SimulationCraft 1120-01      berechnet von Metaux@Antonidas

for World of Warcraft 11.2.0.62801 Live (hotfix 2025-08-27/62801, git build 62ef600643)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Druid

Tag Spell / Effect Field Hotfixed Value DBC Value
Balance Druid aura does not increase Regrowth cost
Balance Druid (effect#6) base_value 0.00 47.00

Evoker

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-01-20 Ebon Might is 5%
Ebon Might (effect#1) base_value 5.00 6.50

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-06-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 30.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Monk

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-08-03 Manually revert TWW3-SPM-4p hotfixes (effect#2).
Monk Shado-Pan 11.2 Class Set 4pc (effect#2) base_value 120.00 150.00
2025-08-03 Manually revert TWW3-SPM-4p hotfixes (effect#1).
Monk Shado-Pan 11.2 Class Set 4pc (effect#1) base_value 100.00 50.00
2025-08-03 Manually revert TWW3-SPM-2p hotfixes (effect#3).
Monk Shado-Pan 11.2 Class Set 2pc (effect#3) base_value 100.00 70.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-07-29 Fatebound Lucky Coin Expiry
Fateful Ending (effect#2) base_value 15.00 10.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Ïntaru : 36,417 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
36,417.036,417.045.3 / 0.124%8,843.8 / 24.3%-1.0
Resource Out In Waiting APM Active
Focus0.00.0100.02%0.4100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru
TalentC4PAAAAAAAAAAAAAAAAAAAAAAAAACABAAAAAAAAAAAAAAAAACAAAAAAAAAAAA
Set Bonus
Scale Factors for Ïntaru Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 1.49 0.44 0.34 0.32 0.25 0.00
Normalized 5.96 1.77 1.34 1.27 1.00 0.02
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.03 0.03 0.03 0.03 0.03 0.03
Ranking
  • Wdps > Vers > Crit ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.25, CritRating=0.34, HasteRating=0.32, MasteryRating=0.00, Versatility=0.44, Dps=1.49 )

Scale Factors for other metrics

Scale Factors for Ïntaru Priority Target Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 1.49 0.44 0.34 0.32 0.25 0.00
Normalized 5.96 1.77 1.34 1.27 1.00 0.02
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.03 0.03 0.03 0.03 0.03 0.03
Ranking
  • Wdps > Vers > Crit ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.25, CritRating=0.34, HasteRating=0.32, MasteryRating=0.00, Versatility=0.44, Dps=1.49 )
Scale Factors for Ïntaru Damage Per Second (Effective)
Wdps Vers Crit Haste Agi Mastery
Scale Factors 1.49 0.44 0.34 0.32 0.25 0.00
Normalized 5.96 1.77 1.34 1.27 1.00 0.02
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Vers > Crit > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.25, CritRating=0.34, HasteRating=0.32, MasteryRating=0.00, Versatility=0.44, Dps=1.49 )
Scale Factors for Ïntaru Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Ïntaru Fight Length
Mastery Agi Vers Crit Wdps Haste
Scale Factors -0.00 -0.00 -0.00 0.00 0.00 0.00
Normalized 1.05 1.00 0.99 -0.77 -0.87 -0.97
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Mastery > Agi > Vers > Crit > Wdps > Haste
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=-0.00, MasteryRating=0.00, Versatility=0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 1.49 0.44 0.34 0.32 0.25 0.00
Normalized 5.96 1.77 1.34 1.27 1.00 0.02
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.03 0.03 0.03 0.03 0.03 0.03
Ranking
  • Wdps > Vers > Crit ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Ïntaru-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.25, CritRating=0.34, HasteRating=0.32, MasteryRating=0.00, Versatility=0.44, Dps=1.49 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Ïntaru36,417
Auto Shot 22,68262.0%120.82.49s56,30222,779Direct120.539,21478,48056,42443.8%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage120.78120.520.000.000.002.47170.00006,800,175.999,714,527.4230.00%22,779.1022,779.10
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit56.17%67.70399739,214.2338,082125,50039,216.6838,43046,2552,654,6713,792,38330.00%
crit43.83%52.82288378,479.7376,164250,99978,490.2876,76697,5824,145,5055,922,14530.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Steady Shot 3991.1%0.00.00s00Direct1.082,199164,278118,16643.9%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.001.000.000.000.000.00000.0000118,193.11168,847.1330.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit56.15%0.560182,199.4179,91684,95746,150.15084,95746,15065,92916.84%
crit43.85%0.4401164,278.08159,832169,91572,042.950169,91572,043102,91813.16%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:20.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage.{$?=}c2[ Reduces the cooldown of Aimed Shot by {$=}{{$s2=2000}/1000}.1 sec.][] Usable while moving. |cFFFFFFFFGenerates {$77443s1=20} Focus.|r

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT-4.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT-4.0%
Vile Contamination 13,33536.9%27.510.63s146,9000Periodic95.929,29058,77742,16143.7%95.9%

Stats Details: Vile Contamination

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.530.0095.9295.9226.530.00003.00004,044,567.594,044,567.590.00%14,054.670.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit56.35%54.05298129,289.702,05955,51228,947.9612,41743,0781,583,3061,583,3060.00%
crit43.65%41.87216758,777.344,118111,02458,139.5026,16988,9112,461,2622,461,2620.00%

Action Details: Vile Contamination

  • id:473602
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:1872.02
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:300.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:473602
  • name:Vile Contamination
  • school:shadow
  • tooltip:Suffering {$=}w1 Shadow damage every {$t1=3} sec.
  • description:{$@spelldesc471316=Your attacks have a very high chance to contaminate your target with industrial runoff up to {$473602u=25} times, dealing {$=}{{$s1=428}*{$=}<rolemult>} Shadow damage per stack every {$473602t1=3} sec until their demise.}
Simple Action Stats Execute Interval
Ïntaru
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Ïntaru
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.00.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [D]:1.00
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Dawnthread Lining7.014.744.5s14.0s30.4s71.07%0.00%14.7 (14.7)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_dawnthread_lining
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:756.00

Trigger Details

  • interval_min/max:5.2s / 267.0s
  • trigger_min/max:0.4s / 122.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 312.3s
  • uptime_min/max:32.97% / 100.00%

Stack Uptimes

  • dawnthread_lining_1:71.07%

Spelldata

  • id:457666
  • name:Dawnthread Lining
  • tooltip:Critical Strike increased by {$=}w2.
  • description:{$@spelldesc457665={$?a455524=false}[|cnRED_FONT_COLOR:Modified by Cool Sunset Bracers.|r Your gear cools similarly to Woven Duskthread, gaining {$s1=504} Versatility when over {$457667s1=80}% health.] [Your gear warms with Woven Dawnthread and gains {$s1=504} Critical Strike when over {$457667s1=80}% health.]}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Explosive Adrenaline1.00.00.0s0.0s20.2s6.81%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_explosive_adrenaline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:2889.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:15.0s / 30.0s
  • uptime_min/max:4.17% / 11.51%

Stack Uptimes

  • explosive_adrenaline_1:6.81%

Spelldata

  • id:1218713
  • name:Explosive Adrenaline
  • tooltip:Critical Strike increased by {$=}w1.
  • description:{$@spelldesc1218714=Repurpose a Seaforium charge to give your heart a kick, causing your first ability every {$s2=60} sec to trigger Explosive Adrenaline, granting {$s1=3524} Critical Strike for {$1218713d=15 seconds}. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6112.1s76.8s35.3s25.02%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.2s / 345.3s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 219.6s
  • uptime_min/max:0.00% / 88.55%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:25.02%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.6s76.4s35.3s24.91%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 339.0s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 81.85%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.91%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.4s76.8s35.3s24.96%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 354.7s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 78.36%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.96%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6110.9s76.8s35.2s25.10%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 348.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 221.4s
  • uptime_min/max:0.00% / 83.45%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.10%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Jackpot!0.00.00.0s0.0s10.0s0.10%4.51%0.0 (0.0)0.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_jackpot
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:10.0s / 10.0s
  • uptime_min/max:0.00% / 4.16%

Stack Uptimes

  • jackpot_1:0.10%

Spelldata

  • id:1218033
  • name:Jackpot!
  • tooltip:Auto shot damage increased by {$s1=200}% and the time between auto shots is reduced by {$=}{{$s2=500}/-1000}.1 sec.
  • description:{$@spelldesc1215633=Your spells and abilities have a chance to hit a |cFFFFFFFFJackpot!|r that increases your auto shot damage by {$1218033s1=200}% and reduces the time between auto shots by {$=}{{$1218033s2=500}/-1000}.1 sec for {$1218033d=10 seconds}. Casting Trueshot always hits a |cFFFFFFFFJackpot!|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Maybe Stop Blowing Up1.00.00.0s0.0s60.0s20.27%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_maybe_stop_blowing_up
  • max_stacks:1
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:60.0s / 60.0s
  • uptime_min/max:16.67% / 25.00%

Stack Uptimes

  • maybe_stop_blowing_up_1:20.27%

Spelldata

  • id:1218715
  • name:Maybe Stop Blowing Up
  • tooltip:You must wait before blowing up again.
  • description:{$@spelldesc1218714=Repurpose a Seaforium charge to give your heart a kick, causing your first ability every {$s2=60} sec to trigger Explosive Adrenaline, granting {$s1=3524} Critical Strike for {$1218713d=15 seconds}. While exploding, Critical Strikes cause you to blow up again, extending this duration by 1 sec, up to 15 times.}
  • max_stacks:1
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Storm's Fury5.71.648.2s36.5s13.8s26.27%0.00%1.6 (1.6)5.4

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_storms_fury
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste_rating
  • amount:3910.00

Trigger Details

  • interval_min/max:15.6s / 157.5s
  • trigger_min/max:5.1s / 141.9s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 69.8s
  • uptime_min/max:7.87% / 55.96%

Stack Uptimes

  • storms_fury_1:26.27%

Spelldata

  • id:449100
  • name:Storm's Fury
  • tooltip:Filled with the storm's fury, gaining {$=}w1 Haste rating.
  • description:{$@spelldesc445317=|cnNORMAL_FONT_COLOR:Earthen Enhancements - Wondrous Weapons|R Permanently enchants a weapon to sometimes grant you Storm's Fury, bestowing {$=}ec1s1 Haste to you for {$449100d=12 seconds}. Cannot be applied to items lower than level {$=}ecim.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Tempered Potion1.00.00.0s0.0s30.0s10.14%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:30.0s / 30.0s
  • uptime_min/max:8.33% / 12.50%

Stack Uptimes

  • tempered_potion_1:10.14%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Fathomdweller's Runed Citrine

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_fathomdwellers_runed_citrine
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:mastery_rating
  • amount:1983.23

Spelldata

  • id:462535
  • name:Fathomdweller's Runed Citrine
  • tooltip:
  • description:Grants {$?a462535=false}[{$=}w1]?a462342[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=80}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=80}/100)*({$462342s5=5663}/3)}] Mastery. In addition, all other Singing Citrine effects are increased based on your total Mastery.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
Stormbringer's Runed Citrine

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_stormbringers_runed_citrine
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:619.71
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:650.63
  • stat:haste_rating
  • amount:650.63
  • stat:mastery_rating
  • amount:650.63
  • stat:versatility_rating
  • amount:650.63

Spelldata

  • id:462536
  • name:Stormbringer's Runed Citrine
  • tooltip:
  • description:Grants {$?a462536=false}[{$=}w1]?a462342[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=25}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=25}/100)*({$462342s5=5663}/3)}] of every secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
The Sushi Special

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Windsinger's Runed Citrine (Crit)

Buff Details

  • buff initial source:Ïntaru
  • cooldown name:buff_windsingers_runed_citrine_Crit
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2478.98
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:2602.51

Spelldata

  • id:462534
  • name:Windsinger's Runed Citrine
  • tooltip:
  • description:Grants {$?a462342=false}[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=100}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=100}/100)*({$462342s5=5663}/3)}] of your highest secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%

Procs, Uptimes & Benefits

Uptime Avg % Min Max Avg Dur Min Max
Dawnthread Lining64.31%0.00%99.07%30.7s0.6s312.3s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Ïntaru
Focus RegenFocus3,187.880.000.00%0.001,804.13100.00%
Steady ShotFocus1.000.000.00%0.0020.00100.00%

Statistics & Data Analysis

Fight Length
Ïntaru Fight Length
Count 9999
Mean 300.01
Minimum 240.02
Maximum 359.99
Spread ( max - min ) 119.97
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Ïntaru Damage Per Second
Count 9999
Mean 36416.96
Minimum 28773.97
Maximum 44928.20
Spread ( max - min ) 16154.23
Range [ ( max - min ) / 2 * 100% ] 22.18%
Standard Deviation 2313.0408
5th Percentile 32536.88
95th Percentile 40145.67
( 95th Percentile - 5th Percentile ) 7608.79
Mean Distribution
Standard Deviation 23.1316
95.00% Confidence Interval ( 36371.62 - 36462.29 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 155
0.1% Error 15498
0.1 Scale Factor Error with Delta=300 45673
0.05 Scale Factor Error with Delta=300 182689
0.01 Scale Factor Error with Delta=300 4567203
Priority Target DPS
Ïntaru Priority Target Damage Per Second
Count 9999
Mean 36416.96
Minimum 28773.97
Maximum 44928.20
Spread ( max - min ) 16154.23
Range [ ( max - min ) / 2 * 100% ] 22.18%
Standard Deviation 2313.0408
5th Percentile 32536.88
95th Percentile 40145.67
( 95th Percentile - 5th Percentile ) 7608.79
Mean Distribution
Standard Deviation 23.1316
95.00% Confidence Interval ( 36371.62 - 36462.29 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 155
0.1% Error 15498
0.1 Scale Factor Error with Delta=300 45673
0.05 Scale Factor Error with Delta=300 182689
0.01 Scale Factor Error with Delta=300 4567203
DPS(e)
Ïntaru Damage Per Second (Effective)
Count 9999
Mean 36416.96
Minimum 28773.97
Maximum 44928.20
Spread ( max - min ) 16154.23
Range [ ( max - min ) / 2 * 100% ] 22.18%
Damage
Ïntaru Damage
Count 9999
Mean 10962936.70
Minimum 7020389.20
Maximum 15381231.16
Spread ( max - min ) 8360841.96
Range [ ( max - min ) / 2 * 100% ] 38.13%
DTPS
Ïntaru Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Ïntaru Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Ïntaru Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Ïntaru Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Ïntaru Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
1 0.00 summon_pet,if=talent.unbreakable_bond
2 0.00 aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot
3 0.00 steady_shot
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25
4 1.00 auto_shot
5 0.00 call_action_list,name=cds
6 0.00 call_action_list,name=trinkets
7 0.00 call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger
8 0.00 call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel
9 0.00 call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger
A 0.00 call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel
B 0.00 call_action_list,name=drst,if=hero_tree.dark_ranger
C 0.00 call_action_list,name=sentst,if=hero_tree.sentinel
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
D 1.00 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

Sample Sequence

34D

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre3steady_shot
[precombat]
Fluffy_Pillow 100.0/100 100% focus dawnthread_lining, flask_of_alchemical_chaos_haste
0:00.0004auto_attack
[default]
Fluffy_Pillow 100.0/100 100% focus dawnthread_lining, flask_of_alchemical_chaos_haste
0:00.000 Waiting269.849s 100.0/100 100% focus bloodlust, dawnthread_lining, explosive_adrenaline, maybe_stop_blowing_up, flask_of_alchemical_chaos_haste
4:29.849Dpotion
[cds]
Fluffy_Pillow 100.0/100 100% focus dawnthread_lining, flask_of_alchemical_chaos_mastery
4:29.849 Waiting30.998s 100.0/100 100% focus dawnthread_lining, flask_of_alchemical_chaos_mastery, tempered_potion

Stats

Level Bonus (80) Race Bonus (human) Raid-Buffed Unbuffed Gear Amount
Strength10765010765107650
Agility176470705816981148840 (42330)
Stamina864520430476409978323526
Intellect14471014905144710
Spirit00000
Health860952081995600
Focus1001000
Spell Power14905144710
Crit42.11%36.16%18313
Haste12.59%11.58%7643
Versatility6.79%3.32%2589
Attack Power74110698110
Mastery16.89%10.08%5687
Armor442774427744277
Run Speed70250
Leech2.71%2.71%2767

Gear

Source Slot Average Item Level: 662.00
Local Head Tireless Collector's Chained Cowl
ilevel: 665, stats: { 5,782 Armor, +33,918 Sta, +683 Crit, +1,579 Mastery, +4,835 AgiInt }
Local Neck Gobfather's Gold Medal
ilevel: 658, stats: { +17,449 Sta, +4,955 Crit, +1,982 Vers }
Local Shoulders Tireless Collector's Hunted Heads
ilevel: 658, stats: { 5,062 Armor, +23,266 Sta, +1,092 Haste, +556 Vers, +3,397 AgiInt }
Local Shirt Stylish Black Shirt
ilevel: 1
Local Chest Tireless Collector's Battlegear
ilevel: 665, stats: { 7,710 Armor, +33,918 Sta, +669 Crit, +1,592 Haste, +4,835 AgiInt }, enchant: { +745 StrAgiInt (crystalline_radiance_3) }
Local Waist Glyph-Etched Binding
ilevel: 658, stats: { 4,142 Armor, +23,266 Sta, +824 Crit, +824 Haste, +3,397 AgiInt }
item effects: { equip: Dawnthread Lining }
Local Legs Tireless Collector's Armored Breeches
ilevel: 665, stats: { 6,746 Armor, +33,918 Sta, +1,499 Crit, +762 Mastery, +4,835 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) }
Local Feet Dubious Table-Runners
ilevel: 662, stats: { 4,724 Armor, +24,483 Sta, +559 Crit, +1,116 Mastery, +3,526 AgiInt }, enchant: { +250 RunSpeed (scouts_march_3) }
Local Wrists Made Manacles
ilevel: 658, stats: { 3,681 Armor, +17,449 Sta, +837 Haste, +399 Mastery, +2,548 AgiInt }, gems: { +132 Mastery, +44 Crit }, enchant: { +2,040 Leech (chant_of_armored_leech_3) }
Local Hands Tireless Collector's Gauntlets
ilevel: 665, stats: { 4,337 Armor, +25,439 Sta, +1,144 Crit, +552 Haste, +3,626 AgiInt, +727 Leech }
Local Finger1 Faded Championship Ring
ilevel: 665, stats: { +19,079 Sta, +5,497 Crit, +1,736 Haste }, enchant: { +265 Crit (radiant_critical_strike_2) }
Local Finger2 Cyrce's Circlet
ilevel: 658, stats: { +17,449 Sta }, enchant: { +265 Haste (radiant_haste_2) }, singing citrines: { Stormbringer's Runed Citrine, Fathomdweller's Runed Citrine, Windsinger's Runed Citrine }
item effects: { equip: Cyrce's Circlet }
Local Trinket1 House of Cards
ilevel: 658, stats: { +4,306 StrAgiInt }
item effects: { equip: House of Cards, use: House of Cards }
Local Trinket2 Improvised Seaforium Pacemaker
ilevel: 658, stats: { +4,306 StrAgi }
item effects: { equip: Improvised Seaforium Pacemaker, equip: Never Stop Blowing Up }
Local Back Test Pilot's Go-Pack
ilevel: 665, stats: { 2,093 Armor, +19,079 Sta, +363 Haste, +909 Mastery, +2,719 StrAgiInt }, enchant: { +545 Avoidance (chant_of_winged_grace_3) }
item effects: { use: Test Pilot's Go-Pack }
Local Main Hand "Tiny Pal"
ilevel: 665, weapon: { 7,641 - 14,193, 3 }, stats: { +4,835 Agi, +33,918 Sta, +1,583 Crit, +678 Mastery }, enchant: stormriders_fury_3, temporary_enchant: Algari Mana Oil
item effects: { equip: Vile Contamination }

Talents

Talent Tables

Hunter Talents [0]
1
2
3
4
5
6
7
8
9
10

Profile

hunter="Ïntaru"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/%C3%AFntaru"
spec=marksmanship
level=80
race=human
role=attack
position=ranged_back
talents=C4PAAAAAAAAAAAAAAAAAAAAAAAAACABAAAAAAAAAAAAAAAAACAAAAAAAAAAAA

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot
actions.precombat+=/steady_shot

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger
actions+=/call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel
actions+=/call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger
actions+=/call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel
actions+=/call_action_list,name=drst,if=hero_tree.dark_ranger
actions+=/call_action_list,name=sentst,if=hero_tree.sentinel

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

actions.drcleave=explosive_shot,if=buff.trueshot.down&talent.precision_detonation&(!talent.shrapnel_shot|buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1)
actions.drcleave+=/black_arrow,if=buff.precise_shots.up&buff.moving_target.down&variable.trueshot_ready
actions.drcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|!talent.salvo|buff.lock_and_load.down)
actions.drcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.drcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)&(!talent.volley|!action.volley.ready)
actions.drcleave+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drcleave+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&buff.trick_shots.remains<action.aimed_shot.cast_time
actions.drcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drcleave+=/rapid_fire
actions.drcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.drcleave+=/black_arrow,if=!talent.headshot
actions.drcleave+=/steady_shot

actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.drst+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!action.black_arrow.cooldown_react&buff.trueshot.down&cooldown.trueshot.remains
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react&(!talent.bulletstorm|buff.bulletstorm.up)
actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drst+=/rapid_fire,if=!buff.deathblow.react
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.drst+=/steady_shot

actions.drtrickshots=explosive_shot,if=talent.precision_detonation&buff.trueshot.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&talent.bulletstorm&buff.bulletstorm.down
actions.drtrickshots+=/steady_shot,if=talent.black_arrow&focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drtrickshots+=/black_arrow,if=!talent.headshot|buff.precise_shots.up|buff.trick_shots.down
actions.drtrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.drtrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&!buff.deathblow.react&(talent.no_scope|talent.double_tap)
actions.drtrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/steady_shot

actions.sentcleave=explosive_shot,if=talent.precision_detonation&action.aimed_shot.in_flight&(buff.trueshot.down|!talent.windrunner_quiver)
actions.sentcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.lunar_storm_ready.down|!talent.double_tap|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down&(buff.precise_shots.down|buff.moving_target.up|cooldown.volley.remains&cooldown.trueshot.remains|!talent.volley)
actions.sentcleave+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentcleave+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&!talent.aspect_of_the_hydra
actions.sentcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.sentcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentcleave+=/rapid_fire
actions.sentcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentcleave+=/steady_shot

actions.sentst=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.sentst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.sentst+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down
actions.sentst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&(!talent.bulletstorm|buff.bulletstorm.up)
actions.sentst+=/kill_shot,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.sentst+=/rapid_fire,if=!talent.no_scope|buff.precise_shots.down
actions.sentst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentst+=/rapid_fire
actions.sentst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentst+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentst+=/steady_shot

actions.senttrickshots=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(talent.bulletstorm&buff.bulletstorm.down|buff.lunar_storm_cooldown.down)
actions.senttrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.senttrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time
actions.senttrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.senttrickshots+=/explosive_shot,if=talent.precision_detonation&!talent.shrapnel_shot
actions.senttrickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.senttrickshots+=/multishot

actions.trinkets=use_items,slots=trinket1:trinket2,if=!this_trinket.has_use_buff|buff.trueshot.remains>13|cooldown.trueshot.remains>45
actions.trinkets+=/use_item,name=unyielding_netherprism,if=buff.latent_energy.stack>5&(buff.trueshot.remains>13|buff.latent_energy.stack=18|fight_remains<25)

head=tireless_collectors_chained_cowl,id=229271,bonus_id=11960/10390/6652/12176/12178/11990/1514/10255
neck=gobfathers_gold_medal,id=232733,bonus_id=6652/10395/10392/10354/11984/1507/10255
shoulders=tireless_collectors_hunted_heads,id=229269,bonus_id=11962/10390/6652/12179/11988/1507/10255
back=test_pilots_gopack,id=228844,bonus_id=6652/11967/10355/11990/1514/10255,enchant=chant_of_winged_grace_3
chest=tireless_collectors_battlegear,id=229274,bonus_id=6652/10390/12178/11958/11990/1514/10255,enchant=crystalline_radiance_3
shirt=stylish_black_shirt,id=167082
wrists=made_manacles,id=228878,bonus_id=6652/12055/11967/10355/11988/1507/10255,gems=132mastery_44crit,enchant=chant_of_armored_leech_3
hands=tireless_collectors_gauntlets,id=229272,bonus_id=11959/10390/41/12179/11990/1514/10255
waist=glyphetched_binding,id=219339,bonus_id=10421/9633/8902/9627/12042/11303/8960/8790/12040/12176,crafted_stats=mastery/crit
legs=tireless_collectors_armored_breeches,id=229270,bonus_id=10355/11961/6652/12178/11990/1514/10255,enchant=stormbound_armor_kit_3
feet=dubious_tablerunners,id=228883,bonus_id=6652/11967/10355/11989/1511/10255,enchant=scouts_march_3
finger1=faded_championship_ring,id=228840,bonus_id=6652/10395/10392/10355/11990/1514/10255,enchant=radiant_critical_strike_2
finger2=cyrces_circlet,id=228411,bonus_id=12028/1511,gem_id=228638/228639/228640/0,enchant=radiant_haste_2
trinket1=house_of_cards,id=230027,bonus_id=6652/10355/11988/1507/10255
trinket2=improvised_seaforium_pacemaker,id=232541,bonus_id=10390/6652/10383/11988/1494/10255
main_hand=tiny_pal,id=228893,bonus_id=6652/10355/12060/11990/1514/10255,enchant=stormriders_fury_3

# Gear Summary
# gear_ilvl=661.53
# gear_agility=48840
# gear_stamina=323526
# gear_crit_rating=17954
# gear_haste_rating=7493
# gear_mastery_rating=5575
# gear_versatility_rating=2538
# gear_leech_rating=2767
# gear_speed_rating=250
# gear_avoidance_rating=545
# gear_armor=44277
# set_bonus=thewarwithin_season_2_2pc=1
# set_bonus=thewarwithin_season_2_4pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 39283495
Max Event Queue: 58
Sim Seconds: 3007017
CPU Seconds: 25.9108
Physical Seconds: 9.2037
Speed Up: 116053

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Ïntaru Ïntaru augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru auto_shot 75 6800176 22666 24.10 39214 78480 120.8 120.5 43.8% 0.0% 0.0% 0.0% 2.49sec 9714527 300.01sec
Ïntaru Ïntaru flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru potion 431932 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Ïntaru Ïntaru steady_shot 56641 118193 394 0.20 82199 164278 0.0 1.0 43.9% 0.0% 0.0% 0.0% 0.00sec 168847 300.01sec
Ïntaru Ïntaru vile_contamination ticks -473602 4044568 13482 19.18 29290 58777 27.5 95.9 43.7% 0.0% 0.0% 0.0% 10.63sec 4044568 300.01sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health35,023.20.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.01
Minimum 240.02
Maximum 359.99
Spread ( max - min ) 119.97
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 36416.96
Minimum 28773.97
Maximum 44928.20
Spread ( max - min ) 16154.23
Range [ ( max - min ) / 2 * 100% ] 22.18%
Standard Deviation 2313.0408
5th Percentile 32536.88
95th Percentile 40145.67
( 95th Percentile - 5th Percentile ) 7608.79
Mean Distribution
Standard Deviation 23.1316
95.00% Confidence Interval ( 36371.62 - 36462.29 )
Normalized 95.00% Confidence Interval ( 99.88% - 100.12% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 155
0.1% Error 15498
0.1 Scale Factor Error with Delta=300 45673
0.05 Scale Factor Error with Delta=300 182689
0.01 Scale Factor Error with Delta=300 4567203
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health0126218210
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.