SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.1.0.60037 Live (hotfix 2025-03-31/60037, git build 1e78503162)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Evoker

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-01-20 Ebon Might is 5%
Ebon Might (effect#1) base_value 5.00 6.50

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Rambini : 553,635 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
553,635.2553,635.2465.6 / 0.084%92,695.9 / 16.7%49,842.0
Resource Out In Waiting APM Active
Focus10.29.90.00%42.9100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/rambini
TalentC4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB
Set Bonus
Scale Factors for Rambini Damage Per Second
Wdps Crit Agi Haste Mastery Vers
Scale Factors 54.26 10.33 9.59 8.94 7.23 6.27
Normalized 5.66 1.08 1.00 0.93 0.75 0.65
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.32 0.29 0.29 0.29 0.29 0.29
Ranking
  • Wdps > Crit > Agi > Haste > Mastery > Vers
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=9.59, CritRating=10.33, HasteRating=8.94, MasteryRating=7.23, Versatility=6.27, Dps=54.26 )

Scale Factors for other metrics

Scale Factors for Rambini Priority Target Damage Per Second
Wdps Crit Agi Haste Mastery Vers
Scale Factors 54.26 10.33 9.59 8.94 7.23 6.27
Normalized 5.66 1.08 1.00 0.93 0.75 0.65
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.32 0.29 0.29 0.29 0.29 0.29
Ranking
  • Wdps > Crit > Agi > Haste > Mastery > Vers
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=9.59, CritRating=10.33, HasteRating=8.94, MasteryRating=7.23, Versatility=6.27, Dps=54.26 )
Scale Factors for Rambini Damage Per Second (Effective)
Wdps Crit Agi Haste Mastery Vers
Scale Factors 54.26 10.33 9.59 8.94 7.23 6.27
Normalized 5.66 1.08 1.00 0.93 0.75 0.65
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Agi > Haste > Mastery > Vers
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=9.59, CritRating=10.33, HasteRating=8.94, MasteryRating=7.23, Versatility=6.27, Dps=54.26 )
Scale Factors for Rambini Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Rambini Fight Length
Wdps Agi Mastery Haste Vers Crit
Scale Factors -0.00 -0.00 -0.00 -0.00 -0.00 0.00
Normalized 1.96 1.00 0.97 0.02 0.00 -0.02
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Agi > Mastery > Haste > Vers > Crit
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=0.00, Dps=0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Agi Haste Mastery Vers
Scale Factors 54.26 10.33 9.59 8.94 7.23 6.27
Normalized 5.66 1.08 1.00 0.93 0.75 0.65
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.32 0.29 0.29 0.29 0.29 0.29
Ranking
  • Wdps > Crit > Agi > Haste > Mastery > Vers
Pawn string ( Pawn: v1: "Rambini-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=9.59, CritRating=10.33, HasteRating=8.94, MasteryRating=7.23, Versatility=6.27, Dps=54.26 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Rambini553,635
A Murder of Crows 8,6301.6%0.00.00s00Periodic62.727,45864,03741,34538.0%19.8%

Stats Details: A Murder Of Crows

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.0063.2262.750.810.00000.94192,594,376.312,594,376.310.00%43,570.010.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit62.03%38.92011527,457.7225,76530,94527,145.53030,7991,068,7971,068,7970.00%
crit37.97%23.8207164,036.9556,86182,09862,958.34079,0921,525,5791,525,5790.00%

Action Details: A Murder Of Crows

  • id:131894
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:spell_cast_speed
  • min_gcd:0.7500
  • cooldown:60.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:30
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:15.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_PANDEMIC

Spelldata

  • id:131894
  • name:A Murder of Crows
  • school:physical
  • tooltip:Under attack by a flock of crows.
  • description:Summons a flock of crows to attack your target, dealing {$=}{{$131900s1=0}*{$d=15 seconds}} Physical damage over {$d=15 seconds}.

Action Details: A Murder Of Crows Peck

  • id:131900
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:131900
  • name:A Murder of Crows
  • school:physical
  • tooltip:
  • description:Deals {$s1=0} physical damage.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountUnnatural Causes4595274PCT10.0%
Modify Spell SchoolBanshee's Mark4679021SETshadow
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Aimed Shot 160,99329.1%52.75.66s915,420585,090Direct53.7603,7901,434,057899,48535.6%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage52.7453.680.000.000.001.56460.000048,282,230.9868,974,546.7130.00%585,090.23585,090.23
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit64.39%34.561953603,790.15390,213887,002603,483.56549,184656,90720,868,80729,812,55130.00%
crit35.61%19.126351,434,057.29984,2002,315,4311,434,014.601,212,2241,681,39427,413,42439,161,99630.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:11.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage.

Action Priority List

    st
    [E]:52.98
  • if_expr:buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
  • target_if_expr:debuff.spotters_mark.up|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Modify Recharge Time (Category)Ammo Conservation4597945SET-1000.000
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Arcane Shot 87,38615.8%63.44.79s413,130318,907Direct63.3280,523653,290413,85135.8%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage63.4563.340.000.000.001.29550.000026,211,635.1426,211,635.140.00%318,907.38318,907.38
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit64.23%40.682163280,522.97255,043398,224280,539.78263,621295,50811,412,79111,412,7910.00%
crit35.77%22.65842653,289.67562,8641,061,081653,297.47593,608731,61114,798,84414,798,8440.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [C]:63.45
  • if_expr:buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
  • target_if_expr:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Spell Direct AmountHunter Marksmanship 11.0 Class Set 2pc4536481PCT20.0%
Black Arrow 41,595 (65,166)7.5% (11.8%)17.517.04s1,116,356873,077Direct17.5 (226.3)473,2541,100,619714,44138.4% (39.8%)

Stats Details: Black Arrow

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage17.5317.490.000.000.001.27870.000012,494,952.1512,494,952.150.00%873,077.05873,077.05
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.56%10.77224473,254.40445,680535,296473,479.84446,543516,2325,095,2385,095,2380.00%
crit38.44%6.720171,100,618.60983,5871,421,7371,099,528.9501,370,7867,399,7147,399,7140.00%

Action Details: Black Arrow

  • id:466930
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:466930
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=14 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.

Action Priority List

    st
    [G]:17.53
  • if_expr:!talent.headshot

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
    Black Arrow (_dot) 2,7840.5%0.00.00s00Periodic176.74,73504,7350.0%58.9%

Stats Details: Black Arrow Dot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.00176.74176.7417.020.00001.0000836,846.59836,846.590.00%4,734.820.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%176.74732944,734.754,4315,3224,735.714,5334,958836,847836,8470.00%

Action Details: Black Arrow Dot

  • id:468572
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.025000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.73
  • base_multiplier:1.00
  • dot_duration:14.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:468572
  • name:Black Arrow
  • school:shadow
  • tooltip:Suffering {$s1=0} Shadow damage every {$t1=1} sec.
  • description:{$@spelldesc466930=You attempt to finish off a wounded target, dealing {$s1=0} Shadow damage and {$468572=}o1 Shadow damage over {$468572d=14 seconds}. Only usable on enemies above {$s3=80}% health or below {$s2=20}% health.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
Spell Periodic AmountUnnatural Causes4595275PCT10.0%
    Shadow Surge 14,6572.7%0.00.00s00Direct25.1117,434272,118175,57837.6%

Stats Details: Shadow Surge

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0025.080.000.000.000.00000.00004,403,647.524,403,647.520.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit62.43%15.66234117,433.98110,901133,201117,488.57111,011129,4811,838,8821,838,8820.00%
crit37.57%9.42127272,117.51245,136347,708271,992.08245,563340,9692,564,7652,564,7650.00%

Action Details: Shadow Surge

  • id:444269
  • school:shadow
  • range:40.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:8
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:444269
  • name:Shadow Surge
  • school:shadow
  • tooltip:
  • description:{$@spelldesc467936=Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing {$444269s1=0} Shadow damage to all enemies near the target. Damage reduced beyond {$s1=8} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701614PCT50.0%
    Black Arrow (_withering_fire) 6,1291.1%0.00.00s00Direct7.0145,464373,108261,06750.8%

Stats Details: Black Arrow Withering Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.007.030.000.000.000.00000.00001,835,448.891,835,448.890.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit49.22%3.46013145,463.69139,523158,005140,377.920158,005503,320503,3200.00%
crit50.78%3.57012373,108.01307,133419,968360,937.140414,3421,332,1291,332,1290.00%

Action Details: Black Arrow Withering Fire

  • id:468037
  • school:shadow
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:468037
  • name:Black Arrow
  • school:shadow
  • tooltip:
  • description:{$@spelldesc466990={$?=}c1[While Call of the Wild is active][While Trueshot is active], you surrender to darkness, granting you Deathblow{$?=}c1[ every {$466991t4=4} sec][]. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of {$s3=2} additional Black Arrows at nearby targets at {$s4=50}% effectiveness.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter13701612PCT57.5%
Spell Periodic AmountMarksmanship Hunter13701613PCT57.5%
Bleak Arrows 24,6844.5%67.94.45s109,04533,315Direct67.874,844172,727109,28735.2%

Stats Details: Bleak Arrows

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage67.9067.750.000.000.003.27310.00007,404,467.367,404,467.360.00%33,315.3433,315.34
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit64.81%43.91236674,843.7472,67182,29774,842.8673,29977,1163,286,7013,286,7010.00%
crit35.19%23.84843172,727.37159,971218,742172,738.06163,672183,7624,117,7674,117,7670.00%

Action Details: Bleak Arrows

  • id:467718
  • school:shadow
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:5.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:467718
  • name:Bleak Arrows
  • school:shadow
  • tooltip:Firing at the target.
  • description:{$@spelldesc467749=Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a {$?=}c1[{$s1=20}][{$s2=8}]% chance to grant Deathblow. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of {$?a466932=true}[Black Arrow][Kill Shot] is reset. {$@=}spellaura378770}
Explosive Shot 22,0574.0%10.030.07s663,722510,305Direct9.9458,6131,064,080669,46134.8%

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage9.979.890.000.000.001.30070.00006,619,166.676,619,166.670.00%510,305.04510,305.04
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit65.18%6.45112458,613.16409,728615,144458,492.75409,728556,3372,955,8072,955,8070.00%
crit34.82%3.440111,064,079.76905,6631,605,7731,045,715.7101,596,6713,663,3603,663,3600.00%

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:120.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Action Priority List

    st
    [F]:9.97
  • if_expr:!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountMarksmanship Hunter1370169PCT15.0%
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT15.0%
High-Velocity Impact 9,3801.7%49.45.02s57,0540Direct49.441,32192,93357,05430.5%

Stats Details: Highvelocity Impact

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage49.3949.390.000.000.000.00000.00002,818,162.462,818,162.460.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit69.52%34.34106741,321.1838,56145,70241,308.7340,35743,0291,418,8761,418,8760.00%
crit30.48%15.0623692,932.8788,837107,19392,854.8089,23097,7651,399,2861,399,2860.00%

Action Details: Highvelocity Impact

  • id:459231
  • school:nature
  • range:60.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:34510.92
  • base_dd_max:34510.92
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:459231
  • name:High-Velocity Impact
  • school:nature
  • tooltip:
  • description:{$@spelldesc459222=Your harmful attacks and abilities have a high chance to build momentum, granting {$459224s1=2}% bonus movement speed per stack. At 5 stacks you reach full momentum increasing your movement speed bonus to {$459228s1=20}% for {$459228d=10 seconds}. While at full momentum, your attacks hit the target at high velocity dealing an additional {$=}{{$=}<rolemult>*{$s1=14612}} Nature damage scaling up with your current movement speed.}
Master Marksman 39,7867.2%182.51.66s65,4710Periodic139.785,515085,5150.0%93.1%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage182.480.00139.71139.71174.890.00002.000011,946,912.5311,946,912.530.00%42,755.190.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%139.7110017785,514.673,132413,24385,431.3155,778113,98911,946,91311,946,9130.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.10
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your ranged ability critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Periodic AmountUnnatural Causes4595275PCT10.0%
Rapid Fire 78,58714.2%21.414.26s1,103,475571,213Periodic212.473,345173,925110,96037.4%12.0%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage21.360.00213.04212.400.001.93190.168423,568,822.2433,669,712.3930.00%571,213.06571,213.06
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit62.60%132.978419973,344.5769,37683,32673,341.6471,05975,8029,752,37213,931,94630.00%
crit37.40%79.4444126173,924.51153,109222,025173,879.66164,317186,71713,816,45119,737,76730.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:2.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=20}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=2} Focus.|r}

Action Priority List

    st
    [D]:21.36
  • if_expr:(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell Tick TimeAmmo Conservation4597941PCT-34.0%
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountEagle's Accuracy4733691PCT5.0%
Steady Shot 12,0502.2%43.26.65s83,75062,189Direct43.159,010133,92083,89033.2%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage43.1843.100.000.000.001.34670.00003,616,119.405,165,879.6930.00%62,189.2762,189.27
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit66.78%28.79134559,009.9456,27667,59259,007.8956,73261,3121,698,7462,426,77830.00%
crit33.22%14.32332133,920.05124,198179,523133,914.08126,721151,4031,917,3732,739,10230.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:20.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage.{$?=}c2[ Reduces the cooldown of Aimed Shot by {$=}{{$s2=2000}/1000}.1 sec.][] Usable while moving. |cFFFFFFFFGenerates {$77443s1=20} Focus.|r

Action Priority List

    st
    [H]:43.36

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT6.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT6.0%
pet - duck 15756 / 15756
Claw 4,2540.8%85.73.53s14,88614,819Direct85.710,64024,28714,88531.1%

Stats Details: Claw

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage85.6785.670.000.000.001.00450.00001,275,314.161,821,875.5530.00%14,819.0714,819.07
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit68.89%59.02348410,640.199,78922,17010,646.679,87511,597628,013897,16030.00%
crit31.11%26.65104824,287.0521,54852,00024,308.5722,03429,118647,301924,71530.00%

Action Details: Claw

  • id:16827
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:3.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:25
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:16827
  • name:Claw
  • school:physical
  • tooltip:
  • description:Claw the enemy, causing {$=}{{$=}<damage>} damage. Deals {$62762s2=100}% more damage and costs {$62762s1=100}% more Focus when your pet has {$62762s3=50} or more Focus.

Action Priority List

    default
    [ ]:85.67
melee 11,5012.1%191.81.56s17,98211,527Direct191.812,91029,17617,98231.2%

Stats Details: Melee

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage191.81191.810.000.000.001.56000.00003,449,132.494,927,327.2130.00%11,527.2311,527.23
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit68.82%132.008417912,910.2312,54914,21212,909.6212,69513,2861,704,1672,434,52330.00%
crit31.18%59.81339829,175.5927,62533,33329,173.8228,41530,1751,744,9652,492,80530.00%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
pet - dark_hound 106722 / 29160
melee 106,7225.3%69.23.96s126,46582,355Direct69.290,869204,943126,46531.2%

Stats Details: Melee

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage69.2169.210.000.000.001.53560.00008,752,864.518,752,864.510.00%82,355.1082,355.10
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit68.80%47.611111190,868.9787,93299,58090,852.1887,93296,2634,326,7084,326,7080.00%
crit31.20%21.60160204,943.43193,565233,560204,817.10195,558220,7464,426,1564,426,1560.00%

Action Details: Melee

  • id:0
  • school:shadow
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Simple Action Stats Execute Interval
Rambini
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.50.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.500.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [A]:1.50
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
Call Pet 1 (summon_pet) 1.00.00s

Stats Details: Summon Pet

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Summon Pet

  • id:883
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:spell_cast_speed
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Rambini
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:883
  • name:Call Pet 1
  • school:physical
  • tooltip:
  • description:Summons your first pet to you.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Trueshot 3.3127.33s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage3.340.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]

Action Priority List

    st
    [B]:3.34
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.51%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.51%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Building Momentum6.925.445.4s9.1s34.5s79.10%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_building_momentum
  • max_stacks:5
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:5.9s / 115.9s
  • trigger_min/max:0.5s / 36.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 98.4s
  • uptime_min/max:57.73% / 95.59%

Stack Uptimes

  • building_momentum_1:20.50%
  • building_momentum_2:20.00%
  • building_momentum_3:19.48%
  • building_momentum_4:19.13%

Spelldata

  • id:459224
  • name:Building Momentum
  • tooltip:Movement speed increased by {$=}w1%.
  • description:
  • max_stacks:5
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Bulletstorm21.3191.114.3s1.4s11.2s79.31%0.00%0.0 (0.0)9.3

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_bulletstorm
  • max_stacks:15
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.02
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:3.0s / 23.4s
  • trigger_min/max:0.1s / 22.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:74.05% / 85.78%

Stack Uptimes

  • bulletstorm_1:1.33%
  • bulletstorm_2:1.33%
  • bulletstorm_3:1.33%
  • bulletstorm_4:1.33%
  • bulletstorm_5:1.33%
  • bulletstorm_6:1.32%
  • bulletstorm_7:1.32%
  • bulletstorm_8:1.32%
  • bulletstorm_9:1.32%
  • bulletstorm_10:67.39%

Spelldata

  • id:389020
  • name:Bulletstorm
  • tooltip:Aimed Shot damage increased by {$s1=2}%. {$?a471428=false}[Aimed Shot critical strike damage increased by {$s2=0}%.][]
  • description:{$@spelldesc389019=Damage from Rapid Fire increases the damage of Aimed Shot by {$389020s1=2}% for {$389020d=15 seconds}, stacking up to {$389020u=15} times. New stacks do not refresh duration and are removed upon casting Rapid Fire.}
  • max_stacks:15
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Bullseye1.078.40.0s0.7s59.1s19.71%0.00%49.4 (49.4)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.5s
  • trigger_pct:100.00%
  • duration_min/max:45.5s / 71.9s
  • uptime_min/max:18.45% / 20.00%

Stack Uptimes

  • bullseye_1:0.32%
  • bullseye_2:0.34%
  • bullseye_3:0.34%
  • bullseye_4:0.32%
  • bullseye_5:0.29%
  • bullseye_6:0.26%
  • bullseye_7:0.24%
  • bullseye_8:0.23%
  • bullseye_9:0.21%
  • bullseye_10:0.23%
  • bullseye_11:0.22%
  • bullseye_12:0.23%
  • bullseye_13:0.24%
  • bullseye_14:0.25%
  • bullseye_15:0.25%
  • bullseye_16:0.26%
  • bullseye_17:0.28%
  • bullseye_18:0.29%
  • bullseye_19:0.31%
  • bullseye_20:0.32%
  • bullseye_21:0.32%
  • bullseye_22:0.34%
  • bullseye_23:0.34%
  • bullseye_24:0.34%
  • bullseye_25:0.32%
  • bullseye_26:0.31%
  • bullseye_27:0.29%
  • bullseye_28:0.28%
  • bullseye_29:0.26%
  • bullseye_30:11.46%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=15} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Deathblow13.92.521.9s26.3s4.9s21.71%0.00%2.5 (2.5)1.1

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 178.9s
  • trigger_min/max:0.0s / 266.3s
  • trigger_pct:96.62%
  • duration_min/max:0.0s / 35.0s
  • uptime_min/max:2.98% / 47.12%

Stack Uptimes

  • deathblow_1:21.71%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next {$?a466932=true}[Black Arrow][Kill Shot] can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot now has a {$s2=15}% chance and Rapid Fire now has a {$s1=25}% chance to grant Deathblow. {$?a466932=true}[Black Arrow][Kill Shot] critical strike damage is increased by {$s3=25}%. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of {$?a466932=true}[Black Arrow][Kill Shot] is reset. {$@=}spellaura378770}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Endurance Training1.00.00.0s0.0s300.0s100.00%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_endurance_training
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • endurance_training_1:100.00%

Spelldata

  • id:264662
  • name:Endurance Training
  • tooltip:Maximum health increased by {$=}w2%.
  • description:You and your pet gain {$s1=5}% increased maximum health.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Crit)2.10.6112.2s77.3s35.2s25.13%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 352.7s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 86.77%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:25.13%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.6s76.4s35.3s24.90%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.2s / 334.8s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 83.22%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.90%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.0s76.6s35.3s24.98%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 350.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 212.2s
  • uptime_min/max:0.00% / 83.78%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.98%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6112.4s77.1s35.4s24.99%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 358.4s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 231.8s
  • uptime_min/max:0.00% / 89.36%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:24.99%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Full Momentum6.10.046.7s46.6s9.8s19.91%0.00%0.0 (0.0)5.9

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_full_momentum
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 117.2s
  • trigger_min/max:4.7s / 117.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 19.9s
  • uptime_min/max:8.18% / 32.62%

Stack Uptimes

  • full_momentum_1:19.91%

Spelldata

  • id:459228
  • name:Full Momentum
  • tooltip:Movement speed increased by {$=}w1%. Deal bonus nature damage scaling with movement speed.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
In the Rhythm12.88.623.8s14.3s17.0s71.89%0.00%8.6 (8.6)12.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-1000.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:12.0s / 88.4s
  • trigger_min/max:2.9s / 23.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 78.3s
  • uptime_min/max:64.02% / 83.95%

Stack Uptimes

  • in_the_rhythm_1:71.89%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:The time between your Auto Shots is reduced by {$=}{-{$s1=1000}/1000}.1 sec.
  • description:{$@spelldesc407404=When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by {$=}{-{$407405s1=1000}/1000}.1 sec for {$407405d=12 seconds}.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load5.40.045.0s44.7s2.0s3.68%10.11%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.1s / 315.4s
  • trigger_min/max:2.1s / 315.4s
  • trigger_pct:8.05%
  • duration_min/max:0.0s / 11.1s
  • uptime_min/max:0.00% / 14.44%

Stack Uptimes

  • lock_and_load_1:3.68%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot{$?a473380=true}['s damage is increased by {$473380s1=15}%,][] costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Moving Target53.59.95.6s4.8s4.9s87.83%98.11%9.9 (9.9)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_moving_target
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.8s / 17.9s
  • trigger_min/max:1.8s / 14.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.2s
  • uptime_min/max:75.15% / 96.55%

Stack Uptimes

  • moving_target_1:87.83%

Spelldata

  • id:474293
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=20}%.
  • description:
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
On Target24.90.018.8s12.1s16.9s60.41%0.00%0.0 (0.0)10.2

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_on_target
  • max_stacks:4
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.04
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:asynchronous
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:4.00%

Trigger Details

  • interval_min/max:1.0s / 169.3s
  • trigger_min/max:0.9s / 155.8s
  • trigger_pct:99.99%
  • duration_min/max:0.0s / 92.9s
  • uptime_min/max:32.87% / 88.38%

Stack Uptimes

  • on_target_1:41.35%
  • on_target_2:16.63%
  • on_target_3:2.35%
  • on_target_4:0.08%

Spelldata

  • id:474257
  • name:On Target
  • tooltip:Haste increased by {$s1=4}%.
  • description:{$@spelldesc471348=Consuming Spotter's Mark grants {$474257s1=4}% increased Haste for {$474257d=10 seconds}, stacking up to {$474257u=4} times. Multiple instances of this effect can overlap.}
  • max_stacks:4
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Precise Shots63.811.34.7s14.3s1.3s27.46%100.00%11.3 (11.3)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_precise_shots
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 16.6s
  • trigger_min/max:3.0s / 23.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 11.3s
  • uptime_min/max:18.10% / 37.60%

Stack Uptimes

  • precise_shots_1:27.46%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?a471363=false}[Kill Shot, ][]Arcane Shot or Multi-Shot increased by {$s1=100}% and their Focus cost is reduced by {$s3=40}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$260242s1=100}% more damage and cost {$260242s3=40}% less Focus. Your Auto Shot damage is increased by {$s2=100}% but the time between your Auto Shots is increased by {$=}{{$s1=2000}/1000}.1 sec.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Spelunker's Candle6.64.644.1s24.9s21.2s46.42%0.00%43.7 (43.7)6.1

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_spelunkers_candle
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Stat Details

  • stat:crit_rating
  • amount:2441.75

Trigger Details

  • interval_min/max:15.0s / 172.2s
  • trigger_min/max:0.0s / 116.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 156.2s
  • uptime_min/max:17.98% / 84.34%

Stack Uptimes

  • spelunkers_candle_1:46.42%

Spelldata

  • id:455420
  • name:Spelunker's Candle
  • tooltip:Critical Strike increased by {$=}w1.
  • description:{$@spelldesc455419=Your damaging spells and abilities have a chance to place a Spelunker's Candle on your head, granting {$s2=4306} Critical Strike for {$455420d=15 seconds}. Moving within 3 yards of an ally places the Spelunker's Candle on both heads, sharing the effect for the remaining duration.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Streamline46.947.96.5s3.2s6.1s94.56%0.00%19.8 (19.8)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_streamline
  • max_stacks:2
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:2.1s / 45.1s
  • trigger_min/max:0.9s / 14.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 43.7s
  • uptime_min/max:85.07% / 99.94%

Stack Uptimes

  • streamline_1:47.83%
  • streamline_2:46.73%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Your next Aimed Shot has its Focus cost and cast time reduced by {$=}w1%.
  • description:Your next Aimed Shot casts {$s1=20}% faster. Stacks up to {$u=2} times.
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0305.2s0.0s27.5s13.44%0.00%0.0 (0.0)1.2

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 326.4s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.96% / 18.18%

Stack Uptimes

  • tempered_potion_1:13.44%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trueshot3.30.0115.7s125.6s14.9s16.59%19.31%0.0 (0.0)3.3

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:87.2s / 197.2s
  • trigger_min/max:88.6s / 197.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:13.15% / 19.49%

Stack Uptimes

  • trueshot_1:16.59%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:Critical strike chance increased by {$s4=10}% and critical strike damage increased by {$s5=20}%. The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=150})))}%.
  • description:Increases your critical strike chance by {$s4=10}% and critical strike damage by {$s5=20}% for {$d=15 seconds}. Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=150})))}%.{$?a260404=true}[ Consuming Spotter's Mark reduces the cooldown of Trueshot by {$=}{{$260404s1=2000}/1000}.1 sec][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Withering Fire3.30.0115.7s125.6s14.9s16.59%20.32%9.9 (9.9)3.3

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_withering_fire
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:4.00

Trigger Details

  • interval_min/max:87.2s / 197.2s
  • trigger_min/max:88.6s / 197.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:13.15% / 19.49%

Stack Uptimes

  • withering_fire_1:16.59%

Spelldata

  • id:466991
  • name:Withering Fire
  • tooltip:If you would gain Deathblow, instead fire a Black Arrow at your target at {$466991s3=50}% effectiveness.
  • description:{$@spelldesc466990={$?=}c1[While Call of the Wild is active][While Trueshot is active], you surrender to darkness, granting you Deathblow{$?=}c1[ every {$466991t4=4} sec][]. Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of {$s3=2} additional Black Arrows at nearby targets at {$s4=50}% effectiveness.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave1.90.046.5s46.5s7.8s33.64%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 324.0s
  • trigger_min/max:8.0s / 324.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:33.64%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave3.90.444.7s39.3s7.8s70.54%0.00%0.4 (0.4)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.0s / 329.3s
  • trigger_min/max:1.0s / 329.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:70.54%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave4.61.042.5s33.6s7.8s82.61%0.00%1.0 (1.0)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.0s / 325.8s
  • trigger_min/max:1.0s / 321.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:82.61%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave4.91.642.2s30.4s7.9s93.28%0.00%1.6 (1.6)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:5.0s / 325.2s
  • trigger_min/max:1.0s / 325.2s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:93.28%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave5.11.941.7s28.9s7.8s99.78%0.00%1.9 (1.9)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 321.0s
  • trigger_min/max:1.0s / 315.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 8.0s
  • uptime_min/max:0.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:99.78%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave4.51.925.4s17.4s8.0s100.00%0.00%1.9 (1.9)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 80.2s
  • trigger_min/max:1.0s / 80.2s
  • trigger_pct:100.00%
  • duration_min/max:6.4s / 8.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:100.00%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
dark_hound - dark_hound: Beast Cleave4.92.438.6s24.5s7.9s100.00%0.00%2.4 (2.4)0.0

Buff Details

  • buff initial source:Rambini_dark_hound
  • cooldown name:buff_beast_cleave
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:8.0s / 242.5s
  • trigger_min/max:1.0s / 237.5s
  • trigger_pct:100.00%
  • duration_min/max:0.8s / 8.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • beast_cleave_1:100.00%

Spelldata

  • id:118455
  • name:Beast Cleave
  • tooltip:Melee attacks also strike all other nearby enemy targets.
  • description:{$@spelldesc115939=After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for {$s1=80}% of the damage{$?s378207=false}[ and Kill Command strikes all nearby enemies for {$378207s1=80}% of the damage][] for the next {$=}{{$s2=6000}/1000}.1 sec. Deals reduced damage beyond {$118459s2=8} targets.}
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
The Sushi Special

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:mastery_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%

Procs, Uptimes & Benefits

Proc Count Min Max Interval Min Max
Deathblow16.74.037.018.3s0.0s178.9s
Precision Detonations2.60.09.083.0s17.1s345.3s
Surging Shots Rapid Fire reset8.10.019.033.8s2.3s309.7s
reset_aa_channel21.415.030.014.3s3.0s23.4s
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap1.39%0.00%7.95%1.6s0.0s4.6s
Benefit Avg % Min Max
duck - wild_hunt5.88%3.85%8.82%

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Aimed Shot1.3210.0018.64911.7111.27439.845
Rapid Fire1.0160.0013.38918.6755.39135.833
Trueshot12.6550.00184.46229.4940.23985.248
Explosive Shot6.3430.00193.32155.3857.744146.971
Black Arrow4.3900.001156.94869.97910.516207.332

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Rambini
Focus RegenFocus711.231,713.8857.48%2.4127.441.58%
Rapid FireFocus213.03420.4414.10%1.975.621.32%
Steady ShotFocus43.18847.5228.42%19.6316.081.86%
pet - duck
Focus RegenFocus363.722,175.91100.00%5.980.000.00%
Change Start Gain/s Loss/s Overflow End (Avg) Min Max
Focus70.09.9410.2149.124.50.0105.0
Usage Type Count Total Tot% Avg RPE APR
Rambini
Aimed ShotFocus53.741,164.8638.04%21.6722.0941,449.03
Arcane ShotFocus63.451,522.7249.72%24.0024.0017,213.72
Black ArrowFocus17.53175.295.72%10.0010.00111,647.50
Explosive ShotFocus9.97199.456.51%20.0020.0033,186.89
pet - duck
ClawFocus85.672,266.10100.00%26.4526.45562.78

Statistics & Data Analysis

Fight Length
Rambini Fight Length
Count 9999
Mean 300.01
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Rambini Damage Per Second
Count 9999
Mean 553635.17
Minimum 468713.45
Maximum 642149.69
Spread ( max - min ) 173436.24
Range [ ( max - min ) / 2 * 100% ] 15.66%
Standard Deviation 23753.5812
5th Percentile 514526.94
95th Percentile 592562.78
( 95th Percentile - 5th Percentile ) 78035.84
Mean Distribution
Standard Deviation 237.5477
95.00% Confidence Interval ( 553169.58 - 554100.75 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7072
0.1 Scale Factor Error with Delta=300 4816615
0.05 Scale Factor Error with Delta=300 19266457
0.01 Scale Factor Error with Delta=300 481661419
Priority Target DPS
Rambini Priority Target Damage Per Second
Count 9999
Mean 553635.17
Minimum 468713.45
Maximum 642149.69
Spread ( max - min ) 173436.24
Range [ ( max - min ) / 2 * 100% ] 15.66%
Standard Deviation 23753.5812
5th Percentile 514526.94
95th Percentile 592562.78
( 95th Percentile - 5th Percentile ) 78035.84
Mean Distribution
Standard Deviation 237.5477
95.00% Confidence Interval ( 553169.58 - 554100.75 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7072
0.1 Scale Factor Error with Delta=300 4816615
0.05 Scale Factor Error with Delta=300 19266457
0.01 Scale Factor Error with Delta=300 481661419
DPS(e)
Rambini Damage Per Second (Effective)
Count 9999
Mean 553635.17
Minimum 468713.45
Maximum 642149.69
Spread ( max - min ) 173436.24
Range [ ( max - min ) / 2 * 100% ] 15.66%
Damage
Rambini Damage
Count 9999
Mean 152632788.23
Minimum 108560772.38
Maximum 203555946.34
Spread ( max - min ) 94995173.95
Range [ ( max - min ) / 2 * 100% ] 31.12%
DTPS
Rambini Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Rambini Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Rambini Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Rambini Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Rambini Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
1 0.00 variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
2 0.00 summon_pet,if=talent.unbreakable_bond
3 0.00 aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
4 0.00 steady_shot
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
5 1.00 auto_shot
6 0.00 call_action_list,name=cds
7 0.00 call_action_list,name=trinkets
8 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
9 0.00 call_action_list,name=trickshots,if=active_enemies>2
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
A 1.50 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
actions.st
# count action,conditions
0.00 volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
0.00 rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_ready.up|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
B 3.34 trueshot,if=variable.trueshot_ready
0.00 explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
0.00 aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
0.00 volley,if=talent.double_tap&buff.double_tap.down
0.00 black_arrow,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
0.00 kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
0.00 multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
C 63.45 arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
0.00 aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
D 21.36 rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
E 52.98 aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
F 9.97 explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
G 17.53 black_arrow,if=!talent.headshot
H 43.36 steady_shot

Sample Sequence

1235BACDECECFGHDCECHECEGHCEDCGHECHECFHECGHEHCHDCECEGHCECEHCFDCEHCHECHECHHDECECFHECGHBGECDECEHCDECDCECHECHEDCFEDCHECDCHECDHECFHECHHECHHDCECECECGHECFGDCECHHECECHHECDECDCECECFGGHEGHCDCECDCEGHCEHCBFHDECDCECGHECDCEGGHCFHECDCE

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre1stronger_trinket_slot
[precombat]
Rambini 105.0/105 100% focus
Pre2summon_pet
[precombat]
Rambini 105.0/105 100% focus
Pre3aimed_shot
[precombat]
Fluffy_Pillow 105.0/105 100% focus
0:00.0005auto_attack
[default]
Fluffy_Pillow 70.0/105 67% focus precise_shots
0:00.000Btrueshot
[st]
Fluffy_Pillow 70.0/105 67% focus bloodlust, precise_shots
0:00.000Apotion
[cds]
Fluffy_Pillow 70.0/105 67% focus bloodlust, deathblow, precise_shots, trueshot, withering_fire
0:00.000Carcane_shot
[st]
Fluffy_Pillow 70.0/105 67% focus bloodlust, deathblow, precise_shots, trueshot, withering_fire, tempered_potion
0:01.001Drapid_fire
[st]
Fluffy_Pillow 53.7/105 51% focus bloodlust, deathblow, streamline, on_target, trueshot, moving_target, withering_fire, tempered_potion
0:02.506Eaimed_shot
[st]
Fluffy_Pillow 85.5/105 81% focus bloodlust, deathblow, precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(4), withering_fire, building_momentum, tempered_potion
0:03.553Carcane_shot
[st]
Fluffy_Pillow 72.7/105 69% focus bloodlust, deathblow, precise_shots, in_the_rhythm, on_target, trueshot, bulletstorm(10), withering_fire, building_momentum, tempered_potion
0:04.516Eaimed_shot
[st]
Fluffy_Pillow 56.4/105 54% focus bloodlust, deathblow, streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, tempered_potion
0:05.861Carcane_shot
[st]
Fluffy_Pillow 39.3/105 37% focus bloodlust, deathblow, precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, building_momentum, tempered_potion
0:06.788Fexplosive_shot
[st]
Fluffy_Pillow 23.0/105 22% focus bloodlust, deathblow, streamline, in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, tempered_potion
0:07.680Gblack_arrow
[st]
Fluffy_Pillow 10.5/105 10% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, tempered_potion
0:08.574Hsteady_shot
[st]
Fluffy_Pillow 8.0/105 8% focus bloodlust, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, tempered_potion
0:09.494Drapid_fire
[st]
Fluffy_Pillow 35.8/105 34% focus bloodlust, streamline(2), in_the_rhythm, on_target(3), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, tempered_potion
0:10.886Carcane_shot
[st]
Fluffy_Pillow 67.4/105 64% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(4), withering_fire, building_momentum, spelunkers_candle, tempered_potion
0:11.812Eaimed_shot
[st]
Fluffy_Pillow 50.9/105 48% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum(2), spelunkers_candle, tempered_potion
0:12.820Carcane_shot
[st]
Fluffy_Pillow 38.1/105 36% focus bloodlust, precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, building_momentum(2), spelunkers_candle, tempered_potion
0:13.747Hsteady_shot
[st]
Fluffy_Pillow 21.6/105 21% focus bloodlust, streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum(2), spelunkers_candle, tempered_potion
0:14.701Eaimed_shot
[st]
Fluffy_Pillow 49.1/105 47% focus bloodlust, streamline, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum(2), spelunkers_candle, tempered_potion
0:16.095Carcane_shot
[st]
Fluffy_Pillow 32.0/105 30% focus bloodlust, precise_shots, streamline, lock_and_load, in_the_rhythm, on_target, bulletstorm(10), building_momentum(2), spelunkers_candle, tempered_potion
0:17.059Eaimed_shot
[st]
Fluffy_Pillow 15.5/105 15% focus bloodlust, streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(2), spelunkers_candle, tempered_potion
0:18.022Gblack_arrow
[st]
Fluffy_Pillow 23.2/105 22% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(2), spelunkers_candle, tempered_potion
0:18.948Hsteady_shot
[st]
Fluffy_Pillow 20.7/105 20% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(3), spelunkers_candle, tempered_potion
0:19.903Carcane_shot
[st]
Fluffy_Pillow 48.5/105 46% focus bloodlust, precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:20.830Eaimed_shot
[st]
Fluffy_Pillow 32.0/105 30% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:21.838Drapid_fire
[st]
Fluffy_Pillow 19.2/105 18% focus bloodlust, deathblow, precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:23.254Carcane_shot
[st]
Fluffy_Pillow 50.7/105 48% focus bloodlust, deathblow, precise_shots, streamline, in_the_rhythm, on_target(2), bulletstorm(4), building_momentum(4), spelunkers_candle, tempered_potion
0:24.179Gblack_arrow
[st]
Fluffy_Pillow 34.2/105 33% focus bloodlust, deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:25.104Hsteady_shot
[st]
Fluffy_Pillow 31.7/105 30% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:26.057Eaimed_shot
[st]
Fluffy_Pillow 59.5/105 57% focus bloodlust, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:27.065Carcane_shot
[st]
Fluffy_Pillow 46.4/105 44% focus bloodlust, precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(4), spelunkers_candle, tempered_potion
0:28.027Hsteady_shot
[st]
Fluffy_Pillow 29.7/105 28% focus bloodlust, streamline, in_the_rhythm, moving_target, bulletstorm(10), full_momentum, spelunkers_candle, tempered_potion
0:29.058Eaimed_shot
[st]
Fluffy_Pillow 57.5/105 55% focus bloodlust, streamline, in_the_rhythm, moving_target, bulletstorm(10), full_momentum, spelunkers_candle, tempered_potion
0:30.508Carcane_shot
[st]
Fluffy_Pillow 40.3/105 38% focus bloodlust, precise_shots, in_the_rhythm, bulletstorm(10), full_momentum, spelunkers_candle
0:31.543Fexplosive_shot
[st]
Fluffy_Pillow 24.0/105 23% focus bloodlust, streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:32.542Hsteady_shot
[st]
Fluffy_Pillow 11.5/105 11% focus bloodlust, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:33.567Eaimed_shot
[st]
Fluffy_Pillow 39.3/105 37% focus bloodlust, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:34.653Carcane_shot
[st]
Fluffy_Pillow 26.5/105 25% focus bloodlust, precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:35.648Gblack_arrow
[st]
Fluffy_Pillow 10.1/105 10% focus bloodlust, streamline, on_target(2), moving_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:36.608Hsteady_shot
[st]
Fluffy_Pillow 7.7/105 7% focus bloodlust, streamline, on_target(2), moving_target, bulletstorm(10), building_momentum, full_momentum, spelunkers_candle
0:37.594Eaimed_shot
[st]
Fluffy_Pillow 35.4/105 34% focus bloodlust, streamline, on_target(2), moving_target, bulletstorm(10), building_momentum(2), full_momentum, spelunkers_candle
0:38.986Hsteady_shot
[st]
Fluffy_Pillow 18.3/105 17% focus bloodlust, precise_shots, on_target(2), building_momentum(2), spelunkers_candle
0:39.973Carcane_shot
[st]
Fluffy_Pillow 46.1/105 44% focus bloodlust, precise_shots, on_target(2), building_momentum(2), spelunkers_candle
0:40.934Hsteady_shot
[st]
Fluffy_Pillow 27.9/105 27% focus streamline, on_target, moving_target, building_momentum(2)
0:42.265Drapid_fire
[st]
Fluffy_Pillow 55.6/105 53% focus streamline, on_target, moving_target, building_momentum(3)
0:44.190Carcane_shot
[st]
Fluffy_Pillow 86.8/105 83% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(5), building_momentum(4)
0:45.486Eaimed_shot
[st]
Fluffy_Pillow 70.2/105 67% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), building_momentum(4)
0:46.953Carcane_shot
[st]
Fluffy_Pillow 57.4/105 55% focus precise_shots, in_the_rhythm, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_vers
0:48.372Eaimed_shot
[st]
Fluffy_Pillow 40.9/105 39% focus streamline, in_the_rhythm, moving_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
0:50.427Gblack_arrow
[st]
Fluffy_Pillow 23.8/105 23% focus precise_shots, in_the_rhythm, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
0:51.846Hsteady_shot
[st]
Fluffy_Pillow 21.3/105 20% focus precise_shots, in_the_rhythm, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
0:53.307Carcane_shot
[st]
Fluffy_Pillow 49.1/105 47% focus precise_shots, lock_and_load, in_the_rhythm, bulletstorm(10), full_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
0:54.725Eaimed_shot
[st]
Fluffy_Pillow 32.6/105 31% focus streamline, lock_and_load, in_the_rhythm, moving_target, bulletstorm(10), full_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
0:56.143Carcane_shot
[st]
Fluffy_Pillow 40.1/105 38% focus precise_shots, streamline, bulletstorm(10), full_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
0:57.561Eaimed_shot
[st]
Fluffy_Pillow 23.6/105 22% focus streamline(2), moving_target, bulletstorm(10), full_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
0:59.107Hsteady_shot
[st]
Fluffy_Pillow 10.8/105 10% focus precise_shots, spelunkers_candle, flask_of_alchemical_chaos_vers
1:00.566Carcane_shot
[st]
Fluffy_Pillow 38.6/105 37% focus precise_shots, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
1:01.985Fexplosive_shot
[st]
Fluffy_Pillow 22.1/105 21% focus streamline, moving_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
1:03.404Drapid_fire
[st]
Fluffy_Pillow 9.6/105 9% focus streamline(2), moving_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
1:05.562Carcane_shot
[st]
Fluffy_Pillow 41.0/105 39% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bulletstorm(6), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
1:06.978Eaimed_shot
[st]
Fluffy_Pillow 24.5/105 23% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
1:08.522Hsteady_shot
[st]
Fluffy_Pillow 11.7/105 11% focus precise_shots, in_the_rhythm, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:09.983Carcane_shot
[st]
Fluffy_Pillow 39.7/105 38% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:11.346Hsteady_shot
[st]
Fluffy_Pillow 23.2/105 22% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:12.748Eaimed_shot
[st]
Fluffy_Pillow 50.9/105 49% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:14.727Carcane_shot
[st]
Fluffy_Pillow 33.8/105 32% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:16.093Hsteady_shot
[st]
Fluffy_Pillow 17.6/105 17% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
1:17.446Eaimed_shot
[st]
Fluffy_Pillow 45.5/105 43% focus streamline, on_target(2), moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_haste
1:19.256Carcane_shot
[st]
Fluffy_Pillow 28.0/105 27% focus precise_shots, on_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_haste
1:20.550Hsteady_shot
[st]
Fluffy_Pillow 11.5/105 11% focus streamline, on_target, moving_target, building_momentum(2), flask_of_alchemical_chaos_haste
1:21.881Hsteady_shot
[st]
Fluffy_Pillow 39.3/105 37% focus streamline, on_target, moving_target, building_momentum(2), flask_of_alchemical_chaos_haste
1:23.211Drapid_fire
[st]
Fluffy_Pillow 67.0/105 64% focus streamline, on_target, moving_target, building_momentum(2), flask_of_alchemical_chaos_haste
1:25.344Eaimed_shot
[st]
Fluffy_Pillow 99.4/105 95% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bulletstorm(5), building_momentum(2), flask_of_alchemical_chaos_haste
1:26.810Carcane_shot
[st]
Fluffy_Pillow 84.0/105 80% focus precise_shots, in_the_rhythm, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_haste
1:28.157Eaimed_shot
[st]
Fluffy_Pillow 67.8/105 65% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_haste
1:30.034Carcane_shot
[st]
Fluffy_Pillow 50.7/105 48% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:31.330Fexplosive_shot
[st]
Fluffy_Pillow 34.4/105 33% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:32.575Hsteady_shot
[st]
Fluffy_Pillow 21.9/105 21% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:33.856Eaimed_shot
[st]
Fluffy_Pillow 49.6/105 47% focus deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:35.212Carcane_shot
[st]
Fluffy_Pillow 36.8/105 35% focus deathblow, precise_shots, in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:36.459Gblack_arrow
[st]
Fluffy_Pillow 20.4/105 19% focus deathblow, streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:37.706Hsteady_shot
[st]
Fluffy_Pillow 17.7/105 17% focus streamline, on_target, moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:39.039Btrueshot
[st]
Fluffy_Pillow 45.5/105 43% focus streamline, on_target, moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_haste
1:39.039Gblack_arrow
[st]
Fluffy_Pillow 45.5/105 43% focus deathblow, streamline, on_target, trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:40.333Eaimed_shot
[st]
Fluffy_Pillow 43.0/105 41% focus streamline, on_target, trueshot, moving_target, withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:42.212Carcane_shot
[st]
Fluffy_Pillow 25.5/105 24% focus precise_shots, trueshot, withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:43.559Drapid_fire
[st]
Fluffy_Pillow 9.2/105 9% focus streamline, lock_and_load, on_target, trueshot, moving_target, withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:45.531Eaimed_shot
[st]
Fluffy_Pillow 40.7/105 39% focus precise_shots, streamline(2), lock_and_load, in_the_rhythm, on_target, trueshot, moving_target, bulletstorm(6), withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:46.826Carcane_shot
[st]
Fluffy_Pillow 48.4/105 46% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, building_momentum(4), flask_of_alchemical_chaos_haste
1:48.073Eaimed_shot
[st]
Fluffy_Pillow 31.6/105 30% focus streamline(2), in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, full_momentum, flask_of_alchemical_chaos_vers
1:49.505Hsteady_shot
[st]
Fluffy_Pillow 18.8/105 18% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, full_momentum, flask_of_alchemical_chaos_vers
1:50.856Carcane_shot
[st]
Fluffy_Pillow 46.5/105 44% focus precise_shots, in_the_rhythm, on_target(2), trueshot, bulletstorm(10), withering_fire, full_momentum, flask_of_alchemical_chaos_vers
1:52.170Drapid_fire
[st]
Fluffy_Pillow 30.0/105 29% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bulletstorm(10), withering_fire, building_momentum, full_momentum, flask_of_alchemical_chaos_vers
1:54.145Eaimed_shot
[st]
Fluffy_Pillow 61.0/105 58% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), building_momentum, full_momentum, flask_of_alchemical_chaos_vers
1:55.630Carcane_shot
[st]
Fluffy_Pillow 48.2/105 46% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum, full_momentum, flask_of_alchemical_chaos_vers
1:56.995Drapid_fire
[st]
Fluffy_Pillow 31.7/105 30% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, flask_of_alchemical_chaos_vers
1:59.101Carcane_shot
[st]
Fluffy_Pillow 63.3/105 60% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(6), building_momentum, flask_of_alchemical_chaos_vers
2:00.463Eaimed_shot
[st]
Fluffy_Pillow 46.8/105 45% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:01.946Carcane_shot
[st]
Fluffy_Pillow 34.0/105 32% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:03.312Hsteady_shot
[st]
Fluffy_Pillow 17.7/105 17% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:04.664Eaimed_shot
[st]
Fluffy_Pillow 45.4/105 43% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:06.568Carcane_shot
[st]
Fluffy_Pillow 28.1/105 27% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:07.933Hsteady_shot
[st]
Fluffy_Pillow 11.6/105 11% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:09.335Eaimed_shot
[st]
Fluffy_Pillow 39.4/105 37% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:11.315Drapid_fire
[st]
Fluffy_Pillow 22.3/105 21% focus precise_shots, on_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_vers
2:13.275Carcane_shot
[st]
Fluffy_Pillow 53.2/105 51% focus precise_shots, streamline, in_the_rhythm, on_target, bulletstorm(5), building_momentum(2), spelunkers_candle, flask_of_alchemical_chaos_vers
2:14.638Fexplosive_shot
[st]
Fluffy_Pillow 36.7/105 35% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
2:16.003Eaimed_shot
[st]
Fluffy_Pillow 24.2/105 23% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers
2:17.486Drapid_fire
[st]
Fluffy_Pillow 11.4/105 11% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:19.622Carcane_shot
[st]
Fluffy_Pillow 43.6/105 42% focus precise_shots, streamline, in_the_rhythm, on_target(2), bulletstorm(6), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:20.930Hsteady_shot
[st]
Fluffy_Pillow 27.1/105 26% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:22.277Eaimed_shot
[st]
Fluffy_Pillow 54.6/105 52% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:23.757Carcane_shot
[st]
Fluffy_Pillow 41.8/105 40% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:25.115Drapid_fire
[st]
Fluffy_Pillow 25.5/105 24% focus streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:27.123Carcane_shot
[st]
Fluffy_Pillow 57.0/105 54% focus precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(6), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:28.433Hsteady_shot
[st]
Fluffy_Pillow 40.3/105 38% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:29.830Eaimed_shot
[st]
Fluffy_Pillow 68.0/105 65% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:31.309Carcane_shot
[st]
Fluffy_Pillow 55.2/105 53% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_mastery
2:32.668Drapid_fire
[st]
Fluffy_Pillow 38.7/105 37% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_mastery
2:34.661Hsteady_shot
[st]
Fluffy_Pillow 69.7/105 66% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bulletstorm(5), building_momentum(4), flask_of_alchemical_chaos_mastery
2:36.113Eaimed_shot
[st]
Fluffy_Pillow 97.4/105 93% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_mastery
2:37.651Carcane_shot
[st]
Fluffy_Pillow 84.0/105 80% focus precise_shots, in_the_rhythm, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_mastery
2:39.066Fexplosive_shot
[st]
Fluffy_Pillow 67.8/105 65% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_mastery
2:40.427Hsteady_shot
[st]
Fluffy_Pillow 55.3/105 53% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_mastery
2:41.825Eaimed_shot
[st]
Fluffy_Pillow 83.0/105 79% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_mastery
2:43.305Carcane_shot
[st]
Fluffy_Pillow 70.2/105 67% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_mastery
2:44.665Hsteady_shot
[st]
Fluffy_Pillow 53.8/105 51% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, full_momentum, flask_of_alchemical_chaos_mastery
2:46.064Hsteady_shot
[st]
Fluffy_Pillow 81.5/105 78% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, full_momentum, flask_of_alchemical_chaos_mastery
2:47.464Eaimed_shot
[st]
Fluffy_Pillow 105.0/105 100% focus streamline, on_target, moving_target, bulletstorm(10), building_momentum(2), full_momentum, flask_of_alchemical_chaos_vers
2:49.436Carcane_shot
[st]
Fluffy_Pillow 77.0/105 73% focus precise_shots, building_momentum(3), full_momentum, flask_of_alchemical_chaos_vers
2:50.850Hsteady_shot
[st]
Fluffy_Pillow 60.6/105 58% focus streamline, moving_target, building_momentum(3), full_momentum, flask_of_alchemical_chaos_vers
2:52.303Hsteady_shot
[st]
Fluffy_Pillow 88.3/105 84% focus streamline, moving_target, building_momentum(3), flask_of_alchemical_chaos_vers
2:53.755Drapid_fire
[st]
Fluffy_Pillow 105.0/105 100% focus streamline, lock_and_load, moving_target, building_momentum(3), flask_of_alchemical_chaos_vers
2:55.865Carcane_shot
[st]
Fluffy_Pillow 105.0/105 100% focus precise_shots, streamline(2), lock_and_load, in_the_rhythm, moving_target, bulletstorm(6), building_momentum(3), flask_of_alchemical_chaos_vers
2:57.279Eaimed_shot
[st]
Fluffy_Pillow 88.5/105 84% focus streamline(2), lock_and_load, in_the_rhythm, moving_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_vers
2:58.691Carcane_shot
[st]
Fluffy_Pillow 96.3/105 92% focus precise_shots, streamline(2), in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_vers
3:00.050Eaimed_shot
[st]
Fluffy_Pillow 79.8/105 76% focus streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_vers
3:01.528Carcane_shot
[st]
Fluffy_Pillow 67.0/105 64% focus precise_shots, streamline(2), lock_and_load, in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_vers
3:02.887Eaimed_shot
[st]
Fluffy_Pillow 50.7/105 48% focus streamline(2), lock_and_load, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_vers
3:04.194Carcane_shot
[st]
Fluffy_Pillow 58.2/105 55% focus deathblow, precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_vers
3:05.502Gblack_arrow
[st]
Fluffy_Pillow 41.7/105 40% focus deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_vers
3:06.809Hsteady_shot
[st]
Fluffy_Pillow 39.2/105 37% focus streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_vers
3:08.155Eaimed_shot
[st]
Fluffy_Pillow 66.7/105 64% focus streamline(2), on_target, moving_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
3:09.635Carcane_shot
[st]
Fluffy_Pillow 53.9/105 51% focus precise_shots, on_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
3:10.992Fexplosive_shot
[st]
Fluffy_Pillow 37.4/105 36% focus deathblow, streamline, on_target, moving_target, full_momentum, flask_of_alchemical_chaos_vers
3:12.425Gblack_arrow
[st]
Fluffy_Pillow 25.2/105 24% focus deathblow, streamline(2), moving_target, full_momentum, flask_of_alchemical_chaos_vers
3:13.838Drapid_fire
[st]
Fluffy_Pillow 22.8/105 22% focus streamline(2), moving_target, full_momentum, flask_of_alchemical_chaos_vers
3:16.019Carcane_shot
[st]
Fluffy_Pillow 54.4/105 52% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bulletstorm(6), full_momentum, flask_of_alchemical_chaos_vers
3:17.432Eaimed_shot
[st]
Fluffy_Pillow 37.9/105 36% focus streamline(2), in_the_rhythm, moving_target, bulletstorm(10), full_momentum, flask_of_alchemical_chaos_mastery
3:18.970Carcane_shot
[st]
Fluffy_Pillow 25.1/105 24% focus precise_shots, in_the_rhythm, bulletstorm(10), flask_of_alchemical_chaos_mastery
3:20.382Hsteady_shot
[st]
Fluffy_Pillow 8.8/105 8% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), flask_of_alchemical_chaos_mastery
3:21.781Hsteady_shot
[st]
Fluffy_Pillow 36.6/105 35% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), flask_of_alchemical_chaos_mastery
3:23.180Eaimed_shot
[st]
Fluffy_Pillow 64.3/105 61% focus streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), flask_of_alchemical_chaos_mastery
3:25.149Carcane_shot
[st]
Fluffy_Pillow 47.2/105 45% focus precise_shots, streamline, lock_and_load, in_the_rhythm, on_target, bulletstorm(10), flask_of_alchemical_chaos_mastery
3:26.508Eaimed_shot
[st]
Fluffy_Pillow 30.7/105 29% focus streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, bulletstorm(10), spelunkers_candle, flask_of_alchemical_chaos_mastery
3:27.866Carcane_shot
[st]
Fluffy_Pillow 38.2/105 36% focus precise_shots, streamline(2), on_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:29.227Hsteady_shot
[st]
Fluffy_Pillow 21.8/105 21% focus streamline(2), on_target, moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:30.625Hsteady_shot
[st]
Fluffy_Pillow 49.2/105 47% focus streamline(2), moving_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:32.077Eaimed_shot
[st]
Fluffy_Pillow 77.0/105 73% focus streamline(2), lock_and_load, moving_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:33.490Carcane_shot
[st]
Fluffy_Pillow 84.7/105 81% focus deathblow, precise_shots, streamline(2), on_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:34.849Drapid_fire
[st]
Fluffy_Pillow 68.2/105 65% focus deathblow, streamline(2), lock_and_load, on_target, moving_target, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:36.864Eaimed_shot
[st]
Fluffy_Pillow 99.4/105 95% focus deathblow, precise_shots, streamline(2), lock_and_load, in_the_rhythm, on_target, moving_target, bulletstorm(6), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:38.224Carcane_shot
[st]
Fluffy_Pillow 105.0/105 100% focus deathblow, precise_shots, streamline(2), in_the_rhythm, on_target(2), bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:39.532Drapid_fire
[st]
Fluffy_Pillow 88.5/105 84% focus deathblow, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_mastery
3:41.482Carcane_shot
[st]
Fluffy_Pillow 105.0/105 100% focus deathblow, precise_shots, streamline(2), in_the_rhythm, on_target(2), moving_target, bulletstorm(5), building_momentum, flask_of_alchemical_chaos_mastery
3:42.791Eaimed_shot
[st]
Fluffy_Pillow 88.2/105 84% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum, flask_of_alchemical_chaos_mastery
3:44.272Carcane_shot
[st]
Fluffy_Pillow 75.4/105 72% focus precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum, flask_of_alchemical_chaos_mastery
3:45.630Eaimed_shot
[st]
Fluffy_Pillow 59.2/105 56% focus deathblow, streamline, in_the_rhythm, on_target(2), moving_target, bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_mastery
3:47.527Carcane_shot
[st]
Fluffy_Pillow 42.1/105 40% focus deathblow, precise_shots, in_the_rhythm, on_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:48.822Fexplosive_shot
[st]
Fluffy_Pillow 25.6/105 24% focus deathblow, streamline, in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:50.118Gblack_arrow
[st]
Fluffy_Pillow 13.2/105 13% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:51.412Gblack_arrow
[st]
Fluffy_Pillow 10.7/105 10% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:52.706Hsteady_shot
[st]
Fluffy_Pillow 8.2/105 8% focus deathblow, streamline(2), in_the_rhythm, on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:54.038Eaimed_shot
[st]
Fluffy_Pillow 35.9/105 34% focus deathblow, streamline(2), on_target, moving_target, bulletstorm(10), building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_haste
3:55.448Gblack_arrow
[st]
Fluffy_Pillow 23.0/105 22% focus deathblow, precise_shots, bulletstorm(10), building_momentum(4), spelunkers_candle, flask_of_alchemical_chaos_haste
3:56.794Hsteady_shot
[st]
Fluffy_Pillow 20.5/105 20% focus precise_shots, building_momentum(4), spelunkers_candle, flask_of_alchemical_chaos_haste
3:58.180Carcane_shot
[st]
Fluffy_Pillow 48.2/105 46% focus precise_shots, building_momentum(4), spelunkers_candle, flask_of_alchemical_chaos_haste
3:59.528Drapid_fire
[st]
Fluffy_Pillow 31.8/105 30% focus streamline, moving_target, building_momentum(4), spelunkers_candle, flask_of_alchemical_chaos_haste
4:01.528Carcane_shot
[st]
Fluffy_Pillow 62.9/105 60% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bullseye(6), bulletstorm(6), full_momentum, flask_of_alchemical_chaos_haste
4:02.876Eaimed_shot
[st]
Fluffy_Pillow 46.5/105 44% focus streamline(2), in_the_rhythm, moving_target, bullseye(10), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_haste
4:04.342Carcane_shot
[st]
Fluffy_Pillow 33.7/105 32% focus precise_shots, in_the_rhythm, bullseye(10), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_haste
4:05.691Drapid_fire
[st]
Fluffy_Pillow 17.2/105 16% focus streamline, in_the_rhythm, moving_target, bullseye(13), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_haste
4:07.697Carcane_shot
[st]
Fluffy_Pillow 48.4/105 46% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bullseye(19), bulletstorm(6), full_momentum, flask_of_alchemical_chaos_haste
4:09.043Eaimed_shot
[st]
Fluffy_Pillow 31.9/105 30% focus streamline(2), in_the_rhythm, moving_target, bullseye(24), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_haste
4:10.510Gblack_arrow
[st]
Fluffy_Pillow 19.1/105 18% focus precise_shots, in_the_rhythm, bullseye(24), bulletstorm(10), flask_of_alchemical_chaos_haste
4:11.857Hsteady_shot
[st]
Fluffy_Pillow 16.9/105 16% focus precise_shots, in_the_rhythm, on_target, bullseye(26), bulletstorm(10), flask_of_alchemical_chaos_haste
4:13.189Carcane_shot
[st]
Fluffy_Pillow 44.6/105 42% focus precise_shots, in_the_rhythm, on_target, bullseye(26), bulletstorm(10), flask_of_alchemical_chaos_haste
4:14.485Eaimed_shot
[st]
Fluffy_Pillow 28.1/105 27% focus streamline, in_the_rhythm, on_target, moving_target, bullseye(28), bulletstorm(10), flask_of_alchemical_chaos_haste
4:16.362Hsteady_shot
[st]
Fluffy_Pillow 11.1/105 11% focus precise_shots, in_the_rhythm, on_target, bullseye(28), bulletstorm(10), flask_of_alchemical_chaos_haste
4:17.692Carcane_shot
[st]
Fluffy_Pillow 38.5/105 37% focus precise_shots, in_the_rhythm, on_target, bullseye(29), bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_crit
4:19.056Btrueshot
[st]
Fluffy_Pillow 22.0/105 21% focus streamline, in_the_rhythm, on_target, moving_target, bullseye(30), bulletstorm(10), building_momentum, spelunkers_candle, flask_of_alchemical_chaos_crit
4:19.056Fexplosive_shot
[st]
Fluffy_Pillow 22.0/105 21% focus deathblow, streamline, in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_crit
4:20.420Hsteady_shot
[st]
Fluffy_Pillow 9.6/105 9% focus deathblow, streamline(2), on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), withering_fire, building_momentum, spelunkers_candle, flask_of_alchemical_chaos_crit
4:21.823Drapid_fire
[st]
Fluffy_Pillow 37.1/105 35% focus deathblow, streamline(2), trueshot, moving_target, bullseye(30), withering_fire, building_momentum(2), spelunkers_candle, flask_of_alchemical_chaos_crit
4:23.962Eaimed_shot
[st]
Fluffy_Pillow 68.5/105 65% focus deathblow, precise_shots, streamline(2), in_the_rhythm, trueshot, moving_target, bullseye(30), bulletstorm(6), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:25.507Carcane_shot
[st]
Fluffy_Pillow 55.6/105 53% focus deathblow, precise_shots, in_the_rhythm, trueshot, bullseye(30), bulletstorm(10), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:26.925Drapid_fire
[st]
Fluffy_Pillow 39.4/105 37% focus deathblow, streamline, in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:29.035Carcane_shot
[st]
Fluffy_Pillow 71.0/105 68% focus deathblow, precise_shots, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(6), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:30.399Eaimed_shot
[st]
Fluffy_Pillow 54.5/105 52% focus deathblow, streamline(2), in_the_rhythm, on_target, trueshot, moving_target, bullseye(30), bulletstorm(10), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:31.884Carcane_shot
[st]
Fluffy_Pillow 41.7/105 40% focus precise_shots, in_the_rhythm, on_target, trueshot, bullseye(30), bulletstorm(10), withering_fire, building_momentum(3), spelunkers_candle, flask_of_alchemical_chaos_crit
4:33.250Gblack_arrow
[st]
Fluffy_Pillow 25.4/105 24% focus streamline, in_the_rhythm, on_target(2), trueshot, moving_target, bullseye(30), bulletstorm(10), withering_fire, building_momentum(3), flask_of_alchemical_chaos_crit
4:34.565Hsteady_shot
[st]
Fluffy_Pillow 23.0/105 22% focus streamline, in_the_rhythm, on_target(2), moving_target, bullseye(30), bulletstorm(10), building_momentum(3), flask_of_alchemical_chaos_crit
4:35.917Eaimed_shot
[st]
Fluffy_Pillow 50.7/105 48% focus streamline, in_the_rhythm, on_target(2), moving_target, bullseye(30), bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_crit
4:37.823Carcane_shot
[st]
Fluffy_Pillow 33.2/105 32% focus precise_shots, in_the_rhythm, on_target, bullseye(30), bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_crit
4:39.189Drapid_fire
[st]
Fluffy_Pillow 16.7/105 16% focus streamline, in_the_rhythm, on_target, moving_target, bullseye(30), bulletstorm(10), building_momentum(4), flask_of_alchemical_chaos_crit
4:41.287Carcane_shot
[st]
Fluffy_Pillow 48.3/105 46% focus precise_shots, streamline(2), in_the_rhythm, on_target, moving_target, bullseye(30), bulletstorm(6), full_momentum, flask_of_alchemical_chaos_crit
4:42.653Eaimed_shot
[st]
Fluffy_Pillow 31.8/105 30% focus streamline(2), in_the_rhythm, moving_target, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_crit
4:44.198Gblack_arrow
[st]
Fluffy_Pillow 18.9/105 18% focus precise_shots, in_the_rhythm, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_crit
4:45.617Gblack_arrow
[st]
Fluffy_Pillow 16.5/105 16% focus deathblow, precise_shots, in_the_rhythm, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_crit
4:47.035Hsteady_shot
[st]
Fluffy_Pillow 14.0/105 13% focus precise_shots, in_the_rhythm, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
4:48.488Carcane_shot
[st]
Fluffy_Pillow 41.7/105 40% focus precise_shots, in_the_rhythm, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
4:49.903Fexplosive_shot
[st]
Fluffy_Pillow 25.3/105 24% focus streamline, in_the_rhythm, moving_target, bullseye(30), bulletstorm(10), full_momentum, flask_of_alchemical_chaos_vers
4:51.317Hsteady_shot
[st]
Fluffy_Pillow 12.8/105 12% focus streamline(2), in_the_rhythm, moving_target, bullseye(30), bulletstorm(10), flask_of_alchemical_chaos_vers
4:52.770Eaimed_shot
[st]
Fluffy_Pillow 40.5/105 39% focus streamline(2), lock_and_load, in_the_rhythm, moving_target, bullseye(30), bulletstorm(10), building_momentum, flask_of_alchemical_chaos_vers
4:54.184Carcane_shot
[st]
Fluffy_Pillow 48.0/105 46% focus precise_shots, streamline(2), bullseye(30), bulletstorm(10), building_momentum, flask_of_alchemical_chaos_vers
4:55.599Drapid_fire
[st]
Fluffy_Pillow 31.6/105 30% focus streamline(2), moving_target, bullseye(30), building_momentum(2), flask_of_alchemical_chaos_vers
4:57.678Carcane_shot
[st]
Fluffy_Pillow 62.6/105 60% focus precise_shots, streamline(2), in_the_rhythm, moving_target, bullseye(30), bulletstorm(6), building_momentum(2), flask_of_alchemical_chaos_vers
4:59.090Eaimed_shot
[st]
Fluffy_Pillow 46.2/105 44% focus streamline(2), in_the_rhythm, moving_target, bullseye(30), bulletstorm(10), building_momentum(2), flask_of_alchemical_chaos_vers

Stats

Level Bonus (80) Race Bonus (gnome) Raid-Buffed Unbuffed Gear Amount
Strength10765-310762107620
Agility176471470534628426432 (21622)
Stamina86452-1238398227046140595
Intellect14471314908144740
Spirit00000
Health476796045409200
Focus1051050
Spell Power14908144740
Crit25.60%25.60%8118
Haste6.01%6.45%3562
Swing Speed22.44%22.95%3562
Versatility11.74%9.12%7110
Attack Power49405462840
Mastery16.26%11.50%7275
Armor308603086030860
Run Speed700

Gear

Source Slot Average Item Level: 595.00
Local Head Lightless Scavenger's Skull
ilevel: 593, stats: { 3,767 Armor, +12,583 Sta, +1,050 Haste, +552 Mastery, +2,472 AgiInt }
Local Neck Lightbearer's Pendant
ilevel: 544, stats: { +4,414 Sta, +1,713 Vers, +1,285 Mastery }
Local Shoulders Earthen Islander's Shoulderguards
ilevel: 593, stats: { 3,453 Armor, +9,438 Sta, +541 Haste, +661 Vers, +1,854 AgiInt }
Local Chest Lightless Scavenger's Tunic
ilevel: 593, stats: { 5,023 Armor, +12,583 Sta, +1,087 Crit, +515 Haste, +2,472 AgiInt }
Local Waist Feather-Spike Girdle
ilevel: 610, stats: { 3,097 Armor, +12,149 Sta, +574 Crit, +744 Vers, +2,172 AgiInt }
Local Legs Chitinoid Greaves of the Fireflash (chitinoid_greaves)
ilevel: 626, stats: { 5,280 Armor, +20,301 Sta, +3,362 AgiInt, +680 Crit, +1,224 Haste }
Local Feet Chitinoid Striders of the Harmonious (chitinoid_striders)
ilevel: 597, stats: { 3,206 Armor, +10,027 Sta, +1,924 AgiInt, +790 Mastery, +439 Vers }
Local Wrists Lightless Scavenger's Wristguards
ilevel: 593, stats: { 2,511 Armor, +7,078 Sta, +296 Vers, +605 Mastery, +1,390 AgiInt }
Local Hands Earthen Islander's Grips
ilevel: 597, stats: { 2,885 Armor, +10,027 Sta, +553 Crit, +676 Vers, +1,924 AgiInt }
Local Finger1 Scurvy Sailor's Ring
ilevel: 584, stats: { +6,140 Sta, +2,170 Crit, +1,627 Vers }
Local Finger2 Seal of the Abyssal Terror
ilevel: 603, stats: { +8,238 Sta, +973 Crit, +3,630 Mastery }
Local Trinket1 Scroll of Momentum
ilevel: 571, stats: { +1,914 Agi }
item effects: { equip: Scroll of Momentum }
Local Trinket2 Spelunker's Waning Candle
ilevel: 584, stats: { +2,161 StrAgi }
item effects: { equip: Spelunker's Waning Candle }
Local Back Junkreaver's Overcloak
ilevel: 626, stats: { 1,638 Armor, +11,419 Sta, +658 Crit, +413 Mastery, +1,891 StrAgiInt }
Local Main Hand Flame Sputterer
ilevel: 610, weapon: { 4,577 - 8,502, 3 }, stats: { +2,896 Agi, +16,198 Sta, +804 Crit, +954 Vers }, temporary_enchant: Algari Mana Oil
Local Tabard Gnomeregan Tabard
ilevel: 1
item effects: { equip: Has Tabard, equip: }

Profile

hunter="Rambini"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/rambini"
spec=marksmanship
level=80
race=gnome
role=attack
position=ranged_back
talents=C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/variable,name=stronger_trinket_slot,op=setif,value=1,value_else=2,condition=!trinket.2.is.house_of_cards&(trinket.1.is.house_of_cards|!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)))
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies=1|active_enemies=2&!talent.volley
actions.precombat+=/steady_shot

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&((!raid_event.adds.exists|raid_event.adds.count=1)&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>5|trinket.1.cooldown.ready|trinket.2.has_use_buff&trinket.2.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>5|trinket.2.cooldown.ready|trinket.1.has_use_buff&trinket.1.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
actions+=/call_action_list,name=trickshots,if=active_enemies>2

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

actions.st=volley,if=!talent.double_tap&(talent.aspect_of_the_hydra|active_enemies=1|buff.precise_shots.down&(cooldown.rapid_fire.remains+action.rapid_fire.execute_time<6|!talent.bulletstorm))&(!raid_event.adds.exists|raid_event.adds.in>cooldown|active_enemies>1)
actions.st+=/rapid_fire,if=hero_tree.sentinel&buff.lunar_storm_ready.up|!talent.aspect_of_the_hydra&talent.bulletstorm&active_enemies>1&buff.trick_shots.up&(buff.precise_shots.down|!talent.no_scope)
actions.st+=/trueshot,if=variable.trueshot_ready
actions.st+=/explosive_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/aimed_shot,if=talent.precision_detonation&set_bonus.thewarwithin_season_2_4pc&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.lock_and_load.up
actions.st+=/volley,if=talent.double_tap&buff.double_tap.down
actions.st+=/black_arrow,target_if=min:dot.black_arrow_dot.ticking|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.st+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.st+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&active_enemies>1&!talent.aspect_of_the_hydra&(talent.symphonic_arsenal|talent.small_game_hunter)
actions.st+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.st+=/rapid_fire,if=(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3)&(!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&active_enemies>1)
actions.st+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.st+=/explosive_shot,if=!set_bonus.thewarwithin_season_2_4pc|!talent.precision_detonation
actions.st+=/black_arrow,if=!talent.headshot
actions.st+=/steady_shot

actions.trickshots=volley,if=!talent.double_tap
actions.trickshots+=/trueshot,if=variable.trueshot_ready
actions.trickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|buff.trick_shots.down
actions.trickshots+=/volley,if=talent.double_tap&buff.double_tap.down
actions.trickshots+=/black_arrow,if=buff.trick_shots.up
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up&buff.bulletstorm.up&full_recharge_time<gcd
actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(!hero_tree.sentinel|buff.lunar_storm_cooldown.remains>cooldown%3|buff.lunar_storm_ready.up)
actions.trickshots+=/explosive_shot,if=talent.precision_detonation&(buff.lock_and_load.up|!set_bonus.thewarwithin_season_2_4pc)&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.trickshots+=/aimed_shot,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&buff.trick_shots.up
actions.trickshots+=/explosive_shot
actions.trickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.trickshots+=/multishot

actions.trinkets=variable,name=buff_sync_ready,value=cooldown.trueshot.ready
actions.trinkets+=/variable,name=buff_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/variable,name=buff_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_active,value=buff.trueshot.up
actions.trinkets+=/variable,name=damage_sync_remains,value=cooldown.trueshot.remains
actions.trinkets+=/use_items,slots=trinket1:trinket2,if=this_trinket.has_use_buff&(variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)|!variable.buff_sync_ready&(variable.stronger_trinket_slot=this_trinket_slot&(variable.buff_sync_remains>this_trinket.cooldown.duration%3&fight_remains>this_trinket.cooldown.duration+20|other_trinket.has_use_buff&other_trinket.cooldown.remains>variable.buff_sync_remains-15&other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains+45>fight_remains)|variable.stronger_trinket_slot!=this_trinket_slot&(other_trinket.cooldown.remains&(other_trinket.cooldown.remains-5<variable.buff_sync_remains&variable.buff_sync_remains>=20|other_trinket.cooldown.remains-5>=variable.buff_sync_remains&(variable.buff_sync_remains>this_trinket.cooldown.duration%3|this_trinket.cooldown.duration<fight_remains&(variable.buff_sync_remains+this_trinket.cooldown.duration>fight_remains)))|other_trinket.cooldown.ready&variable.buff_sync_remains>20&variable.buff_sync_remains<other_trinket.cooldown.duration%3)))|!this_trinket.has_use_buff&(this_trinket.cast_time=0|!variable.buff_sync_active)&(!this_trinket.is.junkmaestros_mega_magnet|buff.junkmaestros_mega_magnet.stack>10)&(!other_trinket.has_cooldown&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)|other_trinket.has_cooldown&(!other_trinket.has_use_buff&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|variable.damage_sync_remains>this_trinket.cooldown.duration%3&!this_trinket.is.junkmaestros_mega_magnet|other_trinket.cooldown.remains-5<variable.damage_sync_remains&variable.damage_sync_remains>=20)|other_trinket.has_use_buff&(variable.damage_sync_active|this_trinket.is.junkmaestros_mega_magnet&buff.junkmaestros_mega_magnet.stack>25|!this_trinket.is.junkmaestros_mega_magnet&variable.damage_sync_remains>this_trinket.cooldown.duration%3)&(other_trinket.cooldown.remains>=20|other_trinket.cooldown.remains-5>variable.buff_sync_remains)))|fight_remains<25&(variable.stronger_trinket_slot=this_trinket_slot|other_trinket.cooldown.remains)

head=lightless_scavengers_skull,id=212020,bonus_id=10876/10371/10278/1494/10255
neck=lightbearers_pendant,id=224575
shoulders=earthen_islanders_shoulderguards,id=229033,bonus_id=10278/11215/6652/10377/1455/10255
back=junkreavers_overcloak,id=235430,bonus_id=11970/6652/11964/3309/10255
chest=lightless_scavengers_tunic,id=212023,bonus_id=6652/10373/10278/1494/10255
tabard=gnomeregan_tabard,id=45578
wrists=lightless_scavengers_wristguards,id=212016,bonus_id=6652/10877/10278/1494/10255
hands=earthen_islanders_grips,id=229030,bonus_id=11215/6652/10377/10277/1459/10255
waist=featherspike_girdle,id=235321,bonus_id=11951/11311/6652/12176/11968/1482/10254
legs=chitinoid_greaves,id=224686,bonus_id=11970/6652/11964/1695/3155/10255
feet=chitinoid_striders,id=224683,bonus_id=6652/1712/10377/10277/1669/10255
finger1=scurvy_sailors_ring,id=229051,bonus_id=10281/11215/10395/10878/1446/10255
finger2=seal_of_the_abyssal_terror,id=225750,bonus_id=6652/10394/10393/10354/10271/1504/10255
trinket1=scroll_of_momentum,id=226539,bonus_id=10297/6652/1643/10254
trinket2=spelunkers_waning_candle,id=225638,bonus_id=10281/6652/1656/10255
main_hand=flame_sputterer,id=235824,bonus_id=11951/11311/6652/1482/10254

# Gear Summary
# gear_ilvl=594.93
# gear_agility=26432
# gear_stamina=140595
# gear_crit_rating=7731
# gear_haste_rating=3562
# gear_mastery_rating=7275
# gear_versatility_rating=7110
# gear_armor=30860
# set_bonus=thewarwithin_season_1_2pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 40013403
Max Event Queue: 103
Sim Seconds: 3007011
CPU Seconds: 48.1929
Physical Seconds: 20.3238
Speed Up: 62395

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Rambini Rambini a_murder_of_crows ticks -131894 2594376 8648 12.64 27458 64037 0.0 63.2 38.0% 0.0% 0.0% 0.0% 0.00sec 2594376 300.01sec
Rambini Rambini aimed_shot 19434 48282231 160935 10.74 603790 1434057 52.7 53.7 35.6% 0.0% 0.0% 0.0% 5.66sec 68974547 300.01sec
Rambini Rambini arcane_shot 185358 26211635 87369 12.67 280523 653290 63.4 63.3 35.8% 0.0% 0.0% 0.0% 4.79sec 26211635 300.01sec
Rambini Rambini augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Rambini Rambini black_arrow 466930 12494952 41648 3.50 473254 1100619 17.5 17.5 38.4% 0.0% 0.0% 0.0% 17.04sec 12494952 300.01sec
Rambini Rambini black_arrow_dot ticks -468572 836847 2789 35.35 4735 0 0.0 176.7 0.0% 0.0% 0.0% 0.0% 0.00sec 836847 300.01sec
Rambini Rambini shadow_surge 444269 4403648 14678 5.02 117434 272118 0.0 25.1 37.6% 0.0% 0.0% 0.0% 0.00sec 4403648 300.01sec
Rambini Rambini black_arrow_withering_fire 468037 1835449 6118 1.41 145464 373108 0.0 7.0 50.8% 0.0% 0.0% 0.0% 0.00sec 1835449 300.01sec
Rambini Rambini bleak_arrows 467718 7404467 24681 13.55 74844 172727 67.9 67.8 35.2% 0.0% 0.0% 0.0% 4.45sec 7404467 300.01sec
Rambini Rambini explosive_shot 212431 6619167 22063 1.98 458613 1064080 10.0 9.9 34.8% 0.0% 0.0% 0.0% 30.07sec 6619167 300.01sec
Rambini Rambini flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Rambini Rambini food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Rambini Rambini highvelocity_impact 459231 2818162 9394 9.88 41321 92933 49.4 49.4 30.5% 0.0% 0.0% 0.0% 5.02sec 2818162 300.01sec
Rambini Rambini master_marksman ticks -269576 11946913 39823 27.94 85515 0 182.5 139.7 0.0% 0.0% 0.0% 0.0% 1.66sec 11946913 300.01sec
Rambini Rambini potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Rambini Rambini rapid_fire ticks -257044 23568822 78563 42.61 73345 173925 21.4 213.0 37.4% 0.0% 0.0% 0.0% 14.26sec 33669712 300.01sec
Rambini Rambini steady_shot 56641 3616119 12053 8.62 59010 133920 43.2 43.1 33.2% 0.0% 0.0% 0.0% 6.65sec 5165880 300.01sec
Rambini Rambini summon_pet 883 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.01sec
Rambini Rambini trueshot 288613 0 0 0.00 0 0 3.3 0.0 0.0% 0.0% 0.0% 0.0% 127.33sec 0 300.01sec
Rambini Rambini_duck claw 16827 1275314 4251 17.13 10640 24287 85.7 85.7 31.1% 0.0% 0.0% 0.0% 3.53sec 1821876 300.01sec
Rambini Rambini_duck melee 0 3449132 11497 38.36 12910 29176 191.8 191.8 31.2% 0.0% 0.0% 0.0% 1.56sec 4927327 300.01sec
Rambini Rambini_dark_hound melee 0 8752865 390238 185.14 90869 204943 69.2 69.2 31.2% 0.0% 0.0% 0.0% 3.96sec 8752865 22.43sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health537,363.60.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Shrapnel Shot9.90.030.0s30.0s2.1s7.02%14.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_shrapnel_shot
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:17.0s / 115.3s
  • trigger_min/max:17.0s / 115.3s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 10.2s
  • uptime_min/max:2.54% / 13.01%

Stack Uptimes

  • shrapnel_shot_1:7.02%

Spelldata

  • id:474310
  • name:Shrapnel Shot
  • tooltip:Damage taken from your next Arcane Shot or Multi-Shot is increased by {$s1=30}%.
  • description:{$@spelldesc473520=Damaging an enemy with Explosive Shot increases the damage they receive from your next Arcane Shot or Multi-Shot by {$474310s1=30}%.}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
Spotter's Mark25.20.812.0s12.0s3.9s33.09%0.00%0.8 (0.8)0.0

Buff Details

  • buff initial source:Rambini
  • cooldown name:buff_spotters_mark
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.6s / 159.1s
  • trigger_min/max:0.6s / 159.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 12.1s
  • uptime_min/max:14.61% / 55.11%

Stack Uptimes

  • spotters_mark_1:33.09%

Spelldata

  • id:466872
  • name:Spotter's Mark
  • tooltip:Your next Aimed Shot deals {$s1=20}% increased damage to this target.
  • description:{$@spelldesc466867=The damage bonus of Spotter's Mark is increased by {$s1=20}%. {$@=}spellicon466872 {$@=}spellname466872 Damaging an enemy with abilities empowered by Precise Shots has a {$1219616s1=30}% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal {$466872s1=20}% increased damage to the target. }
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.01
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 553635.17
Minimum 468713.45
Maximum 642149.69
Spread ( max - min ) 173436.24
Range [ ( max - min ) / 2 * 100% ] 15.66%
Standard Deviation 23753.5812
5th Percentile 514526.94
95th Percentile 592562.78
( 95th Percentile - 5th Percentile ) 78035.84
Mean Distribution
Standard Deviation 237.5477
95.00% Confidence Interval ( 553169.58 - 554100.75 )
Normalized 95.00% Confidence Interval ( 99.92% - 100.08% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 71
0.1% Error 7072
0.1 Scale Factor Error with Delta=300 4816615
0.05 Scale Factor Error with Delta=300 19266457
0.01 Scale Factor Error with Delta=300 481661419
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health01280161780
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.