SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.5.57534 Live (hotfix 2024-11-14/57534, git build 9abb449df1)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Rambini : 374,991 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
374,990.6374,990.6279.4 / 0.075%55,567.5 / 14.8%40,130.6
Resource Out In Waiting APM Active
Focus9.39.10.00%45.5100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/rambini
TalentC4PAjWdaYGhrXhCioy+K0kCnAassNwAmgZjtQmFAAAAAAgZmZMYGzMzMzMzMzwMjNzYAAAAAAAgZMjZmZmZMzkZMGmZwywMmZA
Scale Factors for Rambini Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 49.91 8.78 7.30 5.53 4.35 4.33
Normalized 5.68 1.00 0.83 0.63 0.50 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.18 0.18 0.18 0.18 0.18
Ranking
  • Wdps > Agi > Crit > Mastery > Vers ~= Haste
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=8.78, CritRating=7.30, HasteRating=4.33, MasteryRating=5.53, Versatility=4.35, Dps=49.91 )

Scale Factors for other metrics

Scale Factors for Rambini Priority Target Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 49.91 8.78 7.30 5.53 4.35 4.33
Normalized 5.68 1.00 0.83 0.63 0.50 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.18 0.18 0.18 0.18 0.18
Ranking
  • Wdps > Agi > Crit > Mastery > Vers ~= Haste
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=8.78, CritRating=7.30, HasteRating=4.33, MasteryRating=5.53, Versatility=4.35, Dps=49.91 )
Scale Factors for Rambini Damage Per Second (Effective)
Wdps Agi Crit Mastery Vers Haste
Scale Factors 49.91 8.78 7.30 5.53 4.35 4.33
Normalized 5.68 1.00 0.83 0.63 0.50 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Agi > Crit > Mastery > Vers > Haste
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=8.78, CritRating=7.30, HasteRating=4.33, MasteryRating=5.53, Versatility=4.35, Dps=49.91 )
Scale Factors for Rambini Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Fight Length
Vers Agi Wdps Mastery Haste Crit
Scale Factors -0.00 -0.00 -0.00 0.00 0.00 0.00
Normalized 1.02 1.00 0.06 -0.96 -1.88 -1.95
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Vers > Agi > Wdps > Mastery > Haste > Crit
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=-0.00, MasteryRating=-0.00, Versatility=0.00, Dps=0.00 )
Scale Factors for Raid Damage Per Second
Wdps Agi Crit Mastery Vers Haste
Scale Factors 49.91 8.78 7.30 5.53 4.35 4.33
Normalized 5.68 1.00 0.83 0.63 0.50 0.49
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.20 0.18 0.18 0.18 0.18 0.18
Ranking
  • Wdps > Agi > Crit > Mastery > Vers ~= Haste
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=8.78, CritRating=7.30, HasteRating=4.33, MasteryRating=5.53, Versatility=4.35, Dps=49.91 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Rambini374,991
A Murder of Crows 5,9761.6%0.00.00s00Periodic94.813,00530,19118,91334.4%30.1%

Stats Details: A Murder Of Crows

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.0095.4994.822.050.00000.94551,793,363.532,561,945.3430.00%19,864.020.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit65.63%62.23015213,005.2512,06815,67712,996.56014,640809,2891,156,12629.96%
crit34.37%32.6008530,190.8726,31141,21530,090.28037,593984,0741,405,81929.96%

Action Details: A Murder Of Crows

  • id:131894
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:30
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:15.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Spelldata

  • id:131894
  • name:A Murder of Crows
  • school:physical
  • tooltip:Under attack by a flock of crows.
  • description:Summons a flock of crows to attack your target, dealing {$=}{{$131900s1=0}*{$d=15 seconds}} Physical damage over {$d=15 seconds}.

Action Details: Crow Peck

  • id:131900
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:131900
  • name:A Murder of Crows
  • school:physical
  • tooltip:
  • description:Deals {$s1=0} physical damage.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Aimed Shot 86,84023.1%61.54.83s423,405294,274Direct62.4273,715638,868417,10039.3%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage61.4862.410.000.000.001.43880.000026,029,462.0837,184,908.6530.00%294,274.50294,274.50
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.74%37.902059273,714.67212,946414,951273,754.56240,639310,60910,374,83514,821,17830.00%
crit39.26%24.501041638,867.62464,2881,086,203638,789.82525,327760,92015,654,62722,363,73130.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:0.900
  • base_execute_time:2.50
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage{$?s260240=true}[ and causes your next 1-{$260242u=1} ][]{$?s342049=false}&s260240[Chimaera Shots]?s260240[Arcane Shots][]{$?s260240=true}[ or Multi-Shots to deal {$260242s1=0}% more damage][].{$?s260228=true}[ Aimed Shot deals {$393952s1=0}% bonus damage to targets who are above {$260228s1=70}% health.][]{$?s378888=true}[ Aimed Shot also fires a Serpent Sting at the primary target.][]

Action Priority List

    st
    [L]:61.73
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Modify Recharge Time% (Category)Tactical Reload4004722SET-0.100
Spell Critical ChanceNight Hunter3787661ADD0.050
Arcane Shot 26,1797.0%34.28.61s229,476181,884Direct34.2163,448373,777229,87731.6%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage34.2534.190.000.000.001.26170.00007,859,025.977,859,025.970.00%181,884.01181,884.01
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit68.42%23.391138163,447.52153,454199,350163,446.77155,636171,4033,823,4343,823,4340.00%
crit31.58%10.80124373,777.28334,578522,381373,645.43339,550437,6414,035,5924,035,5920.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [N]:34.25
  • if_expr:buff.precise_shots.up

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Auto Shot 13,0543.5%95.23.17s41,14317,959Direct95.029,26166,74341,23131.9%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage95.1794.970.000.000.002.29090.00003,915,493.493,915,493.490.00%17,959.2517,959.25
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit68.07%64.64409129,261.3228,07434,37929,260.7028,55930,1451,891,5571,891,5570.00%
crit31.93%30.32115266,743.1861,21090,95266,751.8963,05172,1282,023,9372,023,9370.00%

Action Details: Auto Shot

  • id:75
  • school:shadow
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Black Arrow 35,1179.4%27.511.37s382,906304,384Direct27.5189,408551,498383,79353.7%

Stats Details: Black Arrow

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.5227.450.000.000.001.25800.000010,536,255.3410,536,255.340.00%304,384.09304,384.09
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit46.31%12.71329189,407.73175,884227,499189,454.74177,569203,2612,407,6362,407,6360.00%
crit53.69%14.74330551,497.66487,281792,082551,930.44512,176631,0638,128,6198,128,6190.00%

Action Details: Black Arrow

  • id:466930
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.20
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:466930
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=10 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.

Action Priority List

    st
    [H]:25.63
  • if_expr:buff.trueshot.down
    st
    [M]:1.88

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Direct AmountMarksmanship Hunter13701612PCT-10.0%
Spell Periodic AmountMarksmanship Hunter13701613PCT-10.0%
Spell Critical ChanceKiller Accuracy3787651ADD0.200
Spell Critical Bonus MultiplierKiller Accuracy3787652PCT20.0%
Spell Critical Bonus MultiplierImproved Deathblow3787693PCT25.0%
Black Arrow (_dot) 1,3740.4%0.00.00s00Periodic227.41,81501,8150.0%75.8%

Stats Details: Black Arrow Dot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.00227.37227.3730.370.00001.0000412,615.68412,615.680.00%1,814.760.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%227.371263221,814.741,6782,1791,814.861,7551,884412,616412,6160.00%

Action Details: Black Arrow Dot

  • id:468572
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.025000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:0.90
  • base_multiplier:1.00
  • dot_duration:10.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:468572
  • name:Black Arrow
  • school:shadow
  • tooltip:Suffering {$s1=0} Shadow damage every {$t1=1} sec.
  • description:{$@spelldesc466930=You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=10 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter13701612PCT-10.0%
Spell Periodic AmountMarksmanship Hunter13701613PCT-10.0%
Black Arrow (_wf_main) 20,4335.4%13.627.23s448,5280Direct13.6193,282626,767448,93759.0%

Stats Details: Black Arrow Wf Main

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage13.6313.610.000.000.000.00000.00006,111,626.016,111,626.010.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit41.02%5.58017193,281.88175,884228,488192,826.420228,1641,079,3531,079,3530.00%
crit58.98%8.03021626,767.48488,194822,963625,105.290768,6155,032,2735,032,2730.00%

Action Details: Black Arrow Wf Main

  • id:466930
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.20
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:466930
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=10 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Direct AmountMarksmanship Hunter13701612PCT-10.0%
Spell Periodic AmountMarksmanship Hunter13701613PCT-10.0%
Spell Critical ChanceKiller Accuracy3787651ADD0.200
Spell Critical Bonus MultiplierKiller Accuracy3787652PCT20.0%
Spell Critical Bonus MultiplierImproved Deathblow3787693PCT25.0%
Explosive Shot (_damage) 20,7125.5%0.00.00s00Direct14.2307,626702,387435,86032.5%

Stats Details: Explosive Shot Damage

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0014.240.000.000.000.00000.00006,208,129.556,208,129.550.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit67.51%9.62117307,625.90279,613363,240307,588.32286,019329,8282,958,0032,958,0030.00%
crit32.49%4.63012702,386.81610,611894,703700,425.940885,0553,250,1263,250,1260.00%

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT25.0%
Master Marksman 32,2818.6%315.70.96s30,6800Periodic147.265,803065,8030.0%98.1%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage315.700.00147.19147.19312.700.00002.00009,685,677.949,685,677.940.00%32,901.960.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%147.1911317965,802.831,449406,88965,799.5847,59286,9179,685,6789,685,6780.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your melee and ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 75,28120.1%27.111.11s832,602437,794Periodic269.553,824128,86683,74839.9%14.9%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.110.00270.36269.520.001.90180.165422,571,347.9232,244,750.5030.00%437,794.05437,794.05
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.12%162.049524853,823.9350,09165,07253,831.5651,65856,3258,721,85112,459,77530.00%
crit39.88%107.4763162128,866.01109,213171,074128,887.94121,502138,55613,849,49719,784,97630.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:0.900
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r}

Action Priority List

    st
    [K]:27.11
  • if_expr:!talent.lunar_storm|(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>8|(action.wailing_arrow.ready&talent.readiness)|buff.trueshot.up)

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell CooldownTactical Reload4004721PCT-10.0%
Spell Tick TimeFan the Hammer4597941PCT-34.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Spell Critical ChanceNight Hunter3787661ADD0.050
Serpent Sting 15,1024.0%0.00.00s00Direct62.317,39541,82625,73034.1%
Periodic117.117,30340,52524,97233.0%99.3%

Stats Details: Serpent Sting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0062.32117.15117.1561.320.00002.54204,528,899.694,528,899.690.00%15,208.320.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.88%41.06206217,395.0316,12820,95217,396.9916,79918,097714,207714,2070.00%
crit34.12%21.2673841,825.7235,16557,13141,845.1037,55346,366889,263889,2630.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit66.97%78.464910817,302.706,75020,95217,301.9016,75417,9141,357,5161,357,5160.00%
crit33.03%38.69176340,524.5921,89357,13140,528.2037,51243,5261,567,9141,567,9140.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Shadow Surge 28,2417.5%0.00.00s00Direct32.5178,871417,093260,65634.3%

Stats Details: Shadow Surge

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0032.510.000.000.000.00000.00008,476,114.598,476,114.590.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.66%21.35643178,870.62166,818216,710178,898.76169,319193,9073,818,6723,818,6720.00%
crit34.34%11.17224417,092.56364,291558,871417,203.04368,359516,8714,657,4434,657,4430.00%

Action Details: Shadow Surge

  • id:444269
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:444269
  • name:Shadow Surge
  • school:shadow
  • tooltip:
  • description:{$@spelldesc430714=When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target. This can only occur once every {$s1=6} sec.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter13701614PCT25.0%
Steady Shot 6,8131.8%46.65.89s43,86232,591Direct46.632,04471,30543,93330.3%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage46.6346.560.000.000.001.34590.00002,045,437.832,922,051.1330.00%32,590.9132,590.91
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit69.72%32.46145032,044.2830,47439,32432,038.8130,76033,3001,040,0901,485,84130.00%
crit30.28%14.1023071,304.7666,443100,66271,268.2167,42576,4451,005,3481,436,21030.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving. |cFFFFFFFFGenerates {$77443s1=10} Focus.|r

Action Priority List

    st
    [Q]:46.83

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Volley 7,5862.0%7.045.72s323,628253,766Direct83.618,76244,10927,18133.2%

Stats Details: Volley

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.0283.590.000.000.001.27540.00002,271,963.643,245,659.1030.00%253,765.63253,765.63
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit66.78%55.82358018,762.2916,42621,33818,759.3717,99019,5091,047,3201,496,17130.00%
crit33.22%27.77114944,109.1535,87058,18344,122.2740,67249,8381,224,6431,749,48930.00%

Action Details: Volley

  • id:260243
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260243
  • name:Volley
  • school:physical
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Action Priority List

    st
    [I]:7.02
  • if_expr:active_enemies>1|buff.salvo.up
    st
    [O]:0.00

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Simple Action Stats Execute Interval
Rambini
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Black Arrow (_wf_secondary) 13.627.23s

Stats Details: Black Arrow Wf Secondary

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage13.630.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Black Arrow Wf Secondary

  • id:468037
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.20
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:468037
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Direct AmountMarksmanship Hunter13701612PCT-10.0%
Spell Periodic AmountMarksmanship Hunter13701613PCT-10.0%
Spell Critical ChanceKiller Accuracy3787651ADD0.200
Spell Critical Bonus MultiplierKiller Accuracy3787652PCT20.0%
Spell Critical Bonus MultiplierImproved Deathblow3787693PCT25.0%
Explosive Shot 7.440.04s

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.390.0014.240.000.681.27253.00000.000.000.00%0.000.00

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:75.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Priority List

    st
    [P]:7.39

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.5306.82s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.470.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.47
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
Salvo 7.245.88s

Stats Details: Salvo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.200.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Salvo

  • id:400456
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:400456
  • name:Salvo
  • school:physical
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.

Action Priority List

    cds
    [G]:6.20
  • if_expr:active_enemies>2|cooldown.volley.remains<10
Trueshot 3.991.04s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage3.930.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]

Action Priority List

    st
    [J]:3.93
  • if_expr:variable.trueshot_ready&talent.multishot

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.52%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye1.0113.50.0s0.5s59.3s19.77%0.00%84.5 (84.5)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.5s
  • trigger_pct:100.00%
  • duration_min/max:45.2s / 72.0s
  • uptime_min/max:18.52% / 20.00%

Stack Uptimes

  • bullseye_1:0.29%
  • bullseye_2:0.26%
  • bullseye_3:0.26%
  • bullseye_4:0.26%
  • bullseye_5:0.25%
  • bullseye_6:0.23%
  • bullseye_7:0.22%
  • bullseye_8:0.19%
  • bullseye_9:0.18%
  • bullseye_10:0.18%
  • bullseye_11:0.17%
  • bullseye_12:0.17%
  • bullseye_13:0.18%
  • bullseye_14:0.18%
  • bullseye_15:0.19%
  • bullseye_16:0.20%
  • bullseye_17:0.21%
  • bullseye_18:0.22%
  • bullseye_19:0.22%
  • bullseye_20:0.23%
  • bullseye_21:0.24%
  • bullseye_22:0.24%
  • bullseye_23:0.24%
  • bullseye_24:0.24%
  • bullseye_25:0.23%
  • bullseye_26:0.23%
  • bullseye_27:0.23%
  • bullseye_28:0.23%
  • bullseye_29:0.22%
  • bullseye_30:13.38%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=30} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Deathblow19.50.414.4s14.1s1.3s8.57%0.00%0.8 (0.8)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 174.3s
  • trigger_min/max:0.0s / 174.3s
  • trigger_pct:98.34%
  • duration_min/max:0.0s / 12.0s
  • uptime_min/max:2.11% / 17.76%

Stack Uptimes

  • deathblow_1:8.57%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next Kill Shot can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot now has a {$s2=15}% chance and Rapid Fire now has a {$s1=25}% chance to grant Deathblow. Kill Shot's critical strike damage is increased by {$s3=25}%. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of Kill Shot is reset. {$@=}spellaura378770}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6112.5s76.8s35.6s25.23%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.2s / 349.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 86.24%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:25.23%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.4s75.9s35.3s24.94%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.2s / 355.5s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 197.6s
  • uptime_min/max:0.00% / 81.53%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.94%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.2s76.7s35.2s24.90%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 350.3s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 215.9s
  • uptime_min/max:0.00% / 84.79%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.90%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.9s76.3s35.5s24.93%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 345.2s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 83.10%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:24.93%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
In the Rhythm17.59.617.4s11.1s8.5s49.47%0.00%9.6 (9.6)16.9

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:6.0s / 50.6s
  • trigger_min/max:1.6s / 28.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 36.1s
  • uptime_min/max:43.08% / 60.07%

Stack Uptimes

  • in_the_rhythm_1:49.47%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:Haste increased by {$s1=8}%.
  • description:{$@spelldesc407404=When Rapid Fire fully finishes channeling, gain {$407405s1=8}% haste for {$407405d=6 seconds}.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load7.60.134.8s34.5s1.6s3.95%12.06%0.1 (0.1)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.6s / 285.1s
  • trigger_min/max:1.6s / 285.1s
  • trigger_pct:8.02%
  • duration_min/max:0.0s / 12.1s
  • uptime_min/max:0.00% / 13.83%

Stack Uptimes

  • lock_and_load_1:3.95%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Precise Shots34.626.98.7s4.9s3.4s39.11%100.00%26.9 (26.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_precise_shots
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.30
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 43.0s
  • trigger_min/max:0.3s / 23.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 35.8s
  • uptime_min/max:25.04% / 55.03%

Stack Uptimes

  • precise_shots_1:39.11%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=0} and their Focus cost is reduced by {$s6=50}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$s1=100}% more damage and cost {$260242s6=50}% less Focus.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Quickwick's Quick Trick Wick Walk2.80.0140.4s144.2s20.0s18.91%0.00%0.0 (0.0)2.8

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_quickwicks_quick_trick_wick_walk
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Quickwick Candlestick

Stat Details

  • stat:haste_rating
  • amount:3234.85

Trigger Details

  • interval_min/max:120.0s / 235.6s
  • trigger_min/max:120.0s / 192.2s
  • trigger_pct:100.00%
  • duration_min/max:16.2s / 20.0s
  • uptime_min/max:14.08% / 23.06%

Stack Uptimes

  • quickwicks_quick_trick_wick_walk_1:18.91%

Spelldata

  • id:455451
  • name:Quickwick's Quick Trick Wick Walk
  • tooltip:Increased movement speed and haste.
  • description:{$@=}class be nimble, {$@=}class be quick. {$@=}class invoke the power of the candlestick to increase movement speed by {$s1=20}% and Haste by {$s2=9192} for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Salvo7.20.044.5s45.9s8.8s21.12%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_salvo
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:45.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:36.0s / 64.5s
  • trigger_min/max:45.0s / 60.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:13.63% / 25.68%

Stack Uptimes

  • salvo_1:21.12%

Spelldata

  • id:400456
  • name:Salvo
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • max_stacks:0
  • duration:15.00
  • cooldown:45.00
  • default_chance:0.00%
Spelunker's Candle6.64.644.3s24.9s21.2s46.23%0.00%43.5 (43.5)6.1

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_spelunkers_candle
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:crit_rating
  • amount:2441.75

Trigger Details

  • interval_min/max:15.0s / 199.8s
  • trigger_min/max:0.0s / 109.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 155.0s
  • uptime_min/max:17.98% / 84.08%

Stack Uptimes

  • spelunkers_candle_1:46.23%

Spelldata

  • id:455420
  • name:Spelunker's Candle
  • tooltip:Critical Strike increased by {$=}w1.
  • description:{$@spelldesc455419=Your damaging spells and abilities have a chance to place a Spelunker's Candle on your head, granting {$s2=4306} Critical Strike for {$455420d=15 seconds}. Moving within 3 yards of an ally places the Spelunker's Candle on both heads, sharing the effect for the remaining duration.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Streamline26.60.511.3s11.1s4.3s38.28%0.00%0.5 (0.5)0.2

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_streamline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.1s / 44.8s
  • trigger_min/max:2.0s / 28.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 32.9s
  • uptime_min/max:25.50% / 59.81%

Stack Uptimes

  • streamline_1:38.28%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Aimed Shot cast time reduced by {$s1=0}%.
  • description:{$@spelldesc260367=Rapid Fire's damage is increased by {$s1=15}%, and Rapid Fire also causes your next Aimed Shot to cast {$s3=30}% faster.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0305.5s305.5s27.5s13.24%0.00%0.0 (0.0)1.2

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 328.8s
  • trigger_min/max:300.0s / 328.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.81% / 18.06%

Stack Uptimes

  • tempered_potion_1:13.24%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trick Shots7.00.045.7s45.7s6.0s13.96%16.27%0.0 (0.0)6.9

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_trick_shots
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 61.0s
  • trigger_min/max:45.0s / 61.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.0s
  • uptime_min/max:11.69% / 15.06%

Stack Uptimes

  • trick_shots_1:13.96%

Spelldata

  • id:257622
  • name:Trick Shots
  • tooltip:Your next Aimed Shot or Rapid Fire will ricochet and hit {$257621s1=5} additional targets for {$257621s4=65}% of normal damage.
  • description:{$@spelldesc257621=When Multi-Shot hits {$s2=3} or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to {$s1=5} additional targets for {$s4=65}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Trueshot3.90.090.7s90.7s14.8s19.47%0.00%0.0 (0.0)3.8

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:77.2s / 159.6s
  • trigger_min/max:77.2s / 159.6s
  • trigger_pct:100.00%
  • duration_min/max:0.6s / 15.0s
  • uptime_min/max:15.53% / 22.70%

Stack Uptimes

  • trueshot_1:19.47%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unerring Vision3.958.390.7s4.6s14.8s19.47%36.95%23.0 (23.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_unerring_vision
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

    Trigger Details

    • interval_min/max:77.2s / 159.6s
    • trigger_min/max:1.0s / 144.6s
    • trigger_pct:100.00%
    • duration_min/max:0.6s / 15.0s
    • uptime_min/max:15.53% / 22.70%

    Stack Uptimes

    • unerring_vision_1:1.31%
    • unerring_vision_2:1.31%
    • unerring_vision_3:1.31%
    • unerring_vision_4:1.31%
    • unerring_vision_5:1.31%
    • unerring_vision_6:1.31%
    • unerring_vision_7:1.31%
    • unerring_vision_8:1.30%
    • unerring_vision_9:1.30%
    • unerring_vision_10:7.69%

    Spelldata

    • id:386877
    • name:Unerring Vision
    • tooltip:Critical strike chance increased by {$s1=1}%. Critical damage dealt increased by {$s2=2}%.
    • description:{$@spelldesc386876=While Trueshot is active you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$t1=1} sec, stacking up to {$386877u=10} times.}
    • max_stacks:10
    • duration:60.00
    • cooldown:0.00
    • default_chance:101.00%
    Volley7.00.045.7s45.7s6.0s13.96%14.27%0.0 (0.0)6.9

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_volley
    • max_stacks:1
    • base duration:6.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:45.0s / 61.0s
    • trigger_min/max:45.0s / 61.0s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 6.0s
    • uptime_min/max:11.69% / 15.06%

    Stack Uptimes

    • volley_1:13.96%

    Spelldata

    • id:260243
    • name:Volley
    • tooltip:Raining arrows down in the target area.
    • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
    • max_stacks:0
    • duration:6.00
    • cooldown:45.00
    • default_chance:0.00%
    Withering Fire3.90.090.7s90.7s14.8s19.47%0.00%0.0 (0.0)3.8

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_withering_fire
    • max_stacks:1
    • base duration:12.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:77.2s / 159.6s
    • trigger_min/max:77.2s / 159.6s
    • trigger_pct:100.00%
    • duration_min/max:0.6s / 15.0s
    • uptime_min/max:15.53% / 22.70%

    Stack Uptimes

    • withering_fire_1:19.47%

    Spelldata

    • id:466991
    • name:Withering Fire
    • tooltip:Your chance to gain Deathblow is increased by {$s1=0}%. If you would gain Deathblow, instead fire a Black Arrow at your target at {$466991s3=50}% effectiveness.
    • description:{$@spelldesc466990={$?=}c1[Every {$s1=3} casts of Bestial Wrath][While Trueshot is active], you surrender to darkness{$?=}c2[.][ for {$466991d=12 seconds}] If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and {$s3=2} additional Black Arrows at nearby targets at {$s4=50}% effectiveness.}
    • max_stacks:0
    • duration:12.00
    • cooldown:0.00
    • default_chance:100.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    Crystallization

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_crystallization
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:agility
    • amount:733.25

    Spelldata

    • id:453250
    • name:Crystallization
    • tooltip:{$=}pri increased by {$=}w1.
    • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Flask of Alchemical Chaos

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_flask_of_alchemical_chaos
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:30.00

    Spelldata

    • id:432021
    • name:Flask of Alchemical Chaos
    • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
    • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Lone Wolf

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_lone_wolf
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:164273
    • name:Lone Wolf
    • tooltip:Damage dealt increased by {$=}w1%.
    • description:{$@spelldesc155228=Increases your damage by {$s3=5}% when you do not have an active pet.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%
    The Sushi Special

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_the_sushi_special
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:versatility_rating
    • amount:470.00

    Spelldata

    • id:461957
    • name:Well Fed
    • tooltip:Mastery increased by {$=}w9.
    • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:101.00%

    Procs, Uptimes & Benefits

    Proc Count Min Max Interval Min Max
    Surging Shots Rapid Fire reset9.30.021.030.1s1.3s268.9s
    reset_aa_channel27.119.038.011.1s2.0s28.7s
    Calling the Shots52.941.065.05.7s0.0s19.2s
    Deathblow33.913.062.09.5s0.0s141.4s
    Uptime Avg % Min Max Avg Dur Min Max
    Focus Cap0.70%0.00%4.48%1.0s0.0s6.7s

    Cooldown waste details

    Seconds per ExecuteSeconds per Iteration
    AbilityAverageMinimumMaximumAverageMinimumMaximum
    Salvo1.1660.00129.4896.5942.12133.547
    Aimed Shot1.0470.00112.0758.1320.00532.073
    Black Arrow1.6080.001147.43240.86510.136172.138
    Volley0.8480.00115.9604.3430.13521.477
    Explosive Shot10.1700.00179.12788.7589.704228.117
    Trueshot7.6370.00172.46222.4180.00878.847
    Rapid Fire0.6470.00110.72115.1144.31032.610
    Black Arrow (_wf_main)58.9570.002147.470212.551159.354297.204

    Resources

    Gains Type Count Total Tot% Avg Overflow Ovr%
    Rambini
    Focus RegenFocus1,082.041,757.4064.26%1.6216.810.95%
    TrueshotFocus306.37244.678.95%0.808.613.40%
    Rapid FireFocus270.35266.259.74%0.984.101.52%
    Steady ShotFocus46.64466.3117.05%10.000.050.01%
    Change Start Gain/s Loss/s Overflow End (Avg) Min Max
    Focus70.09.129.3429.637.60.0105.0
    Usage Type Count Total Tot% Avg RPE APR
    Rambini
    Aimed ShotFocus62.481,560.8055.64%24.9825.3916,677.02
    Arcane ShotFocus34.25684.9724.42%20.0020.0011,473.56
    Black ArrowFocus27.51275.149.81%10.0010.0038,294.69
    Black Arrow (_wf_main)Focus13.63136.294.86%10.0010.0044,843.29
    Explosive ShotFocus7.39147.795.27%20.0020.000.00

    Statistics & Data Analysis

    Fight Length
    Rambini Fight Length
    Count 9999
    Mean 300.00
    Minimum 240.02
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 20.00%
    DPS
    Rambini Damage Per Second
    Count 9999
    Mean 374990.63
    Minimum 318655.08
    Maximum 428859.32
    Spread ( max - min ) 110204.24
    Range [ ( max - min ) / 2 * 100% ] 14.69%
    Standard Deviation 14255.3818
    5th Percentile 351960.55
    95th Percentile 398754.67
    ( 95th Percentile - 5th Percentile ) 46794.12
    Mean Distribution
    Standard Deviation 142.5609
    95.00% Confidence Interval ( 374711.21 - 375270.04 )
    Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 56
    0.1% Error 5552
    0.1 Scale Factor Error with Delta=300 1734768
    0.05 Scale Factor Error with Delta=300 6939072
    0.01 Scale Factor Error with Delta=300 173476789
    Priority Target DPS
    Rambini Priority Target Damage Per Second
    Count 9999
    Mean 374990.63
    Minimum 318655.08
    Maximum 428859.32
    Spread ( max - min ) 110204.24
    Range [ ( max - min ) / 2 * 100% ] 14.69%
    Standard Deviation 14255.3818
    5th Percentile 351960.55
    95th Percentile 398754.67
    ( 95th Percentile - 5th Percentile ) 46794.12
    Mean Distribution
    Standard Deviation 142.5609
    95.00% Confidence Interval ( 374711.21 - 375270.04 )
    Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 56
    0.1% Error 5552
    0.1 Scale Factor Error with Delta=300 1734768
    0.05 Scale Factor Error with Delta=300 6939072
    0.01 Scale Factor Error with Delta=300 173476789
    DPS(e)
    Rambini Damage Per Second (Effective)
    Count 9999
    Mean 374990.63
    Minimum 318655.08
    Maximum 428859.32
    Spread ( max - min ) 110204.24
    Range [ ( max - min ) / 2 * 100% ] 14.69%
    Damage
    Rambini Damage
    Count 9999
    Mean 112445413.27
    Minimum 78797827.06
    Maximum 147518937.23
    Spread ( max - min ) 68721110.17
    Range [ ( max - min ) / 2 * 100% ] 30.56%
    DTPS
    Rambini Damage Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS
    Rambini Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Standard Deviation 0.0000
    5th Percentile 0.00
    95th Percentile 0.00
    ( 95th Percentile - 5th Percentile ) 0.00
    Mean Distribution
    Standard Deviation 0.0000
    95.00% Confidence Interval ( 0.00 - 0.00 )
    Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 0
    0.1% Error 0
    0.1 Scale Factor Error with Delta=300 0
    0.05 Scale Factor Error with Delta=300 0
    0.01 Scale Factor Error with Delta=300 0
    HPS(e)
    Rambini Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Rambini Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Rambini Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 flask
    1 0.00 augmentation
    2 0.00 food
    3 0.00 summon_pet,if=!talent.lone_wolf
    4 0.00 snapshot_stats
    5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    7 0.00 salvo,precast_time=10
    8 0.00 aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    9 0.00 steady_shot,if=active_enemies>2|talent.volley&active_enemies=2
    Default action list Executed every time the actor is available.
    # count action,conditions
    0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    A 1.00 auto_shot
    B 0.00 call_action_list,name=cds
    C 0.00 call_action_list,name=trinkets
    D 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    E 0.00 call_action_list,name=trickshots,if=active_enemies>2
    actions.cds
    # count action,conditions
    0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
    0.00 berserking,if=buff.trueshot.up|fight_remains<13
    0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    0.00 lights_judgment,if=buff.trueshot.down
    F 1.47 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
    G 6.20 salvo,if=active_enemies>2|cooldown.volley.remains<10
    actions.st
    # count action,conditions
    H 25.63 black_arrow,if=buff.trueshot.down
    0.00 kill_shot,if=buff.razor_fragments.up
    0.00 steady_shot,if=talent.steady_focus&buff.steady_focus.remains<execute_time&buff.trueshot.down
    I 7.02 volley,if=active_enemies>1|buff.salvo.up
    0.00 explosive_shot,if=active_enemies>1&buff.trick_shots.down
    J 3.93 trueshot,if=variable.trueshot_ready&talent.multishot
    0.00 multishot,if=buff.salvo.up&!talent.volley
    0.00 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=talent.black_arrow&talent.readiness&buff.trueshot.up
    K 27.11 rapid_fire,if=!talent.lunar_storm|(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>8|(action.wailing_arrow.ready&talent.readiness)|buff.trueshot.up)
    0.00 wailing_arrow,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    L 61.73 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    M 1.88 black_arrow
    0.00 kill_shot
    0.00 multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    N 34.25 arcane_shot,if=buff.precise_shots.up
    0.00 trueshot,if=variable.trueshot_ready
    O 0.00 volley
    P 7.39 explosive_shot
    Q 46.83 steady_shot
    actions.trinkets
    # count action,conditions
    0.00 variable,name=sync_ready,value=variable.trueshot_ready
    0.00 variable,name=sync_active,value=buff.trueshot.up
    0.00 variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    0.00 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    R 2.83 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    Sample Sequence

    0125678ARHIJFKLLNLKLKLLMLKLNPHQLNQLQNQHHKLKGLNQQLHNQILQHHKLQNPQQLNQLLKNQLQHGJQLKLLNKILLKLNPQQLNQQLNKQLRKHNQLKGLNPQLKINQLNQQLNHQQKLNHLLQHJQLKLGLNKLLNKILNHPQHQHLNKHHQLQNQLQNQKGHLNQPQLINLQKLHNQLQNQHHQLKLQRJNLMQKGLLLKLMILNKPQHLNQQLNHQL

    Sample Sequence Table

    Time # Name [List] Target Resources Buffs
    Pre0flask
    [precombat]
    Rambini 105.0/105 100% focus
    Pre1augmentation
    [precombat]
    Rambini 105.0/105 100% focus
    Pre2food
    [precombat]
    Rambini 105.0/105 100% focus
    Pre5trinket_1_stronger
    [precombat]
    Rambini 105.0/105 100% focus
    Pre6trinket_2_stronger
    [precombat]
    Rambini 105.0/105 100% focus
    Pre7salvo
    [precombat]
    Fluffy_Pillow 105.0/105 100% focus
    Pre8aimed_shot
    [precombat]
    Fluffy_Pillow 105.0/105 100% focus salvo
    0:00.000Aauto_attack
    [default]
    Fluffy_Pillow 70.0/105 67% focus precise_shots, salvo
    0:00.000Ruse_item_quickwick_candlestick
    [trinkets]
    Fluffy_Pillow 70.0/105 67% focus bloodlust, precise_shots, salvo
    0:00.000Hblack_arrow
    [st]
    Fluffy_Pillow 70.0/105 67% focus bloodlust, precise_shots, salvo, quickwicks_quick_trick_wick_walk
    0:01.043Ivolley
    [st]
    Fluffy_Pillow 67.5/105 64% focus bloodlust, precise_shots, salvo, quickwicks_quick_trick_wick_walk
    0:02.086Jtrueshot
    [st]
    Fluffy_Pillow 75.1/105 71% focus bloodlust, precise_shots, volley, trick_shots, quickwicks_quick_trick_wick_walk
    0:02.086Fpotion
    [cds]
    Fluffy_Pillow 65.1/105 62% focus bloodlust, precise_shots, volley, trick_shots, trueshot, unerring_vision, withering_fire, quickwicks_quick_trick_wick_walk
    0:02.086Krapid_fire
    [st]
    Fluffy_Pillow 65.1/105 62% focus bloodlust, precise_shots, volley, trick_shots, trueshot, unerring_vision, withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:03.696Laimed_shot
    [st]
    Fluffy_Pillow 88.4/105 84% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(2), withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:04.629Laimed_shot
    [st]
    Fluffy_Pillow 82.2/105 78% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(3), withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:05.561Narcane_shot
    [st]
    Fluffy_Pillow 76.0/105 72% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(4), withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:06.492Laimed_shot
    [st]
    Fluffy_Pillow 67.3/105 64% focus bloodlust, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(5), withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:07.423Krapid_fire
    [st]
    Fluffy_Pillow 61.1/105 58% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(6), withering_fire, quickwicks_quick_trick_wick_walk, tempered_potion
    0:08.995Laimed_shot
    [st]
    Fluffy_Pillow 95.1/105 91% focus bloodlust, precise_shots, streamline, in_the_rhythm, trueshot, unerring_vision(7), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:09.927Krapid_fire
    [st]
    Fluffy_Pillow 78.9/105 75% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(8), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:11.382Laimed_shot
    [st]
    Fluffy_Pillow 105.0/105 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:12.315Laimed_shot
    [st]
    Fluffy_Pillow 92.8/105 88% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:13.247Mblack_arrow
    [st]
    Fluffy_Pillow 86.6/105 83% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:14.178Laimed_shot
    [st]
    Fluffy_Pillow 67.9/105 65% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:15.111Krapid_fire
    [st]
    Fluffy_Pillow 61.7/105 59% focus bloodlust, precise_shots, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:16.639Laimed_shot
    [st]
    Fluffy_Pillow 96.3/105 92% focus bloodlust, precise_shots, streamline, in_the_rhythm, trueshot, unerring_vision(10), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:17.571Narcane_shot
    [st]
    Fluffy_Pillow 70.6/105 67% focus bloodlust, precise_shots, in_the_rhythm, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:18.504Pexplosive_shot
    [st]
    Fluffy_Pillow 58.1/105 55% focus bloodlust, in_the_rhythm, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:19.435Hblack_arrow
    [st]
    Fluffy_Pillow 45.7/105 43% focus bloodlust, in_the_rhythm, deathblow, spelunkers_candle, quickwicks_quick_trick_wick_walk, tempered_potion
    0:20.367Qsteady_shot
    [st]
    Fluffy_Pillow 43.1/105 41% focus bloodlust, in_the_rhythm, spelunkers_candle, tempered_potion
    0:21.372Laimed_shot
    [st]
    Fluffy_Pillow 60.8/105 58% focus bloodlust, in_the_rhythm, spelunkers_candle, tempered_potion
    0:22.846Narcane_shot
    [st]
    Fluffy_Pillow 37.1/105 35% focus bloodlust, precise_shots, spelunkers_candle, tempered_potion
    0:23.894Qsteady_shot
    [st]
    Fluffy_Pillow 24.6/105 23% focus bloodlust, spelunkers_candle, tempered_potion
    0:24.974Laimed_shot
    [st]
    Fluffy_Pillow 42.4/105 40% focus bloodlust, spelunkers_candle, tempered_potion
    0:26.559Qsteady_shot
    [st]
    Fluffy_Pillow 18.8/105 18% focus bloodlust, precise_shots, spelunkers_candle, tempered_potion
    0:27.639Narcane_shot
    [st]
    Fluffy_Pillow 36.5/105 35% focus bloodlust, precise_shots, spelunkers_candle, tempered_potion
    0:28.688Qsteady_shot
    [st]
    Fluffy_Pillow 24.1/105 23% focus bloodlust, spelunkers_candle, tempered_potion
    0:29.766Hblack_arrow
    [st]
    Fluffy_Pillow 41.8/105 40% focus bloodlust, spelunkers_candle, tempered_potion
    0:30.813Hblack_arrow
    [st]
    Fluffy_Pillow 39.4/105 37% focus bloodlust, deathblow, spelunkers_candle, tempered_potion
    0:31.862Krapid_fire
    [st]
    Fluffy_Pillow 36.9/105 35% focus bloodlust, spelunkers_candle, tempered_potion
    0:33.484Laimed_shot
    [st]
    Fluffy_Pillow 58.4/105 56% focus bloodlust, streamline, in_the_rhythm, spelunkers_candle
    0:34.552Krapid_fire
    [st]
    Fluffy_Pillow 31.3/105 30% focus bloodlust, precise_shots, in_the_rhythm, spelunkers_candle
    0:36.102Gsalvo
    [cds]
    Fluffy_Pillow 52.9/105 50% focus bloodlust, precise_shots, streamline, in_the_rhythm, spelunkers_candle
    0:36.102Laimed_shot
    [st]
    Fluffy_Pillow 52.9/105 50% focus bloodlust, precise_shots, streamline, in_the_rhythm, salvo, spelunkers_candle
    0:37.170Narcane_shot
    [st]
    Fluffy_Pillow 25.9/105 25% focus bloodlust, precise_shots, in_the_rhythm, salvo, spelunkers_candle
    0:38.177Qsteady_shot
    [st]
    Fluffy_Pillow 13.5/105 13% focus bloodlust, in_the_rhythm, salvo, spelunkers_candle
    0:39.215Qsteady_shot
    [st]
    Fluffy_Pillow 31.2/105 30% focus bloodlust, in_the_rhythm, salvo, spelunkers_candle
    0:40.254Laimed_shot
    [st]
    Fluffy_Pillow 48.6/105 46% focus in_the_rhythm, salvo, spelunkers_candle
    0:42.233Hblack_arrow
    [st]
    Fluffy_Pillow 24.8/105 24% focus precise_shots, salvo, spelunkers_candle
    0:43.642Narcane_shot
    [st]
    Fluffy_Pillow 22.3/105 21% focus precise_shots, salvo, spelunkers_candle
    0:45.053Qsteady_shot
    [st]
    Fluffy_Pillow 9.8/105 9% focus salvo, spelunkers_candle
    0:46.508Ivolley
    [st]
    Fluffy_Pillow 27.6/105 26% focus salvo, spelunkers_candle
    0:47.917Laimed_shot
    [st]
    Fluffy_Pillow 35.1/105 33% focus volley, trick_shots, spelunkers_candle
    0:50.054Qsteady_shot
    [st]
    Fluffy_Pillow 11.5/105 11% focus precise_shots, volley, trick_shots, spelunkers_candle
    0:51.511Hblack_arrow
    [st]
    Fluffy_Pillow 29.3/105 28% focus precise_shots, volley, trick_shots, deathblow, spelunkers_candle
    0:52.921Hblack_arrow
    [st]
    Fluffy_Pillow 26.8/105 25% focus precise_shots, deathblow, spelunkers_candle
    0:54.337Krapid_fire
    [st]
    Fluffy_Pillow 24.3/105 23% focus precise_shots
    0:56.464Laimed_shot
    [st]
    Fluffy_Pillow 45.7/105 44% focus precise_shots, streamline, in_the_rhythm
    0:57.858Qsteady_shot
    [st]
    Fluffy_Pillow 18.7/105 18% focus precise_shots, in_the_rhythm
    0:59.210Narcane_shot
    [st]
    Fluffy_Pillow 36.4/105 35% focus precise_shots, in_the_rhythm
    1:00.524Pexplosive_shot
    [st]
    Fluffy_Pillow 24.0/105 23% focus in_the_rhythm
    1:01.835Qsteady_shot
    [st]
    Fluffy_Pillow 11.5/105 11% focus in_the_rhythm
    1:03.187Qsteady_shot
    [st]
    Fluffy_Pillow 28.8/105 27% focus
    1:04.647Laimed_shot
    [st]
    Fluffy_Pillow 46.6/105 44% focus
    1:06.791Narcane_shot
    [st]
    Fluffy_Pillow 22.9/105 22% focus precise_shots
    1:08.208Qsteady_shot
    [st]
    Fluffy_Pillow 10.5/105 10% focus
    1:09.668Laimed_shot
    [st]
    Fluffy_Pillow 28.2/105 27% focus lock_and_load
    1:11.084Laimed_shot
    [st]
    Fluffy_Pillow 35.7/105 34% focus precise_shots
    1:13.230Krapid_fire
    [st]
    Fluffy_Pillow 12.1/105 12% focus precise_shots
    1:15.282Narcane_shot
    [st]
    Fluffy_Pillow 33.1/105 32% focus precise_shots, streamline, in_the_rhythm
    1:16.595Qsteady_shot
    [st]
    Fluffy_Pillow 20.6/105 20% focus streamline, in_the_rhythm
    1:17.945Laimed_shot
    [st]
    Fluffy_Pillow 38.4/105 37% focus streamline, in_the_rhythm
    1:19.336Qsteady_shot
    [st]
    Fluffy_Pillow 11.3/105 11% focus precise_shots, in_the_rhythm
    1:20.689Hblack_arrow
    [st]
    Fluffy_Pillow 29.1/105 28% focus precise_shots, in_the_rhythm, deathblow
    1:22.002Gsalvo
    [cds]
    Fluffy_Pillow 26.2/105 25% focus precise_shots, flask_of_alchemical_chaos_crit
    1:22.002Jtrueshot
    [st]
    Fluffy_Pillow 26.2/105 25% focus precise_shots, salvo, flask_of_alchemical_chaos_crit
    1:22.002Qsteady_shot
    [st]
    Fluffy_Pillow 16.2/105 15% focus precise_shots, trueshot, unerring_vision, salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:23.456Laimed_shot
    [st]
    Fluffy_Pillow 42.9/105 41% focus precise_shots, trueshot, unerring_vision(2), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:24.865Krapid_fire
    [st]
    Fluffy_Pillow 36.6/105 35% focus precise_shots, trueshot, unerring_vision(3), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:27.042Laimed_shot
    [st]
    Fluffy_Pillow 58.3/105 55% focus precise_shots, streamline, in_the_rhythm, trueshot, unerring_vision(6), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:28.349Laimed_shot
    [st]
    Fluffy_Pillow 42.0/105 40% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(7), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:29.655Narcane_shot
    [st]
    Fluffy_Pillow 35.8/105 34% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(8), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:30.962Krapid_fire
    [st]
    Fluffy_Pillow 27.1/105 26% focus in_the_rhythm, trueshot, lock_and_load, unerring_vision(9), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:33.012Ivolley
    [st]
    Fluffy_Pillow 50.8/105 48% focus streamline, in_the_rhythm, trueshot, lock_and_load, unerring_vision(10), salvo, withering_fire, flask_of_alchemical_chaos_crit
    1:34.318Laimed_shot
    [st]
    Fluffy_Pillow 62.1/105 59% focus streamline, in_the_rhythm, volley, trick_shots, trueshot, lock_and_load, unerring_vision(10), withering_fire, flask_of_alchemical_chaos_crit
    1:35.623Laimed_shot
    [st]
    Fluffy_Pillow 63.4/105 60% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), withering_fire, flask_of_alchemical_chaos_crit
    1:36.928Krapid_fire
    [st]
    Fluffy_Pillow 57.1/105 54% focus precise_shots, in_the_rhythm, volley, trick_shots, trueshot, unerring_vision(10), withering_fire, flask_of_alchemical_chaos_crit
    1:38.836Laimed_shot
    [st]
    Fluffy_Pillow 69.3/105 66% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, flask_of_alchemical_chaos_crit
    1:40.222Narcane_shot
    [st]
    Fluffy_Pillow 42.3/105 40% focus precise_shots, in_the_rhythm, flask_of_alchemical_chaos_crit
    1:41.528Pexplosive_shot
    [st]
    Fluffy_Pillow 29.8/105 28% focus in_the_rhythm, flask_of_alchemical_chaos_crit
    1:42.835Qsteady_shot
    [st]
    Fluffy_Pillow 17.3/105 17% focus in_the_rhythm, flask_of_alchemical_chaos_crit
    1:44.183Qsteady_shot
    [st]
    Fluffy_Pillow 35.1/105 33% focus in_the_rhythm, flask_of_alchemical_chaos_crit
    1:45.529Laimed_shot
    [st]
    Fluffy_Pillow 52.5/105 50% focus flask_of_alchemical_chaos_crit
    1:47.666Narcane_shot
    [st]
    Fluffy_Pillow 28.9/105 27% focus precise_shots, flask_of_alchemical_chaos_crit
    1:49.078Qsteady_shot
    [st]
    Fluffy_Pillow 16.4/105 16% focus spelunkers_candle, flask_of_alchemical_chaos_crit
    1:50.534Qsteady_shot
    [st]
    Fluffy_Pillow 34.1/105 33% focus spelunkers_candle, flask_of_alchemical_chaos_crit
    1:51.988Laimed_shot
    [st]
    Fluffy_Pillow 51.9/105 49% focus spelunkers_candle, flask_of_alchemical_chaos_mastery
    1:54.128Narcane_shot
    [st]
    Fluffy_Pillow 28.3/105 27% focus precise_shots, spelunkers_candle, flask_of_alchemical_chaos_mastery
    1:55.538Krapid_fire
    [st]
    Fluffy_Pillow 15.8/105 15% focus spelunkers_candle, flask_of_alchemical_chaos_mastery
    1:57.696Qsteady_shot
    [st]
    Fluffy_Pillow 37.5/105 36% focus streamline, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_mastery
    1:59.044Laimed_shot
    [st]
    Fluffy_Pillow 55.2/105 53% focus streamline, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_mastery
    2:00.430Ruse_item_quickwick_candlestick
    [trinkets]
    Fluffy_Pillow 28.2/105 27% focus precise_shots, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_mastery
    2:00.430Krapid_fire
    [st]
    Fluffy_Pillow 28.2/105 27% focus precise_shots, in_the_rhythm, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:02.396Hblack_arrow
    [st]
    Fluffy_Pillow 50.0/105 48% focus precise_shots, streamline, in_the_rhythm, deathblow, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:03.645Narcane_shot
    [st]
    Fluffy_Pillow 47.6/105 45% focus precise_shots, streamline, in_the_rhythm, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:04.893Qsteady_shot
    [st]
    Fluffy_Pillow 35.1/105 33% focus streamline, in_the_rhythm, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:06.178Laimed_shot
    [st]
    Fluffy_Pillow 52.8/105 50% focus streamline, in_the_rhythm, lock_and_load, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:07.427Krapid_fire
    [st]
    Fluffy_Pillow 60.4/105 57% focus precise_shots, streamline, in_the_rhythm, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:09.358Gsalvo
    [cds]
    Fluffy_Pillow 81.5/105 78% focus precise_shots, streamline, in_the_rhythm, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:09.358Laimed_shot
    [st]
    Fluffy_Pillow 81.5/105 78% focus precise_shots, streamline, in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:10.680Narcane_shot
    [st]
    Fluffy_Pillow 54.5/105 52% focus precise_shots, in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:11.928Pexplosive_shot
    [st]
    Fluffy_Pillow 42.0/105 40% focus in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:13.178Qsteady_shot
    [st]
    Fluffy_Pillow 29.6/105 28% focus in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:14.466Laimed_shot
    [st]
    Fluffy_Pillow 47.3/105 45% focus in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:16.356Krapid_fire
    [st]
    Fluffy_Pillow 23.1/105 22% focus precise_shots, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:18.212Ivolley
    [st]
    Fluffy_Pillow 43.5/105 41% focus precise_shots, streamline, in_the_rhythm, salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:19.463Narcane_shot
    [st]
    Fluffy_Pillow 51.1/105 49% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_mastery
    2:20.712Qsteady_shot
    [st]
    Fluffy_Pillow 38.5/105 37% focus streamline, in_the_rhythm, volley, trick_shots, spelunkers_candle, flask_of_alchemical_chaos_mastery
    2:22.059Laimed_shot
    [st]
    Fluffy_Pillow 56.3/105 54% focus streamline, in_the_rhythm, volley, trick_shots, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:23.447Narcane_shot
    [st]
    Fluffy_Pillow 29.2/105 28% focus precise_shots, in_the_rhythm, volley, trick_shots, flask_of_alchemical_chaos_vers
    2:24.754Qsteady_shot
    [st]
    Fluffy_Pillow 16.5/105 16% focus flask_of_alchemical_chaos_vers
    2:26.208Qsteady_shot
    [st]
    Fluffy_Pillow 34.2/105 33% focus flask_of_alchemical_chaos_vers
    2:27.664Laimed_shot
    [st]
    Fluffy_Pillow 52.0/105 50% focus flask_of_alchemical_chaos_vers
    2:29.801Narcane_shot
    [st]
    Fluffy_Pillow 28.4/105 27% focus precise_shots, flask_of_alchemical_chaos_vers
    2:31.212Hblack_arrow
    [st]
    Fluffy_Pillow 15.9/105 15% focus deathblow, flask_of_alchemical_chaos_vers
    2:32.622Qsteady_shot
    [st]
    Fluffy_Pillow 13.4/105 13% focus flask_of_alchemical_chaos_vers
    2:34.076Qsteady_shot
    [st]
    Fluffy_Pillow 31.2/105 30% focus spelunkers_candle, flask_of_alchemical_chaos_vers
    2:35.530Krapid_fire
    [st]
    Fluffy_Pillow 48.9/105 47% focus spelunkers_candle, flask_of_alchemical_chaos_vers
    2:37.604Laimed_shot
    [st]
    Fluffy_Pillow 70.1/105 67% focus streamline, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:38.988Narcane_shot
    [st]
    Fluffy_Pillow 43.1/105 41% focus precise_shots, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:40.293Hblack_arrow
    [st]
    Fluffy_Pillow 30.6/105 29% focus in_the_rhythm, deathblow, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:41.601Laimed_shot
    [st]
    Fluffy_Pillow 28.1/105 27% focus in_the_rhythm, lock_and_load, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:42.906Laimed_shot
    [st]
    Fluffy_Pillow 35.6/105 34% focus precise_shots, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:44.884Qsteady_shot
    [st]
    Fluffy_Pillow 11.4/105 11% focus precise_shots, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:46.339Hblack_arrow
    [st]
    Fluffy_Pillow 29.1/105 28% focus precise_shots, deathblow, spelunkers_candle, flask_of_alchemical_chaos_vers
    2:47.751Jtrueshot
    [st]
    Fluffy_Pillow 26.6/105 25% focus precise_shots, flask_of_alchemical_chaos_vers
    2:47.751Qsteady_shot
    [st]
    Fluffy_Pillow 16.6/105 16% focus precise_shots, trueshot, unerring_vision, withering_fire, flask_of_alchemical_chaos_vers
    2:49.205Laimed_shot
    [st]
    Fluffy_Pillow 43.3/105 41% focus precise_shots, trueshot, unerring_vision(2), withering_fire, flask_of_alchemical_chaos_vers
    2:50.615Krapid_fire
    [st]
    Fluffy_Pillow 27.0/105 26% focus precise_shots, trueshot, unerring_vision(3), withering_fire, flask_of_alchemical_chaos_vers
    2:52.825Laimed_shot
    [st]
    Fluffy_Pillow 57.9/105 55% focus precise_shots, streamline, in_the_rhythm, trueshot, unerring_vision(6), withering_fire, flask_of_alchemical_chaos_mastery
    2:54.139Gsalvo
    [cds]
    Fluffy_Pillow 51.7/105 49% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(7), withering_fire, flask_of_alchemical_chaos_mastery
    2:54.358Laimed_shot
    [st]
    Fluffy_Pillow 53.6/105 51% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(7), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    2:55.670Narcane_shot
    [st]
    Fluffy_Pillow 47.4/105 45% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(8), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    2:56.983Krapid_fire
    [st]
    Fluffy_Pillow 38.7/105 37% focus in_the_rhythm, trueshot, unerring_vision(10), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    2:58.909Laimed_shot
    [st]
    Fluffy_Pillow 62.1/105 59% focus streamline, in_the_rhythm, trueshot, unerring_vision(10), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    3:00.222Laimed_shot
    [st]
    Fluffy_Pillow 55.9/105 53% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(10), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    3:01.534Narcane_shot
    [st]
    Fluffy_Pillow 49.7/105 47% focus precise_shots, in_the_rhythm, trueshot, unerring_vision(10), salvo, withering_fire, flask_of_alchemical_chaos_mastery
    3:02.846Krapid_fire
    [st]
    Fluffy_Pillow 40.7/105 39% focus in_the_rhythm, salvo, flask_of_alchemical_chaos_mastery
    3:04.870Ivolley
    [st]
    Fluffy_Pillow 62.3/105 59% focus streamline, in_the_rhythm, salvo, flask_of_alchemical_chaos_mastery
    3:06.183Laimed_shot
    [st]
    Fluffy_Pillow 69.8/105 66% focus streamline, in_the_rhythm, volley, trick_shots, flask_of_alchemical_chaos_mastery
    3:07.577Narcane_shot
    [st]
    Fluffy_Pillow 42.8/105 41% focus precise_shots, in_the_rhythm, volley, trick_shots, flask_of_alchemical_chaos_mastery
    3:08.890Hblack_arrow
    [st]
    Fluffy_Pillow 30.3/105 29% focus in_the_rhythm, volley, trick_shots, deathblow, flask_of_alchemical_chaos_mastery
    3:10.205Pexplosive_shot
    [st]
    Fluffy_Pillow 27.9/105 27% focus in_the_rhythm, volley, trick_shots, flask_of_alchemical_chaos_mastery
    3:11.518Qsteady_shot
    [st]
    Fluffy_Pillow 15.0/105 14% focus flask_of_alchemical_chaos_mastery
    3:12.980Hblack_arrow
    [st]
    Fluffy_Pillow 32.7/105 31% focus deathblow, flask_of_alchemical_chaos_mastery
    3:14.397Qsteady_shot
    [st]
    Fluffy_Pillow 30.3/105 29% focus flask_of_alchemical_chaos_mastery
    3:15.857Hblack_arrow
    [st]
    Fluffy_Pillow 48.0/105 46% focus deathblow, flask_of_alchemical_chaos_mastery
    3:17.273Laimed_shot
    [st]
    Fluffy_Pillow 45.5/105 43% focus flask_of_alchemical_chaos_mastery
    3:19.419Narcane_shot
    [st]
    Fluffy_Pillow 21.9/105 21% focus precise_shots, flask_of_alchemical_chaos_mastery
    3:20.835Krapid_fire
    [st]
    Fluffy_Pillow 9.4/105 9% focus flask_of_alchemical_chaos_mastery
    3:22.895Hblack_arrow
    [st]
    Fluffy_Pillow 30.5/105 29% focus streamline, in_the_rhythm, deathblow, flask_of_alchemical_chaos_vers
    3:24.208Hblack_arrow
    [st]
    Fluffy_Pillow 28.0/105 27% focus streamline, in_the_rhythm, deathblow, flask_of_alchemical_chaos_vers
    3:25.523Qsteady_shot
    [st]
    Fluffy_Pillow 25.5/105 24% focus streamline, in_the_rhythm, flask_of_alchemical_chaos_vers
    3:26.875Laimed_shot
    [st]
    Fluffy_Pillow 43.3/105 41% focus streamline, in_the_rhythm, flask_of_alchemical_chaos_vers
    3:28.266Qsteady_shot
    [st]
    Fluffy_Pillow 16.2/105 15% focus precise_shots, in_the_rhythm, flask_of_alchemical_chaos_vers
    3:29.617Narcane_shot
    [st]
    Fluffy_Pillow 33.6/105 32% focus precise_shots, flask_of_alchemical_chaos_vers
    3:31.034Qsteady_shot
    [st]
    Fluffy_Pillow 21.1/105 20% focus flask_of_alchemical_chaos_vers
    3:32.494Laimed_shot
    [st]
    Fluffy_Pillow 38.9/105 37% focus spelunkers_candle, flask_of_alchemical_chaos_vers
    3:34.640Qsteady_shot
    [st]
    Fluffy_Pillow 15.3/105 15% focus precise_shots, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:36.101Narcane_shot
    [st]
    Fluffy_Pillow 33.0/105 31% focus precise_shots, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:37.516Qsteady_shot
    [st]
    Fluffy_Pillow 20.5/105 20% focus spelunkers_candle, flask_of_alchemical_chaos_vers
    3:38.975Krapid_fire
    [st]
    Fluffy_Pillow 38.3/105 36% focus spelunkers_candle, flask_of_alchemical_chaos_vers
    3:40.974Gsalvo
    [cds]
    Fluffy_Pillow 59.0/105 56% focus streamline, in_the_rhythm, deathblow, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:40.974Hblack_arrow
    [st]
    Fluffy_Pillow 59.0/105 56% focus streamline, in_the_rhythm, deathblow, salvo, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:42.285Laimed_shot
    [st]
    Fluffy_Pillow 56.5/105 54% focus streamline, in_the_rhythm, salvo, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:43.677Narcane_shot
    [st]
    Fluffy_Pillow 29.4/105 28% focus precise_shots, in_the_rhythm, salvo, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:44.989Qsteady_shot
    [st]
    Fluffy_Pillow 17.0/105 16% focus in_the_rhythm, salvo, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:46.341Pexplosive_shot
    [st]
    Fluffy_Pillow 34.7/105 33% focus in_the_rhythm, salvo, spelunkers_candle, flask_of_alchemical_chaos_vers
    3:47.653Qsteady_shot
    [st]
    Fluffy_Pillow 21.9/105 21% focus salvo, flask_of_alchemical_chaos_vers
    3:49.113Laimed_shot
    [st]
    Fluffy_Pillow 39.6/105 38% focus salvo, flask_of_alchemical_chaos_vers
    3:51.258Ivolley
    [st]
    Fluffy_Pillow 16.0/105 15% focus precise_shots, salvo, flask_of_alchemical_chaos_vers
    3:52.676Narcane_shot
    [st]
    Fluffy_Pillow 23.8/105 23% focus precise_shots, volley, trick_shots, flask_of_alchemical_chaos_haste
    3:54.020Laimed_shot
    [st]
    Fluffy_Pillow 11.3/105 11% focus volley, trick_shots, lock_and_load, flask_of_alchemical_chaos_haste
    3:55.364Qsteady_shot
    [st]
    Fluffy_Pillow 18.8/105 18% focus precise_shots, volley, trick_shots, flask_of_alchemical_chaos_haste
    3:56.749Krapid_fire
    [st]
    Fluffy_Pillow 36.6/105 35% focus precise_shots, volley, trick_shots, spelunkers_candle, flask_of_alchemical_chaos_haste
    3:59.019Laimed_shot
    [st]
    Fluffy_Pillow 59.4/105 57% focus precise_shots, streamline, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_haste
    4:00.340Hblack_arrow
    [st]
    Fluffy_Pillow 32.4/105 31% focus precise_shots, in_the_rhythm, spelunkers_candle, flask_of_alchemical_chaos_haste
    4:01.585Narcane_shot
    [st]
    Fluffy_Pillow 29.9/105 28% focus precise_shots, in_the_rhythm, bullseye(3), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:02.830Qsteady_shot
    [st]
    Fluffy_Pillow 17.4/105 17% focus in_the_rhythm, bullseye(4), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:04.115Laimed_shot
    [st]
    Fluffy_Pillow 35.2/105 34% focus in_the_rhythm, bullseye(4), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:05.999Qsteady_shot
    [st]
    Fluffy_Pillow 11.0/105 10% focus precise_shots, bullseye(6), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:07.384Narcane_shot
    [st]
    Fluffy_Pillow 28.8/105 27% focus precise_shots, bullseye(8), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:08.729Qsteady_shot
    [st]
    Fluffy_Pillow 16.3/105 16% focus bullseye(9), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:10.114Hblack_arrow
    [st]
    Fluffy_Pillow 34.0/105 32% focus bullseye(9), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:11.685Hblack_arrow
    [st]
    Fluffy_Pillow 32.8/105 31% focus bullseye(11), deathblow, flask_of_alchemical_chaos_haste
    4:13.030Qsteady_shot
    [st]
    Fluffy_Pillow 30.4/105 29% focus bullseye(13), flask_of_alchemical_chaos_haste
    4:14.416Laimed_shot
    [st]
    Fluffy_Pillow 48.1/105 46% focus bullseye(13), flask_of_alchemical_chaos_haste
    4:16.451Krapid_fire
    [st]
    Fluffy_Pillow 24.5/105 23% focus precise_shots, bullseye(15), flask_of_alchemical_chaos_haste
    4:18.424Laimed_shot
    [st]
    Fluffy_Pillow 45.6/105 43% focus precise_shots, streamline, in_the_rhythm, bullseye(22), flask_of_alchemical_chaos_haste
    4:19.744Qsteady_shot
    [st]
    Fluffy_Pillow 18.6/105 18% focus precise_shots, in_the_rhythm, bullseye(27), flask_of_alchemical_chaos_haste
    4:21.027Ruse_item_quickwick_candlestick
    [trinkets]
    Fluffy_Pillow 36.4/105 35% focus precise_shots, in_the_rhythm, bullseye(30), flask_of_alchemical_chaos_haste
    4:21.027Jtrueshot
    [st]
    Fluffy_Pillow 36.4/105 35% focus precise_shots, in_the_rhythm, bullseye(30), quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_haste
    4:21.027Narcane_shot
    [st]
    Fluffy_Pillow 26.4/105 25% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision, withering_fire, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_haste
    4:22.220Laimed_shot
    [st]
    Fluffy_Pillow 17.5/105 17% focus in_the_rhythm, bullseye(30), trueshot, unerring_vision(2), withering_fire, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:23.470Mblack_arrow
    [st]
    Fluffy_Pillow 11.3/105 11% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision(3), withering_fire, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:24.720Qsteady_shot
    [st]
    Fluffy_Pillow 12.3/105 12% focus precise_shots, bullseye(30), trueshot, unerring_vision(4), withering_fire, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:26.108Krapid_fire
    [st]
    Fluffy_Pillow 38.9/105 37% focus precise_shots, bullseye(30), trueshot, lock_and_load, unerring_vision(6), withering_fire, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:28.066Gsalvo
    [cds]
    Fluffy_Pillow 67.4/105 64% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, lock_and_load, unerring_vision(8), withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:28.066Laimed_shot
    [st]
    Fluffy_Pillow 67.4/105 64% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, lock_and_load, unerring_vision(8), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:29.315Laimed_shot
    [st]
    Fluffy_Pillow 78.7/105 75% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(9), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:30.565Laimed_shot
    [st]
    Fluffy_Pillow 72.5/105 69% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:31.991Krapid_fire
    [st]
    Fluffy_Pillow 67.9/105 65% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:33.864Laimed_shot
    [st]
    Fluffy_Pillow 88.8/105 85% focus precise_shots, streamline, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:35.113Mblack_arrow
    [st]
    Fluffy_Pillow 82.6/105 79% focus precise_shots, in_the_rhythm, bullseye(30), trueshot, unerring_vision(10), salvo, withering_fire, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:36.361Ivolley
    [st]
    Fluffy_Pillow 72.9/105 69% focus precise_shots, in_the_rhythm, bullseye(30), salvo, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:37.608Laimed_shot
    [st]
    Fluffy_Pillow 80.4/105 77% focus precise_shots, in_the_rhythm, bullseye(30), volley, trick_shots, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:39.500Narcane_shot
    [st]
    Fluffy_Pillow 56.8/105 54% focus precise_shots, in_the_rhythm, bullseye(30), volley, trick_shots, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:40.748Krapid_fire
    [st]
    Fluffy_Pillow 43.8/105 42% focus bullseye(30), volley, trick_shots, spelunkers_candle, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_crit
    4:42.810Pexplosive_shot
    [st]
    Fluffy_Pillow 65.0/105 62% focus streamline, in_the_rhythm, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:44.116Qsteady_shot
    [st]
    Fluffy_Pillow 52.5/105 50% focus streamline, in_the_rhythm, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:45.463Hblack_arrow
    [st]
    Fluffy_Pillow 70.3/105 67% focus streamline, in_the_rhythm, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:46.769Laimed_shot
    [st]
    Fluffy_Pillow 67.8/105 65% focus streamline, in_the_rhythm, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:48.157Narcane_shot
    [st]
    Fluffy_Pillow 40.8/105 39% focus precise_shots, in_the_rhythm, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:49.463Qsteady_shot
    [st]
    Fluffy_Pillow 27.9/105 27% focus bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:50.916Qsteady_shot
    [st]
    Fluffy_Pillow 45.6/105 43% focus bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_crit
    4:52.370Laimed_shot
    [st]
    Fluffy_Pillow 63.5/105 60% focus bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:54.404Narcane_shot
    [st]
    Fluffy_Pillow 39.9/105 38% focus precise_shots, bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:55.748Hblack_arrow
    [st]
    Fluffy_Pillow 27.4/105 26% focus bullseye(30), spelunkers_candle, flask_of_alchemical_chaos_haste
    4:57.094Qsteady_shot
    [st]
    Fluffy_Pillow 24.9/105 24% focus bullseye(30), flask_of_alchemical_chaos_haste
    4:58.482Laimed_shot
    [st]
    Fluffy_Pillow 42.7/105 41% focus bullseye(30), flask_of_alchemical_chaos_haste

    Stats

    Level Bonus (80) Race Bonus (gnome) Raid-Buffed Unbuffed Gear Amount
    Strength10765-310762107620
    Agility176471369563618716816 (15032)
    Stamina86452-117980717124584794
    Intellect14471314908144740
    Spirit00000
    Health359614034249000
    Focus1051050
    Spell Power14908144740
    Crit22.54%22.97%6280
    Haste6.17%6.61%3666
    Versatility15.27%7.22%5628
    Attack Power38803361870
    Mastery12.21%10.96%6672
    Armor210292102921029
    Run Speed700

    Gear

    Source Slot Average Item Level: 547.00
    Local Head Vilewing Chain Helm
    ilevel: 554, stats: { 2,817 Armor, +8,213 Sta, +590 Crit, +742 Vers, +1,719 AgiInt }
    Local Neck Lightbearer's Pendant
    ilevel: 544, stats: { +4,414 Sta, +1,713 Vers, +1,285 Mastery }
    Local Shoulders Ore-namental Spaulders
    ilevel: 584, stats: { 3,298 Armor, +8,186 Sta, +521 Crit, +619 Vers, +1,705 AgiInt }
    Local Chest Expeditionary Brigandine of the Harmonious (expeditionary_brigandine)
    ilevel: 532, stats: { 3,046 Armor, +7,192 Sta, +1,400 AgiInt, +446 Mastery, +802 Vers }
    Local Waist Expeditionary Belt of the Fireflash (expeditionary_belt)
    ilevel: 561, stats: { 2,187 Armor, +6,359 Sta, +1,376 AgiInt, +292 Crit, +729 Haste }
    Local Legs Legguards of Dark Hunger
    ilevel: 554, stats: { 3,287 Armor, +8,213 Sta, +742 Crit, +590 Haste, +1,719 AgiInt }
    Local Feet Chitinoid Striders of the Harmonious (chitinoid_striders)
    ilevel: 584, stats: { 2,998 Armor, +8,186 Sta, +1,705 AgiInt, +733 Mastery, +407 Vers }
    Local Wrists Corrupted Earthen Binds
    ilevel: 541, stats: { 1,593 Armor, +4,355 Sta, +340 Crit, +381 Haste, +856 AgiInt }
    Local Hands Grips of Raging Tempests
    ilevel: 385, stats: { 410 Armor, +652 Sta, +265 Haste, +205 Vers, +267 AgiInt }
    Local Finger1 Gem-Studded Ring of the Fireflash (gemstudded_ring)
    ilevel: 567, stats: { +4,902 Sta, +2,291 Crit, +916 Haste }
    Local Finger2 Seal of the Abyssal Terror
    ilevel: 603, stats: { +8,238 Sta, +973 Crit, +3,630 Mastery }
    Local Trinket1 Spelunker's Waning Candle
    ilevel: 584, stats: { +2,161 StrAgi }
    item effects: { equip: Spelunker's Waning Candle }
    Local Trinket2 Quickwick Candlestick
    ilevel: 460, stats: { +681 StrAgiInt }
    item effects: { use: Quickwick's Quick Trick Wick Walk }
    Local Back Spritecaster Cape
    ilevel: 597, stats: { 1,393 Armor, +7,520 Sta, +553 Haste, +369 Vers, +1,443 StrAgiInt }
    Local Main Hand Ancient Forged Slugthrower of the Harmonious (ancient_forged_slugthrower)
    ilevel: 558, weapon: { 2,819 - 5,238, 3 }, stats: { +1,784 Agi, +8,364 Sta, +578 Mastery, +771 Vers }, temporary_enchant: Algari Mana Oil
    Local Tabard Gnomeregan Tabard
    ilevel: 1
    item effects: { equip: Has Tabard, equip: }

    Profile

    hunter="Rambini"
    source=blizzard
    origin="https://worldofwarcraft.com/en-gb/character/antonidas/rambini"
    spec=marksmanship
    level=80
    race=gnome
    role=attack
    position=ranged_back
    talents=C4PAjWdaYGhrXhCioy+K0kCnAassNwAmgZjtQmFAAAAAAgZmZMYGzMzMzMzMzwMjNzYAAAAAAAgZMjZmZmZMzkZMGmZwywMmZA

    # Default consumables
    potion=tempered_potion_3
    flask=flask_of_alchemical_chaos_3
    food=the_sushi_special
    augmentation=crystallized
    temporary_enchant=main_hand:algari_mana_oil_3

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=flask
    actions.precombat+=/augmentation
    actions.precombat+=/food
    actions.precombat+=/summon_pet,if=!talent.lone_wolf
    actions.precombat+=/snapshot_stats
    actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    actions.precombat+=/salvo,precast_time=10
    actions.precombat+=/aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    actions.precombat+=/steady_shot,if=active_enemies>2|talent.volley&active_enemies=2

    # Executed every time the actor is available.
    actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    actions+=/auto_shot
    actions+=/call_action_list,name=cds
    actions+=/call_action_list,name=trinkets
    actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    actions+=/call_action_list,name=trickshots,if=active_enemies>2

    actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
    actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
    actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    actions.cds+=/lights_judgment,if=buff.trueshot.down
    actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
    actions.cds+=/salvo,if=active_enemies>2|cooldown.volley.remains<10

    actions.st=black_arrow,if=buff.trueshot.down
    actions.st+=/kill_shot,if=buff.razor_fragments.up
    actions.st+=/steady_shot,if=talent.steady_focus&buff.steady_focus.remains<execute_time&buff.trueshot.down
    actions.st+=/volley,if=active_enemies>1|buff.salvo.up
    actions.st+=/explosive_shot,if=active_enemies>1&buff.trick_shots.down
    actions.st+=/trueshot,if=variable.trueshot_ready&talent.multishot
    actions.st+=/multishot,if=buff.salvo.up&!talent.volley
    actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=talent.black_arrow&talent.readiness&buff.trueshot.up
    actions.st+=/rapid_fire,if=!talent.lunar_storm|(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>8|(action.wailing_arrow.ready&talent.readiness)|buff.trueshot.up)
    actions.st+=/wailing_arrow,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    actions.st+=/black_arrow
    actions.st+=/kill_shot
    actions.st+=/multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    actions.st+=/arcane_shot,if=buff.precise_shots.up
    actions.st+=/trueshot,if=variable.trueshot_ready
    actions.st+=/volley
    actions.st+=/explosive_shot
    actions.st+=/steady_shot

    actions.trickshots=black_arrow,if=buff.trick_shots.remains>execute_time&buff.razor_fragments.up
    actions.trickshots+=/steady_shot,if=talent.steady_focus&buff.steady_focus.remains<execute_time&buff.trueshot.down
    actions.trickshots+=/explosive_shot
    actions.trickshots+=/volley
    actions.trickshots+=/black_arrow,if=!talent.razor_fragments&buff.trick_shots.remains>execute_time
    actions.trickshots+=/kill_shot,if=buff.razor_fragments.up
    actions.trickshots+=/trueshot,if=variable.trueshot_ready
    actions.trickshots+=/barrage,if=talent.rapid_fire_barrage&buff.trick_shots.remains>execute_time
    actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(!talent.lunar_storm|(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|(action.wailing_arrow.ready&talent.readiness)|buff.trueshot.up))
    actions.trickshots+=/wailing_arrow,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99
    actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>execute_time&buff.precise_shots.down
    actions.trickshots+=/multishot,if=buff.precise_shots.up|buff.trick_shots.down
    actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
    actions.trickshots+=/steady_shot

    actions.trinkets=variable,name=sync_ready,value=variable.trueshot_ready
    actions.trinkets+=/variable,name=sync_active,value=buff.trueshot.up
    actions.trinkets+=/variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    head=vilewing_chain_helm,id=223387,bonus_id=11061,drop_level=80
    neck=lightbearers_pendant,id=224575
    shoulders=orenamental_spaulders,id=223291,bonus_id=10281/10377/1656/10255
    back=spritecaster_cape,id=231390,bonus_id=10376/6652/10273/12093/10383/1485/10255
    chest=expeditionary_brigandine,id=224608,bonus_id=10382/6652/1716/10844,drop_level=77
    tabard=gnomeregan_tabard,id=45578
    wrists=corrupted_earthen_binds,id=223403,bonus_id=11061,drop_level=78
    hands=grips_of_raging_tempests,id=199443,bonus_id=8943/6652/8822/8817/9343/1507/8767
    waist=expeditionary_belt,id=224614,bonus_id=10288/43/10876/1696/10844/1488
    legs=legguards_of_dark_hunger,id=223391,bonus_id=11061,drop_level=80
    feet=chitinoid_striders,id=224683,bonus_id=10281/6652/1712/10377/1656/10255
    finger1=gemstudded_ring,id=224662,bonus_id=10286/6652/10394/10393/1756/1639
    finger2=seal_of_the_abyssal_terror,id=225750,bonus_id=6652/10394/10393/10354/10271/1504/10255
    trinket1=spelunkers_waning_candle,id=225638,bonus_id=10281/6652/1656/10255
    trinket2=quickwick_candlestick,id=225649,bonus_id=10382/6652,drop_level=72
    main_hand=ancient_forged_slugthrower,id=224704,bonus_id=10289/6652/1715/1630

    # Gear Summary
    # gear_ilvl=547.20
    # gear_agility=16816
    # gear_stamina=84794
    # gear_crit_rating=5981
    # gear_haste_rating=3666
    # gear_mastery_rating=6672
    # gear_versatility_rating=5628
    # gear_armor=21029

    Simulation & Raid Information

    Iterations: 10023
    Threads: 24
    Confidence: 95.00%
    Fight Length (fixed time): 240 - 360 ( 300.0 )

    Performance:

    Total Events Processed: 43803647
    Max Event Queue: 88
    Sim Seconds: 3006903
    CPU Seconds: 43.0004
    Physical Seconds: 23.8188
    Speed Up: 69927

    Settings:

    World Lag: 100 ms ( stddev = 10 ms )
    Queue Lag: 5 ms ( stddev = 1 ms )

    Raw Ability Summary

    Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
    Rambini Rambini a_murder_of_crows ticks -131894 1793364 5978 19.10 13005 30191 0.0 95.5 34.4% 0.0% 0.0% 0.0% 0.00sec 2561945 300.00sec
    Rambini Rambini aimed_shot 19434 26029462 86765 12.48 273715 638868 61.5 62.4 39.3% 0.0% 0.0% 0.0% 4.83sec 37184909 300.00sec
    Rambini Rambini arcane_shot 185358 7859026 26197 6.84 163448 373777 34.2 34.2 31.6% 0.0% 0.0% 0.0% 8.61sec 7859026 300.00sec
    Rambini Rambini augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Rambini Rambini auto_shot 75 3915493 13052 18.99 29261 66743 95.2 95.0 31.9% 0.0% 0.0% 0.0% 3.17sec 3915493 300.00sec
    Rambini Rambini black_arrow 466930 10536255 35121 5.49 189408 551498 27.5 27.5 53.7% 0.0% 0.0% 0.0% 11.37sec 10536255 300.00sec
    Rambini Rambini black_arrow_dot ticks -468572 412616 1375 45.47 1815 0 0.0 227.4 0.0% 0.0% 0.0% 0.0% 0.00sec 412616 300.00sec
    Rambini Rambini black_arrow_wf_main 466930 6111626 20372 2.72 193282 626767 13.6 13.6 59.0% 0.0% 0.0% 0.0% 27.23sec 6111626 300.00sec
    Rambini Rambini black_arrow_wf_secondary 468037 0 0 0.00 0 0 13.6 0.0 0.0% 0.0% 0.0% 0.0% 27.23sec 0 300.00sec
    Rambini Rambini explosive_shot 212431 0 0 0.00 0 0 7.4 0.0 0.0% 0.0% 0.0% 0.0% 40.04sec 0 300.00sec
    Rambini Rambini explosive_shot_damage 212680 6208130 20694 2.85 307626 702387 0.0 14.2 32.5% 0.0% 0.0% 0.0% 0.00sec 6208130 300.00sec
    Rambini Rambini flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Rambini Rambini food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Rambini Rambini master_marksman ticks -269576 9685678 32286 29.44 65803 0 315.7 147.2 0.0% 0.0% 0.0% 0.0% 0.96sec 9685678 300.00sec
    Rambini Rambini potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 306.82sec 0 300.00sec
    Rambini Rambini rapid_fire ticks -257044 22571348 75238 54.07 53824 128866 27.1 270.4 39.9% 0.0% 0.0% 0.0% 11.11sec 32244751 300.00sec
    Rambini Rambini salvo 400456 0 0 0.00 0 0 7.2 0.0 0.0% 0.0% 0.0% 0.0% 45.88sec 0 300.00sec
    Rambini Rambini serpent_sting 271788 1603470 5345 12.46 17395 41826 0.0 62.3 34.1% 0.0% 0.0% 0.0% 0.00sec 4528900 300.00sec
    Rambini Rambini serpent_sting ticks -271788 2925430 9751 23.43 17303 40525 0.0 117.1 33.0% 0.0% 0.0% 0.0% 0.00sec 4528900 300.00sec
    Rambini Rambini shadow_surge 444269 8476115 28254 6.50 178871 417093 0.0 32.5 34.3% 0.0% 0.0% 0.0% 0.00sec 8476115 300.00sec
    Rambini Rambini steady_shot 56641 2045438 6818 9.31 32044 71305 46.6 46.6 30.3% 0.0% 0.0% 0.0% 5.89sec 2922051 300.00sec
    Rambini Rambini trueshot 288613 0 0 0.00 0 0 3.9 0.0 0.0% 0.0% 0.0% 0.0% 91.04sec 0 300.00sec
    Rambini Rambini volley 260243 2271964 7573 16.72 18762 44109 7.0 83.6 33.2% 0.0% 0.0% 0.0% 45.72sec 3245659 300.00sec

    Fluffy_Pillow : 0 dps

    Results, Spec and Gear

    Resource Out In Waiting APM Active
    Health363,296.70.00.00%0.0100.0%

    Scale Factors for other metrics

    Charts

    Abilities

    Buffs

    Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
    Kill Zone7.076.645.7s3.4s5.5s12.79%0.00%76.6 (76.6)0.0

    Buff Details

    • buff initial source:Rambini
    • cooldown name:buff_kill_zone
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.08
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:45.0s / 61.0s
    • trigger_min/max:0.5s / 55.5s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 5.5s
    • uptime_min/max:10.68% / 13.81%

    Stack Uptimes

    • kill_zone_1:12.79%

    Spelldata

    • id:393480
    • name:Kill Zone
    • tooltip:{$@=}auracaster can attack this target regardless of line of sight. {$@=}auracaster deals {$=}w2% increased damage to this target.
    • description:{$@spelldesc459921=Your spells and attacks deal {$393480s2=8}% increased damage and ignore line of sight against any target in your Volley.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    bleeding

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_bleeding
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00
    Chaos Brand

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_chaos_brand
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1490
    • name:Chaos Brand
    • tooltip:Magic damage taken increased by {$s1=3}%.
    • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Hunter's Mark

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_hunters_mark
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:257284
    • name:Hunter's Mark
    • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
    • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Mortal Wounds

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mortal_wounds
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:0.50
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:115804
    • name:Mortal Wounds
    • tooltip:Healing effects received reduced by {$=}w1%.
    • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
    • max_stacks:0
    • duration:10.00
    • cooldown:0.00
    • default_chance:101.00%
    Mystic Touch

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mystic_touch
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:113746
    • name:Mystic Touch
    • tooltip:Physical damage taken increased by {$=}w1%.
    • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%

    Resources

    Change Start Gain/s Loss/s Overflow End (Avg) Min Max

    Statistics & Data Analysis

    Fight Length
    Fluffy_Pillow Fight Length
    Count 9999
    Mean 300.00
    Minimum 240.02
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 20.00%
    DPS
    Fluffy_Pillow Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Priority Target DPS
    Fluffy_Pillow Priority Target Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DPS(e)
    Fluffy_Pillow Damage Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Damage
    Fluffy_Pillow Damage
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DTPS
    Fluffy_Pillow Damage Taken Per Second
    Count 9999
    Mean 374990.63
    Minimum 318655.08
    Maximum 428859.32
    Spread ( max - min ) 110204.24
    Range [ ( max - min ) / 2 * 100% ] 14.69%
    Standard Deviation 14255.3818
    5th Percentile 351960.55
    95th Percentile 398754.67
    ( 95th Percentile - 5th Percentile ) 46794.12
    Mean Distribution
    Standard Deviation 142.5609
    95.00% Confidence Interval ( 374711.21 - 375270.04 )
    Normalized 95.00% Confidence Interval ( 99.93% - 100.07% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 56
    0.1% Error 5552
    0.1 Scale Factor Error with Delta=300 1734768
    0.05 Scale Factor Error with Delta=300 6939072
    0.01 Scale Factor Error with Delta=300 173476789
    HPS
    Fluffy_Pillow Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS(e)
    Fluffy_Pillow Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Fluffy_Pillow Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Fluffy_Pillow Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 snapshot_stats

    Stats

    Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
    Strength00000
    Agility00000
    Stamina00000
    Intellect00000
    Spirit00000
    Health01202540070
    Melee Crit5.00%5.00%0
    Spell Crit0.00%0.00%0
    Haste0.00%0.00%0
    Versatility0.00%0.00%0
    Mitigation Versatility0.00%0.00%0
    Mastery0.00%0.00%0
    Armor428574285742857
    Run Speed700
    Tank-Miss3.00%3.00%0
    Tank-Dodge3.00%3.00%0
    Tank-Parry3.00%3.00%0
    Tank-Block3.00%3.00%0
    Tank-Crit0.00%0.00%0

    Gear

    Source Slot Average Item Level: 0.00

    Profile

    tank_dummy="Fluffy_Pillow"
    source=default
    spec=unknown
    level=83
    race=humanoid
    role=tank
    position=front

    # This default action priority list is automatically created based on your character.
    # It is a attempt to provide you with a action list that is both simple and practicable,
    # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
    # Feel free to edit, adapt and improve it to your own needs.
    # SimulationCraft is always looking for updates and improvements to the default action lists.

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=snapshot_stats

    # Executed every time the actor is available.


    # Gear Summary
    # gear_ilvl=0.00

    APM

    Average number of actions executed per minute.

    APS

    Average absorption per active player duration.

    Constant Buffs

    Buffs received prior to combat and present the entire fight.

    Execute

    Average number of times an action is executed per iteration.

    Crit

    Average crit damage.

    Crit%

    Percentage of executes that resulted in critical strikes.

    DPE

    Average damage per execution of an individual action.

    DPET

    Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

    DPR

    Average damage per resource point spent.

    DPS

    Average damage per active player duration.

    DPSE

    Average damage per fight duration.

    DTPS

    Average damage taken per second per active player duration.

    HPS

    Average healing (and absorption) per active player duration.

    HPSE

    Average healing (and absorption) per fight duration.

    HPE

    Average healing (or absorb) per execution of an individual action.

    HPET

    Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

    HPR

    Average healing (or absorb) per resource point spent.

    Count

    Average count of impacts per iteration.

    Dodge%

    Percentage of executes that resulted in dodges.

    DPS%

    Percentage of total DPS contributed by a particular action.

    HPS%

    Percentage of total HPS (including absorb) contributed by a particular action.

    Type

    Direct or Periodic damage.

    Dynamic Buffs

    Temporary buffs received during combat, perhaps multiple times.

    Buff Benefit

    The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

    Glance%

    Percentage of executes that resulted in glancing blows.

    Block%

    Percentage of executes that resulted in blocking blows.

    Id

    Associated spell-id for this ability.

    Ability

    Name of the ability.

    Total

    Total damage for this ability during the fight.

    Hit

    Average non-crit damage.

    Interval

    Average time between executions of a particular action.

    Avg

    Average direct damage per execution.

    Miss%

    Percentage of executes that resulted in misses, dodges or parries.

    Origin

    The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

    Parry%

    Percentage of executes that resulted in parries.

    RPS In

    Average primary resource points generated per second.

    RPS Out

    Average primary resource points consumed per second.

    Scale Factors

    Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

    Gear Amount

    Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

    Stats Raid Buffed

    Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

    Stats Unbuffed

    Amount after class modifiers and effects, but before buff modifiers.

    Ticks

    Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

    Ticks Crit

    Average crit tick damage.

    Ticks Crit%

    Percentage of ticks that resulted in critical strikes.

    Ticks Hit

    Average non-crit tick damage.

    Ticks Miss%

    Percentage of ticks that resulted in misses, dodges or parries.

    Ticks Uptime%

    Percentage of total time that DoT is ticking on target.

    Ticks Avg

    Average damage per tick.

    Timeline Distribution

    The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

    Waiting

    This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

    Scale Factor Ranking

    This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

    Uptime Average Duration

    The average duration of an instance of the tracked uptime.

    Max Spike Damage

    Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

    Error

    Estimator for the 95.00% confidence interval.

    Range

    This is the range of values containing 95.00% of the data, roughly centered on the mean.

    Fight Length

    Fight Length: 300.00
    Vary Combat Length: 0.20

    Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.