Player Loric has invalid talent tree hash C0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN: node 94974 is not a choice node but has index selection.

SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.5.57171 Live (hotfix 2024-10-22/57171, git build 798d7fc4fd)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Loric : 55,140 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
55,139.755,139.770.4 / 0.128%14,064.8 / 25.5%178,571.2
Resource Out In Waiting APM Active
Focus0.20.296.85%2.3100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/loric
TalentC0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN
Set Bonus
Scale Factors for Loric Damage Per Second
Wdps Vers Haste Agi Crit Mastery
Scale Factors 3.44 0.62 0.62 0.59 0.38 0.33
Normalized 5.79 1.05 1.05 1.00 0.65 0.55
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.04 0.04 0.04 0.04 0.04 0.04
Ranking
  • Wdps > Vers ~= Haste ~= Agi > Crit > Mastery
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 )

Scale Factors for other metrics

Scale Factors for Loric Priority Target Damage Per Second
Wdps Vers Haste Agi Crit Mastery
Scale Factors 3.44 0.62 0.62 0.59 0.38 0.33
Normalized 5.79 1.05 1.05 1.00 0.65 0.55
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.04 0.04 0.04 0.04 0.04 0.04
Ranking
  • Wdps > Vers ~= Haste ~= Agi > Crit > Mastery
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 )
Scale Factors for Loric Damage Per Second (Effective)
Wdps Vers Haste Agi Crit Mastery
Scale Factors 3.44 0.62 0.62 0.59 0.38 0.33
Normalized 5.79 1.05 1.05 1.00 0.65 0.55
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Vers > Haste > Agi > Crit > Mastery
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 )
Scale Factors for Loric Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, )
Scale Factors for Loric Fight Length
Agi Wdps Vers Mastery Crit Haste
Scale Factors -0.00 -0.00 0.00 0.00 0.00 0.00
Normalized 1.00 0.01 -1.02 -2.13 -2.21 -3.22
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Agi > Wdps > Vers > Mastery > Crit > Haste
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.00, CritRating=-0.00, HasteRating=-0.00, MasteryRating=-0.00, Versatility=-0.00, Dps=0.00 )
Scale Factors for Raid Damage Per Second
Wdps Vers Haste Agi Crit Mastery
Scale Factors 3.44 0.62 0.62 0.59 0.38 0.33
Normalized 5.79 1.05 1.05 1.00 0.65 0.55
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.04 0.04 0.04 0.04 0.04 0.04
Ranking
  • Wdps > Vers ~= Haste ~= Agi > Crit > Mastery
Pawn string ( Pawn: v1: "Loric-BeastMastery": Class=Hunter, Spec=BeastMastery, Agility=0.59, CritRating=0.38, HasteRating=0.62, MasteryRating=0.33, Versatility=0.62, Dps=3.44 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Loric55,140
Auto Shot 14,32626.0%124.92.41s34,37714,384Direct124.726,43753,91534,44929.2%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage124.92124.660.000.000.002.39000.00004,294,427.366,134,890.1030.00%14,383.5114,383.51
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit70.84%88.325812026,437.4825,74328,24126,439.5926,05427,1982,334,8693,335,52430.00%
crit29.16%36.35186053,914.9752,51557,61253,920.8852,88555,7021,959,5582,799,36630.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Fire Flies 5301.0%4.530.00s36,0820Direct4.527,28655,68136,08531.0%

Stats Details: Fire Flies

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.504.500.000.000.000.00000.0000162,199.85162,199.850.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit69.02%3.100627,286.1226,42228,43126,908.74028,43184,66384,6630.00%
crit30.98%1.390655,680.8153,90157,99943,709.44057,99977,53777,5370.00%

Action Details: Fire Flies

  • id:440646
  • school:fire
  • range:50.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:23856.14
  • base_dd_max:23856.14
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:440646
  • name:Fire Flies
  • school:fire
  • tooltip:
  • description:{$@spelldesc435473=Your harmful ranged spells and abilities have a high chance to rouse the lantern's flame, granting a stack of Lamp Light up to {$440635u=15} times. After {$440635d=30 seconds} of collecting stacks, Lamp Light is consumed to attract an equal amount of Fireflies to charge the next target you attack exploding for {$=}{{$=}<rolemult>*{$s1=9159}} Fire damage per Firefly.}
Kill Shot 4,8218.7%6.510.00s222,394178,345Direct6.4170,459347,876224,56230.5%

Stats Details: Kill Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage6.496.430.000.000.001.24700.00001,444,237.982,063,195.0630.00%178,345.02178,345.02
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit69.51%4.4708170,459.41166,068178,692170,369.110178,692761,9841,088,54729.98%
crit30.49%1.9607347,875.61338,778364,532312,137.850364,532682,254974,64826.91%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=false}[ Kill Shot deals {$343248s1=10}% increased critical damage.][]

Action Priority List

    st
    [E]:6.52
  • if_expr:talent.venoms_bite|target.health.pct<20

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountBeast Mastery Hunter1370157PCT40.0%
Spell Direct AmountBeast Mastery Hunter1370159PCT-28.0%
Suffocating Darkness 18,98334.4%20.614.20s276,3330Periodic115.049,521049,5210.0%76.7%

Stats Details: Suffocating Darkness

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage20.610.00115.01115.0113.780.00002.00005,695,635.195,695,635.190.00%24,760.720.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%115.016817249,520.5322,32973,48749,231.3726,75066,6965,695,6355,695,6350.00%

Action Details: Suffocating Darkness

  • id:449217
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:20160.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:449217
  • name:Suffocating Darkness
  • school:shadow
  • tooltip:The shadows gather, inflicting {$=}w1 Shadow damage every {$t1=2} sec.
  • description:{$@spelldesc445341=|cnNORMAL_FONT_COLOR:Nerubian Novelties|R Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke it, applying Suffocating Darkness which periodically inflicts {$=}{{$=}<rolemult>*{$=}ec1s1} Shadow damage. The darkness may deepen up to {$449217u=3} times. Cannot be applied to items lower than level {$=}ecim.}
pet - duck 16479 / 16479
Claw 4,7648.6%91.13.32s15,66815,598Direct91.111,93224,75115,66829.1%

Stats Details: Claw

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage91.1091.100.000.000.001.00450.00001,427,394.252,039,132.6130.00%15,598.2315,598.23
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit70.85%64.55399111,931.6010,17525,48411,942.3111,06413,015770,1371,100,19530.00%
crit29.15%26.5694824,750.6521,16453,00724,773.4221,81429,509657,257938,93730.00%

Action Details: Claw

  • id:16827
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:1.0000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:3.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:25
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:16827
  • name:Claw
  • school:physical
  • tooltip:
  • description:Claw the enemy, causing {$=}{{$=}<damage>} damage. Deals {$62762s2=100}% more damage and costs {$62762s1=100}% more Focus when your pet has {$62762s3=50} or more Focus.

Action Priority List

    default
    [ ]:91.10
melee 11,71621.2%186.11.61s18,86711,738Direct186.114,36129,85418,86729.1%

Stats Details: Melee

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage186.14186.140.000.000.001.60740.00003,511,800.895,016,853.4030.00%11,737.6611,737.66
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit70.92%132.008717714,361.2313,04516,87414,363.0013,73315,0611,895,7452,708,20430.00%
crit29.08%54.13278629,853.9127,13335,09929,863.5028,36231,8271,616,0562,308,64930.00%

Action Details: Melee

  • id:0
  • school:physical
  • range:5.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:none
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00
Simple Action Stats Execute Interval
Loric
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Loric
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Loric
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Loric
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.00.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [D]:1.00
  • if_expr:buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31
Call Pet 1 (summon_pet) 1.00.00s

Stats Details: Summon Pet

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Summon Pet

  • id:883
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Loric
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:883
  • name:Call Pet 1
  • school:physical
  • tooltip:
  • description:Summons your first pet to you.

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.52%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Endurance Training1.00.00.0s0.0s300.0s100.00%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_endurance_training
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:240.0s / 360.0s
  • uptime_min/max:100.00% / 100.00%

Stack Uptimes

  • endurance_training_1:100.00%

Spelldata

  • id:264662
  • name:Endurance Training
  • tooltip:Maximum health increased by {$=}w2%.
  • description:You and your pet gain {$s1=5}% increased maximum health.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Fire Flies1.50.030.0s30.0s0.0s0.00%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_fire_flies
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:30.0s / 30.0s
  • trigger_min/max:30.0s / 30.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 0.1s
  • uptime_min/max:0.00% / 0.04%

Stack Uptimes

  • fire_flies_1:0.00%

Spelldata

  • id:440645
  • name:Fire Flies
  • tooltip:Your next damaging spell or ability will unleash your fireflies upon the target dealing {$=}{{$435473=}w1*{$=}w1} Fire damage.
  • description:{$@spelldesc435473=Your harmful ranged spells and abilities have a high chance to rouse the lantern's flame, granting a stack of Lamp Light up to {$440635u=15} times. After {$440635d=30 seconds} of collecting stacks, Lamp Light is consumed to attract an equal amount of Fireflies to charge the next target you attack exploding for {$=}{{$=}<rolemult>*{$s1=9159}} Fire damage per Firefly.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6111.0s76.2s35.5s25.27%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 342.7s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 77.95%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:25.27%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6112.3s77.4s35.3s25.04%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 340.4s
  • trigger_min/max:30.0s / 300.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 237.9s
  • uptime_min/max:0.00% / 83.70%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:25.04%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6112.3s76.7s35.3s24.79%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 346.0s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 85.92%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.79%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.3s76.7s35.2s24.91%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 341.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 270.0s
  • uptime_min/max:0.00% / 89.78%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:24.91%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Harmonize10.48.228.6s15.4s13.6s46.99%0.00%8.2 (8.2)9.9

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_harmonize
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:10.0s / 199.6s
  • trigger_min/max:1.2s / 197.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 82.7s
  • uptime_min/max:12.59% / 77.64%

Stack Uptimes

  • harmonize_1:46.99%

Spelldata

  • id:457072
  • name:Harmonize
  • tooltip:Pet damage is increased by {$s1=10}%.
  • description:
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Lamp Light2.54.030.0s10.0s24.0s19.98%0.00%0.0 (0.0)1.5

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_lamp_light
  • max_stacks:15
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:disabled
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:30.0s / 30.1s
  • trigger_min/max:10.0s / 10.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:19.89% / 20.00%

Stack Uptimes

  • lamp_light_1:7.61%
  • lamp_light_2:6.74%
  • lamp_light_3:5.63%

Spelldata

  • id:440635
  • name:Lamp Light
  • tooltip:A flame dances within your Everburning Lantern.
  • description:{$@spelldesc435473=Your harmful ranged spells and abilities have a high chance to rouse the lantern's flame, granting a stack of Lamp Light up to {$440635u=15} times. After {$440635d=30 seconds} of collecting stacks, Lamp Light is consumed to attract an equal amount of Fireflies to charge the next target you attack exploding for {$=}{{$=}<rolemult>*{$s1=9159}} Fire damage per Firefly.}
  • max_stacks:15
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Quickwick's Quick Trick Wick Walk3.00.0120.0s120.0s19.4s19.60%0.00%0.0 (0.0)2.8

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_quickwicks_quick_trick_wick_walk
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Quickwick Candlestick

Stat Details

  • stat:haste_rating
  • amount:6029.00

Trigger Details

  • interval_min/max:120.0s / 120.0s
  • trigger_min/max:120.0s / 120.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 20.0s
  • uptime_min/max:16.67% / 23.08%

Stack Uptimes

  • quickwicks_quick_trick_wick_walk_1:19.60%

Spelldata

  • id:455451
  • name:Quickwick's Quick Trick Wick Walk
  • tooltip:Increased movement speed and haste.
  • description:{$@=}class be nimble, {$@=}class be quick. {$@=}class invoke the power of the candlestick to increase movement speed by {$s1=20}% and Haste by {$s2=9192} for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Tempered Potion1.00.00.0s0.0s30.0s10.13%0.00%0.0 (0.0)0.9

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:29.5s / 30.0s
  • uptime_min/max:8.32% / 12.50%

Stack Uptimes

  • tempered_potion_1:10.13%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
The Sushi Special

Buff Details

  • buff initial source:Loric
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%

Procs, Uptimes & Benefits

Benefit Avg % Min Max
duck - wild_hunt6.24%4.50%9.33%
Uptime Avg % Min Max Avg Dur Min Max
Focus Cap95.14%93.13%96.70%44.0s8.1s288.0s

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum
Kill Shot0.0380.0030.0950.0000.0000.095

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Loric
Focus RegenFocus3,068.3363.43100.00%0.021,802.8996.60%
pet - duck
Focus RegenFocus367.292,328.53100.00%6.340.000.00%
Change Start Gain/s Loss/s Overflow End (Avg) Min Max
Focus100.00.210.221,802.998.590.0100.0
Usage Type Count Total Tot% Avg RPE APR
Loric
Kill ShotFocus6.4964.93100.00%10.0010.0022,243.46
pet - duck
ClawFocus91.102,417.83100.00%26.5426.54590.36

Statistics & Data Analysis

Fight Length
Loric Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Loric Damage Per Second
Count 9999
Mean 55139.72
Minimum 43270.66
Maximum 68301.48
Spread ( max - min ) 25030.82
Range [ ( max - min ) / 2 * 100% ] 22.70%
Standard Deviation 3591.8340
5th Percentile 49320.50
95th Percentile 61074.43
( 95th Percentile - 5th Percentile ) 11753.93
Mean Distribution
Standard Deviation 35.9201
95.00% Confidence Interval ( 55069.32 - 55210.12 )
Normalized 95.00% Confidence Interval ( 99.87% - 100.13% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 164
0.1% Error 16301
0.1 Scale Factor Error with Delta=300 110133
0.05 Scale Factor Error with Delta=300 440531
0.01 Scale Factor Error with Delta=300 11013268
Priority Target DPS
Loric Priority Target Damage Per Second
Count 9999
Mean 55139.72
Minimum 43270.66
Maximum 68301.48
Spread ( max - min ) 25030.82
Range [ ( max - min ) / 2 * 100% ] 22.70%
Standard Deviation 3591.8340
5th Percentile 49320.50
95th Percentile 61074.43
( 95th Percentile - 5th Percentile ) 11753.93
Mean Distribution
Standard Deviation 35.9201
95.00% Confidence Interval ( 55069.32 - 55210.12 )
Normalized 95.00% Confidence Interval ( 99.87% - 100.13% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 164
0.1% Error 16301
0.1 Scale Factor Error with Delta=300 110133
0.05 Scale Factor Error with Delta=300 440531
0.01 Scale Factor Error with Delta=300 11013268
DPS(e)
Loric Damage Per Second (Effective)
Count 9999
Mean 55139.72
Minimum 43270.66
Maximum 68301.48
Spread ( max - min ) 25030.82
Range [ ( max - min ) / 2 * 100% ] 22.70%
Damage
Loric Damage
Count 9999
Mean 11596500.39
Minimum 6787645.41
Maximum 18185311.15
Spread ( max - min ) 11397665.74
Range [ ( max - min ) / 2 * 100% ] 49.14%
DTPS
Loric Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Loric Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Loric Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Loric Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Loric Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask
1 0.00 augmentation
2 0.00 food
3 0.00 summon_pet
4 0.00 snapshot_stats
5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
7 0.00 bestial_wrath
Default action list Executed every time the actor is available.
# count action,conditions
8 1.00 auto_shot
9 0.00 call_action_list,name=cds
A 0.00 call_action_list,name=trinkets
B 0.00 call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
C 0.00 call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16
0.00 berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13
0.00 blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
0.00 ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
0.00 fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9
D 1.00 potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31
actions.st
# count action,conditions
0.00 dire_beast,if=!pet.main.buff.frenzy.up
0.00 barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
0.00 dire_beast
0.00 kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25
0.00 black_arrow
0.00 kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed
0.00 call_of_the_wild
0.00 bloodshed
0.00 bestial_wrath
0.00 kill_command
0.00 kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
0.00 barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9
0.00 cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
0.00 explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
E 6.52 kill_shot,if=talent.venoms_bite|target.health.pct<20
0.00 lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 cobra_shot
0.00 bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
0.00 arcane_torrent,if=(focus+focus.regen+15)<focus.max
actions.trinkets
# count action,conditions
0.00 variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
0.00 variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
0.00 variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
F 3.00 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
0.00 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

Sample Sequence

0123568FFFEEEDEEEE

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre0flask
[precombat]
Loric 100.0/100 100% focus
Pre1augmentation
[precombat]
Loric 100.0/100 100% focus
Pre2food
[precombat]
Loric 100.0/100 100% focus
Pre3summon_pet
[precombat]
Loric 100.0/100 100% focus
Pre5trinket_1_stronger
[precombat]
Loric 100.0/100 100% focus
Pre6trinket_2_stronger
[precombat]
Loric 100.0/100 100% focus
0:00.0008auto_attack
[default]
Fluffy_Pillow 100.0/100 100% focus
0:00.000Fuse_item_quickwick_candlestick
[trinkets]
Fluffy_Pillow 100.0/100 100% focus bloodlust
0:00.000 Waiting119.828s 100.0/100 100% focus bloodlust, quickwicks_quick_trick_wick_walk
1:59.828Fuse_item_quickwick_candlestick
[trinkets]
Fluffy_Pillow 100.0/100 100% focus harmonize, flask_of_alchemical_chaos_vers
2:00.000 Waiting119.855s 100.0/100 100% focus harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers
3:59.855Fuse_item_quickwick_candlestick
[trinkets]
Fluffy_Pillow 100.0/100 100% focus harmonize, flask_of_alchemical_chaos_vers
4:00.000 Waiting0.749s 100.0/100 100% focus harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers
4:00.749Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, quickwicks_quick_trick_wick_walk, flask_of_alchemical_chaos_vers
4:01.953 Waiting8.566s 97.5/100 98% focus harmonize, quickwicks_quick_trick_wick_walk, lamp_light, flask_of_alchemical_chaos_vers
4:10.519Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus quickwicks_quick_trick_wick_walk, lamp_light, flask_of_alchemical_chaos_vers
4:11.954 Waiting8.583s 97.5/100 98% focus quickwicks_quick_trick_wick_walk, lamp_light(2), flask_of_alchemical_chaos_vers
4:20.537Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus lamp_light(2), flask_of_alchemical_chaos_vers
4:22.049 Waiting7.779s 97.5/100 98% focus lamp_light(3), flask_of_alchemical_chaos_vers
4:29.828Dpotion
[cds]
Fluffy_Pillow 100.0/100 100% focus lamp_light(3), flask_of_alchemical_chaos_mastery
4:29.828 Waiting0.688s 100.0/100 100% focus lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion
4:30.516Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion
4:32.006 Waiting8.512s 97.5/100 98% focus lamp_light, flask_of_alchemical_chaos_mastery, tempered_potion
4:40.518Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, lamp_light, flask_of_alchemical_chaos_mastery, tempered_potion
4:42.007 Waiting8.532s 97.5/100 98% focus harmonize, lamp_light(2), flask_of_alchemical_chaos_mastery, tempered_potion
4:50.539Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus lamp_light(2), flask_of_alchemical_chaos_mastery, tempered_potion
4:52.007 Waiting8.514s 97.5/100 98% focus lamp_light(3), flask_of_alchemical_chaos_mastery, tempered_potion
5:00.521Ekill_shot
[st]
Fluffy_Pillow 100.0/100 100% focus harmonize, lamp_light(3), flask_of_alchemical_chaos_mastery

Stats

Level Bonus (80) Race Bonus (dwarf) Raid-Buffed Unbuffed Gear Amount
Strength10765210767107670
Agility17647-2494394866928707 (25917)
Stamina864521255503243337156884
Intellect14471-114904144700
Spirit00000
Health536556348667400
Focus1001000
Spell Power14904144700
Crit27.48%27.23%12058
Haste16.15%16.15%10657
Versatility7.53%4.90%3823
Attack Power51910486690
Mastery36.89%23.67%3120
Armor320043200432004
Run Speed700
Leech0.72%0.72%738

Gear

Source Slot Average Item Level: 608.00
Local Head Lightless Scavenger's Skull
ilevel: 616, stats: { 4,271 Armor, +17,668 Sta, +1,188 Haste, +625 Mastery, +3,063 AgiInt }
Local Neck Enkindled Locket
ilevel: 606, stats: { +8,601 Sta, +2,771 Haste, +1,960 Mastery }
Local Shoulders Spaulders of the Stygian Sea
ilevel: 606, stats: { 3,702 Armor, +11,469 Sta, +507 Crit, +784 Vers, +2,093 AgiInt }
Local Shirt Irradiated Undercoat
ilevel: 1
item effects: { equip: , use: }
Local Chest Lightless Scavenger's Tunic
ilevel: 606, stats: { 5,385 Armor, +15,291 Sta, +1,168 Crit, +554 Haste, +2,790 AgiInt, +738 Leech }
Local Waist Sash of the Stygian Sea
ilevel: 606, stats: { 3,029 Armor, +11,469 Sta, +756 Crit, +535 Mastery, +2,093 AgiInt }
Local Legs Lightless Scavenger's Stalkings
ilevel: 619, stats: { 5,069 Armor, +18,416 Sta, +604 Crit, +1,237 Haste, +3,149 AgiInt }
Local Feet Torchbearer's Striders
ilevel: 606, stats: { 3,365 Armor, +11,469 Sta, +590 Crit, +701 Vers, +2,093 AgiInt }
Local Wrists Torchbearer's Bracers
ilevel: 606, stats: { 2,692 Armor, +8,601 Sta, +505 Crit, +463 Haste, +1,569 AgiInt }
Local Hands Lightless Scavenger's Mitts
ilevel: 606, stats: { 3,029 Armor, +11,469 Sta, +440 Crit, +851 Vers, +2,093 AgiInt }
Local Finger1 Ceremonial Song Ring
ilevel: 606, stats: { +8,601 Sta, +3,244 Crit, +1,487 Vers }, enchant: { +190 Haste (glimmering_haste_3) }
Local Finger2 Unearthed Relic Band
ilevel: 616, stats: { +9,938 Sta, +2,504 Crit, +2,651 Haste }, enchant: { +190 Haste (glimmering_haste_3) }
Local Trinket1 Quickwick Candlestick
ilevel: 610, stats: { +2,753 StrAgiInt }
item effects: { use: Quickwick's Quick Trick Wick Walk }
Local Trinket2 Everburning Lantern
ilevel: 606, stats: { +2,652 AgiInt }
item effects: { equip: Everburning Lantern }
Local Back Cave Topographer's Drape
ilevel: 606, stats: { 1,462 Armor, +8,601 Sta, +463 Crit, +505 Haste, +1,569 StrAgiInt }
Local Main Hand Shooting Starquebus
ilevel: 606, weapon: { 4,410 - 8,191, 3 }, stats: { +2,790 Agi, +15,291 Sta, +1,045 Crit, +676 Haste }, enchant: authority_of_the_depths_2, temporary_enchant: Algari Mana Oil

Talents

Talent Tables

Hunter Talents [0]
1
2
3
4
5
6
7
8
9
10

Profile

hunter="Loric"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/loric"
spec=beast_mastery
level=80
race=dwarf
role=attack
position=ranged_back
talents=C0PAFBU0uAhOaNI6RqWjIx917ZsNDMglgZYJkxCAAAAAAGAAAAAAAzMGGzMzwMDzwwMmZMmZmJzwYGzMzYmxMMGmZYWGMLzgN

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/summon_pet
actions.precombat+=/snapshot_stats
actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
actions.precombat+=/bestial_wrath

# Executed every time the actor is available.
actions=auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=st,if=active_enemies<2|!talent.beast_cleave&active_enemies<3
actions+=/call_action_list,name=cleave,if=active_enemies>2|talent.beast_cleave&active_enemies>1

actions.cds=invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|fight_remains<16
actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<16
actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<9
actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|fight_remains<31

actions.cleave=barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.cleave+=/black_arrow
actions.cleave+=/multishot,if=pet.main.buff.beast_cleave.remains<0.25+gcd&(!talent.bloody_frenzy|cooldown.call_of_the_wild.remains)
actions.cleave+=/dire_beast
actions.cleave+=/call_of_the_wild
actions.cleave+=/bestial_wrath
actions.cleave+=/bloodshed
actions.cleave+=/kill_command,target_if=max:(target.health.pct<35|!talent.killer_instinct)*2+dot.a_murder_of_crows.refreshable
actions.cleave+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=buff.call_of_the_wild.up|fight_remains<9|talent.wild_call&charges_fractional>1.2|talent.savagery
actions.cleave+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.cleave+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable
actions.cleave+=/explosive_shot
actions.cleave+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/cobra_shot,if=focus.time_to_max<gcd*2
actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)<focus.max

actions.st=dire_beast,if=!pet.main.buff.frenzy.up
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|pet.main.buff.frenzy.stack<3&(cooldown.bestial_wrath.ready&(!pet.main.buff.frenzy.up|talent.scent_of_blood)|talent.call_of_the_wild&cooldown.call_of_the_wild.ready)
actions.st+=/dire_beast
actions.st+=/kill_command,if=talent.call_of_the_wild&cooldown.call_of_the_wild.remains<gcd+0.25
actions.st+=/black_arrow
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.bloodshed
actions.st+=/call_of_the_wild
actions.st+=/bloodshed
actions.st+=/bestial_wrath
actions.st+=/kill_command
actions.st+=/kill_shot,target_if=min:dot.serpent_sting.remains,if=talent.venoms_bite&dot.serpent_sting.refreshable&talent.call_of_the_wild|talent.cull_the_herd
actions.st+=/barbed_shot,target_if=min:dot.barbed_shot.remains,if=talent.wild_call&charges_fractional>1.4|buff.call_of_the_wild.up|full_recharge_time<gcd&cooldown.bestial_wrath.remains|talent.scent_of_blood&(cooldown.bestial_wrath.remains<12+gcd)|talent.savagery|fight_remains<9
actions.st+=/cobra_shot,if=buff.bestial_wrath.up&talent.killer_cobra
actions.st+=/explosive_shot,if=!buff.bestial_wrath.up&talent.killer_cobra|!talent.killer_cobra
actions.st+=/kill_shot,if=talent.venoms_bite|target.health.pct<20
actions.st+=/lights_judgment,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/cobra_shot
actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|target.time_to_die<5
actions.st+=/arcane_torrent,if=(focus+focus.regen+15)<focus.max

actions.trinkets=variable,name=sync_ready,value=talent.call_of_the_wild&(prev_gcd.1.call_of_the_wild)|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains_guess<5)
actions.trinkets+=/variable,name=sync_active,value=talent.call_of_the_wild&buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up
actions.trinkets+=/variable,name=sync_remains,op=setif,value=cooldown.bestial_wrath.remains_guess,value_else=cooldown.call_of_the_wild.remains,condition=!talent.call_of_the_wild
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(!variable.sync_active&variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

head=lightless_scavengers_skull,id=212020,bonus_id=10371/6652/10876/10263/1517/10255
neck=enkindled_locket,id=219184,bonus_id=6652/10395/10878/10274/3185/10255
shoulders=spaulders_of_the_stygian_sea,id=219161,bonus_id=6652/10377/10270/3185/10255
back=cave_topographers_drape,id=211005,bonus_id=6652/10377/10274/1511/10255
chest=lightless_scavengers_tunic,id=212023,bonus_id=41/10373/10270/1507/10255
shirt=irradiated_undercoat,id=169878
wrists=torchbearers_bracers,id=211028,bonus_id=6652/10877/10377/10270/3185/10255
hands=lightless_scavengers_mitts,id=212021,bonus_id=6652/10372/10270/1507/10255
waist=sash_of_the_stygian_sea,id=219160,bonus_id=6652/10877/10377/10270/3185/10255
legs=lightless_scavengers_stalkings,id=212019,bonus_id=10370/6652/10262/1520/10255
feet=torchbearers_striders,id=211022,bonus_id=6652/10377/10270/3185/10255
finger1=ceremonial_song_ring,id=219221,bonus_id=10270/6652/10394/10393/3185/10255,enchant=glimmering_haste_3
finger2=unearthed_relic_band,id=211061,bonus_id=6652/10395/10393/10263/1521/10255,enchant=glimmering_haste_3
trinket1=quickwick_candlestick,id=225649,bonus_id=6652/10265/3139/10255
trinket2=everburning_lantern,id=215169,bonus_id=6652/10274/3285/10255
main_hand=shooting_starquebus,id=219205,bonus_id=6652/10274/3185/10255,enchant=authority_of_the_depths_2

# Gear Summary
# gear_ilvl=608.47
# gear_agility=28707
# gear_stamina=156884
# gear_crit_rating=12058
# gear_haste_rating=10657
# gear_mastery_rating=3120
# gear_versatility_rating=3823
# gear_leech_rating=738
# gear_armor=32004
# set_bonus=thewarwithin_season_1_2pc=1
# set_bonus=thewarwithin_season_1_4pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 43165215
Max Event Queue: 60
Sim Seconds: 3006899
CPU Seconds: 40.7731
Physical Seconds: 6.4702
Speed Up: 73747

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Loric Loric augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Loric Loric auto_shot 75 4294427 14315 24.93 26437 53915 124.9 124.7 29.2% 0.0% 0.0% 0.0% 2.41sec 6134890 300.00sec
Loric Loric fire_flies 440646 162200 541 0.90 27286 55681 4.5 4.5 31.0% 0.0% 0.0% 0.0% 30.00sec 162200 300.00sec
Loric Loric flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Loric Loric food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Loric Loric kill_shot 53351 1444238 4814 1.29 170459 347876 6.5 6.4 30.5% 0.0% 0.0% 0.0% 10.00sec 2063195 300.00sec
Loric Loric potion 431932 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Loric Loric suffocating_darkness ticks -449217 5695635 18985 23.00 49521 0 20.6 115.0 0.0% 0.0% 0.0% 0.0% 14.20sec 5695635 300.00sec
Loric Loric summon_pet 883 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Loric Loric_duck claw 16827 1427394 4758 18.22 11932 24751 91.1 91.1 29.1% 0.0% 0.0% 0.0% 3.32sec 2039133 300.00sec
Loric Loric_duck melee 0 3511801 11706 37.23 14361 29854 186.1 186.1 29.1% 0.0% 0.0% 0.0% 1.61sec 5016853 300.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health52,782.40.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:15.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:15.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.10
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 55139.72
Minimum 43270.66
Maximum 68301.48
Spread ( max - min ) 25030.82
Range [ ( max - min ) / 2 * 100% ] 22.70%
Standard Deviation 3591.8340
5th Percentile 49320.50
95th Percentile 61074.43
( 95th Percentile - 5th Percentile ) 11753.93
Mean Distribution
Standard Deviation 35.9201
95.00% Confidence Interval ( 55069.32 - 55210.12 )
Normalized 95.00% Confidence Interval ( 99.87% - 100.13% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 164
0.1% Error 16301
0.1 Scale Factor Error with Delta=300 110133
0.05 Scale Factor Error with Delta=300 440531
0.01 Scale Factor Error with Delta=300 11013268
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health0200576700
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.