Player Loric has invalid talent tree hash C0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN: node 94974 is not a choice node but has index selection.
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2023-10-23 | Manually set secondary Felblade level requirement. | ||||
Felblade | spell_level | 16.00 | 50.00 | ||
2023-05-28 | Manually set Consume Soul Fragment (Greater) travel speed. | ||||
Consume Soul | prj_speed | 25.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2018-12-28 | Manually set Arcane Orb's travel speed. | ||||
Arcane Orb | prj_speed | 20.00 | 0.00 | ||
2017-06-21 | Ice Lance is slower than spell data suggests. | ||||
Ice Lance | prj_speed | 47.00 | 50.00 | ||
2017-03-20 | Manually set Frozen Orb's travel speed. | ||||
Frozen Orb | prj_speed | 20.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2024-09-06 | Manually set Stormkeeper max stacks | ||||
Stormkeeper | max_stack | 3.00 | 0.00 |
DPS | DPS(e) | DPS Error | DPS Range | DPR |
---|---|---|---|---|
55,139.7 | 55,139.7 | 70.4 / 0.128% | 14,064.8 / 25.5% | 178,571.2 |
Resource | Out | In | Waiting | APM | Active |
---|---|---|---|---|---|
Focus | 0.2 | 0.2 | 96.85% | 2.3 | 100.0% |
Origin | https://worldofwarcraft.com/en-gb/character/antonidas/loric |
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Talent | C0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN |
Set Bonus |
Scale Factors for Loric Damage Per Second | ||||||
---|---|---|---|---|---|---|
Wdps | Vers | Haste | Agi | Crit | Mastery | |
Scale Factors | 3.44 | 0.62 | 0.62 | 0.59 | 0.38 | 0.33 |
Normalized | 5.79 | 1.05 | 1.05 | 1.00 | 0.65 | 0.55 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 ) |
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Scale Factors for Loric Priority Target Damage Per Second | ||||||
---|---|---|---|---|---|---|
Wdps | Vers | Haste | Agi | Crit | Mastery | |
Scale Factors | 3.44 | 0.62 | 0.62 | 0.59 | 0.38 | 0.33 |
Normalized | 5.79 | 1.05 | 1.05 | 1.00 | 0.65 | 0.55 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 ) |
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Scale Factors for Loric Damage Per Second (Effective) | ||||||
---|---|---|---|---|---|---|
Wdps | Vers | Haste | Agi | Crit | Mastery | |
Scale Factors | 3.44 | 0.62 | 0.62 | 0.59 | 0.38 | 0.33 |
Normalized | 5.79 | 1.05 | 1.05 | 1.00 | 0.65 | 0.55 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 ) |
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Scale Factors for Loric Healing Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Healing Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Absorb Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Healing + Absorb per second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Damage Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Damage Taken |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Healing Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, ) |
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Scale Factors for Loric Fight Length | ||||||
---|---|---|---|---|---|---|
Agi | Wdps | Vers | Mastery | Crit | Haste | |
Scale Factors | -0.00 | -0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Normalized | 1.00 | 0.01 | -1.02 | -2.13 | -2.21 | -3.22 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.00, CritRating=-0.00, HasteRating=-0.00, MasteryRating=-0.00, Versatility=-0.00, Dps=0.00 ) |
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Scale Factors for Raid Damage Per Second | ||||||
---|---|---|---|---|---|---|
Wdps | Vers | Haste | Agi | Crit | Mastery | |
Scale Factors | 3.44 | 0.62 | 0.62 | 0.59 | 0.38 | 0.33 |
Normalized | 5.79 | 1.05 | 1.05 | 1.00 | 0.65 | 0.55 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 | 0.04 |
Ranking |
|
Pawn string | ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 ) |
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Damage Stats | DPS | DPS% | Execute | Interval | DPE | DPET | Type | Count | Hit | Crit | Avg | Crit% | Up% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Loric | 55,140 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auto Shot | 14,326 | 26.0% | 124.9 | 2.41s | 34,377 | 14,384 | Direct | 124.7 | 26,437 | 53,915 | 34,449 | 29.2% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Auto Shot
Action Details: Auto Shot
Resources
Weapon
Spelldata
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Fire Flies | 530 | 1.0% | 4.5 | 30.00s | 36,082 | 0 | Direct | 4.5 | 27,286 | 55,681 | 36,085 | 31.0% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Fire Flies
Action Details: Fire Flies
Resources
Direct Damage
Spelldata
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Kill Shot | 4,821 | 8.7% | 6.5 | 10.00s | 222,394 | 178,345 | Direct | 6.4 | 170,459 | 347,876 | 224,562 | 30.5% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Kill Shot
Action Details: Kill Shot
Resources
Spelldata
Action Priority List
st [E]:6.52
Affected By (Passive)
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Suffocating Darkness | 18,983 | 34.4% | 20.6 | 14.20s | 276,333 | 0 | Periodic | 115.0 | 49,521 | 0 | 49,521 | 0.0% | 76.7% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Suffocating Darkness
Action Details: Suffocating Darkness
Resources
Damage Over Time
Spelldata
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pet - duck | 16479 / 16479 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Claw | 4,764 | 8.6% | 91.1 | 3.32s | 15,668 | 15,598 | Direct | 91.1 | 11,932 | 24,751 | 15,668 | 29.1% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Claw
Action Details: Claw
Resources
Spelldata
Action Priority Listdefault [ ]:91.10
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melee | 11,716 | 21.2% | 186.1 | 1.61s | 18,867 | 11,738 | Direct | 186.1 | 14,361 | 29,854 | 18,867 | 29.1% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Melee
Action Details: Melee
Resources
Weapon
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Simple Action Stats | Execute | Interval | ||||||||||||||||||||||||||||||||||||||
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Loric | ||||||||||||||||||||||||||||||||||||||||
Crystallized Augment Rune | 1.0 | 0.00s | ||||||||||||||||||||||||||||||||||||||
Stats Details: Augmentation
Action Details: Augmentation
Resources
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Flask of Alchemical Chaos | 1.0 | 0.00s | ||||||||||||||||||||||||||||||||||||||
Stats Details: Flask
Action Details: Flask
Resources
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The Sushi Special | 1.0 | 0.00s | ||||||||||||||||||||||||||||||||||||||
Stats Details: Food
Action Details: Food
Resources
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Tempered Potion | 1.0 | 0.00s | ||||||||||||||||||||||||||||||||||||||
Stats Details: Potion
Action Details: Potion
Resources
Action Priority List
cds [D]:1.00
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Call Pet 1 (summon_pet) | 1.0 | 0.00s | ||||||||||||||||||||||||||||||||||||||
Stats Details: Summon Pet
Action Details: Summon Pet
Resources
Spelldata
Affected By (Passive)
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Dynamic Buffs | Start | Refresh | Interval | Trigger | Avg Dur | Up-Time | Benefit | Overflow | Expiry |
---|---|---|---|---|---|---|---|---|---|
Bloodlust | 1.0 | 0.0 | 0.0s | 0.0s | 40.0s | 13.52% | 0.00% | 0.0 (0.0) | 1.0 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Endurance Training | 1.0 | 0.0 | 0.0s | 0.0s | 300.0s | 100.00% | 0.00% | 0.0 (0.0) | 0.0 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Fire Flies | 1.5 | 0.0 | 30.0s | 30.0s | 0.0s | 0.00% | 0.00% | 0.0 (0.0) | 0.0 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Flask of Alchemical Chaos (Crit) | 2.1 | 0.6 | 111.0s | 76.2s | 35.5s | 25.27% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Flask of Alchemical Chaos (Haste) | 2.1 | 0.6 | 112.3s | 77.4s | 35.3s | 25.04% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Flask of Alchemical Chaos (Mastery) | 2.1 | 0.6 | 112.3s | 76.7s | 35.3s | 24.79% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Flask of Alchemical Chaos (Vers) | 2.1 | 0.6 | 111.3s | 76.7s | 35.2s | 24.91% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Harmonize | 10.4 | 8.2 | 28.6s | 15.4s | 13.6s | 46.99% | 0.00% | 8.2 (8.2) | 9.9 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Lamp Light | 2.5 | 4.0 | 30.0s | 10.0s | 24.0s | 19.98% | 0.00% | 0.0 (0.0) | 1.5 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Quickwick's Quick Trick Wick Walk | 3.0 | 0.0 | 120.0s | 120.0s | 19.4s | 19.60% | 0.00% | 0.0 (0.0) | 2.8 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Tempered Potion | 1.0 | 0.0 | 0.0s | 0.0s | 30.0s | 10.13% | 0.00% | 0.0 (0.0) | 0.9 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
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Constant Buffs |
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Arcane Intellect |
Buff Details
Spelldata
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Battle Shout |
Buff Details
Spelldata
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Crystallization |
Buff Details
Stat Details
Spelldata
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Flask of Alchemical Chaos |
Buff Details
Spelldata
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Mark of the Wild |
Buff Details
Spelldata
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Power Word: Fortitude |
Buff Details
Spelldata
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Skyfury |
Buff Details
Spelldata
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The Sushi Special |
Buff Details
Stat Details
Spelldata
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Benefit | Avg % | Min | Max |
---|---|---|---|
duck - wild_hunt | 6.24% | 4.50% | 9.33% |
Uptime | Avg % | Min | Max | Avg Dur | Min | Max |
---|---|---|---|---|---|---|
Focus Cap | 95.14% | 93.13% | 96.70% | 44.0s | 8.1s | 288.0s |
Seconds per Execute | Seconds per Iteration | |||||
---|---|---|---|---|---|---|
Ability | Average | Minimum | Maximum | Average | Minimum | Maximum |
Kill Shot | 0.038 | 0.003 | 0.095 | 0.000 | 0.000 | 0.095 |
Gains | Type | Count | Total | Tot% | Avg | Overflow | Ovr% |
---|---|---|---|---|---|---|---|
Loric | |||||||
Focus Regen | Focus | 3,068.33 | 63.43 | 100.00% | 0.02 | 1,802.89 | 96.60% |
pet - duck | |||||||
Focus Regen | Focus | 367.29 | 2,328.53 | 100.00% | 6.34 | 0.00 | 0.00% |
Change | Start | Gain/s | Loss/s | Overflow | End (Avg) | Min | Max |
---|---|---|---|---|---|---|---|
Focus | 100.0 | 0.21 | 0.22 | 1,802.9 | 98.5 | 90.0 | 100.0 |
Usage | Type | Count | Total | Tot% | Avg | RPE | APR |
---|---|---|---|---|---|---|---|
Loric | |||||||
Kill Shot | Focus | 6.49 | 64.93 | 100.00% | 10.00 | 10.00 | 22,243.46 |
pet - duck | |||||||
Claw | Focus | 91.10 | 2,417.83 | 100.00% | 26.54 | 26.54 | 590.36 |
Fight Length | ||||||||||||||||||||||||||||||||||||||||||
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DPS | ||||||||||||||||||||||||||||||||||||||||||
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Priority Target DPS | ||||||||||||||||||||||||||||||||||||||||||
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DPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Damage | ||||||||||||||||||||||||||||||||||||||||||
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DTPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
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# | count | action,conditions |
0 | 0.00 | flask |
1 | 0.00 | augmentation |
2 | 0.00 | food |
3 | 0.00 | summon_pet |
4 | 0.00 | snapshot_stats |
5 | 0.00 | variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration)) |
6 | 0.00 | variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger |
7 | 0.00 | bestial_wrath |
Default action list Executed every time the actor is available. | ||
---|---|---|
# | count | action,conditions |
8 | 1.00 | auto_shot |
9 | 0.00 | call_action_list,name=cds |
A | 0.00 | call_action_list,name=trinkets |
B | 0.00 | call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3 |
C | 0.00 | call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1 |
actions.cds | ||
---|---|---|
# | count | action,conditions |
0.00 | invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16 | |
0.00 | berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13 | |
0.00 | blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16 | |
0.00 | ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16 | |
0.00 | fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9 | |
D | 1.00 | potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31 |
actions.st | ||
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# | count | action,conditions |
0.00 | dire_beast,if=!pet.main.buff.frenzy.up | |
0.00 | barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready) | |
0.00 | dire_beast | |
0.00 | kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25 | |
0.00 | black_arrow | |
0.00 | kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed | |
0.00 | call_of_the_wild | |
0.00 | bloodshed | |
0.00 | bestial_wrath | |
0.00 | kill_command | |
0.00 | kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd | |
0.00 | barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9 | |
0.00 | cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra | |
0.00 | explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra | |
E | 6.52 | kill_shot,if=talent.venoms_bite|target.health.pct<20 |
0.00 | lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5 | |
0.00 | cobra_shot | |
0.00 | bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5 | |
0.00 | arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5 | |
0.00 | arcane_torrent,if=(focus+focus.regen+15)<focus.max |
actions.trinkets | ||
---|---|---|
# | count | action,conditions |
0.00 | variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5) | |
0.00 | variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up | |
0.00 | variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild | |
F | 3.00 | use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains) |
0.00 | use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains) |
Time | # | Name [List] | Target | Resources | Buffs |
---|---|---|---|---|---|
Pre | 0 | flask [precombat] | Loric | 100.0/100 100% focus | |
Pre | 1 | augmentation [precombat] | Loric | 100.0/100 100% focus | |
Pre | 2 | food [precombat] | Loric | 100.0/100 100% focus | |
Pre | 3 | summon_pet [precombat] | Loric | 100.0/100 100% focus | |
Pre | 5 | trinket_1_stronger [precombat] | Loric | 100.0/100 100% focus | |
Pre | 6 | trinket_2_stronger [precombat] | Loric | 100.0/100 100% focus | |
0:00.000 | 8 | auto_attack [default] | Fluffy_Pillow | 100.0/100 100% focus | |
0:00.000 | F | use_item_quickwick_candlestick [trinkets] | Fluffy_Pillow | 100.0/100 100% focus | bloodlust |
0:00.000 | Waiting | 119.828s | 100.0/100 100% focus | bloodlust, quickwicks_quick_trick_wick_walk | |
1:59.828 | F | use_item_quickwick_candlestick [trinkets] | Fluffy_Pillow | 100.0/100 100% focus | harmonize, flask_of_alchemical_chaos_vers |
2:00.000 | Waiting | 119.855s | 100.0/100 100% focus | harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers | |
3:59.855 | F | use_item_quickwick_candlestick [trinkets] | Fluffy_Pillow | 100.0/100 100% focus | harmonize, flask_of_alchemical_chaos_vers |
4:00.000 | Waiting | 0.749s | 100.0/100 100% focus | harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers | |
4:00.749 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers |
4:01.953 | Waiting | 8.566s | 97.5/100 98% focus | harmonize, quickwicks_quick_trick_wick_walk, lamp_light, flask_of_alchemical_chaos_vers | |
4:10.519 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | quickwicks_quick_trick_wick_walk, lamp_light, flask_of_alchemical_chaos_vers |
4:11.954 | Waiting | 8.583s | 97.5/100 98% focus | quickwicks_quick_trick_wick_walk, lamp_light(2), flask_of_alchemical_chaos_vers | |
4:20.537 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | lamp_light(2), flask_of_alchemical_chaos_vers |
4:22.049 | Waiting | 7.779s | 97.5/100 98% focus | lamp_light(3), flask_of_alchemical_chaos_vers | |
4:29.828 | D | potion [cds] | Fluffy_Pillow | 100.0/100 100% focus | lamp_light(3), flask_of_alchemical_chaos_mastery |
4:29.828 | Waiting | 0.688s | 100.0/100 100% focus | lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion | |
4:30.516 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion |
4:32.006 | Waiting | 8.512s | 97.5/100 98% focus | lamp_light, flask_of_alchemical_chaos_mastery, tempered_potion | |
4:40.518 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | harmonize, lamp_light, flask_of_alchemical_chaos_mastery, tempered_potion |
4:42.007 | Waiting | 8.532s | 97.5/100 98% focus | harmonize, lamp_light(2), flask_of_alchemical_chaos_mastery, tempered_potion | |
4:50.539 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | lamp_light(2), flask_of_alchemical_chaos_mastery, tempered_potion |
4:52.007 | Waiting | 8.514s | 97.5/100 98% focus | lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion | |
5:00.521 | E | kill_shot [st] | Fluffy_Pillow | 100.0/100 100% focus | harmonize, lamp_light(3), flask_of_alchemical_chaos_mastery |
Level Bonus (80) | Race Bonus (dwarf) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 10765 | 2 | 10767 | 10767 | 0 |
Agility | 17647 | -2 | 49439 | 48669 | 28707 (25917) |
Stamina | 86452 | 1 | 255503 | 243337 | 156884 |
Intellect | 14471 | -1 | 14904 | 14470 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 5365563 | 4866740 | 0 | ||
Focus | 100 | 100 | 0 | ||
Spell Power | 14904 | 14470 | 0 | ||
Crit | 27.48% | 27.23% | 12058 | ||
Haste | 16.15% | 16.15% | 10657 | ||
Versatility | 7.53% | 4.90% | 3823 | ||
Attack Power | 51910 | 48669 | 0 | ||
Mastery | 36.89% | 23.67% | 3120 | ||
Armor | 32004 | 32004 | 32004 | ||
Run Speed | 7 | 0 | 0 | ||
Leech | 0.72% | 0.72% | 738 |
Source | Slot | Average Item Level: 608.00 |
---|---|---|
Local | Head | Lightless Scavenger's Skull |
ilevel: 616, stats: { 4,271 Armor, +17,668 Sta, +1,188 Haste, +625 Mastery, +3,063 AgiInt } | ||
Local | Neck | Enkindled Locket |
ilevel: 606, stats: { +8,601 Sta, +2,771 Haste, +1,960 Mastery } | ||
Local | Shoulders | Spaulders of the Stygian Sea |
ilevel: 606, stats: { 3,702 Armor, +11,469 Sta, +507 Crit, +784 Vers, +2,093 AgiInt } | ||
Local | Shirt | Irradiated Undercoat |
ilevel: 1 item effects: { equip: , use: } |
||
Local | Chest | Lightless Scavenger's Tunic |
ilevel: 606, stats: { 5,385 Armor, +15,291 Sta, +1,168 Crit, +554 Haste, +2,790 AgiInt, +738 Leech } | ||
Local | Waist | Sash of the Stygian Sea |
ilevel: 606, stats: { 3,029 Armor, +11,469 Sta, +756 Crit, +535 Mastery, +2,093 AgiInt } | ||
Local | Legs | Lightless Scavenger's Stalkings |
ilevel: 619, stats: { 5,069 Armor, +18,416 Sta, +604 Crit, +1,237 Haste, +3,149 AgiInt } | ||
Local | Feet | Torchbearer's Striders |
ilevel: 606, stats: { 3,365 Armor, +11,469 Sta, +590 Crit, +701 Vers, +2,093 AgiInt } | ||
Local | Wrists | Torchbearer's Bracers |
ilevel: 606, stats: { 2,692 Armor, +8,601 Sta, +505 Crit, +463 Haste, +1,569 AgiInt } | ||
Local | Hands | Lightless Scavenger's Mitts |
ilevel: 606, stats: { 3,029 Armor, +11,469 Sta, +440 Crit, +851 Vers, +2,093 AgiInt } | ||
Local | Finger1 | Ceremonial Song Ring |
ilevel: 606, stats: { +8,601 Sta, +3,244 Crit, +1,487 Vers }, enchant: { +190 Haste (glimmering_haste_3) } | ||
Local | Finger2 | Unearthed Relic Band |
ilevel: 616, stats: { +9,938 Sta, +2,504 Crit, +2,651 Haste }, enchant: { +190 Haste (glimmering_haste_3) } | ||
Local | Trinket1 | Quickwick Candlestick |
ilevel: 610, stats: { +2,753 StrAgiInt } item effects: { use: Quickwick's Quick Trick Wick Walk } |
||
Local | Trinket2 | Everburning Lantern |
ilevel: 606, stats: { +2,652 AgiInt } item effects: { equip: Everburning Lantern } |
||
Local | Back | Cave Topographer's Drape |
ilevel: 606, stats: { 1,462 Armor, +8,601 Sta, +463 Crit, +505 Haste, +1,569 StrAgiInt } | ||
Local | Main Hand | Shooting Starquebus |
ilevel: 606, weapon: { 4,410 - 8,191, 3 }, stats: { +2,790 Agi, +15,291 Sta, +1,045 Crit, +676 Haste }, enchant: authority_of_the_depths_2, temporary_enchant: Algari Mana Oil |
Hunter Talents [0] | |
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hunter="Loric"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/loric"
spec=beast_mastery
level=80
race=dwarf
role=attack
position=ranged_back
talents=C0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN
# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/summon_pet
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
actions.precombat+=/bestial_wrath
# Executed every time the actor is available.
actions=auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
actions+=/call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1
actions.cds=invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16
actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9
actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31
actions.cleave=barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.cleave+=/black_arrow
actions.cleave+=/multishot,if=pet.main.buff.beast_cleave.remains<0.25+gcd&(!talent.bloody_frenzy|cooldown.call_of_the_wild.remains)
actions.cleave+=/dire_beast
actions.cleave+=/call_of_the_wild
actions.cleave+=/bestial_wrath
actions.cleave+=/bloodshed
actions.cleave+=/kill_command,target_if=max:(target.health.pct<35|!talent.killer_instinct)*2+dot.a_murder_of_crows.refreshable
actions.cleave+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=buff.call_of_the_wild.up|fight_remains<9|talent.wild_call&charges_fractional>1.2|talent.savagery
actions.cleave+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.cleave+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable
actions.cleave+=/explosive_shot
actions.cleave+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/cobra_shot,if=focus.time_to_max<gcd*2
actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)<focus.max
actions.st=dire_beast,if=!pet.main.buff.frenzy.up
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.st+=/dire_beast
actions.st+=/kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25
actions.st+=/black_arrow
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed
actions.st+=/call_of_the_wild
actions.st+=/bloodshed
actions.st+=/bestial_wrath
actions.st+=/kill_command
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9
actions.st+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.st+=/explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
actions.st+=/kill_shot,if=talent.venoms_bite|target.health.pct<20
actions.st+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/cobra_shot
actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_torrent,if=(focus+focus.regen+15)<focus.max
actions.trinkets=variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
actions.trinkets+=/variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
actions.trinkets+=/variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)
head=lightless_scavengers_skull,id=212020,bonus_id=10371/6652/10876/10263/1517/10255
neck=enkindled_locket,id=219184,bonus_id=6652/10395/10878/10274/3185/10255
shoulders=spaulders_of_the_stygian_sea,id=219161,bonus_id=6652/10377/10270/3185/10255
back=cave_topographers_drape,id=211005,bonus_id=6652/10377/10274/1511/10255
chest=lightless_scavengers_tunic,id=212023,bonus_id=41/10373/10270/1507/10255
shirt=irradiated_undercoat,id=169878
wrists=torchbearers_bracers,id=211028,bonus_id=6652/10877/10377/10270/3185/10255
hands=lightless_scavengers_mitts,id=212021,bonus_id=6652/10372/10270/1507/10255
waist=sash_of_the_stygian_sea,id=219160,bonus_id=6652/10877/10377/10270/3185/10255
legs=lightless_scavengers_stalkings,id=212019,bonus_id=10370/6652/10262/1520/10255
feet=torchbearers_striders,id=211022,bonus_id=6652/10377/10270/3185/10255
finger1=ceremonial_song_ring,id=219221,bonus_id=10270/6652/10394/10393/3185/10255,enchant=glimmering_haste_3
finger2=unearthed_relic_band,id=211061,bonus_id=6652/10395/10393/10263/1521/10255,enchant=glimmering_haste_3
trinket1=quickwick_candlestick,id=225649,bonus_id=6652/10265/3139/10255
trinket2=everburning_lantern,id=215169,bonus_id=6652/10274/3285/10255
main_hand=shooting_starquebus,id=219205,bonus_id=6652/10274/3185/10255,enchant=authority_of_the_depths_2
# Gear Summary
# gear_ilvl=608.47
# gear_agility=28707
# gear_stamina=156884
# gear_crit_rating=12058
# gear_haste_rating=10657
# gear_mastery_rating=3120
# gear_versatility_rating=3823
# gear_leech_rating=738
# gear_armor=32004
# set_bonus=thewarwithin_season_1_2pc=1
# set_bonus=thewarwithin_season_1_4pc=1
Iterations: | 10023 |
---|---|
Threads: | 24 |
Confidence: | 95.00% |
Fight Length (fixed time): | 240 - 360 ( 300.0 ) |
Performance: |
|
Total Events Processed: | 43165215 |
Max Event Queue: | 60 |
Sim Seconds: | 3006899 |
CPU Seconds: | 40.7731 |
Physical Seconds: | 6.4702 |
Speed Up: | 73747 |
Settings: |
|
World Lag: | 100 ms ( stddev = 10 ms ) |
Queue Lag: | 5 ms ( stddev = 1 ms ) |
Character | Unit | Ability | Id | Total | DPS | Imp/Min | Hit | Crit | Execute | Count | Crit% | Avoid% | G% | B% | Interval | Combined | Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Loric | Loric | augmentation | 453250 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Loric | Loric | auto_shot | 75 | 4294427 | 14315 | 24.93 | 26437 | 53915 | 124.9 | 124.7 | 29.2% | 0.0% | 0.0% | 0.0% | 2.41sec | 6134890 | 300.00sec |
Loric | Loric | fire_flies | 440646 | 162200 | 541 | 0.90 | 27286 | 55681 | 4.5 | 4.5 | 31.0% | 0.0% | 0.0% | 0.0% | 30.00sec | 162200 | 300.00sec |
Loric | Loric | flask | 432021 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Loric | Loric | food | 457302 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Loric | Loric | kill_shot | 53351 | 1444238 | 4814 | 1.29 | 170459 | 347876 | 6.5 | 6.4 | 30.5% | 0.0% | 0.0% | 0.0% | 10.00sec | 2063195 | 300.00sec |
Loric | Loric | potion | 431932 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Loric | Loric | suffocating_darkness ticks | -449217 | 5695635 | 18985 | 23.00 | 49521 | 0 | 20.6 | 115.0 | 0.0% | 0.0% | 0.0% | 0.0% | 14.20sec | 5695635 | 300.00sec |
Loric | Loric | summon_pet | 883 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Loric | Loric_duck | claw | 16827 | 1427394 | 4758 | 18.22 | 11932 | 24751 | 91.1 | 91.1 | 29.1% | 0.0% | 0.0% | 0.0% | 3.32sec | 2039133 | 300.00sec |
Loric | Loric_duck | melee | 0 | 3511801 | 11706 | 37.23 | 14361 | 29854 | 186.1 | 186.1 | 29.1% | 0.0% | 0.0% | 0.0% | 1.61sec | 5016853 | 300.00sec |
Resource | Out | In | Waiting | APM | Active |
---|---|---|---|---|---|
Health | 52,782.4 | 0.0 | 0.00% | 0.0 | 100.0% |
Dynamic Buffs | Start | Refresh | Interval | Trigger | Avg Dur | Up-Time | Benefit | Overflow | Expiry |
---|
Constant Buffs |
---|
Arcane Intellect |
Buff Details
Spelldata
|
Battle Shout |
Buff Details
Spelldata
|
bleeding |
Buff Details
|
Chaos Brand |
Buff Details
Spelldata
|
Hunter's Mark |
Buff Details
Spelldata
|
Mark of the Wild |
Buff Details
Spelldata
|
Mortal Wounds |
Buff Details
Spelldata
|
Mystic Touch |
Buff Details
Spelldata
|
Power Word: Fortitude |
Buff Details
Spelldata
|
Skyfury |
Buff Details
Spelldata
|
Change | Start | Gain/s | Loss/s | Overflow | End (Avg) | Min | Max |
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Fight Length | ||||||||||||||||||||||||||||||||||||||||||
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DPS | ||||||||||||||||||||||||||||||||||||||||||
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Priority Target DPS | ||||||||||||||||||||||||||||||||||||||||||
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DPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Damage | ||||||||||||||||||||||||||||||||||||||||||
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DTPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | snapshot_stats |
Level Bonus (83) | Race Bonus (humanoid) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 0 | 0 | 0 | 0 | 0 |
Agility | 0 | 0 | 0 | 0 | 0 |
Stamina | 0 | 0 | 0 | 0 | 0 |
Intellect | 0 | 0 | 0 | 0 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 0 | 20057670 | 0 | ||
Melee Crit | 5.00% | 5.00% | 0 | ||
Spell Crit | 0.00% | 0.00% | 0 | ||
Haste | 0.00% | 0.00% | 0 | ||
Versatility | 0.00% | 0.00% | 0 | ||
Mitigation Versatility | 0.00% | 0.00% | 0 | ||
Mastery | 0.00% | 0.00% | 0 | ||
Armor | 42857 | 42857 | 42857 | ||
Run Speed | 7 | 0 | 0 | ||
Tank-Miss | 3.00% | 3.00% | 0 | ||
Tank-Dodge | 3.00% | 3.00% | 0 | ||
Tank-Parry | 3.00% | 3.00% | 0 | ||
Tank-Block | 3.00% | 3.00% | 0 | ||
Tank-Crit | 0.00% | 0.00% | 0 |
Source | Slot | Average Item Level: 0.00 |
---|
tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
# Executed every time the actor is available.
# Gear Summary
# gear_ilvl=0.00
Average number of actions executed per minute.
Average absorption per active player duration.
Buffs received prior to combat and present the entire fight.
Average number of times an action is executed per iteration.
Average crit damage.
Percentage of executes that resulted in critical strikes.
Average damage per execution of an individual action.
Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.
Average damage per resource point spent.
Average damage per active player duration.
Average damage per fight duration.
Average damage taken per second per active player duration.
Average healing (and absorption) per active player duration.
Average healing (and absorption) per fight duration.
Average healing (or absorb) per execution of an individual action.
Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.
Average healing (or absorb) per resource point spent.
Average count of impacts per iteration.
Percentage of executes that resulted in dodges.
Percentage of total DPS contributed by a particular action.
Percentage of total HPS (including absorb) contributed by a particular action.
Direct or Periodic damage.
Temporary buffs received during combat, perhaps multiple times.
The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.
Percentage of executes that resulted in glancing blows.
Percentage of executes that resulted in blocking blows.
Associated spell-id for this ability.
Name of the ability.
Total damage for this ability during the fight.
Average non-crit damage.
Average time between executions of a particular action.
Average direct damage per execution.
Percentage of executes that resulted in misses, dodges or parries.
The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.
Percentage of executes that resulted in parries.
Average primary resource points generated per second.
Average primary resource points consumed per second.
Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.
Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.
Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.
Amount after class modifiers and effects, but before buff modifiers.
Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.
Average crit tick damage.
Percentage of ticks that resulted in critical strikes.
Average non-crit tick damage.
Percentage of ticks that resulted in misses, dodges or parries.
Percentage of total time that DoT is ticking on target.
Average damage per tick.
The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.
This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.
This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.
The average duration of an instance of the tracked uptime.
Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.
Estimator for the 95.00% confidence interval.
This is the range of values containing 95.00% of the data, roughly centered on the mean.
Fight Length: 300.00
Vary Combat Length: 0.20
Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.