Player Tigacs has invalid talent tree hash C0PAFBU0uAhOaNI6RqWjIx917BMmxGDZBWGN0wGAAAAAAGAAAAAAAzYbGjZGzwMjZYMzwMmZmZmMjZMzYmZMzYGGDzMjxwMmBA: node 102340 is not a choice node but has index selection.

SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.5.57171 Live (hotfix 2024-10-22/57171, git build 798d7fc4fd)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Tigacs : 128,462 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
128,461.9128,461.9324.0 / 0.252%62,993.9 / 49.0%507,524.9
Resource Out In Waiting APM Active
Focus0.20.296.11%2.3100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/tigacs
TalentC0PAFBU0uAhOaNI6RqWjIx917BMmxGDZBWGN0wGAAAAAAGAAAAAAAzYbGjZGzwMjZYMzwMmZmZmMjZMzYmZMzYGGDzMjxwMmBA
Set Bonus
Scale Factors for Tigacs Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 3.83 1.49 1.44 1.07 0.78 0.38
Normalized 4.89 1.90 1.84 1.37 1.00 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.20 0.20 0.20 0.20 0.20
Ranking
  • Wdps > Vers ~= Crit > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.78, CritRating=1.44, HasteRating=1.07, MasteryRating=0.38, Versatility=1.49, Dps=3.83 )

Scale Factors for other metrics

Scale Factors for Tigacs Priority Target Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 3.83 1.49 1.44 1.07 0.78 0.38
Normalized 4.89 1.90 1.84 1.37 1.00 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.20 0.20 0.20 0.20 0.20
Ranking
  • Wdps > Vers ~= Crit > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.78, CritRating=1.44, HasteRating=1.07, MasteryRating=0.38, Versatility=1.49, Dps=3.83 )
Scale Factors for Tigacs Damage Per Second (Effective)
Wdps Vers Crit Haste Agi Mastery
Scale Factors 3.83 1.49 1.44 1.07 0.78 0.38
Normalized 4.89 1.90 1.84 1.37 1.00 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Vers > Crit > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.78, CritRating=1.44, HasteRating=1.07, MasteryRating=0.38, Versatility=1.49, Dps=3.83 )
Scale Factors for Tigacs Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Tigacs Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Tigacs Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Tigacs Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Tigacs Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Tigacs Healing Taken Per Second
Vers Crit Wdps Mastery Agi Haste
Scale Factors 0.00 0.00 0.00 0.00 0.00 0.00
Normalized 1.55 1.50 1.05 1.00 1.00 0.99
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Vers > Crit > Wdps > Mastery > Agi > Haste
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=0.00, Dps=0.00 )
Scale Factors for Tigacs Fight Length
Vers Crit Wdps Mastery Agi Haste
Scale Factors -0.00 -0.00 -0.00 -0.00 -0.00 -0.00
Normalized 1.55 1.50 1.05 1.00 1.00 0.99
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Vers > Crit > Wdps > Mastery > Agi > Haste
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=0.00, Dps=0.00 )
Scale Factors for Raid Damage Per Second
Wdps Vers Crit Haste Agi Mastery
Scale Factors 3.83 1.49 1.44 1.07 0.78 0.38
Normalized 4.89 1.90 1.84 1.37 1.00 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.20 0.20 0.20 0.20 0.20
Ranking
  • Wdps > Vers ~= Crit > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Tigacs-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.78, CritRating=1.44, HasteRating=1.07, MasteryRating=0.38, Versatility=1.49, Dps=3.83 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Tigacs128,462
Abyssal Gluttony 58,28945.0%3.0120.89s5,784,3370Direct3.04,581,2729,810,3615,784,52323.0%

Stats Details: Abyssal Gluttony

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage2.982.980.000.000.000.00000.000017,232,107.0117,232,107.010.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit76.99%2.29034,581,272.043,883,1566,067,7124,519,236.4506,056,54610,508,29910,508,2990.00%
crit23.01%0.69039,810,361.467,766,32113,829,0305,307,951.22013,703,3476,723,8086,723,8080.00%

Action Details: Abyssal Gluttony

  • id:443124
  • school:shadow
  • range:50.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.7500
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:3144769.17
  • base_dd_max:3144769.17
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:443124
  • name:Abyssal Gluttony
  • school:shadow
  • tooltip:
  • description:Take what is rightfully yours, gorging on your target's essence to deal {$=}{{$=}<rolemult>*{$443128s1=2174284}} Shadow damage and healing you for {$443128s2=320973} over {$446067d=2 seconds}. Damage and healing increased based on the target's missing health. Cooldown reduced by {$443128s4=60} sec if this effect kills the target.
Auto Shot 13,76910.8%119.12.52s34,67213,942Direct118.827,32459,21334,74623.3%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage119.07118.820.000.000.002.48690.00004,128,477.295,897,818.8030.00%13,941.9113,941.91
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit76.73%91.176012427,324.1426,54829,77927,325.6426,84928,1082,491,0823,558,68630.00%
crit23.27%27.65105059,212.8853,09568,49259,216.7356,43462,3621,637,3952,339,13330.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Cull the Herd 1,3671.1%6.410.00s63,8020Periodic18.122,639022,6390.0%12.1%

Stats Details: Cull The Herd

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage6.430.0018.1118.110.000.00002.0000409,929.08409,929.080.00%11,320.880.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%18.11152122,639.2117,12643,23922,648.2117,27038,866409,929409,9290.00%

Action Details: Cull The Herd

  • id:449233
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:449233
  • name:Cull the Herd
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc445717=Kill Shot deals an additional {$s1=30}% damage over {$449233d=6 seconds} and increases the bleed damage you and your pet deal to the target by {$s3=25}%.}
Deepening Darkness 7,2065.7%7.043.69s310,8550Direct6.2276,504600,089351,00723.0%

Stats Details: Deepening Darkness

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage6.966.170.000.000.000.00000.00002,164,451.772,164,451.770.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit76.97%4.75010276,504.26269,303302,084276,386.390294,7151,312,3211,312,3210.00%
crit23.03%1.4206600,088.78538,606694,794473,196.770694,794852,131852,1310.00%

Action Details: Deepening Darkness

  • id:446753
  • school:shadow
  • range:10.0
  • travel_speed:0.0000
  • radius:10.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:true
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:229206.37
  • base_dd_max:229206.37
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:446753
  • name:Deepening Darkness
  • school:shadow
  • tooltip:
  • description:{$@spelldesc443760=Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing {$=}{{$=}<rolemult>*{$s2=155288}} Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by {$s3=15}% for {$446836d=5 seconds}. This is a Nerubian embellishment.}
Kill Shot 4,8643.8%6.510.00s224,737173,823Direct6.4176,109383,221226,79324.5%

Stats Details: Kill Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage6.496.430.000.000.001.29300.00001,457,856.022,082,649.3830.00%173,823.30173,823.30
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.52%4.8508176,108.59171,261187,997176,047.250186,751854,8341,221,19029.99%
crit24.48%1.5707383,221.21342,522432,394318,523.840432,394603,022861,45924.92%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=false}[ Kill Shot deals {$343248s1=10}% increased critical damage.][]

Action Priority List

    st
    [E]:6.52
  • if_expr:talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
  • target_if_expr:dot.serpent_sting.remains

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountBeast Mastery Hunter1370157PCT40.0%
Spell Direct AmountBeast Mastery Hunter1370159PCT-28.0%
Phantom Reaping 1,606 (2,293)1.3% (1.8%)1.853.31s388,8280Direct1.8 (4.8)211,689460,305272,08524.3% (24.7%)

Stats Details: Phantom Reaping

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.771.770.000.000.000.00000.0000481,741.73481,741.730.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.70%1.3406211,689.22206,082226,668166,090.470226,668283,678283,6780.00%
crit24.30%0.4304460,304.62412,164520,308164,342.990520,308198,064198,0640.00%

Action Details: Phantom Reaping

  • id:448669
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:175397.96
  • base_dd_max:175397.96
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:448669
  • name:Phantom Reaping
  • school:shadow
  • tooltip:
  • description:{$@spelldesc444067=Your abilities have a high chance to summon a phantom ethereal, dealing {$=}{{$=}<rolemult>*{$s1=67342}} Shadow damage to your target and {$=}{{$=}<rolemult>*{$s1=67342}*({$s5=9}/100)} Shadow damage to all other enemies caught in its path. If the target is below {$s2=35}% health, this effect summons two additional phantoms at {$s3=25}% effectiveness.}
    Phantom Reaping (Echo) 6870.5%3.06.87s68,5330Direct3.052,959115,36768,53725.0%

Stats Details: Phantom Reaping Echo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage3.013.010.000.000.000.00000.0000206,591.55206,591.550.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.04%2.2601152,958.7951,52056,55543,205.61056,555119,808119,8080.00%
crit24.96%0.7507115,367.29103,040130,07657,799.070130,07686,78486,7840.00%

Action Details: Phantom Reaping Echo

  • id:448669
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:43849.49
  • base_dd_max:43849.49
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:448669
  • name:Phantom Reaping
  • school:shadow
  • tooltip:
  • description:{$@spelldesc444067=Your abilities have a high chance to summon a phantom ethereal, dealing {$=}{{$=}<rolemult>*{$s1=67342}} Shadow damage to your target and {$=}{{$=}<rolemult>*{$s1=67342}*({$s5=9}/100)} Shadow damage to all other enemies caught in its path. If the target is below {$s2=35}% health, this effect summons two additional phantoms at {$s3=25}% effectiveness.}
Suffocating Darkness 22,79817.9%19.814.79s345,4650Periodic112.660,782060,7820.0%75.0%

Stats Details: Suffocating Darkness

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage19.800.00112.56112.5612.900.00002.00006,841,728.566,841,728.560.00%30,392.690.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%112.566516560,781.6827,87093,78660,384.8430,02082,8066,841,7296,841,7290.00%

Action Details: Suffocating Darkness

  • id:449217
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:23720.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:449217
  • name:Suffocating Darkness
  • school:shadow
  • tooltip:The shadows gather, inflicting {$=}w1 Shadow damage every {$t1=2} sec.
  • description:{$@spelldesc445341=|cnNORMAL_FONT_COLOR:Nerubian Novelties|R Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke it, applying Suffocating Darkness which periodically inflicts {$=}{{$=}<rolemult>*{$=}ec1s1} Shadow damage. The darkness may deepen up to {$449217u=3} times. Cannot be applied to items lower than level {$=}ecim.}
pet - duck 17875 / 17875
Claw 6,1304.8%88.43.42s20,77120,678Direct88.414,39527,52920,77148.5%

Stats Details: Claw

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage88.4588.450.000.000.001.00450.00001,837,119.812,624,454.2430.00%20,678.2720,678.27
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit51.45%45.51286314,395.4211,08734,96014,406.3513,17615,813655,122935,88730.00%
crit48.55%42.94266327,528.8822,17373,41727,532.0825,17330,6341,181,9981,688,56730.00%

Action Details: Claw

  • id:16827
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:3.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:25
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:16827
  • name:Claw
  • school:physical
  • tooltip:
  • description:Claw the enemy, causing {$=}{{$=}<damage>} damage. Deals {$62762s2=100}% more damage and costs {$62762s1=100}% more Focus when your pet has {$62762s3=50} or more Focus.

Action Priority List

    default
    [ ]:88.45
melee 11,7459.2%178.81.67s19,69211,770Direct178.815,71832,78419,69223.3%

Stats Details: Melee

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage178.82178.820.000.000.001.67310.00003,521,429.585,030,608.6530.00%11,769.7211,769.72
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit76.71%137.189318115,718.4014,21418,99315,720.1914,92816,7062,156,2973,080,42130.00%
crit23.29%41.64197032,783.5828,42839,88432,798.1030,72135,1731,365,1331,950,18830.00%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Simple Action Stats Execute Interval
Tigacs
mad_queens_mandate 3.0120.89s

Stats Details: Abyssal Gluttony Heal

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
heal2.970.0011.830.000.000.00000.50000.000.000.00%0.000.00

Action Details: Abyssal Gluttony Heal

  • id:446067
  • school:shadow
  • range:0.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Tigacs
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:116059.64
  • base_td_mult:1.34
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.50
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:446067
  • name:Abyssal Gluttony
  • school:shadow
  • tooltip:Healing for {$=}w1 per {$t1=0.500} sec.
  • description:{$@spelldesc443124=Take what is rightfully yours, gorging on your target's essence to deal {$=}{{$=}<rolemult>*{$443128s1=2174284}} Shadow damage and healing you for {$443128s2=320973} over {$446067d=2 seconds}. Damage and healing increased based on the target's missing health. Cooldown reduced by {$443128s4=60} sec if this effect kills the target.}
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Tigacs
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Tigacs
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Tigacs
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.00.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [D]:1.00
  • if_expr:buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31
Call Pet 1 (summon_pet) 1.00.00s

Stats Details: Summon Pet

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Summon Pet

  • id:883
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Tigacs
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:883
  • name:Call Pet 1
  • school:physical
  • tooltip:
  • description:Summons your first pet to you.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Blessed Weapon Grip (Crit)1.00.3114.5s61.4s30.2s10.36%0.00%0.3 (2.3)0.6

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_blessed_weapon_grip_Crit
  • max_stacks:10
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:true
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:crit_rating
  • amount:185.00

Trigger Details

  • interval_min/max:30.0s / 345.3s
  • trigger_min/max:0.4s / 336.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 113.2s
  • uptime_min/max:0.00% / 49.80%

Stack Uptimes

  • blessed_weapon_grip_Crit_1:0.77%
  • blessed_weapon_grip_Crit_2:0.82%
  • blessed_weapon_grip_Crit_3:0.88%
  • blessed_weapon_grip_Crit_4:0.93%
  • blessed_weapon_grip_Crit_5:0.99%
  • blessed_weapon_grip_Crit_6:1.05%
  • blessed_weapon_grip_Crit_7:1.12%
  • blessed_weapon_grip_Crit_8:1.19%
  • blessed_weapon_grip_Crit_9:1.27%
  • blessed_weapon_grip_Crit_10:1.35%

Spelldata

  • id:447005
  • name:Blessed Weapon Grip
  • tooltip:Your blessed weapon increases your {$?=}e0[Critical Strike]?e1[Haste]?e2[Mastery]?e3[Versatility][highest secondary stat] rating {$?=}e0[by {$=}{{$=}w1}]?e1[by {$=}{{$=}w2}]?e2[by {$=}{{$=}w3}]?e3[by {$=}{{$=}w4}][].
  • description:{$@spelldesc443743=Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by {$447005s6=123}. These stacks fade over {$447005d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Blessed Weapon Grip (Haste)1.00.3113.3s61.5s30.1s10.48%0.00%0.3 (2.3)0.6

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_blessed_weapon_grip_Haste
  • max_stacks:10
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:true
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:haste_rating
  • amount:185.00

Trigger Details

  • interval_min/max:30.3s / 348.3s
  • trigger_min/max:0.7s / 332.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 126.9s
  • uptime_min/max:0.00% / 57.42%

Stack Uptimes

  • blessed_weapon_grip_Haste_1:0.78%
  • blessed_weapon_grip_Haste_2:0.83%
  • blessed_weapon_grip_Haste_3:0.88%
  • blessed_weapon_grip_Haste_4:0.94%
  • blessed_weapon_grip_Haste_5:1.00%
  • blessed_weapon_grip_Haste_6:1.06%
  • blessed_weapon_grip_Haste_7:1.13%
  • blessed_weapon_grip_Haste_8:1.21%
  • blessed_weapon_grip_Haste_9:1.28%
  • blessed_weapon_grip_Haste_10:1.36%

Spelldata

  • id:447005
  • name:Blessed Weapon Grip
  • tooltip:Your blessed weapon increases your {$?=}e0[Critical Strike]?e1[Haste]?e2[Mastery]?e3[Versatility][highest secondary stat] rating {$?=}e0[by {$=}{{$=}w1}]?e1[by {$=}{{$=}w2}]?e2[by {$=}{{$=}w3}]?e3[by {$=}{{$=}w4}][].
  • description:{$@spelldesc443743=Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by {$447005s6=123}. These stacks fade over {$447005d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Blessed Weapon Grip (Mastery)0.90.3113.6s59.6s29.9s8.74%0.00%0.3 (1.9)0.5

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_blessed_weapon_grip_Mastery
  • max_stacks:10
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:true
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:mastery_rating
  • amount:185.00

Trigger Details

  • interval_min/max:30.0s / 332.5s
  • trigger_min/max:0.4s / 332.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 139.8s
  • uptime_min/max:0.00% / 53.37%

Stack Uptimes

  • blessed_weapon_grip_Mastery_1:0.65%
  • blessed_weapon_grip_Mastery_2:0.69%
  • blessed_weapon_grip_Mastery_3:0.73%
  • blessed_weapon_grip_Mastery_4:0.78%
  • blessed_weapon_grip_Mastery_5:0.84%
  • blessed_weapon_grip_Mastery_6:0.89%
  • blessed_weapon_grip_Mastery_7:0.95%
  • blessed_weapon_grip_Mastery_8:1.01%
  • blessed_weapon_grip_Mastery_9:1.07%
  • blessed_weapon_grip_Mastery_10:1.14%

Spelldata

  • id:447005
  • name:Blessed Weapon Grip
  • tooltip:Your blessed weapon increases your {$?=}e0[Critical Strike]?e1[Haste]?e2[Mastery]?e3[Versatility][highest secondary stat] rating {$?=}e0[by {$=}{{$=}w1}]?e1[by {$=}{{$=}w2}]?e2[by {$=}{{$=}w3}]?e3[by {$=}{{$=}w4}][].
  • description:{$@spelldesc443743=Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by {$447005s6=123}. These stacks fade over {$447005d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Blessed Weapon Grip (Vers)1.20.4111.5s59.7s31.2s11.96%0.00%0.4 (2.7)0.6

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_blessed_weapon_grip_Vers
  • max_stacks:10
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:true
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:versatility_rating
  • amount:185.00

Trigger Details

  • interval_min/max:30.0s / 340.0s
  • trigger_min/max:0.3s / 340.0s
  • trigger_pct:100.00%
  • duration_min/max:0.1s / 121.3s
  • uptime_min/max:0.00% / 62.70%

Stack Uptimes

  • blessed_weapon_grip_Vers_1:0.89%
  • blessed_weapon_grip_Vers_2:0.95%
  • blessed_weapon_grip_Vers_3:1.01%
  • blessed_weapon_grip_Vers_4:1.08%
  • blessed_weapon_grip_Vers_5:1.14%
  • blessed_weapon_grip_Vers_6:1.22%
  • blessed_weapon_grip_Vers_7:1.29%
  • blessed_weapon_grip_Vers_8:1.37%
  • blessed_weapon_grip_Vers_9:1.46%
  • blessed_weapon_grip_Vers_10:1.55%

Spelldata

  • id:447005
  • name:Blessed Weapon Grip
  • tooltip:Your blessed weapon increases your {$?=}e0[Critical Strike]?e1[Haste]?e2[Mastery]?e3[Versatility][highest secondary stat] rating {$?=}e0[by {$=}{{$=}w1}]?e1[by {$=}{{$=}w2}]?e2[by {$=}{{$=}w3}]?e3[by {$=}{{$=}w4}][].
  • description:{$@spelldesc443743=Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by {$447005s6=123}. These stacks fade over {$447005d=30 seconds}.}
  • max_stacks:10
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.66%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Deepening Darkness7.025.944.9s9.0s34.0s78.96%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_deepening_darkness
  • max_stacks:5
  • base duration:180.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:9.7s / 114.9s
  • trigger_min/max:0.0s / 31.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 96.3s
  • uptime_min/max:59.67% / 93.93%

Stack Uptimes

  • deepening_darkness_1:20.51%
  • deepening_darkness_2:19.96%
  • deepening_darkness_3:19.45%
  • deepening_darkness_4:19.04%

Spelldata

  • id:446743
  • name:Deepening Darkness
  • tooltip:The Darkness builds within you.
  • description:{$@spelldesc443760=Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing {$=}{{$=}<rolemult>*{$s2=155288}} Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by {$s3=15}% for {$446836d=5 seconds}. This is a Nerubian embellishment.}
  • max_stacks:5
  • duration:180.00
  • cooldown:0.00
  • default_chance:101.00%
Endurance Training1.00.00.0s0.0s300.0s100.00%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_endurance_training
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • endurance_training_1:100.00%

Spelldata

  • id:264662
  • name:Endurance Training
  • tooltip:Maximum health increased by {$=}w2%.
  • description:You and your pet gain {$s1=5}% increased maximum health.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Crit)2.10.6111.5s77.0s35.1s24.84%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 344.6s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 97.79%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.84%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6112.1s77.1s35.3s25.14%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 347.4s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 219.4s
  • uptime_min/max:0.00% / 88.20%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:25.14%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6111.5s76.4s35.3s25.03%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 353.5s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 88.70%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:25.03%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6112.5s77.0s35.4s24.98%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 351.0s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 240.0s
  • uptime_min/max:0.00% / 85.77%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:24.98%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Frenzied Tear5.911.851.7s16.3s36.4s71.25%0.00%11.8 (11.8)5.1

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_frenzied_tear
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:20.0s / 264.6s
  • trigger_min/max:3.0s / 173.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 220.2s
  • uptime_min/max:21.62% / 99.26%

Stack Uptimes

  • frenzied_tear_1:71.25%

Spelldata

  • id:447262
  • name:Frenzied Tear
  • tooltip:Your next Kill Command strikes a second time for $s2% of normal damage.
  • description:{$@spelldesc445696=Your pet's Basic Attack has a {$s1=20}% chance to reset the cooldown and cause Kill Command to strike a second time for {$s2=30}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:0.00%
Harmonize10.37.628.6s16.0s13.3s45.69%0.00%7.6 (7.6)9.8

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_harmonize
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 186.8s
  • trigger_min/max:1.3s / 184.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 82.7s
  • uptime_min/max:14.55% / 76.39%

Stack Uptimes

  • harmonize_1:45.69%

Spelldata

  • id:457072
  • name:Harmonize
  • tooltip:Pet damage is increased by {$s1=10}%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Howl of the Pack17.625.317.0s7.0s14.6s86.04%0.00%11.0 (11.0)16.7

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_howl_of_the_pack
  • max_stacks:3
  • base duration:8.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:9.1s / 148.6s
  • trigger_min/max:3.0s / 11.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 146.0s
  • uptime_min/max:78.89% / 94.78%

Stack Uptimes

  • howl_of_the_pack_1:38.82%
  • howl_of_the_pack_2:12.06%
  • howl_of_the_pack_3:35.15%

Spelldata

  • id:462515
  • name:Howl of the Pack
  • tooltip:Critical damage dealt increased by {$s1=5}%.
  • description:{$@spelldesc445707=Your pet's Basic Attack critical strikes increase your critical strike damage by {$462515s1=5}% for {$462515d=8 seconds} stacking up to {$462515u=3} times.{$?=}c1[][ Wildfire Bomb damage is increased by {$s4=20}%.]}
  • max_stacks:3
  • duration:8.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.00.00.0s0.0s30.0s10.13%0.00%0.0 (0.0)0.9

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:29.4s / 30.0s
  • uptime_min/max:8.31% / 12.50%

Stack Uptimes

  • tempered_potion_1:10.13%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
duck - duck: Wild Attacks29.858.610.2s3.4s6.7s67.03%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Tigacs_duck
  • cooldown name:buff_wild_attacks
  • max_stacks:3
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:9.0s / 11.1s
  • trigger_min/max:3.0s / 4.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 7.6s
  • uptime_min/max:66.05% / 68.16%

Stack Uptimes

  • wild_attacks_1:33.68%
  • wild_attacks_2:33.34%

Spelldata

  • id:445708
  • name:Wild Attacks
  • tooltip:
  • description:Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance.{$?s259387=false}[ Mongoose Bite's damage is increased by {$s2=20}%.]?a137017[ Raptor Strike's damage is increased by {$s2=20}%.][]
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
duck - duck: Wild Attacks (_dmg_amp)29.20.010.3s10.3s3.4s32.97%32.56%0.0 (0.0)0.0

Buff Details

  • buff initial source:Tigacs_duck
  • cooldown name:buff_wild_attacks_dmg_amp
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:9.0s / 11.1s
  • trigger_min/max:9.0s / 11.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 4.1s
  • uptime_min/max:31.84% / 33.95%

Stack Uptimes

  • wild_attacks_dmg_amp_1:32.97%

Spelldata

  • id:445708
  • name:Wild Attacks
  • tooltip:
  • description:Every third pet Basic Attack is a guaranteed critical strike, with damage further increased by critical strike chance.{$?s259387=false}[ Mongoose Bite's damage is increased by {$s2=20}%.]?a137017[ Raptor Strike's damage is increased by {$s2=20}%.][]
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
The Sushi Special

Buff Details

  • buff initial source:Tigacs
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
delayed_aa_cast2.92.03.0120.8s120.6s121.0s
Wild Call5.50.016.044.8s1.9s337.0s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap94.80%92.82%96.46%43.9s7.4s287.4s
Benefit Avg % Min Max
duck - wild_hunt5.32%3.74%8.45%

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Kill Shot0.3580.0020.7340.0110.0000.734

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Tigacs
Focus RegenFocus3,054.7363.43100.00%0.021,729.5796.46%
pet - duck
Focus RegenFocus354.692,236.85100.00%6.310.000.00%
Change Start Gain/s Loss/s Overflow End (Avg) Min Max
Focus100.00.210.221,729.698.690.0100.0
Usage Type Count Total Tot% Avg RPE APR
Tigacs
Kill ShotFocus6.4964.86100.00%10.0010.0022,477.72
pet - duck
ClawFocus88.452,327.32100.00%26.3126.31789.37

Statistics & Data Analysis

Fight Length
Tigacs Fight Length
Count 9999
Mean 300.04
Minimum 240.03
Maximum 359.99
Spread ( max - min ) 119.96
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Tigacs Damage Per Second
Count 9999
Mean 128461.91
Minimum 92137.53
Maximum 203933.52
Spread ( max - min ) 111795.99
Range [ ( max - min ) / 2 * 100% ] 43.51%
Standard Deviation 16529.6530
5th Percentile 106288.72
95th Percentile 159033.73
( 95th Percentile - 5th Percentile ) 52745.00
Mean Distribution
Standard Deviation 165.3048
95.00% Confidence Interval ( 128137.91 - 128785.90 )
Normalized 95.00% Confidence Interval ( 99.75% - 100.25% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 637
0.1% Error 63603
0.1 Scale Factor Error with Delta=300 2332444
0.05 Scale Factor Error with Delta=300 9329775
0.01 Scale Factor Error with Delta=300 233244356
Priority Target DPS
Tigacs Priority Target Damage Per Second
Count 9999
Mean 128461.91
Minimum 92137.53
Maximum 203933.52
Spread ( max - min ) 111795.99
Range [ ( max - min ) / 2 * 100% ] 43.51%
Standard Deviation 16529.6530
5th Percentile 106288.72
95th Percentile 159033.73
( 95th Percentile - 5th Percentile ) 52745.00
Mean Distribution
Standard Deviation 165.3048
95.00% Confidence Interval ( 128137.91 - 128785.90 )
Normalized 95.00% Confidence Interval ( 99.75% - 100.25% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 637
0.1% Error 63603
0.1 Scale Factor Error with Delta=300 2332444
0.05 Scale Factor Error with Delta=300 9329775
0.01 Scale Factor Error with Delta=300 233244356
DPS(e)
Tigacs Damage Per Second (Effective)
Count 9999
Mean 128461.91
Minimum 92137.53
Maximum 203933.52
Spread ( max - min ) 111795.99
Range [ ( max - min ) / 2 * 100% ] 43.51%
Damage
Tigacs Damage
Count 9999
Mean 32922883.02
Minimum 17886185.04
Maximum 51196721.81
Spread ( max - min ) 33310536.77
Range [ ( max - min ) / 2 * 100% ] 50.59%
DTPS
Tigacs Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Tigacs Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Tigacs Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Tigacs Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Tigacs Healing Taken Per Second
Count 9999
Mean 845.49
Minimum 695.18
Maximum 1042.62
Spread ( max - min ) 347.44
Range [ ( max - min ) / 2 * 100% ] 20.55%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 summon_pet
4 0.00 snapshot_stats
5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
7 0.00 bestial_wrath
Default action list Executed every time the actor is available.
# count action,conditions
8 1.00 auto_shot
9 0.00 call_action_list,name=cds
A 0.00 call_action_list,name=trinkets
B 0.00 call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
C 0.00 call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16
0.00 berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13
0.00 blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
0.00 ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
0.00 fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9
D 1.00 potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31
actions.st
# count action,conditions
0.00 dire_beast,if=!pet.main.buff.frenzy.up
0.00 barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
0.00 dire_beast
0.00 kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25
0.00 black_arrow
0.00 kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed
0.00 call_of_the_wild
0.00 bloodshed
0.00 bestial_wrath
0.00 kill_command
E 6.52 kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
0.00 barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9
0.00 cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
0.00 explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
0.00 kill_shot,if=talent.venoms_bite|target.health.pct<20
0.00 lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 cobra_shot
0.00 bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 arcane_torrent,if=(focus+focus.regen+15)<focus.max
actions.trinkets
# count action,conditions
0.00 variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
0.00 variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
0.00 variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
F 2.99 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
0.00 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

Sample Sequence

0123568FFEFEEDEEEE

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre0flask
[precombat]
Tigacs 100.0/100 100% focus
Pre1augmentation
[precombat]
Tigacs 100.0/100 100% focus
Pre2food
[precombat]
Tigacs 100.0/100 100% focus
Pre3summon_pet
[precombat]
Tigacs 100.0/100 100% focus
Pre5trinket_1_stronger
[precombat]
Tigacs 100.0/100 100% focus
Pre6trinket_2_stronger
[precombat]
Tigacs 100.0/100 100% focus
0:00.0008auto_attack
[default]
Fluffy_Pillow 100.0/100 100% focus
0:00.000Fuse_item_mad_queens_mandate
[trinkets]
Fluffy_Pillow 100.0/100 100% focus bloodlust
0:00.679 Waiting120.042s 100.0/100 100% focus bloodlust
2:00.721Fuse_item_mad_queens_mandate
[trinkets]
Fluffy_Pillow 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_vers
2:01.604 Waiting118.471s 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_vers
4:00.075Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus howl_of_the_pack(3), frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:01.407 Waiting0.202s 97.5/100 98% focus howl_of_the_pack(3), frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:01.609Fuse_item_mad_queens_mandate
[trinkets]
Fluffy_Pillow 98.7/100 99% focus howl_of_the_pack(3), frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:02.495 Waiting7.378s 100.0/100 100% focus howl_of_the_pack(3), frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:09.873Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, howl_of_the_pack, frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:11.407 Waiting8.513s 97.5/100 98% focus harmonize, howl_of_the_pack, frenzied_tear, deepening_darkness(3), flask_of_alchemical_chaos_crit
4:19.920Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, howl_of_the_pack, frenzied_tear, flask_of_alchemical_chaos_crit
4:21.410 Waiting7.632s 97.8/100 98% focus harmonize, howl_of_the_pack, frenzied_tear, flask_of_alchemical_chaos_haste
4:29.042Dpotion
[cds]
Fluffy_Pillow 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness, flask_of_alchemical_chaos_haste
4:29.042 Waiting0.810s 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness, flask_of_alchemical_chaos_haste, tempered_potion
4:29.852Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness, flask_of_alchemical_chaos_haste, tempered_potion
4:31.302 Waiting8.555s 97.5/100 98% focus howl_of_the_pack, frenzied_tear, deepening_darkness, flask_of_alchemical_chaos_haste, tempered_potion
4:39.857Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, howl_of_the_pack, deepening_darkness, flask_of_alchemical_chaos_haste, tempered_potion
4:41.302 Waiting8.569s 97.5/100 98% focus harmonize, howl_of_the_pack, deepening_darkness, flask_of_alchemical_chaos_haste, tempered_potion
4:49.871Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus howl_of_the_pack, frenzied_tear, deepening_darkness(2), flask_of_alchemical_chaos_haste, tempered_potion
4:51.302 Waiting8.596s 97.3/100 97% focus harmonize, howl_of_the_pack, frenzied_tear, deepening_darkness(2), flask_of_alchemical_chaos_mastery, tempered_potion
4:59.898Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, howl_of_the_pack, frenzied_tear, deepening_darkness(2), flask_of_alchemical_chaos_mastery

Stats

Level Bonus (80) Race Bonus (night_elf) Raid-Buffed Unbuffed Gear Amount
Strength10765-210763107630
Agility176472481714740227496 (20300)
Stamina864520250259238342151890
Intellect14471014905144710
Spirit00000
Health525543947668400
Focus1001000
Spell Power14905144710
Crit21.12%21.53%8071
Haste13.29%13.29%8030
Versatility19.49%11.44%8925
Attack Power50579474020
Mastery33.85%30.84%5761
Armor317703177031770
Run Speed701405

Gear

Source Slot Average Item Level: 606.00
Local Head Lightless Scavenger's Skull
ilevel: 606, stats: { 4,039 Armor, +15,291 Sta, +1,128 Haste, +593 Mastery, +2,790 AgiInt }
Local Neck Spinner's Amulet of the Fireflash (spinners_amulet)
ilevel: 580, stats: { +5,756 Sta, +1,244 Crit, +2,384 Haste }, gems: { +181 StrAgiInt, +132 Haste, +44 Mastery }
Local Shoulders Spaulders of the Stygian Sea
ilevel: 606, stats: { 3,702 Armor, +11,469 Sta, +507 Crit, +784 Vers, +2,093 AgiInt }
Local Shirt Precious' Ribbon
ilevel: 1
item effects: { equip: }
Local Chest Lightless Scavenger's Tunic
ilevel: 606, stats: { 5,385 Armor, +15,291 Sta, +1,168 Crit, +554 Haste, +2,790 AgiInt }, enchant: { +745 StrAgiInt (crystalline_radiance_3) }
Local Waist Lurking Marauder's Binding
ilevel: 619, stats: { 3,259 Armor, +13,812 Sta, +912 Vers, +468 Mastery, +2,362 AgiInt }, enchant: nitro_boosts
Local Legs Lightless Scavenger's Stalkings
ilevel: 606, stats: { 4,712 Armor, +15,291 Sta, +565 Crit, +1,157 Haste, +2,790 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) }
Local Feet Boots of Oceanic Fury
ilevel: 606, stats: { 3,365 Armor, +11,469 Sta, +701 Crit, +590 Haste, +2,093 AgiInt }
Local Wrists Vambraces of Deepening Darkness
ilevel: 612, stats: { 2,784 Armor, +9,381 Sta, +428 Vers, +571 Mastery, +1,660 AgiInt }, enchant: { +710 Avoidance (whisper_of_armored_avoidance_3) }
item effects: { equip: Deepening Darkness }
Local Hands Lightless Scavenger's Mitts
ilevel: 606, stats: { 3,029 Armor, +11,469 Sta, +440 Crit, +851 Vers, +2,093 AgiInt }
Local Finger1 Olden Signet
ilevel: 610, stats: { +9,112 Sta, +2,380 Vers, +2,520 Mastery, +840 RunSpeed }, gems: { +147 Haste, +49 Crit, +147 Mastery, +49 Crit }, enchant: { +315 Crit (radiant_critical_strike_3) }
Local Finger2 Acidic Attendant's Loop
ilevel: 610, stats: { +9,112 Sta, +3,570 Vers, +1,330 Mastery }, gems: { +132 Haste, +44 Mastery, +132 Haste, +44 Mastery }, enchant: { +315 Crit (radiant_critical_strike_3) }
Local Trinket1 Mad Queen's Mandate
ilevel: 610, stats: { +1,256 Crit, +565 RunSpeed }
item effects: { equip: Mad Queen's Mandate, use: Abyssal Gluttony }
Local Trinket2 Void Reaper's Contract
ilevel: 606, stats: { +2,652 Agi }
item effects: { equip: Void Reaper's Contract }
Local Back Royal Cloak of the Sunstriders
ilevel: 610, stats: { 1,495 Armor, +9,112 Sta, +388 Crit, +600 Haste, +1,629 StrAgiInt }, enchant: goblin_glider
Local Main Hand P.0.W. x2
ilevel: 602, weapon: { 4,248 - 7,892, 3 }, stats: { +2,688 Agi, +14,430 Sta, +842 Crit, +842 Haste }, enchant: authority_of_the_depths_3, temporary_enchant: Algari Mana Oil
item effects: { equip: Blessed Weapon Grip }

Talents

Talent Tables

Hunter Talents [1]
1
2
3
4
5
6
7
8
9
10
BeastMastery Talents [2]
1
2
3
4
5
6
7
8
9
10

Profile

hunter="Tigacs"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/tigacs"
spec=beast_mastery
level=80
race=night_elf
timeofday=night
role=attack
position=ranged_back
talents=C0PAFBU0uAhOaNI6RqWjIx917BMmxGDZBWGN0wGAAAAAAGAAAAAAAzYbGjZGzwMjZYMzwMmZmZmMjZMzYmZMzYGGDzMjxwMmBA

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/summon_pet
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
actions.precombat+=/bestial_wrath

# Executed every time the actor is available.
actions=auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
actions+=/call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1

actions.cds=invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16
actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9
actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31

actions.cleave=barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.cleave+=/black_arrow
actions.cleave+=/multishot,if=pet.main.buff.beast_cleave.remains<0.25+gcd&(!talent.bloody_frenzy|cooldown.call_of_the_wild.remains)
actions.cleave+=/dire_beast
actions.cleave+=/call_of_the_wild
actions.cleave+=/bestial_wrath
actions.cleave+=/bloodshed
actions.cleave+=/kill_command,target_if=max:(target.health.pct<35|!talent.killer_instinct)*2+dot.a_murder_of_crows.refreshable
actions.cleave+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=buff.call_of_the_wild.up|fight_remains<9|talent.wild_call&charges_fractional>1.2|talent.savagery
actions.cleave+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.cleave+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable
actions.cleave+=/explosive_shot
actions.cleave+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/cobra_shot,if=focus.time_to_max<gcd*2
actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)<focus.max

actions.st=dire_beast,if=!pet.main.buff.frenzy.up
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.st+=/dire_beast
actions.st+=/kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25
actions.st+=/black_arrow
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed
actions.st+=/call_of_the_wild
actions.st+=/bloodshed
actions.st+=/bestial_wrath
actions.st+=/kill_command
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9
actions.st+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.st+=/explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
actions.st+=/kill_shot,if=talent.venoms_bite|target.health.pct<20
actions.st+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/cobra_shot
actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_torrent,if=(focus+focus.regen+15)<focus.max

actions.trinkets=variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
actions.trinkets+=/variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
actions.trinkets+=/variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

head=lightless_scavengers_skull,id=212020,bonus_id=10270/10354/10371/6652/10876/1507/10255
neck=spinners_amulet,id=224594,bonus_id=6652/1761/10844/10282/1507/10254/10394/10879,gems=181stragiint_132haste_44mastery
shoulders=spaulders_of_the_stygian_sea,id=219161,bonus_id=10270/6652/10377/3185/10255
back=royal_cloak_of_the_sunstriders,id=171489,bonus_id=10265/7756/10376/8902/10017/10255,enchant=goblin_glider
chest=lightless_scavengers_tunic,id=212023,bonus_id=6652/10388/10373/10274/1507/10255,enchant=crystalline_radiance_3
shirt=precious_ribbon,id=52019
wrists=vambraces_of_deepening_darkness,id=219501,bonus_id=10421/9633/8902/8960/9625/11143/10222/10877,enchant=whisper_of_armored_avoidance_3
hands=lightless_scavengers_mitts,id=212021,bonus_id=10353/10372/6652/10274/1507/10255
waist=lurking_marauders_binding,id=225725,bonus_id=6652/10876/10379/10355/10262/1520/10255,enchant=nitro_boosts
legs=lightless_scavengers_stalkings,id=212019,bonus_id=10354/10370/6652/10270/1507/10255,enchant=stormbound_armor_kit_3
feet=boots_of_oceanic_fury,id=150443,bonus_id=10377/7756/10270/10041/10255
finger1=olden_signet,id=211052,bonus_id=42/10394/10879/10269/1515/10255,gems=147haste_49crit_147mastery_49crit,enchant=radiant_critical_strike_3
finger2=acidic_attendants_loop,id=225728,bonus_id=6652/10354/10394/10879/10269/3259/10255,gems=132haste_44mastery_132haste_44mastery,enchant=radiant_critical_strike_3
trinket1=mad_queens_mandate,id=212454,bonus_id=42/10354/10269/1511/10255
trinket2=void_reapers_contract,id=212456,bonus_id=6652/10353/10274/1507/10255
main_hand=p.0.w._x2,id=221969,bonus_id=10421/9633/8902/9626/10222/8790/11103/8960,enchant=authority_of_the_depths_3,crafted_stats=mastery/haste

# Gear Summary
# gear_ilvl=606.33
# gear_agility=27496
# gear_stamina=151890
# gear_crit_rating=8071
# gear_haste_rating=8030
# gear_mastery_rating=5761
# gear_versatility_rating=8925
# gear_speed_rating=1405
# gear_avoidance_rating=710
# gear_armor=31770
# set_bonus=thewarwithin_season_1_2pc=1
# set_bonus=thewarwithin_season_1_4pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 44544015
Max Event Queue: 67
Sim Seconds: 3007253
CPU Seconds: 34.2720
Physical Seconds: 7.1267
Speed Up: 87747

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Tigacs Tigacs abyssal_gluttony 443124 17232107 57434 0.60 4581272 9810361 3.0 3.0 23.0% 0.0% 0.0% 0.0% 120.89sec 17232107 300.04sec
Tigacs Tigacs abyssal_gluttony_heal 446067 0 0 0.00 0 0 3.0 0.0 0.0% 0.0% 0.0% 0.0% 120.89sec 0 300.04sec
Tigacs Tigacs augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
Tigacs Tigacs auto_shot 75 4128477 13760 23.76 27324 59213 119.1 118.8 23.3% 0.0% 0.0% 0.0% 2.52sec 5897819 300.04sec
Tigacs Tigacs cull_the_herd ticks -449233 409929 1366 3.62 22639 0 6.4 18.1 0.0% 0.0% 0.0% 0.0% 10.00sec 409929 300.04sec
Tigacs Tigacs deepening_darkness 446753 2164452 7214 1.23 276504 600089 7.0 6.2 23.0% 0.0% 0.0% 0.0% 43.69sec 2164452 300.04sec
Tigacs Tigacs flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
Tigacs Tigacs food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
Tigacs Tigacs kill_shot 53351 1457856 4859 1.29 176109 383221 6.5 6.4 24.5% 0.0% 0.0% 0.0% 10.00sec 2082649 300.04sec
Tigacs Tigacs phantom_reaping 448669 481742 1606 0.35 211689 460305 1.8 1.8 24.3% 0.0% 0.0% 0.0% 53.31sec 481742 300.04sec
Tigacs Tigacs phantom_reaping_echo 448669 206592 689 0.60 52959 115367 3.0 3.0 25.0% 0.0% 0.0% 0.0% 6.87sec 206592 300.04sec
Tigacs Tigacs potion 431932 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
Tigacs Tigacs suffocating_darkness ticks -449217 6841729 22806 22.51 60782 0 19.8 112.6 0.0% 0.0% 0.0% 0.0% 14.79sec 6841729 300.04sec
Tigacs Tigacs summon_pet 883 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.04sec
Tigacs Tigacs_duck claw 16827 1837120 6123 17.69 14395 27529 88.4 88.4 48.5% 0.0% 0.0% 0.0% 3.42sec 2624454 300.04sec
Tigacs Tigacs_duck melee 0 3521430 11737 35.76 15718 32784 178.8 178.8 23.3% 0.0% 0.0% 0.0% 1.67sec 5030609 300.04sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health118,852.90.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.04
Minimum 240.03
Maximum 359.99
Spread ( max - min ) 119.96
Range [ ( max - min ) / 2 * 100% ] 19.99%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 128461.91
Minimum 92137.53
Maximum 203933.52
Spread ( max - min ) 111795.99
Range [ ( max - min ) / 2 * 100% ] 43.51%
Standard Deviation 16529.6530
5th Percentile 106288.72
95th Percentile 159033.73
( 95th Percentile - 5th Percentile ) 52745.00
Mean Distribution
Standard Deviation 165.3048
95.00% Confidence Interval ( 128137.91 - 128785.90 )
Normalized 95.00% Confidence Interval ( 99.75% - 100.25% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 637
0.1% Error 63603
0.1 Scale Factor Error with Delta=300 2332444
0.05 Scale Factor Error with Delta=300 9329775
0.01 Scale Factor Error with Delta=300 233244356
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health0545383620
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.