,980,069.6449,971,478.0830.00%709,261.53709,261.53
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit53.92%138.507420781,247.7770,84993,78581,242.8578,35684,79911,252,70716,075,27930.00%
crit46.08%118.3765191200,447.27158,444272,481200,392.48189,486212,87323,727,36333,896,19930.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:0.900
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r}

Action Priority List

    st
    [I]:25.83
  • if_expr:talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell CooldownTactical Reload4004721PCT-10.0%
Spell Tick TimeFan the Hammer4597941PCT-34.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Sentinel 73,3289.7%0.00.00s00Periodic149.294,607228,473147,49239.5%0.0%

Stats Details: Sentinel

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.000.00149.240.000.00000.000022,011,142.3622,011,142.360.00%0.000.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.49%90.285812794,606.6482,579109,31394,593.4390,76698,2288,540,9318,540,9310.00%
crit39.51%58.962999228,472.74184,970312,638228,462.10214,345243,75113,470,21213,470,2120.00%

Action Details: Sentinel

  • id:450412
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450412
  • name:Sentinel
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
Serpent Sting 23,4003.1%0.00.00s00Direct58.525,18763,75441,32041.8%
Periodic117.924,98960,50939,05839.6%99.3%

Stats Details: Serpent Sting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0058.45117.85117.8557.450.00002.52737,018,594.097,018,594.090.00%23,564.190.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit58.17%34.00155425,187.3621,72628,75925,187.9123,87126,576856,465856,4650.00%
crit41.83%24.45104463,753.7448,58783,84063,779.5357,71369,6621,558,8411,558,8410.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.39%71.174310224,988.7221,72628,75924,987.5424,10625,8901,778,4771,778,4770.00%
crit39.61%46.68257360,509.2848,66482,25260,511.4456,34564,5542,824,8112,824,8110.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Steady Shot 10,1771.4%45.55.86s67,12550,279Direct45.446,084104,76767,21436.0%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage45.5145.450.000.000.001.33510.00003,054,668.284,363,807.4630.00%50,279.2950,279.29
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit63.99%29.08144646,083.7341,05054,34046,074.7443,82948,4031,340,2711,914,67130.00%
crit36.01%16.36433104,767.3891,804148,013104,739.4497,623113,0021,714,3982,449,13730.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving.{$?s321018=true}[ |cFFFFFFFFGenerates {$s2=0} Focus.|r][]

Action Priority List

    st
    [P]:45.66

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Volley 11,0981.5%7.145.50s469,945369,157Direct84.225,43461,12239,46439.3%

Stats Details: Volley

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.0784.180.000.000.001.27310.00003,322,043.404,745,771.5330.00%369,156.95369,156.95
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.68%51.08317425,433.6822,12629,28925,433.5224,23526,5721,299,2681,856,09630.00%
crit39.32%33.10135461,122.1749,56176,81661,176.3355,29369,1342,022,7752,889,67630.00%

Action Details: Volley

  • id:260243
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260243
  • name:Volley
  • school:physical
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Action Priority List

    st
    [H]:7.07

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Simple Action Stats Execute Interval
Ïntaru
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Explosive Shot 6.842.42s

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage6.790.0013.700.000.511.27133.00000.000.000.00%0.000.00

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:75.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Priority List

    st
    [N]:6.79

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.5308.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.470.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.47
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
Salvo 7.345.70s

Stats Details: Salvo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.260.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Salvo

  • id:400456
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:400456
  • name:Salvo
  • school:physical
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.

Action Priority List

    cds
    [G]:6.26
  • if_expr:active_enemies>2|cooldown.volley.remains<10
Trueshot 4.187.78s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.060.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]

Action Priority List

    st
    [J]:4.06
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Building Momentum7.026.044.4s8.9s33.7s79.00%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_building_momentum
  • max_stacks:5
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:3.3s / 116.9s
  • trigger_min/max:0.5s / 37.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 96.2s
  • uptime_min/max:53.93% / 95.03%

Stack Uptimes

  • building_momentum_1:20.44%
  • building_momentum_2:19.91%
  • building_momentum_3:19.54%
  • building_momentum_4:19.11%

Spelldata

  • id:459224
  • name:Building Momentum
  • tooltip:Movement speed increased by {$=}w1%.
  • description:
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Bullseye1.0102.80.0s0.6s59.4s19.78%0.00%73.8 (73.8)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.6s
  • trigger_pct:100.00%
  • duration_min/max:45.0s / 72.0s
  • uptime_min/max:18.69% / 20.00%

Stack Uptimes

  • bullseye_1:0.35%
  • bullseye_2:0.31%
  • bullseye_3:0.27%
  • bullseye_4:0.27%
  • bullseye_5:0.27%
  • bullseye_6:0.25%
  • bullseye_7:0.21%
  • bullseye_8:0.19%
  • bullseye_9:0.17%
  • bullseye_10:0.16%
  • bullseye_11:0.18%
  • bullseye_12:0.18%
  • bullseye_13:0.18%
  • bullseye_14:0.22%
  • bullseye_15:0.24%
  • bullseye_16:0.24%
  • bullseye_17:0.24%
  • bullseye_18:0.25%
  • bullseye_19:0.26%
  • bullseye_20:0.27%
  • bullseye_21:0.29%
  • bullseye_22:0.28%
  • bullseye_23:0.26%
  • bullseye_24:0.24%
  • bullseye_25:0.22%
  • bullseye_26:0.22%
  • bullseye_27:0.22%
  • bullseye_28:0.23%
  • bullseye_29:0.23%
  • bullseye_30:12.88%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=30} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Eagletalon's True Focus4.10.087.5s87.5s17.8s24.04%18.50%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_eagletalons_true_focus
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:74.5s / 154.0s
  • trigger_min/max:74.5s / 154.0s
  • trigger_pct:100.00%
  • duration_min/max:3.7s / 18.0s
  • uptime_min/max:20.72% / 27.45%

Stack Uptimes

  • eagletalons_true_focus_1:24.04%

Spelldata

  • id:389450
  • name:Eagletalon's True Focus
  • tooltip:
  • description:{$@spelldesc389449=Trueshot lasts an additional {$=}{{$m2=3000}/1000}.1 sec, reduces the Focus Cost of Aimed Shot by {$s1=50}%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at {$s3=30}% effectiveness.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%

Trigger Spelldata

  • id:389449
  • name:Eagletalon's True Focus
  • tooltip:
  • description:Trueshot lasts an additional {$=}{{$m2=3000}/1000}.1 sec, reduces the Focus Cost of Aimed Shot by {$s1=50}%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at {$s3=30}% effectiveness.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
Eyes Closed4.10.087.5s87.5s8.0s10.82%0.00%0.0 (0.0)4.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_eyes_closed
  • max_stacks:1
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:74.5s / 154.0s
  • trigger_min/max:74.5s / 154.0s
  • trigger_pct:100.00%
  • duration_min/max:3.7s / 8.0s
  • uptime_min/max:9.21% / 12.74%

Stack Uptimes

  • eyes_closed_1:10.82%

Spelldata

  • id:451180
  • name:Eyes Closed
  • tooltip:All abilities are guaranteed to apply Sentinel.
  • description:{$@spelldesc450381=For {$451180d=8 seconds} after activating {$?s137016=true}[Trueshot][Coordinated Assault], all abilities are guaranteed to apply Sentinel.}
  • max_stacks:0
  • duration:8.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Crit)2.10.6111.3s77.2s35.0s24.77%0.00%2.8 (2.8)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 352.6s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 76.68%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.77%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.4s76.8s35.2s25.02%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 353.6s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 88.89%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:25.02%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6111.6s76.6s35.4s24.97%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 339.6s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 80.20%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.97%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6112.3s77.4s35.3s25.24%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 345.5s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 86.48%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.24%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Full Momentum6.20.045.7s45.6s9.8s20.37%0.00%0.0 (0.0)6.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_full_momentum
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 119.3s
  • trigger_min/max:3.0s / 119.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 27.5s
  • uptime_min/max:10.75% / 34.99%

Stack Uptimes

  • full_momentum_1:20.37%

Spelldata

  • id:459228
  • name:Full Momentum
  • tooltip:Movement speed increased by {$=}w1%. Deal bonus nature damage scaling with movement speed.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
In the Rhythm20.25.715.1s11.8s7.2s48.23%0.00%5.7 (5.7)19.6

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:6.0s / 44.2s
  • trigger_min/max:1.5s / 21.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 31.3s
  • uptime_min/max:41.32% / 57.65%

Stack Uptimes

  • in_the_rhythm_1:48.23%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:Haste increased by {$s1=8}%.
  • description:{$@spelldesc407404=When Rapid Fire fully finishes channeling, gain {$407405s1=8}% haste for {$407405d=6 seconds}.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Keen Prowess5.71.648.3s36.7s13.8s26.27%0.00%1.6 (1.6)5.4

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_keen_prowess
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:3325.00

Trigger Details

  • interval_min/max:15.6s / 152.1s
  • trigger_min/max:5.2s / 141.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 64.5s
  • uptime_min/max:8.19% / 57.78%

Stack Uptimes

  • keen_prowess_1:26.27%

Spelldata

  • id:449091
  • name:Keen Prowess
  • tooltip:Your mind is sharpened, granting {$=}w1 Critical Strike rating.
  • description:{$@spelldesc445379=|cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Keen Prowess, bestowing {$=}ec1s1 Critical Strike to you for {$449091d=12 seconds}. Cannot be applied to items lower than level {$=}ecim.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load7.60.234.5s33.7s2.1s5.22%13.00%0.2 (0.2)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 312.5s
  • trigger_min/max:1.6s / 312.5s
  • trigger_pct:8.02%
  • duration_min/max:0.0s / 11.0s
  • uptime_min/max:0.00% / 16.65%

Stack Uptimes

  • lock_and_load_1:5.22%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Moving Target1.479.9224.4s3.6s206.1s98.04%100.00%78.5 (78.5)0.4

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_moving_target
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:16.1s / 351.1s
  • trigger_min/max:0.0s / 32.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 356.5s
  • uptime_min/max:88.70% / 99.06%

Stack Uptimes

  • moving_target_1:0.07%
  • moving_target_2:97.97%

Spelldata

  • id:457116
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=10}%.
  • description:
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Precise Shots40.218.27.5s5.2s3.4s45.32%99.38%18.2 (34.6)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_precise_shots
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.30
  • default_chance:100.00%
  • default_value:0.70
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.1s / 35.1s
  • trigger_min/max:0.3s / 17.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 36.0s
  • uptime_min/max:30.88% / 57.78%

Stack Uptimes

  • precise_shots_1:19.15%
  • precise_shots_2:26.17%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=0} and their Focus cost is reduced by {$s6=50}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$260242u=2} {$?s342049=false}[Chimaera Shots][Arcane Shots] or Multi-Shots to deal {$s1=70}% more damage and cost {$260242s6=50}% less Focus.}
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Salvo7.30.044.1s45.7s8.4s20.41%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_salvo
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:45.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:35.0s / 48.8s
  • trigger_min/max:45.0s / 48.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 12.4s
  • uptime_min/max:14.10% / 23.92%

Stack Uptimes

  • salvo_1:20.41%

Spelldata

  • id:400456
  • name:Salvo
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • max_stacks:0
  • duration:15.00
  • cooldown:45.00
  • default_chance:0.00%
Streamline25.30.512.0s11.8s5.0s42.02%0.00%0.5 (0.5)0.6

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_streamline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.2s / 47.0s
  • trigger_min/max:2.2s / 21.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 43.5s
  • uptime_min/max:26.11% / 61.26%

Stack Uptimes

  • streamline_1:42.02%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Aimed Shot cast time reduced by {$s1=0}%.
  • description:{$@spelldesc260367=Rapid Fire's damage is increased by {$s1=15}%, and Rapid Fire also causes your next Aimed Shot to cast {$s3=30}% faster.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0308.5s308.5s26.8s12.97%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 332.4s
  • trigger_min/max:300.0s / 332.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.86% / 18.03%

Stack Uptimes

  • tempered_potion_1:12.97%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trick Shots7.10.045.5s45.5s6.0s14.05%15.08%0.0 (0.0)7.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_trick_shots
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 47.2s
  • trigger_min/max:45.0s / 47.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.0s
  • uptime_min/max:13.06% / 15.15%

Stack Uptimes

  • trick_shots_1:14.05%

Spelldata

  • id:257622
  • name:Trick Shots
  • tooltip:Your next Aimed Shot or Rapid Fire will ricochet and hit {$257621s1=5} additional targets for {$257621s4=65}% of normal damage.
  • description:{$@spelldesc257621=When Multi-Shot hits {$s2=3} or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to {$s1=5} additional targets for {$s4=65}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Trueshot4.10.087.5s87.5s17.8s24.04%0.00%0.0 (0.0)3.9

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:18.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:74.5s / 154.0s
  • trigger_min/max:74.5s / 154.0s
  • trigger_pct:100.00%
  • duration_min/max:3.7s / 18.0s
  • uptime_min/max:20.72% / 27.45%

Stack Uptimes

  • trueshot_1:24.04%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unerring Vision4.160.387.5s4.4s17.8s24.04%36.94%23.9 (23.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_unerring_vision
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

    Trigger Details

    • interval_min/max:74.5s / 154.0s
    • trigger_min/max:1.0s / 139.0s
    • trigger_pct:100.00%
    • duration_min/max:3.7s / 18.0s
    • uptime_min/max:20.72% / 27.45%

    Stack Uptimes

    • unerring_vision_1:1.35%
    • unerring_vision_2:1.35%
    • unerring_vision_3:1.35%
    • unerring_vision_4:1.35%
    • unerring_vision_5:1.35%
    • unerring_vision_6:1.35%
    • unerring_vision_7:1.35%
    • unerring_vision_8:1.35%
    • unerring_vision_9:1.35%
    • unerring_vision_10:11.88%

    Spelldata

    • id:386877
    • name:Unerring Vision
    • tooltip:Critical strike chance increased by {$s1=1}%. Critical damage dealt increased by {$s2=2}%.
    • description:{$@spelldesc386876=While Trueshot is active you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$t1=1} sec, stacking up to {$386877u=10} times.}
    • max_stacks:10
    • duration:60.00
    • cooldown:0.00
    • default_chance:101.00%
    Volley7.10.045.5s45.5s6.0s14.05%13.38%0.0 (0.0)7.0

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_volley
    • max_stacks:1
    • base duration:6.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:45.0s / 47.2s
    • trigger_min/max:45.0s / 47.2s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 6.0s
    • uptime_min/max:13.06% / 15.15%

    Stack Uptimes

    • volley_1:14.05%

    Spelldata

    • id:260243
    • name:Volley
    • tooltip:Raining arrows down in the target area.
    • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
    • max_stacks:0
    • duration:6.00
    • cooldown:45.00
    • default_chance:0.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:15.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    Crystallization

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_crystallization
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:agility
    • amount:733.25

    Spelldata

    • id:453250
    • name:Crystallization
    • tooltip:{$=}pri increased by {$=}w1.
    • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Flask of Alchemical Chaos

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_flask_of_alchemical_chaos
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:30.00

    Spelldata

    • id:432021
    • name:Flask of Alchemical Chaos
    • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
    • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Lone Wolf

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_lone_wolf
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:164273
    • name:Lone Wolf
    • tooltip:Damage dealt increased by {$=}w1%.
    • description:{$@spelldesc155228=Increases your damage by {$s3=5}% when you do not have an active pet.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%
    The Sushi Special

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_the_sushi_special
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:crit_rating
    • amount:470.00

    Spelldata

    • id:461957
    • name:Well Fed
    • tooltip:Mastery increased by {$=}w9.
    • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:101.00%

    Procs, Uptimes & Benefits

    Proc Count Min Max Interval Min Max
    Surging Shots Rapid Fire reset8.80.021.032.1s0.2s298.8s
    reset_aa_channel25.818.037.011.8s2.2s21.3s
    Calling the Shots57.644.071.05.2s0.0s17.2s
    Sentinel Stacks344.4228.0469.00.9s0.0s21.3s
    Sentinel Implosions1.01.03.0160.1s26.4s303.7s
    Extrapolated Shots Stacks1.01.03.0163.6s2.7s322.4s
    Release and Reload Stacks51.722.091.05.7s0.0s91.5s
    Overwatch Implosion0.00.02.015.8s15.8s15.8s
    Uptime Avg % Min Max Avg Dur Min Max
    Focus Cap1.51%0.00%6.73%1.1s0.0s6.9s

    Cooldown waste details

    Seconds per ExecuteSeconds per Iteration
    AbilityAverageMinimumMaximumAverageMinimumMaximum
    Salvo0.7640.0013.8454.2930.9229.035
    Aimed Shot0.9410.0016.2054.4190.00019.021
    Kill Shot2.1060.00119.9358.4400.01123.442
    Explosive Shot11.2360.001107.04193.08912.994341.493
    Volley0.6290.0012.1763.1860.0008.418
    Rapid Fire1.2580.0019.07927.3767.25654.588
    Trueshot6.9330.00171.53021.1800.04672.923

    Resources

    Gains Type Count Total Tot% Avg Overflow Ovr%
    Ïntaru
    Focus RegenFocus1,267.491,752.3661.67%1.3832.191.80%
    Invigorating PulseFocus22.34109.673.86%4.912.031.82%
    TrueshotFocus413.53275.959.71%0.6718.916.41%
    Rapid FireFocus257.65248.628.75%0.969.033.51%
    Steady ShotFocus45.51455.0616.01%10.000.000.00%
    Change Start Gain/s Loss/s Overflow End (Avg) Min Max
    Focus65.09.479.6862.238.40.0100.0
    Usage Type Count Total Tot% Avg RPE APR
    Ïntaru
    Aimed ShotFocus58.601,320.6145.49%22.5322.9334,220.04
    Arcane ShotFocus69.211,392.6247.97%20.1220.1219,433.43
    Explosive ShotFocus6.79135.874.68%20.0020.000.00
    Kill ShotFocus5.4254.221.87%10.0010.0052,418.73

    Statistics & Data Analysis

    Fight Length
    Ïntaru Fight Length
    Count 9999
    Mean 300.04
    Minimum 240.01
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 19.99%
    DPS
    Ïntaru Damage Per Second
    Count 9999
    Mean 753496.78
    Minimum 683961.06
    Maximum 834715.62
    Spread ( max - min ) 150754.56
    Range [ ( max - min ) / 2 * 100% ] 10.00%
    Standard Deviation 19872.5108
    5th Percentile 721025.59
    95th Percentile 785946.51
    ( 95th Percentile - 5th Percentile ) 64920.92
    Mean Distribution
    Standard Deviation 198.7350
    95.00% Confidence Interval ( 753107.27 - 753886.30 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 27
    0.1% Error 2673
    0.1 Scale Factor Error with Delta=300 3371236
    0.05 Scale Factor Error with Delta=300 13484944
    0.01 Scale Factor Error with Delta=300 337123599
    Priority Target DPS
    Ïntaru Priority Target Damage Per Second
    Count 9999
    Mean 753496.78
    Minimum 683961.06
    Maximum 834715.62
    Spread ( max - min ) 150754.56
    Range [ ( max - min ) / 2 * 100% ] 10.00%
    Standard Deviation 19872.5108
    5th Percentile 721025.59
    95th Percentile 785946.51
    ( 95th Percentile - 5th Percentile ) 64920.92
    Mean Distribution
    Standard Deviation 198.7350
    95.00% Confidence Interval ( 753107.27 - 753886.30 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 27
    0.1% Error 2673
    0.1 Scale Factor Error with Delta=300 3371236
    0.05 Scale Factor Error with Delta=300 13484944
    0.01 Scale Factor Error with Delta=300 337123599
    DPS(e)
    Ïntaru Damage Per Second (Effective)
    Count 9999
    Mean 753496.78
    Minimum 683961.06
    Maximum 834715.62
    Spread ( max - min ) 150754.56
    Range [ ( max - min ) / 2 * 100% ] 10.00%
    Damage
    Ïntaru Damage
    Count 9999
    Mean 226081995.61
    Minimum 168027769.90
    Maximum 291400374.24
    Spread ( max - min ) 123372604.34
    Range [ ( max - min ) / 2 * 100% ] 27.28%
    DTPS
    Ïntaru Damage Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS
    Ïntaru Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Standard Deviation 0.0000
    5th Percentile 0.00
    95th Percentile 0.00
    ( 95th Percentile - 5th Percentile ) 0.00
    Mean Distribution
    Standard Deviation 0.0000
    95.00% Confidence Interval ( 0.00 - 0.00 )
    Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 0
    0.1% Error 0
    0.1 Scale Factor Error with Delta=300 0
    0.05 Scale Factor Error with Delta=300 0
    0.01 Scale Factor Error with Delta=300 0
    HPS(e)
    Ïntaru Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Ïntaru Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Ïntaru Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 flask
    1 0.00 augmentation
    2 0.00 food
    3 0.00 summon_pet,if=!talent.lone_wolf
    4 0.00 snapshot_stats
    5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    7 0.00 salvo,precast_time=10
    8 0.00 aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    9 0.00 steady_shot,if=active_enemies>2|talent.volley&active_enemies=2
    Default action list Executed every time the actor is available.
    # count action,conditions
    0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    A 1.00 auto_shot
    B 0.00 call_action_list,name=cds
    C 0.00 call_action_list,name=trinkets
    D 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    E 0.00 call_action_list,name=trickshots,if=active_enemies>2
    actions.cds
    # count action,conditions
    0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
    0.00 berserking,if=buff.trueshot.up|fight_remains<13
    0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    0.00 lights_judgment,if=buff.trueshot.down
    F 1.47 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
    G 6.26 salvo,if=active_enemies>2|cooldown.volley.remains<10
    actions.st
    # count action,conditions
    0.00 steady_shot,if=talent.steady_focus&steady_focus_count&buff.steady_focus.remains<8
    0.00 kill_shot,if=buff.razor_fragments.up
    0.00 black_arrow
    0.00 explosive_shot,if=active_enemies>1
    H 7.07 volley
    I 25.83 rapid_fire,if=talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm
    J 4.06 trueshot,if=variable.trueshot_ready
    0.00 multishot,if=buff.salvo.up&!talent.volley
    0.00 wailing_arrow
    K 57.79 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
    0.00 steady_shot,if=talent.steady_focus&buff.steady_focus.down&buff.trueshot.down
    L 5.42 kill_shot
    0.00 chimaera_shot,if=buff.precise_shots.up
    0.00 multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    M 68.79 arcane_shot,if=buff.precise_shots.up
    0.00 barrage,if=talent.rapid_fire_barrage
    N 6.79 explosive_shot
    0.00 chimaera_shot,if=focus>cost+action.aimed_shot.cost
    0.00 multishot,if=focus>cost+action.aimed_shot.cost&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    O 0.42 arcane_shot,if=focus>cost+action.aimed_shot.cost
    0.00 bag_of_tricks,if=buff.trueshot.down
    P 45.66 steady_shot

    Sample Sequence

    0125678AHIJFKMKMKIKKMKMKMIKKIMMKMMNPPKMPMPGKIMMPPKMHPKMMPKIMMPKPMPMNPPKIMMJKGKIKMKKMHIKKMIKIMMKMMNPPPKMMIPPKMGMPPPOKHKIKMMKIMMPNPKPMPMPJKIKKMIGKKMKMKIHMMKMPMNPPIKMMPPKMPMPKIMMGKPMMPNPHKMIMKMPMLPPKMILMPKMPMNPLGKMIJKKKHIKKLKMIKIMLKMMKPML

    Sample Sequence Table

    Time # Name [List] Target Resources Buffs
    Pre0flask
    [precombat]
    Ïntaru 100.0/100 100% focus
    Pre1augmentation
    [precombat]
    Ïntaru 100.0/100 100% focus
    Pre2food
    [precombat]
    Ïntaru 100.0/100 100% focus
    Pre5trinket_1_stronger
    [precombat]
    Ïntaru 100.0/100 100% focus
    Pre6trinket_2_stronger
    [precombat]
    Ïntaru 100.0/100 100% focus
    Pre7salvo
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus
    Pre8aimed_shot
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus salvo
    0:00.000Aauto_attack
    [default]
    Fluffy_Pillow 65.0/100 65% focus precise_shots(2), salvo
    0:00.000Hvolley
    [st]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots(2), salvo
    0:01.074Irapid_fire
    [st]
    Fluffy_Pillow 72.5/100 73% focus bloodlust, precise_shots(2), volley, trick_shots
    0:02.887Jtrueshot
    [st]
    Fluffy_Pillow 95.5/100 95% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots
    0:02.887Fpotion
    [cds]
    Fluffy_Pillow 95.5/100 95% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, eyes_closed
    0:02.887Kaimed_shot
    [st]
    Fluffy_Pillow 95.5/100 95% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, eyes_closed, tempered_potion
    0:03.844Marcane_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision, eagletalons_true_focus, eyes_closed, building_momentum, tempered_potion
    0:04.799Kaimed_shot
    [st]
    Fluffy_Pillow 79.1/100 79% focus bloodlust, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(2), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum, tempered_potion
    0:05.757Marcane_shot
    [st]
    Fluffy_Pillow 72.9/100 73% focus bloodlust, precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(3), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum(2), tempered_potion
    0:06.714Kaimed_shot
    [st]
    Fluffy_Pillow 64.2/100 64% focus bloodlust, in_the_rhythm, trueshot, unerring_vision(4), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum(2), tempered_potion
    0:07.670Irapid_fire
    [st]
    Fluffy_Pillow 57.9/100 58% focus bloodlust, precise_shots(2), in_the_rhythm, trueshot, unerring_vision(5), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum(2), tempered_potion
    0:09.208Kaimed_shot
    [st]
    Fluffy_Pillow 92.6/100 93% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(7), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum(2), flask_of_alchemical_chaos_crit, tempered_potion
    0:10.164Kaimed_shot
    [st]
    Fluffy_Pillow 86.4/100 86% focus bloodlust, precise_shots(2), in_the_rhythm, trueshot, unerring_vision(8), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum(2), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:11.303Marcane_shot
    [st]
    Fluffy_Pillow 89.3/100 89% focus bloodlust, precise_shots(2), in_the_rhythm, trueshot, unerring_vision(9), eagletalons_true_focus, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:12.262Kaimed_shot
    [st]
    Fluffy_Pillow 80.7/100 81% focus bloodlust, in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:13.354Marcane_shot
    [st]
    Fluffy_Pillow 76.0/100 76% focus bloodlust, precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:14.309Kaimed_shot
    [st]
    Fluffy_Pillow 67.3/100 67% focus bloodlust, in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:15.401Marcane_shot
    [st]
    Fluffy_Pillow 62.3/100 62% focus bloodlust, precise_shots(2), trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:16.436Irapid_fire
    [st]
    Fluffy_Pillow 53.6/100 54% focus bloodlust, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:17.997Kaimed_shot
    [st]
    Fluffy_Pillow 83.8/100 84% focus bloodlust, streamline, in_the_rhythm, trueshot, lock_and_load, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:18.954Kaimed_shot
    [st]
    Fluffy_Pillow 95.1/100 95% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:19.914Irapid_fire
    [st]
    Fluffy_Pillow 87.9/100 88% focus bloodlust, precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_crit, tempered_potion
    0:21.458Marcane_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:22.417Marcane_shot
    [st]
    Fluffy_Pillow 87.5/100 88% focus bloodlust, precise_shots, streamline, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:23.376Kaimed_shot
    [st]
    Fluffy_Pillow 75.1/100 75% focus bloodlust, streamline, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:24.391Marcane_shot
    [st]
    Fluffy_Pillow 48.1/100 48% focus bloodlust, precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:25.349Marcane_shot
    [st]
    Fluffy_Pillow 35.6/100 36% focus bloodlust, precise_shots, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:26.306Nexplosive_shot
    [st]
    Fluffy_Pillow 23.1/100 23% focus bloodlust, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:27.263Psteady_shot
    [st]
    Fluffy_Pillow 10.6/100 11% focus bloodlust, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit, tempered_potion
    0:28.330Psteady_shot
    [st]
    Fluffy_Pillow 28.3/100 28% focus bloodlust, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit, tempered_potion
    0:29.396Kaimed_shot
    [st]
    Fluffy_Pillow 46.1/100 46% focus bloodlust, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit, tempered_potion
    0:30.962Marcane_shot
    [st]
    Fluffy_Pillow 22.5/100 23% focus bloodlust, precise_shots(2), moving_target(2), full_momentum, flask_of_alchemical_chaos_crit, tempered_potion
    0:31.998Psteady_shot
    [st]
    Fluffy_Pillow 10.0/100 10% focus bloodlust, precise_shots, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit, tempered_potion
    0:33.065Marcane_shot
    [st]
    Fluffy_Pillow 27.8/100 28% focus bloodlust, precise_shots, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    0:34.137Psteady_shot
    [st]
    Fluffy_Pillow 15.3/100 15% focus bloodlust, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    0:35.243Gsalvo
    [cds]
    Fluffy_Pillow 38.1/100 38% focus bloodlust, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    0:35.243Kaimed_shot
    [st]
    Fluffy_Pillow 38.1/100 38% focus bloodlust, salvo, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    0:36.867Irapid_fire
    [st]
    Fluffy_Pillow 14.4/100 14% focus bloodlust, precise_shots(2), salvo, moving_target(2), building_momentum, full_momentum, flask_of_alchemical_chaos_crit
    0:38.554Marcane_shot
    [st]
    Fluffy_Pillow 41.4/100 41% focus bloodlust, precise_shots(2), streamline, in_the_rhythm, salvo, moving_target(2), building_momentum, full_momentum, flask_of_alchemical_chaos_crit
    0:39.545Marcane_shot
    [st]
    Fluffy_Pillow 29.0/100 29% focus bloodlust, precise_shots, streamline, in_the_rhythm, salvo, moving_target(2), building_momentum, full_momentum, flask_of_alchemical_chaos_mastery
    0:40.534Psteady_shot
    [st]
    Fluffy_Pillow 15.6/100 16% focus streamline, in_the_rhythm, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:41.859Psteady_shot
    [st]
    Fluffy_Pillow 33.3/100 33% focus streamline, in_the_rhythm, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:43.182Kaimed_shot
    [st]
    Fluffy_Pillow 51.1/100 51% focus streamline, in_the_rhythm, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:44.545Marcane_shot
    [st]
    Fluffy_Pillow 23.9/100 24% focus precise_shots(2), salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:45.933Hvolley
    [st]
    Fluffy_Pillow 11.4/100 11% focus precise_shots, lock_and_load, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:47.320Psteady_shot
    [st]
    Fluffy_Pillow 19.0/100 19% focus precise_shots, volley, trick_shots, lock_and_load, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:48.750Kaimed_shot
    [st]
    Fluffy_Pillow 36.7/100 37% focus precise_shots, volley, trick_shots, lock_and_load, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:50.136Marcane_shot
    [st]
    Fluffy_Pillow 44.2/100 44% focus precise_shots(2), volley, trick_shots, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    0:51.523Marcane_shot
    [st]
    Fluffy_Pillow 31.7/100 32% focus precise_shots, volley, trick_shots, moving_target(2), building_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    0:52.912Psteady_shot
    [st]
    Fluffy_Pillow 19.3/100 19% focus moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    0:54.343Kaimed_shot
    [st]
    Fluffy_Pillow 37.0/100 37% focus moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    0:56.444Irapid_fire
    [st]
    Fluffy_Pillow 18.4/100 18% focus precise_shots(2), moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    0:58.518Marcane_shot
    [st]
    Fluffy_Pillow 39.8/100 40% focus precise_shots(2), streamline, in_the_rhythm, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    0:59.802Marcane_shot
    [st]
    Fluffy_Pillow 27.3/100 27% focus precise_shots, streamline, in_the_rhythm, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    1:01.088Psteady_shot
    [st]
    Fluffy_Pillow 19.8/100 20% focus streamline, in_the_rhythm, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    1:02.412Kaimed_shot
    [st]
    Fluffy_Pillow 37.6/100 38% focus streamline, in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    1:03.777Psteady_shot
    [st]
    Fluffy_Pillow 10.6/100 11% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    1:05.102Marcane_shot
    [st]
    Fluffy_Pillow 27.9/100 28% focus precise_shots(2), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    1:06.489Psteady_shot
    [st]
    Fluffy_Pillow 15.5/100 15% focus precise_shots, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    1:07.918Marcane_shot
    [st]
    Fluffy_Pillow 38.2/100 38% focus precise_shots, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    1:09.304Nexplosive_shot
    [st]
    Fluffy_Pillow 25.7/100 26% focus moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_crit
    1:10.691Psteady_shot
    [st]
    Fluffy_Pillow 13.2/100 13% focus moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_crit
    1:12.121Psteady_shot
    [st]
    Fluffy_Pillow 31.0/100 31% focus moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_crit
    1:13.553Kaimed_shot
    [st]
    Fluffy_Pillow 48.7/100 49% focus moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    1:15.654Irapid_fire
    [st]
    Fluffy_Pillow 25.1/100 25% focus precise_shots(2), moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    1:17.615Marcane_shot
    [st]
    Fluffy_Pillow 45.8/100 46% focus precise_shots(2), streamline, in_the_rhythm, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    1:18.899Marcane_shot
    [st]
    Fluffy_Pillow 33.3/100 33% focus precise_shots, streamline, in_the_rhythm, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    1:20.183Jtrueshot
    [st]
    Fluffy_Pillow 20.9/100 21% focus streamline, in_the_rhythm, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    1:20.183Kaimed_shot
    [st]
    Fluffy_Pillow 20.9/100 21% focus streamline, in_the_rhythm, trueshot, unerring_vision, eagletalons_true_focus, moving_target(2), eyes_closed, full_momentum, flask_of_alchemical_chaos_crit
    1:21.467Gsalvo
    [cds]
    Fluffy_Pillow 14.6/100 15% focus precise_shots(2), streamline, in_the_rhythm, trueshot, lock_and_load, unerring_vision(2), eagletalons_true_focus, moving_target(2), eyes_closed, full_momentum, flask_of_alchemical_chaos_crit
    1:21.467Kaimed_shot
    [st]
    Fluffy_Pillow 14.6/100 15% focus precise_shots(2), streamline, in_the_rhythm, trueshot, lock_and_load, unerring_vision(2), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, full_momentum, flask_of_alchemical_chaos_crit
    1:22.753Irapid_fire
    [st]
    Fluffy_Pillow 25.9/100 26% focus precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(3), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, full_momentum, flask_of_alchemical_chaos_crit
    1:24.534Kaimed_shot
    [st]
    Fluffy_Pillow 63.9/100 64% focus precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(5), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, flask_of_alchemical_chaos_crit
    1:25.820Marcane_shot
    [st]
    Fluffy_Pillow 64.7/100 65% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(6), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, flask_of_alchemical_chaos_crit
    1:27.104Kaimed_shot
    [st]
    Fluffy_Pillow 56.0/100 56% focus in_the_rhythm, trueshot, unerring_vision(7), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, flask_of_alchemical_chaos_crit
    1:28.388Kaimed_shot
    [st]
    Fluffy_Pillow 49.8/100 50% focus precise_shots(2), in_the_rhythm, trueshot, lock_and_load, unerring_vision(9), eagletalons_true_focus, salvo, moving_target(2), flask_of_alchemical_chaos_crit
    1:29.674Marcane_shot
    [st]
    Fluffy_Pillow 61.1/100 61% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:30.960Hvolley
    [st]
    Fluffy_Pillow 52.0/100 52% focus trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:32.348Irapid_fire
    [st]
    Fluffy_Pillow 63.3/100 63% focus volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:34.436Kaimed_shot
    [st]
    Fluffy_Pillow 95.4/100 95% focus streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:35.722Kaimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots(2), in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:37.007Marcane_shot
    [st]
    Fluffy_Pillow 81.6/100 82% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:38.292Irapid_fire
    [st]
    Fluffy_Pillow 72.6/100 73% focus in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_crit
    1:40.211Kaimed_shot
    [st]
    Fluffy_Pillow 94.2/100 94% focus streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    1:41.511Irapid_fire
    [st]
    Fluffy_Pillow 65.0/100 65% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    1:43.521Marcane_shot
    [st]
    Fluffy_Pillow 87.4/100 87% focus precise_shots(2), streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    1:44.745Marcane_shot
    [st]
    Fluffy_Pillow 74.9/100 75% focus precise_shots, streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    1:45.969Kaimed_shot
    [st]
    Fluffy_Pillow 67.4/100 67% focus streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    1:47.295Marcane_shot
    [st]
    Fluffy_Pillow 40.6/100 41% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:48.520Marcane_shot
    [st]
    Fluffy_Pillow 28.1/100 28% focus precise_shots, in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:49.744Nexplosive_shot
    [st]
    Fluffy_Pillow 20.3/100 20% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:51.064Psteady_shot
    [st]
    Fluffy_Pillow 7.8/100 8% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:52.429Psteady_shot
    [st]
    Fluffy_Pillow 25.6/100 26% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:53.793Psteady_shot
    [st]
    Fluffy_Pillow 43.3/100 43% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    1:55.157Kaimed_shot
    [st]
    Fluffy_Pillow 61.1/100 61% focus moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_haste
    1:57.241Marcane_shot
    [st]
    Fluffy_Pillow 38.0/100 38% focus precise_shots(2), moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_haste
    1:58.564Marcane_shot
    [st]
    Fluffy_Pillow 25.5/100 25% focus precise_shots, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_haste
    1:59.888Irapid_fire
    [st]
    Fluffy_Pillow 18.0/100 18% focus moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_haste
    2:01.805Psteady_shot
    [st]
    Fluffy_Pillow 39.0/100 39% focus streamline, in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_haste
    2:03.068Psteady_shot
    [st]
    Fluffy_Pillow 56.8/100 57% focus streamline, in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_haste
    2:04.330Kaimed_shot
    [st]
    Fluffy_Pillow 74.5/100 75% focus streamline, in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_haste
    2:05.801Marcane_shot
    [st]
    Fluffy_Pillow 53.6/100 54% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_haste
    2:07.025Gsalvo
    [cds]
    Fluffy_Pillow 41.1/100 41% focus precise_shots, in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_haste
    2:07.025Marcane_shot
    [st]
    Fluffy_Pillow 41.1/100 41% focus precise_shots, in_the_rhythm, salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_haste
    2:08.249Psteady_shot
    [st]
    Fluffy_Pillow 28.3/100 28% focus salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_haste
    2:09.613Psteady_shot
    [st]
    Fluffy_Pillow 45.8/100 46% focus salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:11.050Psteady_shot
    [st]
    Fluffy_Pillow 63.6/100 64% focus salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:12.487Oarcane_shot
    [st]
    Fluffy_Pillow 81.3/100 81% focus salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:13.881Kaimed_shot
    [st]
    Fluffy_Pillow 48.9/100 49% focus salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:16.117Hvolley
    [st]
    Fluffy_Pillow 25.9/100 26% focus precise_shots(2), lock_and_load, salvo, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:17.510Kaimed_shot
    [st]
    Fluffy_Pillow 33.5/100 33% focus precise_shots(2), volley, trick_shots, lock_and_load, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    2:18.902Irapid_fire
    [st]
    Fluffy_Pillow 41.0/100 41% focus precise_shots(2), volley, trick_shots, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:20.933Kaimed_shot
    [st]
    Fluffy_Pillow 62.0/100 62% focus precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, lock_and_load, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:22.221Marcane_shot
    [st]
    Fluffy_Pillow 69.5/100 70% focus precise_shots(2), streamline, in_the_rhythm, building_momentum(4), flask_of_alchemical_chaos_crit
    2:23.512Marcane_shot
    [st]
    Fluffy_Pillow 57.1/100 57% focus precise_shots, streamline, in_the_rhythm, moving_target, building_momentum(4), flask_of_alchemical_chaos_crit
    2:24.803Kaimed_shot
    [st]
    Fluffy_Pillow 44.6/100 45% focus streamline, in_the_rhythm, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:26.173Irapid_fire
    [st]
    Fluffy_Pillow 17.6/100 18% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:28.144Marcane_shot
    [st]
    Fluffy_Pillow 38.6/100 39% focus precise_shots(2), streamline, in_the_rhythm, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:29.436Marcane_shot
    [st]
    Fluffy_Pillow 26.1/100 26% focus precise_shots, streamline, in_the_rhythm, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:30.727Psteady_shot
    [st]
    Fluffy_Pillow 13.6/100 14% focus streamline, in_the_rhythm, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    2:32.057Nexplosive_shot
    [st]
    Fluffy_Pillow 31.4/100 31% focus streamline, in_the_rhythm, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    2:33.348Psteady_shot
    [st]
    Fluffy_Pillow 18.9/100 19% focus streamline, in_the_rhythm, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    2:34.677Kaimed_shot
    [st]
    Fluffy_Pillow 36.3/100 36% focus streamline, moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    2:36.153Psteady_shot
    [st]
    Fluffy_Pillow 9.3/100 9% focus precise_shots(2), moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    2:37.590Marcane_shot
    [st]
    Fluffy_Pillow 27.0/100 27% focus precise_shots(2), moving_target(2), full_momentum, flask_of_alchemical_chaos_crit
    2:38.984Psteady_shot
    [st]
    Fluffy_Pillow 14.6/100 15% focus precise_shots, moving_target(2), full_momentum, flask_of_alchemical_chaos_haste
    2:40.348Marcane_shot
    [st]
    Fluffy_Pillow 32.3/100 32% focus precise_shots, moving_target(2), full_momentum, flask_of_alchemical_chaos_haste
    2:41.670Psteady_shot
    [st]
    Fluffy_Pillow 19.9/100 20% focus moving_target(2), full_momentum, flask_of_alchemical_chaos_haste
    2:43.033Jtrueshot
    [st]
    Fluffy_Pillow 37.6/100 38% focus moving_target(2), flask_of_alchemical_chaos_haste
    2:43.033Kaimed_shot
    [st]
    Fluffy_Pillow 37.6/100 38% focus trueshot, unerring_vision, eagletalons_true_focus, moving_target(2), eyes_closed, flask_of_alchemical_chaos_haste
    2:44.355Irapid_fire
    [st]
    Fluffy_Pillow 38.4/100 38% focus precise_shots(2), trueshot, unerring_vision(2), eagletalons_true_focus, moving_target(2), eyes_closed, flask_of_alchemical_chaos_haste
    2:46.282Kaimed_shot
    [st]
    Fluffy_Pillow 67.0/100 67% focus precise_shots(2), streamline, in_the_rhythm, trueshot, unerring_vision(4), eagletalons_true_focus, moving_target(2), eyes_closed, flask_of_alchemical_chaos_haste
    2:47.507Kaimed_shot
    [st]
    Fluffy_Pillow 60.8/100 61% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(5), eagletalons_true_focus, moving_target(2), eyes_closed, flask_of_alchemical_chaos_haste
    2:48.875Marcane_shot
    [st]
    Fluffy_Pillow 55.9/100 56% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(6), eagletalons_true_focus, moving_target(2), eyes_closed, flask_of_alchemical_chaos_haste
    2:50.100Irapid_fire
    [st]
    Fluffy_Pillow 47.2/100 47% focus in_the_rhythm, trueshot, unerring_vision(8), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum, flask_of_alchemical_chaos_haste
    2:51.911Gsalvo
    [cds]
    Fluffy_Pillow 78.8/100 79% focus streamline, in_the_rhythm, trueshot, unerring_vision(9), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    2:52.025Kaimed_shot
    [st]
    Fluffy_Pillow 79.9/100 80% focus streamline, in_the_rhythm, trueshot, unerring_vision(9), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    2:53.249Kaimed_shot
    [st]
    Fluffy_Pillow 80.7/100 81% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    2:54.474Marcane_shot
    [st]
    Fluffy_Pillow 74.5/100 74% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    2:55.699Kaimed_shot
    [st]
    Fluffy_Pillow 65.7/100 66% focus in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum, flask_of_alchemical_chaos_haste
    2:56.925Marcane_shot
    [st]
    Fluffy_Pillow 59.5/100 60% focus precise_shots(2), in_the_rhythm, trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    2:58.148Kaimed_shot
    [st]
    Fluffy_Pillow 50.5/100 51% focus trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    2:59.505Irapid_fire
    [st]
    Fluffy_Pillow 44.6/100 45% focus precise_shots(2), trueshot, unerring_vision(10), eagletalons_true_focus, salvo, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:01.524Hvolley
    [st]
    Fluffy_Pillow 74.5/100 75% focus precise_shots(2), streamline, in_the_rhythm, salvo, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:02.749Marcane_shot
    [st]
    Fluffy_Pillow 82.1/100 82% focus precise_shots(2), streamline, in_the_rhythm, volley, trick_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:03.973Marcane_shot
    [st]
    Fluffy_Pillow 69.6/100 70% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:05.195Kaimed_shot
    [st]
    Fluffy_Pillow 57.1/100 57% focus streamline, in_the_rhythm, volley, trick_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:06.492Marcane_shot
    [st]
    Fluffy_Pillow 30.1/100 30% focus precise_shots(2), in_the_rhythm, volley, trick_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:07.717Psteady_shot
    [st]
    Fluffy_Pillow 17.4/100 17% focus precise_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_haste
    3:09.080Marcane_shot
    [st]
    Fluffy_Pillow 35.1/100 35% focus precise_shots, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:10.472Nexplosive_shot
    [st]
    Fluffy_Pillow 22.6/100 23% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:11.867Psteady_shot
    [st]
    Fluffy_Pillow 10.1/100 10% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:13.304Psteady_shot
    [st]
    Fluffy_Pillow 27.9/100 28% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:14.741Irapid_fire
    [st]
    Fluffy_Pillow 45.6/100 46% focus moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:16.791Kaimed_shot
    [st]
    Fluffy_Pillow 66.8/100 67% focus streamline, in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:18.162Marcane_shot
    [st]
    Fluffy_Pillow 39.8/100 40% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:19.453Marcane_shot
    [st]
    Fluffy_Pillow 27.3/100 27% focus precise_shots, in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:20.744Psteady_shot
    [st]
    Fluffy_Pillow 14.8/100 15% focus in_the_rhythm, moving_target(2), building_momentum(2), flask_of_alchemical_chaos_crit
    3:22.075Psteady_shot
    [st]
    Fluffy_Pillow 32.6/100 33% focus in_the_rhythm, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_crit
    3:23.405Kaimed_shot
    [st]
    Fluffy_Pillow 50.0/100 50% focus moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:25.514Marcane_shot
    [st]
    Fluffy_Pillow 26.3/100 26% focus precise_shots(2), moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:26.909Psteady_shot
    [st]
    Fluffy_Pillow 13.9/100 14% focus precise_shots, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:28.346Marcane_shot
    [st]
    Fluffy_Pillow 31.6/100 32% focus precise_shots, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:29.740Psteady_shot
    [st]
    Fluffy_Pillow 19.2/100 19% focus moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:31.176Kaimed_shot
    [st]
    Fluffy_Pillow 36.9/100 37% focus moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:33.286Irapid_fire
    [st]
    Fluffy_Pillow 13.3/100 13% focus precise_shots(2), lock_and_load, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_crit
    3:35.389Marcane_shot
    [st]
    Fluffy_Pillow 34.8/100 35% focus precise_shots(2), streamline, in_the_rhythm, lock_and_load, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    3:36.680Marcane_shot
    [st]
    Fluffy_Pillow 22.3/100 22% focus precise_shots, streamline, in_the_rhythm, lock_and_load, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    3:37.971Gsalvo
    [cds]
    Fluffy_Pillow 9.8/100 10% focus streamline, in_the_rhythm, lock_and_load, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    3:37.971Kaimed_shot
    [st]
    Fluffy_Pillow 9.8/100 10% focus streamline, in_the_rhythm, lock_and_load, salvo, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_crit
    3:39.264Psteady_shot
    [st]
    Fluffy_Pillow 17.4/100 17% focus precise_shots(2), streamline, in_the_rhythm, salvo, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    3:40.587Marcane_shot
    [st]
    Fluffy_Pillow 35.1/100 35% focus precise_shots(2), streamline, in_the_rhythm, salvo, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    3:41.873Marcane_shot
    [st]
    Fluffy_Pillow 22.3/100 22% focus precise_shots, streamline, salvo, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    3:43.261Psteady_shot
    [st]
    Fluffy_Pillow 14.8/100 15% focus streamline, salvo, moving_target(2), full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    3:44.692Nexplosive_shot
    [st]
    Fluffy_Pillow 32.6/100 33% focus streamline, salvo, moving_target(2), keen_prowess, flask_of_alchemical_chaos_mastery
    3:46.080Psteady_shot
    [st]
    Fluffy_Pillow 25.1/100 25% focus streamline, salvo, moving_target(2), keen_prowess, flask_of_alchemical_chaos_mastery
    3:47.509Hvolley
    [st]
    Fluffy_Pillow 42.8/100 43% focus streamline, salvo, moving_target(2), keen_prowess, flask_of_alchemical_chaos_mastery
    3:48.897Kaimed_shot
    [st]
    Fluffy_Pillow 50.4/100 50% focus volley, trick_shots, lock_and_load, moving_target(2), keen_prowess, flask_of_alchemical_chaos_mastery
    3:50.284Marcane_shot
    [st]
    Fluffy_Pillow 57.9/100 58% focus precise_shots(2), volley, trick_shots, moving_target(2), building_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    3:51.672Irapid_fire
    [st]
    Fluffy_Pillow 45.4/100 45% focus precise_shots, volley, trick_shots, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    3:53.694Marcane_shot
    [st]
    Fluffy_Pillow 66.5/100 66% focus precise_shots, streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    3:54.981Kaimed_shot
    [st]
    Fluffy_Pillow 54.0/100 54% focus streamline, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    3:56.345Marcane_shot
    [st]
    Fluffy_Pillow 27.0/100 27% focus precise_shots(2), in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    3:57.632Psteady_shot
    [st]
    Fluffy_Pillow 14.5/100 15% focus precise_shots, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    3:58.957Marcane_shot
    [st]
    Fluffy_Pillow 32.3/100 32% focus precise_shots, in_the_rhythm, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    4:00.243Lkill_shot
    [st]
    Fluffy_Pillow 19.5/100 19% focus moving_target(2), building_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:01.630Psteady_shot
    [st]
    Fluffy_Pillow 17.0/100 17% focus bullseye, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    4:03.060Psteady_shot
    [st]
    Fluffy_Pillow 34.7/100 35% focus bullseye, moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    4:04.491Kaimed_shot
    [st]
    Fluffy_Pillow 52.5/100 52% focus bullseye(2), moving_target(2), building_momentum(2), keen_prowess, flask_of_alchemical_chaos_mastery
    4:06.593Marcane_shot
    [st]
    Fluffy_Pillow 28.9/100 29% focus precise_shots(2), bullseye(3), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:07.981Irapid_fire
    [st]
    Fluffy_Pillow 16.4/100 16% focus precise_shots, bullseye(6), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:10.051Lkill_shot
    [st]
    Fluffy_Pillow 42.7/100 43% focus precise_shots, streamline, in_the_rhythm, bullseye(12), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:11.527Marcane_shot
    [st]
    Fluffy_Pillow 41.4/100 41% focus precise_shots, streamline, in_the_rhythm, bullseye(16), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:12.813Psteady_shot
    [st]
    Fluffy_Pillow 28.9/100 29% focus streamline, in_the_rhythm, bullseye(17), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:14.136Kaimed_shot
    [st]
    Fluffy_Pillow 46.6/100 47% focus streamline, in_the_rhythm, bullseye(17), moving_target(2), building_momentum(3), keen_prowess, flask_of_alchemical_chaos_mastery
    4:15.501Marcane_shot
    [st]
    Fluffy_Pillow 24.6/100 25% focus precise_shots(2), in_the_rhythm, bullseye(18), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:16.786Psteady_shot
    [st]
    Fluffy_Pillow 11.7/100 12% focus precise_shots, bullseye(21), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:18.216Marcane_shot
    [st]
    Fluffy_Pillow 34.5/100 34% focus precise_shots, bullseye(21), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:19.605Nexplosive_shot
    [st]
    Fluffy_Pillow 22.0/100 22% focus bullseye(22), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:20.992Psteady_shot
    [st]
    Fluffy_Pillow 9.5/100 10% focus bullseye(22), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:22.422Lkill_shot
    [st]
    Fluffy_Pillow 27.3/100 27% focus bullseye(22), moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:23.810Gsalvo
    [cds]
    Fluffy_Pillow 24.8/100 25% focus bullseye(24), lock_and_load, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:23.810Kaimed_shot
    [st]
    Fluffy_Pillow 24.8/100 25% focus bullseye(24), lock_and_load, salvo, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:25.196Marcane_shot
    [st]
    Fluffy_Pillow 32.3/100 32% focus precise_shots(2), bullseye(26), salvo, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:26.584Irapid_fire
    [st]
    Fluffy_Pillow 19.8/100 20% focus precise_shots, bullseye(27), lock_and_load, salvo, moving_target(2), building_momentum(4), keen_prowess, flask_of_alchemical_chaos_mastery
    4:28.634Jtrueshot
    [st]
    Fluffy_Pillow 41.0/100 41% focus precise_shots, streamline, in_the_rhythm, bullseye(30), lock_and_load, salvo, moving_target(2), building_momentum, full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:28.634Kaimed_shot
    [st]
    Fluffy_Pillow 41.0/100 41% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, lock_and_load, unerring_vision, eagletalons_true_focus, salvo, moving_target(2), eyes_closed, building_momentum, full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:29.919Kaimed_shot
    [st]
    Fluffy_Pillow 52.3/100 52% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(2), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, building_momentum, full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:31.203Kaimed_shot
    [st]
    Fluffy_Pillow 46.1/100 46% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(3), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, building_momentum, full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:32.673Hvolley
    [st]
    Fluffy_Pillow 41.5/100 42% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(5), eagletalons_true_focus, salvo, moving_target(2), eyes_closed, building_momentum, full_momentum, keen_prowess, flask_of_alchemical_chaos_mastery
    4:33.960Irapid_fire
    [st]
    Fluffy_Pillow 59.8/100 60% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(6), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum, full_momentum, flask_of_alchemical_chaos_mastery
    4:35.827Kaimed_shot
    [st]
    Fluffy_Pillow 97.4/100 97% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(8), eagletalons_true_focus, moving_target(2), eyes_closed, building_momentum, full_momentum, flask_of_alchemical_chaos_mastery
    4:37.112Kaimed_shot
    [st]
    Fluffy_Pillow 94.8/100 95% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(9), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    4:38.399Lkill_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus precise_shots(2), in_the_rhythm, bullseye(30), volley, trick_shots, trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_mastery
    4:39.683Kaimed_shot
    [st]
    Fluffy_Pillow 93.5/100 94% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_vers
    4:41.024Marcane_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, building_momentum, flask_of_alchemical_chaos_vers
    4:42.309Irapid_fire
    [st]
    Fluffy_Pillow 76.1/100 76% focus bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_vers
    4:44.230Kaimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_vers
    4:45.516Irapid_fire
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots(2), in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), eagletalons_true_focus, moving_target(2), building_momentum, flask_of_alchemical_chaos_vers
    4:47.425Marcane_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots(2), streamline, in_the_rhythm, bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:48.711Lkill_shot
    [st]
    Fluffy_Pillow 87.5/100 88% focus precise_shots, streamline, in_the_rhythm, bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:49.997Kaimed_shot
    [st]
    Fluffy_Pillow 90.1/100 90% focus precise_shots, streamline, in_the_rhythm, bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:51.362Marcane_shot
    [st]
    Fluffy_Pillow 63.0/100 63% focus precise_shots(2), in_the_rhythm, bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:52.647Marcane_shot
    [st]
    Fluffy_Pillow 50.6/100 51% focus precise_shots, in_the_rhythm, bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:53.930Kaimed_shot
    [st]
    Fluffy_Pillow 37.8/100 38% focus bullseye(30), moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:56.030Psteady_shot
    [st]
    Fluffy_Pillow 14.1/100 14% focus precise_shots(2), bullseye(30), lock_and_load, moving_target(2), building_momentum(3), flask_of_alchemical_chaos_vers
    4:57.463Marcane_shot
    [st]
    Fluffy_Pillow 36.9/100 37% focus precise_shots(2), bullseye(30), lock_and_load, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_vers
    4:58.849Lkill_shot
    [st]
    Fluffy_Pillow 24.4/100 24% focus precise_shots, bullseye(30), lock_and_load, moving_target(2), building_momentum(4), flask_of_alchemical_chaos_vers

    Stats

    Level Bonus (80) Race Bonus (human) Raid-Buffed Unbuffed Gear Amount
    Strength10765010765107650
    Agility176470477164694627064 (19193)
    Stamina864520239615228205141753
    Intellect14471014905144710
    Spirit00000
    Health479230045641000
    Focus1001000
    Spell Power14905144710
    Crit29.55%29.27%10690
    Haste8.40%8.40%5541
    Versatility12.94%5.41%4216
    Attack Power50101469460
    Mastery13.54%12.55%8460
    Armor308053080530805
    Run Speed700
    Leech1.07%1.07%1088

    Gear

    Source Slot Average Item Level: 601.00
    Local Head Lightless Scavenger's Skull
    ilevel: 616, stats: { 4,271 Armor, +17,668 Sta, +1,188 Haste, +625 Mastery, +3,063 AgiInt }
    Local Neck Locket of Broken Memories
    ilevel: 606, stats: { +8,601 Sta, +3,784 Crit, +946 Haste }
    Local Shoulders Lightless Scavenger's Taxidermy
    ilevel: 603, stats: { 3,642 Armor, +10,984 Sta, +369 Vers, +901 Mastery, +2,035 AgiInt }
    Local Shirt Stylish Black Shirt
    ilevel: 1
    Local Chest Goresplattered Membrane
    ilevel: 597, stats: { 5,129 Armor, +13,369 Sta, +502 Haste, +1,137 Mastery, +2,566 AgiInt }
    Local Waist Tracker's Toughened Girdle
    ilevel: 583, stats: { 2,685 Armor, +8,051 Sta, +567 Crit, +567 Mastery, +1,689 AgiInt }
    Local Legs Lightless Scavenger's Stalkings
    ilevel: 610, stats: { 4,817 Armor, +16,198 Sta, +577 Crit, +1,181 Haste, +2,896 AgiInt }
    Local Feet Torchbearer's Striders
    ilevel: 603, stats: { 3,311 Armor, +10,984 Sta, +581 Crit, +690 Vers, +2,035 AgiInt }
    Local Wrists Throne Defender's Bangles
    ilevel: 600, stats: { 2,606 Armor, +7,875 Sta, +271 Haste, +666 Mastery, +1,484 AgiInt }
    Local Hands Lightless Scavenger's Mitts
    ilevel: 603, stats: { 2,980 Armor, +10,984 Sta, +433 Crit, +838 Vers, +2,035 AgiInt, +544 Leech }
    Local Finger1 Olden Signet
    ilevel: 603, stats: { +8,238 Sta, +2,236 Vers, +2,367 Mastery }
    Local Finger2 Hoop of the Blighted
    ilevel: 593, stats: { +7,078 Sta, +2,507 Crit, +1,672 Mastery }, gems: { +132 Crit, +44 Mastery }
    Local Trinket1 Scroll of Momentum
    ilevel: 603, stats: { +2,579 Agi, +544 Leech }
    item effects: { equip: Scroll of Momentum }
    Local Trinket2 Void Reaper's Contract
    ilevel: 603, stats: { +2,579 Agi }
    item effects: { equip: Void Reaper's Contract }
    Local Back Chef Chewie's Towel
    ilevel: 593, stats: { 1,364 Armor, +7,078 Sta, +586 Crit, +315 Mastery, +1,390 StrAgiInt }
    Local Main Hand Shade-Touched Silencer
    ilevel: 603, weapon: { 4,901 - 7,353, 3 }, stats: { +2,713 Agi, +14,645 Sta, +582 Crit, +1,112 Haste }, enchant: councils_guile_2, temporary_enchant: Algari Mana Oil

    Profile

    hunter="Ïntaru"
    source=blizzard
    origin="https://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru"
    spec=marksmanship
    level=80
    race=human
    role=attack
    position=ranged_back
    talents=C4PAFBU0uAhOaNI6RqWjIx917xADsNGNWGQmlYDAAAAAAYmZGDzYMjZmZmZmZYmxwY2AAAAAAAwMMmxMzMzMTzMGDzMMGmZZGA

    # Default consumables
    potion=tempered_potion_3
    flask=flask_of_alchemical_chaos_3
    food=the_sushi_special
    augmentation=crystallized
    temporary_enchant=main_hand:algari_mana_oil_3

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=flask
    actions.precombat+=/augmentation
    actions.precombat+=/food
    actions.precombat+=/summon_pet,if=!talent.lone_wolf
    actions.precombat+=/snapshot_stats
    actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    actions.precombat+=/salvo,precast_time=10
    actions.precombat+=/aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    actions.precombat+=/steady_shot,if=active_enemies>2|talent.volley&active_enemies=2

    # Executed every time the actor is available.
    actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    actions+=/auto_shot
    actions+=/call_action_list,name=cds
    actions+=/call_action_list,name=trinkets
    actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    actions+=/call_action_list,name=trickshots,if=active_enemies>2

    actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
    actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
    actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    actions.cds+=/lights_judgment,if=buff.trueshot.down
    actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
    actions.cds+=/salvo,if=active_enemies>2|cooldown.volley.remains<10

    actions.st=steady_shot,if=talent.steady_focus&steady_focus_count&buff.steady_focus.remains<8
    actions.st+=/kill_shot,if=buff.razor_fragments.up
    actions.st+=/black_arrow
    actions.st+=/explosive_shot,if=active_enemies>1
    actions.st+=/volley
    actions.st+=/rapid_fire,if=talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm
    actions.st+=/trueshot,if=variable.trueshot_ready
    actions.st+=/multishot,if=buff.salvo.up&!talent.volley
    actions.st+=/wailing_arrow
    actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
    actions.st+=/steady_shot,if=talent.steady_focus&buff.steady_focus.down&buff.trueshot.down
    actions.st+=/kill_shot
    actions.st+=/chimaera_shot,if=buff.precise_shots.up
    actions.st+=/multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    actions.st+=/arcane_shot,if=buff.precise_shots.up
    actions.st+=/barrage,if=talent.rapid_fire_barrage
    actions.st+=/explosive_shot
    actions.st+=/chimaera_shot,if=focus>cost+action.aimed_shot.cost
    actions.st+=/multishot,if=focus>cost+action.aimed_shot.cost&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    actions.st+=/arcane_shot,if=focus>cost+action.aimed_shot.cost
    actions.st+=/bag_of_tricks,if=buff.trueshot.down
    actions.st+=/steady_shot

    actions.trickshots=steady_shot,if=talent.steady_focus&steady_focus_count&buff.steady_focus.remains<8
    actions.trickshots+=/explosive_shot
    actions.trickshots+=/volley
    actions.trickshots+=/barrage,if=talent.rapid_fire_barrage&buff.trick_shots.remains>=execute_time
    actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>=execute_time
    actions.trickshots+=/kill_shot,if=buff.razor_fragments.up
    actions.trickshots+=/black_arrow
    actions.trickshots+=/wailing_arrow,if=buff.precise_shots.down
    actions.trickshots+=/trueshot,if=variable.trueshot_ready
    actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&buff.precise_shots.down
    actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up|focus>cost+action.aimed_shot.cost
    actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
    actions.trickshots+=/steady_shot

    actions.trinkets=variable,name=sync_ready,value=variable.trueshot_ready
    actions.trinkets+=/variable,name=sync_active,value=buff.trueshot.up
    actions.trinkets+=/variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    head=lightless_scavengers_skull,id=212020,bonus_id=10371/6652/10877/10263/1517/10255
    neck=locket_of_broken_memories,id=212448,bonus_id=6652/10394/10393/10353/10274/1507/10255
    shoulders=lightless_scavengers_taxidermy,id=212018,bonus_id=10271/6652/10369/1504
    back=chef_chewies_towel,id=221054,bonus_id=10388/6652/10290/1628/10255
    chest=goresplattered_membrane,id=212421,bonus_id=6652/10376/10354/10273/1498/10255
    shirt=stylish_black_shirt,id=167082
    wrists=throne_defenders_bangles,id=212415,bonus_id=6652/10397/10376/10354/10272/1501/10255
    hands=lightless_scavengers_mitts,id=212021,bonus_id=10271/41/10372/1504
    waist=trackers_toughened_girdle,id=219485,bonus_id=11297/11298/9625/11142/8791/10877,crafted_stats=mastery/crit
    legs=lightless_scavengers_stalkings,id=212019,bonus_id=10370/6652/10265/1511/10255
    feet=torchbearers_striders,id=211022,bonus_id=10271/6652/10377/3182/10255
    finger1=olden_signet,id=211052,bonus_id=10271/6652/10395/10392/1508/10255
    finger2=hoop_of_the_blighted,id=221197,bonus_id=10388/6652/10395/10878/10290/1628/10255,gems=132crit_44mastery
    trinket1=scroll_of_momentum,id=226539,bonus_id=41/10271/3132/10255
    trinket2=void_reapers_contract,id=212456,bonus_id=6652/10353/10275/1504/10255
    main_hand=shadetouched_silencer,id=212400,bonus_id=6652/10354/10271/1504/10255,enchant=councils_guile_2

    # Gear Summary
    # gear_ilvl=601.27
    # gear_agility=27064
    # gear_stamina=141753
    # gear_crit_rating=9981
    # gear_haste_rating=5432
    # gear_mastery_rating=8294
    # gear_versatility_rating=4133
    # gear_leech_rating=1088
    # gear_armor=30805
    # set_bonus=thewarwithin_season_1_2pc=1
    # set_bonus=thewarwithin_season_1_4pc=1

    Simulation & Raid Information

    Iterations: 10023
    Threads: 24
    Confidence: 95.00%
    Fight Length (fixed time): 240 - 360 ( 300.0 )

    Performance:

    Total Events Processed: 53132622
    Max Event Queue: 88
    Sim Seconds: 3007259
    CPU Seconds: 47.4995
    Physical Seconds: 20.1585
    Speed Up: 63311

    Settings:

    World Lag: 100 ms ( stddev = 10 ms )
    Queue Lag: 5 ms ( stddev = 1 ms )

    Raw Ability Summary

    Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
    Ïntaru Ïntaru aimed_shot 19434 45191394 150620 11.71 459248 1127782 57.6 58.5 46.8% 0.0% 0.0% 0.0% 5.17sec 64559069 300.04sec
    Ïntaru Ïntaru arcane_shot 185358 25378095 84584 13.82 241617 571735 69.2 69.1 38.1% 0.0% 0.0% 0.0% 4.28sec 25378095 300.04sec
    Ïntaru Ïntaru arcane_shot_eagletalons_true_focus 185358 1685380 5617 2.56 74906 201314 0.0 12.8 44.9% 0.0% 0.0% 0.0% 0.00sec 1685380 300.04sec
    Ïntaru Ïntaru augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
    Ïntaru Ïntaru auto_shot 75 4341191 14469 19.38 29207 69355 97.1 96.9 38.8% 0.0% 0.0% 0.0% 3.09sec 6201696 300.04sec
    Ïntaru Ïntaru explosive_shot 212431 0 0 0.00 0 0 6.8 0.0 0.0% 0.0% 0.0% 0.0% 42.42sec 0 300.04sec
    Ïntaru Ïntaru explosive_shot_damage 212680 8923040 29740 2.74 430850 1005305 0.0 13.7 38.4% 0.0% 0.0% 0.0% 0.00sec 8923040 300.04sec
    Ïntaru Ïntaru flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
    Ïntaru Ïntaru food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
    Ïntaru Ïntaru highvelocity_impact 459231 4554354 15179 13.01 47400 112989 65.1 65.1 34.5% 0.0% 0.0% 0.0% 3.89sec 4554354 300.04sec
    Ïntaru Ïntaru kill_shot 53351 2841898 9472 1.07 265041 727876 5.4 5.4 57.0% 0.0% 0.0% 0.0% 11.94sec 4059850 300.04sec
    Ïntaru Ïntaru lunar_storm_dmg 450883 42919709 143049 66.42 82792 198950 0.0 332.1 40.0% 0.0% 0.0% 0.0% 0.00sec 42919709 300.04sec
    Ïntaru Ïntaru master_marksman ticks -269576 12482059 41607 29.49 84640 0 306.7 147.5 0.0% 0.0% 0.0% 0.0% 0.97sec 12482059 300.04sec
    Ïntaru Ïntaru phantom_reaping 448669 6327289 21088 3.96 215308 517417 19.8 19.8 34.6% 0.0% 0.0% 0.0% 14.84sec 6327289 300.04sec
    Ïntaru Ïntaru phantom_reaping_echo 448669 1051070 3503 2.68 53259 126514 13.4 13.4 34.3% 0.0% 0.0% 0.0% 6.45sec 1051070 300.04sec
    Ïntaru Ïntaru potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 308.00sec 0 300.04sec
    Ïntaru Ïntaru rapid_fire ticks -257044 34980070 116600 51.53 81248 200447 25.8 257.7 46.1% 0.0% 0.0% 0.0% 11.80sec 49971478 300.04sec
    Ïntaru Ïntaru salvo 400456 0 0 0.00 0 0 7.3 0.0 0.0% 0.0% 0.0% 0.0% 45.70sec 0 300.04sec
    Ïntaru Ïntaru sentinel ticks -450412 22011142 73370 0.00 94607 228473 0.0 0.0 39.5% 0.0% 0.0% 0.0% 0.00sec 22011142 300.04sec
    Ïntaru Ïntaru serpent_sting 271788 2415306 8050 11.69 25187 63754 0.0 58.5 41.8% 0.0% 0.0% 0.0% 0.00sec 7018594 300.04sec
    Ïntaru Ïntaru serpent_sting ticks -271788 4603288 15344 23.57 24989 60509 0.0 117.9 39.6% 0.0% 0.0% 0.0% 0.00sec 7018594 300.04sec
    Ïntaru Ïntaru steady_shot 56641 3054668 10181 9.09 46084 104767 45.5 45.4 36.0% 0.0% 0.0% 0.0% 5.86sec 4363807 300.04sec
    Ïntaru Ïntaru trueshot 288613 0 0 0.00 0 0 4.1 0.0 0.0% 0.0% 0.0% 0.0% 87.78sec 0 300.04sec
    Ïntaru Ïntaru volley 260243 3322043 11072 16.83 25434 61122 7.1 84.2 39.3% 0.0% 0.0% 0.0% 45.50sec 4745772 300.04sec

    Fluffy_Pillow : 0 dps

    Results, Spec and Gear

    Resource Out In Waiting APM Active
    Health740,590.30.00.00%0.0100.0%

    Scale Factors for other metrics

    Charts

    Abilities

    Buffs

    Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
    Lunar Storm14.4317.821.2s0.9s17.8s85.07%0.00%317.8 (317.8)13.5

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_lunar_storm
    • max_stacks:1
    • base duration:8.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.10
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:13.4s / 88.5s
    • trigger_min/max:0.4s / 24.0s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 77.7s
    • uptime_min/max:73.23% / 94.25%

    Stack Uptimes

    • lunar_storm_1:85.07%

    Spelldata

    • id:450884
    • name:Lunar Storm
    • tooltip:Damage taken from {$@=}auracaster and their pets increased by {$=}w1%.
    • description:{$@spelldesc450385=Every 15 sec your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a {$450978s1=10} yd radius Lunar Storm at the target's location for {$450978d=8 seconds}. A random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
    • max_stacks:0
    • duration:8.00
    • cooldown:0.00
    • default_chance:0.00%
    Sentinel1.0396.1163.6s0.8s291.6s99.63%0.00%239.2 (239.2)0.0

    Buff Details

    • buff initial source:Ïntaru
    • cooldown name:buff_sentinel
    • max_stacks:10
    • base duration:1200.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:2.7s / 322.4s
    • trigger_min/max:0.0s / 21.3s
    • trigger_pct:100.00%
    • duration_min/max:1.6s / 359.6s
    • uptime_min/max:95.90% / 99.89%

    Stack Uptimes

    • sentinel_1:0.03%
    • sentinel_2:0.28%
    • sentinel_3:0.52%
    • sentinel_4:0.98%
    • sentinel_5:2.23%
    • sentinel_6:4.70%
    • sentinel_7:8.79%
    • sentinel_8:15.14%
    • sentinel_9:30.68%
    • sentinel_10:36.26%

    Spelldata

    • id:450387
    • name:Sentinel
    • tooltip:Sentinel from {$@=}auracaster has a chance to start dealing {$450412s1=0} Arcane damage every sec.
    • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
    • max_stacks:10
    • duration:1200.00
    • cooldown:0.00
    • default_chance:101.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:15.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    bleeding

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_bleeding
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00
    Chaos Brand

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_chaos_brand
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1490
    • name:Chaos Brand
    • tooltip:Magic damage taken increased by {$s1=3}%.
    • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Hunter's Mark

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_hunters_mark
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:257284
    • name:Hunter's Mark
    • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
    • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Mortal Wounds

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mortal_wounds
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:0.50
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:115804
    • name:Mortal Wounds
    • tooltip:Healing effects received reduced by {$=}w1%.
    • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
    • max_stacks:0
    • duration:10.00
    • cooldown:0.00
    • default_chance:101.00%
    Mystic Touch

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mystic_touch
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:113746
    • name:Mystic Touch
    • tooltip:Physical damage taken increased by {$=}w1%.
    • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%

    Resources

    Change Start Gain/s Loss/s Overflow End (Avg) Min Max

    Statistics & Data Analysis

    Fight Length
    Fluffy_Pillow Fight Length
    Count 9999
    Mean 300.04
    Minimum 240.01
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 19.99%
    DPS
    Fluffy_Pillow Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Priority Target DPS
    Fluffy_Pillow Priority Target Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DPS(e)
    Fluffy_Pillow Damage Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Damage
    Fluffy_Pillow Damage
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DTPS
    Fluffy_Pillow Damage Taken Per Second
    Count 9999
    Mean 753496.78
    Minimum 683961.06
    Maximum 834715.62
    Spread ( max - min ) 150754.56
    Range [ ( max - min ) / 2 * 100% ] 10.00%
    Standard Deviation 19872.5108
    5th Percentile 721025.59
    95th Percentile 785946.51
    ( 95th Percentile - 5th Percentile ) 64920.92
    Mean Distribution
    Standard Deviation 198.7350
    95.00% Confidence Interval ( 753107.27 - 753886.30 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 27
    0.1% Error 2673
    0.1 Scale Factor Error with Delta=300 3371236
    0.05 Scale Factor Error with Delta=300 13484944
    0.01 Scale Factor Error with Delta=300 337123599
    HPS
    Fluffy_Pillow Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS(e)
    Fluffy_Pillow Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Fluffy_Pillow Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Fluffy_Pillow Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 snapshot_stats

    Stats

    Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
    Strength00000
    Agility00000
    Stamina00000
    Intellect00000
    Spirit00000
    Health02682768710
    Melee Crit5.00%5.00%0
    Spell Crit0.00%0.00%0
    Haste0.00%0.00%0
    Versatility0.00%0.00%0
    Mitigation Versatility0.00%0.00%0
    Mastery0.00%0.00%0
    Armor428574285742857
    Run Speed700
    Tank-Miss3.00%3.00%0
    Tank-Dodge3.00%3.00%0
    Tank-Parry3.00%3.00%0
    Tank-Block3.00%3.00%0
    Tank-Crit0.00%0.00%0

    Gear

    Source Slot Average Item Level: 0.00

    Profile

    tank_dummy="Fluffy_Pillow"
    source=default
    spec=unknown
    level=83
    race=humanoid
    role=tank
    position=front

    # This default action priority list is automatically created based on your character.
    # It is a attempt to provide you with a action list that is both simple and practicable,
    # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
    # Feel free to edit, adapt and improve it to your own needs.
    # SimulationCraft is always looking for updates and improvements to the default action lists.

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=snapshot_stats

    # Executed every time the actor is available.


    # Gear Summary
    # gear_ilvl=0.00

    APM

    Average number of actions executed per minute.

    APS

    Average absorption per active player duration.

    Constant Buffs

    Buffs received prior to combat and present the entire fight.

    Execute

    Average number of times an action is executed per iteration.

    Crit

    Average crit damage.

    Crit%

    Percentage of executes that resulted in critical strikes.

    DPE

    Average damage per execution of an individual action.

    DPET

    Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

    DPR

    Average damage per resource point spent.

    DPS

    Average damage per active player duration.

    DPSE

    Average damage per fight duration.

    DTPS

    Average damage taken per second per active player duration.

    HPS

    Average healing (and absorption) per active player duration.

    HPSE

    Average healing (and absorption) per fight duration.

    HPE

    Average healing (or absorb) per execution of an individual action.

    HPET

    Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

    HPR

    Average healing (or absorb) per resource point spent.

    Count

    Average count of impacts per iteration.

    Dodge%

    Percentage of executes that resulted in dodges.

    DPS%

    Percentage of total DPS contributed by a particular action.

    HPS%

    Percentage of total HPS (including absorb) contributed by a particular action.

    Type

    Direct or Periodic damage.

    Dynamic Buffs

    Temporary buffs received during combat, perhaps multiple times.

    Buff Benefit

    The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

    Glance%

    Percentage of executes that resulted in glancing blows.

    Block%

    Percentage of executes that resulted in blocking blows.

    Id

    Associated spell-id for this ability.

    Ability

    Name of the ability.

    Total

    Total damage for this ability during the fight.

    Hit

    Average non-crit damage.

    Interval

    Average time between executions of a particular action.

    Avg

    Average direct damage per execution.

    Miss%

    Percentage of executes that resulted in misses, dodges or parries.

    Origin

    The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

    Parry%

    Percentage of executes that resulted in parries.

    RPS In

    Average primary resource points generated per second.

    RPS Out

    Average primary resource points consumed per second.

    Scale Factors

    Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

    Gear Amount

    Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

    Stats Raid Buffed

    Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

    Stats Unbuffed

    Amount after class modifiers and effects, but before buff modifiers.

    Ticks

    Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

    Ticks Crit

    Average crit tick damage.

    Ticks Crit%

    Percentage of ticks that resulted in critical strikes.

    Ticks Hit

    Average non-crit tick damage.

    Ticks Miss%

    Percentage of ticks that resulted in misses, dodges or parries.

    Ticks Uptime%

    Percentage of total time that DoT is ticking on target.

    Ticks Avg

    Average damage per tick.

    Timeline Distribution

    The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

    Waiting

    This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

    Scale Factor Ranking

    This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

    Uptime Average Duration

    The average duration of an instance of the tracked uptime.

    Max Spike Damage

    Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

    Error

    Estimator for the 95.00% confidence interval.

    Range

    This is the range of values containing 95.00% of the data, roughly centered on the mean.

    Fight Length

    Fight Length: 300.00
    Vary Combat Length: 0.20

    Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.