SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.5.57212 Live (hotfix 2024-10-24/57212, git build fe86947aee)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Garwein : 1,043,087 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
1,043,086.51,043,086.5566.2 / 0.054%113,734.0 / 10.9%87,880.1
Resource Out In Waiting APM Active
Focus11.911.70.00%57.0100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/garwein
TalentC4PAjWdaYGhrXhCioy+K0kCnAyADsMGNWGQmtYDAAAAAAMzMzYGzwMmZmZmZmhZGbMGAAAAAAAYGGzYmZmZmpZGjhZGGDmlZwG
Set Bonus
Scale Factors for Garwein Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )

Scale Factors for other metrics

Scale Factors for Garwein Priority Target Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )
Scale Factors for Garwein Damage Per Second (Effective)
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )
Scale Factors for Garwein Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Fight Length
Agi Haste Wdps Crit Vers Mastery
Scale Factors 0.00 0.00 -0.00 -0.00 -0.00 -0.00
Normalized 1.00 0.05 -0.00 -0.01 -0.97 -1.97
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Agi > Haste > Wdps > Crit > Vers > Mastery
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=0.00, MasteryRating=-0.00, Versatility=-0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Garwein1,043,087
Aimed Shot 271,38926.0%85.43.48s952,689828,464Direct86.3563,6271,395,112942,78445.6%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage85.3786.270.000.000.001.14990.000081,329,529.84116,184,926.4430.00%828,464.48828,464.48
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit54.40%46.932573563,626.59323,030906,363563,852.27502,140639,88426,452,91637,789,84230.00%
crit45.60%39.3416641,395,111.66789,0102,623,8871,395,610.241,193,4161,618,88154,876,61478,395,08530.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:0.900
  • base_execute_time:2.50
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage{$?s260240=true}[ and causes your next 1-{$260242u=1} ][]{$?s342049=false}&s260240[Chimaera Shots]?s260240[Arcane Shots][]{$?s260240=true}[ or Multi-Shots to deal {$260242s1=0}% more damage][].{$?s260228=true}[ Aimed Shot deals {$393952s1=0}% bonus damage to targets who are above {$260228s1=70}% health.][]{$?s378888=true}[ Aimed Shot also fires a Serpent Sting at the primary target.][]

Action Priority List

    st
    [L]:85.61
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Modify Recharge Time% (Category)Tactical Reload4004722SET-0.100
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Arcane Shot 98,1329.4%58.85.03s500,673505,362Direct58.7324,837783,713501,57638.5%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage58.8058.700.000.000.000.99070.000029,440,886.1729,440,886.170.00%505,362.21505,362.21
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.48%36.091856324,837.02149,046421,885324,810.96304,875350,61711,722,68911,722,6890.00%
crit38.52%22.61741783,713.02343,8631,200,533783,614.50703,402879,09317,718,19717,718,1970.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [N]:58.74
  • if_expr:buff.precise_shots.up
    st
    [P]:0.06
  • if_expr:focus>cost+action.aimed_shot.cost

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Spell Direct AmountHunter Marksmanship 11.0 Class Set 2pc4536481PCT20.0%
Auto Shot 23,0572.2%130.32.31s53,05829,537Direct130.134,16182,60853,17439.2%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage130.35130.060.000.000.001.79630.00006,915,826.909,879,742.8330.00%29,536.6429,536.64
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.75%79.024711134,160.8829,23641,81534,158.5432,62736,0162,699,2903,856,12430.00%
crit39.25%51.04287982,607.7366,667117,32682,608.4377,79087,8364,216,5376,023,61930.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Explosive Shot (_damage) 37,5003.6%0.00.00s00Direct14.8491,1231,181,963759,59638.9%

Stats Details: Explosive Shot Damage

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0014.820.000.000.000.00000.000011,255,691.8211,255,691.820.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.13%9.06217491,123.22403,962618,762490,993.97439,786539,7134,448,9314,448,9310.00%
crit38.87%5.760141,181,963.40924,4791,785,3341,181,868.8701,579,5836,806,7616,806,7610.00%

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT25.0%
Kill Shot 21,5762.1%12.523.13s516,665516,634Direct12.5309,113759,153518,63446.6%

Stats Details: Kill Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage12.5412.490.000.000.001.00010.00006,479,108.749,255,860.3830.00%516,634.14516,634.14
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit53.45%6.68017309,112.53251,246389,331308,675.210363,2092,064,0712,948,67029.98%
crit46.55%5.82014759,153.25573,8141,122,613757,279.0101,021,6694,415,0386,307,19129.97%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=true}[ Kill Shot deals {$343248s1=10}% increased critical damage.][]

Action Priority List

    st
    [M]:12.54

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Lunar Storm (_dmg) 170,14416.3%0.00.00s00Direct342.394,750231,217149,16339.9%

Stats Details: Lunar Storm Dmg

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.00342.270.000.000.000.00000.000051,052,810.0951,052,810.090.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.13%205.8113228194,749.9477,121123,01194,741.1290,589100,34219,500,40719,500,4070.00%
crit39.87%136.4682198231,217.49176,136351,383231,151.47216,670247,40031,552,40331,552,4030.00%

Action Details: Lunar Storm Dmg

  • id:450883
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450883
  • name:Lunar Storm
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450385=Every 15 sec your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a {$450978s1=10} yd radius Lunar Storm at the target's location for {$450978d=8 seconds}. A random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
Master Marksman 69,3636.7%389.00.77s53,4970Periodic148.7139,9200139,9200.0%99.2%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage389.030.00148.75148.75387.520.00002.000020,811,730.7520,811,730.750.00%69,956.100.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%148.75117179139,920.192,981677,852139,902.74107,154177,82920,811,73120,811,7310.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your melee and ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 145,03713.9%27.810.88s1,565,8661,001,134Periodic276.593,320233,443157,32845.7%12.2%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.790.00277.32276.550.001.56410.131643,509,281.9362,156,054.8930.00%1,001,133.961,001,133.96
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit54.32%150.219322793,319.8475,985120,49893,304.2988,85899,49614,017,41820,024,86330.00%
crit45.68%126.3470194233,442.78173,541342,206233,344.31216,153250,65429,491,86442,131,19230.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:0.900
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r}

Action Priority List

    st
    [J]:27.79
  • if_expr:talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell CooldownTactical Reload4004721PCT-10.0%
Spell Tick TimeFan the Hammer4597941PCT-34.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Sentinel 84,8558.1%0.00.00s00Periodic148.7108,268266,939171,23739.7%0.0%

Stats Details: Sentinel

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.000.00148.740.000.00000.000025,470,414.8725,470,414.870.00%0.000.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.31%89.7155125108,267.5588,566144,106108,252.62102,985115,2079,713,1689,713,1680.00%
crit39.69%59.033291266,938.99202,275403,528266,913.33248,088286,62415,757,24715,757,2470.00%

Action Details: Sentinel

  • id:450412
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450412
  • name:Sentinel
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
Serpent Sting 36,5553.5%0.00.00s00Direct86.228,85473,34746,98140.7%
Periodic128.234,24584,16253,97839.5%85.5%

Stats Details: Serpent Sting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0086.15128.17128.1786.150.00002.000310,966,006.3410,966,006.340.00%42,770.800.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit59.26%51.05297628,854.2823,30137,91328,852.4127,40531,0711,473,1321,473,1320.00%
crit40.74%35.10155773,347.2053,217106,09873,351.3466,66581,6302,574,3332,574,3330.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.47%77.514811034,245.3227,96145,49634,241.6832,59636,5442,654,2062,654,2060.00%
crit39.53%50.67258384,162.1763,860127,39784,146.0078,20491,6344,264,3364,264,3360.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.20
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Periodic AmountHydra's Bite2602412PCT20.0%
Serpent Sting (_hydras_bite) 17,6431.7%0.00.00s00Direct86.328,86573,36946,99840.7%
Periodic21.734,92088,89156,87740.7%14.1%

Stats Details: Serpent Sting Hydras Bite

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0086.2721.7121.7185.270.00001.94285,289,401.505,289,401.500.00%125,397.730.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit59.25%51.12287628,864.7323,30137,16628,863.5227,36330,7061,475,5031,475,5030.00%
crit40.75%35.15165673,369.0253,217109,75773,378.6967,48380,9902,578,9492,578,9490.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit59.31%12.8832834,919.8727,96144,52834,911.9331,59739,343449,676449,6760.00%
crit40.69%8.8312188,890.8063,860131,70888,858.1870,960115,839785,274785,2740.00%

Action Details: Serpent Sting Hydras Bite

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.20
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Periodic AmountHydra's Bite2602412PCT20.0%
Spidersting 9,1610.9%10.920.50s254,2720Periodic112.116,58440,13224,62734.2%25.0%

Stats Details: Spidersting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage10.860.00112.09112.092.880.00000.66922,760,625.212,760,625.210.00%36,801.960.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit65.84%73.801915816,583.6031123,88716,317.7810,99346,9331,224,0131,224,0130.00%
crit34.16%38.2979140,132.4778351,13539,477.5824,459112,7321,536,6121,536,6120.00%

Action Details: Spidersting

  • id:452229
  • school:nature
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:10563.21
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:8.00
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:452229
  • name:Spidersting
  • school:nature
  • tooltip:Suffering {$=}w1 Nature damage every second.
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
Steady Shot 18,4201.8%68.54.39s80,61977,540Direct68.452,832126,10580,75438.1%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage68.5468.430.000.000.001.03970.00005,525,917.927,894,160.5730.00%77,540.4277,540.42
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.90%42.36216452,831.9844,02768,62852,824.7649,89056,5272,237,8483,196,92230.00%
crit38.10%26.07950126,105.14100,552200,595126,103.45114,714136,8443,288,0704,697,23930.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving. |cFFFFFFFFGenerates {$77443s1=10} Focus.|r

Action Priority List

    st
    [H]:13.57
  • if_expr:talent.steady_focus&buff.steady_focus.remains<8
    st
    [Q]:55.20

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Suffocating Darkness 27,1102.6%25.211.60s323,0460Periodic124.465,428065,4280.0%82.9%

Stats Details: Suffocating Darkness

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage25.190.00124.37124.3718.560.00002.00008,137,082.898,137,082.890.00%32,713.210.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%124.378017365,427.7225,20094,23765,172.2134,36283,0468,137,0838,137,0830.00%

Action Details: Suffocating Darkness

  • id:449217
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:23720.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:449217
  • name:Suffocating Darkness
  • school:shadow
  • tooltip:The shadows gather, inflicting {$=}w1 Shadow damage every {$t1=2} sec.
  • description:{$@spelldesc445341=|cnNORMAL_FONT_COLOR:Nerubian Novelties|R Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke it, applying Suffocating Darkness which periodically inflicts {$=}{{$=}<rolemult>*{$=}ec1s1} Shadow damage. The darkness may deepen up to {$449217u=3} times. Cannot be applied to items lower than level {$=}ecim.}
Volley 13,1451.3%7.145.40s557,379547,711Direct84.129,43073,20246,81039.7%

Stats Details: Volley

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.0684.120.000.000.001.01770.00003,937,497.445,624,990.7130.00%547,711.43547,711.43
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.29%50.72287629,430.1823,73038,03029,424.9027,24931,5471,492,5852,132,26230.00%
crit39.71%33.40145973,201.6054,197106,54573,223.3564,85785,4702,444,9123,492,72830.00%

Action Details: Volley

  • id:260243
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260243
  • name:Volley
  • school:physical
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Action Priority List

    st
    [I]:7.06

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Simple Action Stats Execute Interval
Garwein
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Explosive Shot 7.936.50s

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.950.0014.820.000.771.00533.00000.000.000.00%0.000.00

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:75.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Priority List

    st
    [O]:7.95

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.5308.11s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.470.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.47
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
Salvo 7.345.55s

Stats Details: Salvo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.260.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Salvo

  • id:400456
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:400456
  • name:Salvo
  • school:physical
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.

Action Priority List

    cds
    [G]:6.26
  • if_expr:active_enemies>2|cooldown.volley.remains<10
arakara_sacbrood 11.020.50s

Stats Details: Spiderfling

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage10.950.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Spiderfling

  • id:452227
  • school:physical
  • range:100.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:452227
  • name:Spiderfling
  • school:physical
  • tooltip:
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
Trueshot 4.869.46s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.840.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]

Action Priority List

    st
    [K]:4.84
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.52%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye1.0117.80.0s0.5s59.5s19.81%0.00%88.8 (88.8)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.0s
  • trigger_pct:100.00%
  • duration_min/max:46.1s / 72.0s
  • uptime_min/max:18.75% / 20.00%

Stack Uptimes

  • bullseye_1:0.26%
  • bullseye_2:0.19%
  • bullseye_3:0.21%
  • bullseye_4:0.25%
  • bullseye_5:0.24%
  • bullseye_6:0.20%
  • bullseye_7:0.18%
  • bullseye_8:0.17%
  • bullseye_9:0.16%
  • bullseye_10:0.16%
  • bullseye_11:0.15%
  • bullseye_12:0.16%
  • bullseye_13:0.17%
  • bullseye_14:0.18%
  • bullseye_15:0.17%
  • bullseye_16:0.17%
  • bullseye_17:0.18%
  • bullseye_18:0.19%
  • bullseye_19:0.20%
  • bullseye_20:0.19%
  • bullseye_21:0.19%
  • bullseye_22:0.21%
  • bullseye_23:0.21%
  • bullseye_24:0.22%
  • bullseye_25:0.21%
  • bullseye_26:0.21%
  • bullseye_27:0.21%
  • bullseye_28:0.20%
  • bullseye_29:0.20%
  • bullseye_30:14.17%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=30} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Dawnthread Lining7.910.939.8s16.2s23.4s61.32%0.00%10.9 (10.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_dawnthread_lining
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:1512.00

Trigger Details

  • interval_min/max:4.3s / 224.9s
  • trigger_min/max:0.1s / 132.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 215.6s
  • uptime_min/max:23.41% / 96.18%

Stack Uptimes

  • dawnthread_lining_1:61.32%

Spelldata

  • id:457666
  • name:Dawnthread Lining
  • tooltip:Critical Strike increased by {$=}w2.
  • description:{$@spelldesc457665={$?a455524=false}[|cnRED_FONT_COLOR:Modified by Cool Sunset Bracers.|r Your gear cools similarly to Woven Duskthread, gaining {$s1=504} Versatility when over {$457667s1=80}% health.] [Your gear warms with Woven Dawnthread and gains {$s1=504} Critical Strike when over {$457667s1=80}% health.]}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Deathblow8.20.433.8s31.9s1.9s5.20%0.00%0.4 (0.4)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 286.5s
  • trigger_min/max:0.0s / 286.5s
  • trigger_pct:99.98%
  • duration_min/max:0.0s / 18.8s
  • uptime_min/max:0.00% / 20.26%

Stack Uptimes

  • deathblow_1:5.20%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next Kill Shot can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot now has a {$s2=15}% chance and Rapid Fire now has a {$s1=25}% chance to grant Deathblow. Kill Shot's critical strike damage is increased by {$s3=25}%. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of Kill Shot is reset. {$@=}spellaura378770}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Egg Sac13.90.0135.1s20.2s236.8s92.49%0.00%0.0 (0.0)0.2

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_egg_sac
  • max_stacks:99
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:asynchronous
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:1241.34

Trigger Details

  • interval_min/max:0.1s / 357.8s
  • trigger_min/max:0.1s / 94.3s
  • trigger_pct:99.99%
  • duration_min/max:0.0s / 359.6s
  • uptime_min/max:68.80% / 99.97%

Stack Uptimes

  • egg_sac_1:19.28%
  • egg_sac_2:27.60%
  • egg_sac_3:22.42%
  • egg_sac_4:13.27%
  • egg_sac_5:6.21%
  • egg_sac_6:2.54%
  • egg_sac_7:0.87%
  • egg_sac_8:0.26%
  • egg_sac_9:0.07%
  • egg_sac_10:0.02%
  • egg_sac_11:0.04%
  • egg_sac_12:0.04%
  • egg_sac_13:0.02%

Spelldata

  • id:452146
  • name:Egg Sac
  • tooltip:Overcome by parental instinct, you gain {$=}w1 {$=}pri to protect your brood.
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
  • max_stacks:99
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6112.4s77.1s35.2s24.84%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 352.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 79.15%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.84%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6112.2s77.1s35.1s24.91%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 349.0s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 232.1s
  • uptime_min/max:0.00% / 90.14%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.91%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6111.3s77.1s35.1s25.08%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 343.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 266.3s
  • uptime_min/max:0.00% / 86.12%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:25.08%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.0s76.1s35.5s25.18%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 332.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 207.1s
  • uptime_min/max:0.00% / 82.25%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.18%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
In the Rhythm20.37.515.1s10.9s7.5s50.47%0.00%7.5 (7.5)19.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:6.0s / 54.4s
  • trigger_min/max:1.3s / 21.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.9s
  • uptime_min/max:41.80% / 61.46%

Stack Uptimes

  • in_the_rhythm_1:50.47%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:Haste increased by {$s1=8}%.
  • description:{$@spelldesc407404=When Rapid Fire fully finishes channeling, gain {$407405s1=8}% haste for {$407405d=6 seconds}.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load10.30.126.8s26.3s1.3s4.56%11.88%0.1 (0.1)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.3s / 246.5s
  • trigger_min/max:1.3s / 246.5s
  • trigger_pct:8.01%
  • duration_min/max:0.0s / 9.1s
  • uptime_min/max:0.01% / 12.61%

Stack Uptimes

  • lock_and_load_1:4.56%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Moving Target2.156.6144.4s5.0s138.5s96.56%100.00%56.6 (56.6)1.1

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_moving_target
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.3s / 351.6s
  • trigger_min/max:1.5s / 29.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 355.1s
  • uptime_min/max:86.60% / 98.76%

Stack Uptimes

  • moving_target_1:96.56%

Spelldata

  • id:457116
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=20}%.
  • description:
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Precise Shots59.126.85.1s3.5s1.7s34.17%99.89%26.8 (26.8)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_precise_shots
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.30
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.8s / 28.7s
  • trigger_min/max:0.3s / 11.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 26.6s
  • uptime_min/max:21.77% / 47.31%

Stack Uptimes

  • precise_shots_1:34.17%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=0} and their Focus cost is reduced by {$s6=50}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$s1=100}% more damage and cost {$260242s6=50}% less Focus.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Salvo7.30.044.1s45.6s8.7s21.01%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_salvo
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:45.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:35.9s / 48.5s
  • trigger_min/max:45.0s / 48.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 12.9s
  • uptime_min/max:15.21% / 24.37%

Stack Uptimes

  • salvo_1:21.01%

Spelldata

  • id:400456
  • name:Salvo
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • max_stacks:0
  • duration:15.00
  • cooldown:45.00
  • default_chance:0.00%
Speed of Thought2.90.0133.4s134.3s19.4s18.76%0.00%0.0 (0.0)2.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_speed_of_thought
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Skardyn's Grace

Stat Details

  • stat:mastery_rating
  • amount:6939.63

Trigger Details

  • interval_min/max:120.0s / 166.8s
  • trigger_min/max:120.0s / 166.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 20.0s
  • uptime_min/max:15.57% / 22.30%

Stack Uptimes

  • speed_of_thought_1:18.76%

Spelldata

  • id:92099
  • name:Speed of Thought
  • tooltip:Increases Mastery by {$s1=9192}.
  • description:Increases your Mastery by {$s1=9192} for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Spiderling10.90.120.4s20.2s0.6s2.09%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_spiderling
  • max_stacks:99
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.5s / 86.4s
  • trigger_min/max:0.5s / 86.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.5s
  • uptime_min/max:0.22% / 6.14%

Stack Uptimes

  • spiderling_1:2.08%
  • spiderling_2:0.01%
  • spiderling_3:0.00%

Spelldata

  • id:452226
  • name:Spiderling
  • tooltip:A new brood is ready to attack!
  • description:Casting a harmful spell or ability launches one of your spiderlings at the enemy inflicting {$443541s2=6209} Nature damage over $12096d.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus1.067.50.0s4.4s299.1s99.69%0.00%67.5 (67.5)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.8s / 10.0s
  • trigger_pct:100.00%
  • duration_min/max:239.1s / 359.1s
  • uptime_min/max:99.61% / 99.75%

Stack Uptimes

  • steady_focus_1:99.69%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=0}%.
  • description:{$@spelldesc193533=Casting Steady Shot increases your haste by {$s1=8}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Streamline27.30.511.1s10.9s3.5s31.59%0.00%0.5 (0.5)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_streamline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 45.6s
  • trigger_min/max:1.7s / 20.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 38.3s
  • uptime_min/max:22.05% / 49.14%

Stack Uptimes

  • streamline_1:31.59%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Aimed Shot cast time reduced by {$s1=0}%.
  • description:{$@spelldesc260367=Rapid Fire's damage is increased by {$s1=15}%, and Rapid Fire also causes your next Aimed Shot to cast {$s3=30}% faster.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0308.4s308.4s26.8s12.91%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 332.0s
  • trigger_min/max:300.0s / 332.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.85% / 17.84%

Stack Uptimes

  • tempered_potion_1:12.91%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trick Shots7.10.045.4s45.4s6.0s14.04%15.32%0.0 (0.0)7.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_trick_shots
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 47.6s
  • trigger_min/max:45.0s / 47.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.0s
  • uptime_min/max:12.99% / 15.12%

Stack Uptimes

  • trick_shots_1:14.04%

Spelldata

  • id:257622
  • name:Trick Shots
  • tooltip:Your next Aimed Shot or Rapid Fire will ricochet and hit {$257621s1=5} additional targets for {$257621s4=65}% of normal damage.
  • description:{$@spelldesc257621=When Multi-Shot hits {$s2=3} or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to {$s1=5} additional targets for {$s4=65}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Trueshot4.80.069.5s69.5s14.9s24.00%0.00%0.0 (0.0)4.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:58.0s / 122.8s
  • trigger_min/max:58.0s / 122.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:21.20% / 26.91%

Stack Uptimes

  • trueshot_1:24.00%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unerring Vision4.871.969.5s3.7s14.9s24.00%36.36%28.4 (28.4)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_unerring_vision
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

    Trigger Details

    • interval_min/max:58.0s / 122.8s
    • trigger_min/max:1.0s / 107.8s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 15.0s
    • uptime_min/max:21.20% / 26.91%

    Stack Uptimes

    • unerring_vision_1:1.61%
    • unerring_vision_2:1.61%
    • unerring_vision_3:1.61%
    • unerring_vision_4:1.61%
    • unerring_vision_5:1.61%
    • unerring_vision_6:1.61%
    • unerring_vision_7:1.61%
    • unerring_vision_8:1.61%
    • unerring_vision_9:1.60%
    • unerring_vision_10:9.50%

    Spelldata

    • id:386877
    • name:Unerring Vision
    • tooltip:Critical strike chance increased by {$s1=1}%. Critical damage dealt increased by {$s2=2}%.
    • description:{$@spelldesc386876=While Trueshot is active you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$t1=1} sec, stacking up to {$386877u=10} times.}
    • max_stacks:10
    • duration:60.00
    • cooldown:0.00
    • default_chance:101.00%
    Volley7.10.045.4s45.4s6.0s14.04%13.43%0.0 (0.0)7.0

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_volley
    • max_stacks:1
    • base duration:6.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:45.0s / 47.6s
    • trigger_min/max:45.0s / 47.6s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 6.0s
    • uptime_min/max:12.99% / 15.12%

    Stack Uptimes

    • volley_1:14.04%

    Spelldata

    • id:260243
    • name:Volley
    • tooltip:Raining arrows down in the target area.
    • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
    • max_stacks:0
    • duration:6.00
    • cooldown:45.00
    • default_chance:0.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:15.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    Crystallization

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_crystallization
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:agility
    • amount:733.25

    Spelldata

    • id:453250
    • name:Crystallization
    • tooltip:{$=}pri increased by {$=}w1.
    • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Flask of Alchemical Chaos

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_flask_of_alchemical_chaos
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:30.00

    Spelldata

    • id:432021
    • name:Flask of Alchemical Chaos
    • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
    • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Lone Wolf

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_lone_wolf
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:164273
    • name:Lone Wolf
    • tooltip:Damage dealt increased by {$=}w1%.
    • description:{$@spelldesc155228=Increases your damage by {$s3=5}% when you do not have an active pet.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%
    The Sushi Special

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_the_sushi_special
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:haste_rating
    • amount:470.00

    Spelldata

    • id:461957
    • name:Well Fed
    • tooltip:Mastery increased by {$=}w9.
    • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:101.00%

    Procs, Uptimes & Benefits

    Proc Count Min Max Interval Min Max
    Surging Shots Rapid Fire reset12.92.028.022.2s0.0s236.1s
    reset_aa_channel27.819.039.010.9s1.7s20.8s
    Calling the Shots70.755.088.04.2s0.0s15.2s
    Deathblow8.60.021.031.9s0.0s286.5s
    Sentinel Stacks274.4183.0372.01.1s0.0s17.7s
    Sentinel Implosions1.01.02.0188.3s66.3s310.3s
    Extrapolated Shots Stacks1.01.02.0178.4s60.2s308.2s
    Release and Reload Stacks41.315.069.07.2s0.0s100.3s
    Overwatch Implosion0.00.01.00.0s0.0s0.0s
    Uptime Avg % Min Max Avg Dur Min Max
    Dawnthread Lining57.25%17.14%96.18%23.7s0.7s215.6s
    Focus Cap3.90%0.93%9.44%1.2s0.0s7.1s

    Cooldown waste details

    Seconds per ExecuteSeconds per Iteration
    AbilityAverageMinimumMaximumAverageMinimumMaximum
    Salvo0.7890.0013.4544.3291.5518.549
    Aimed Shot0.6180.0015.0089.0611.02122.765
    Kill Shot3.8630.001251.01346.7813.353261.600
    Explosive Shot6.8160.00166.40653.1345.933226.198
    Volley0.5290.0012.5742.5580.0007.662
    Rapid Fire1.1970.00110.30028.9467.99162.652
    Trueshot3.8140.00155.28014.6830.02157.933

    Resources

    Gains Type Count Total Tot% Avg Overflow Ovr%
    Garwein
    Focus RegenFocus1,598.462,156.5661.55%1.35101.594.50%
    Invigorating PulseFocus22.35107.053.06%4.794.704.20%
    TrueshotFocus499.51327.379.34%0.6659.7715.44%
    Rapid FireFocus277.34245.267.00%0.8832.0811.57%
    Steady ShotFocus68.54667.7619.06%9.7417.652.58%
    Change Start Gain/s Loss/s Overflow End (Avg) Min Max
    Focus65.011.6811.87215.743.70.1100.0
    Usage Type Count Total Tot% Avg RPE APR
    Garwein
    Aimed ShotFocus86.372,098.6858.95%24.3024.5838,752.64
    Arcane ShotFocus58.801,177.3033.07%20.0220.0225,007.08
    Explosive ShotFocus7.95158.954.46%20.0020.000.00
    Kill ShotFocus12.54125.393.52%10.0010.0051,671.82

    Statistics & Data Analysis

    Fight Length
    Garwein Fight Length
    Count 9999
    Mean 300.00
    Minimum 240.01
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 20.00%
    DPS
    Garwein Damage Per Second
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Standard Deviation 28885.2495
    5th Percentile 996518.64
    95th Percentile 1091794.33
    ( 95th Percentile - 5th Percentile ) 95275.69
    Mean Distribution
    Standard Deviation 288.8669
    95.00% Confidence Interval ( 1042520.37 - 1043652.71 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 30
    0.1% Error 2946
    0.1 Scale Factor Error with Delta=300 7122557
    0.05 Scale Factor Error with Delta=300 28490227
    0.01 Scale Factor Error with Delta=300 712255670
    Priority Target DPS
    Garwein Priority Target Damage Per Second
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Standard Deviation 28885.2495
    5th Percentile 996518.64
    95th Percentile 1091794.33
    ( 95th Percentile - 5th Percentile ) 95275.69
    Mean Distribution
    Standard Deviation 288.8669
    95.00% Confidence Interval ( 1042520.37 - 1043652.71 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 30
    0.1% Error 2946
    0.1 Scale Factor Error with Delta=300 7122557
    0.05 Scale Factor Error with Delta=300 28490227
    0.01 Scale Factor Error with Delta=300 712255670
    DPS(e)
    Garwein Damage Per Second (Effective)
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Damage
    Garwein Damage
    Count 9999
    Mean 312881812.42
    Minimum 231692683.26
    Maximum 403391231.83
    Spread ( max - min ) 171698548.56
    Range [ ( max - min ) / 2 * 100% ] 27.44%
    DTPS
    Garwein Damage Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS
    Garwein Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Standard Deviation 0.0000
    5th Percentile 0.00
    95th Percentile 0.00
    ( 95th Percentile - 5th Percentile ) 0.00
    Mean Distribution
    Standard Deviation 0.0000
    95.00% Confidence Interval ( 0.00 - 0.00 )
    Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 0
    0.1% Error 0
    0.1 Scale Factor Error with Delta=300 0
    0.05 Scale Factor Error with Delta=300 0
    0.01 Scale Factor Error with Delta=300 0
    HPS(e)
    Garwein Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Garwein Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Garwein Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 flask
    1 0.00 augmentation
    2 0.00 food
    3 0.00 summon_pet,if=!talent.lone_wolf
    4 0.00 snapshot_stats
    5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    7 0.00 salvo,precast_time=10
    8 0.00 aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    9 0.00 steady_shot,if=active_enemies>2|talent.volley&active_enemies=2
    Default action list Executed every time the actor is available.
    # count action,conditions
    0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    A 1.00 auto_shot
    B 0.00 call_action_list,name=cds
    C 0.00 call_action_list,name=trinkets
    D 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    E 0.00 call_action_list,name=trickshots,if=active_enemies>2
    actions.cds
    # count action,conditions
    0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
    0.00 berserking,if=buff.trueshot.up|fight_remains<13
    0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    0.00 lights_judgment,if=buff.trueshot.down
    F 1.47 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
    G 6.26 salvo,if=active_enemies>2|cooldown.volley.remains<10
    actions.st
    # count action,conditions
    H 13.57 steady_shot,if=talent.steady_focus&buff.steady_focus.remains<8
    0.00 kill_shot,if=buff.razor_fragments.up
    0.00 black_arrow
    0.00 explosive_shot,if=active_enemies>1
    I 7.06 volley
    J 27.79 rapid_fire,if=talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm
    K 4.84 trueshot,if=variable.trueshot_ready
    0.00 multishot,if=buff.salvo.up&!talent.volley
    0.00 wailing_arrow
    L 85.61 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
    0.00 steady_shot,if=talent.steady_focus&buff.steady_focus.down&buff.trueshot.down
    M 12.54 kill_shot
    0.00 chimaera_shot,if=buff.precise_shots.up
    0.00 multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    N 58.74 arcane_shot,if=buff.precise_shots.up
    0.00 barrage,if=talent.rapid_fire_barrage
    O 7.95 explosive_shot
    0.00 chimaera_shot,if=focus>cost+action.aimed_shot.cost
    0.00 multishot,if=focus>cost+action.aimed_shot.cost&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    P 0.06 arcane_shot,if=focus>cost+action.aimed_shot.cost
    0.00 bag_of_tricks,if=buff.trueshot.down
    Q 55.20 steady_shot
    actions.trinkets
    # count action,conditions
    0.00 variable,name=sync_ready,value=variable.trueshot_ready
    0.00 variable,name=sync_active,value=buff.trueshot.up
    0.00 variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    0.00 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    R 2.89 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    Sample Sequence

    0125678ARHIJKFLLMLNLNHJLJLLNLLHJLNLMMNQOQQLNQQLNJLQMGNQQLNQQLNQILQJNLQNQLJNOQLNQKLLNJLJHLLNJLLMGHNLJNLNQQILNMOQLNQLJNQLNQQLNQQLQNQLJNQLGNQLNRKLQLLNIJLLHLJLLNOQLNQJLJNLNHLNQQLNLJGNQLJNOQLNILNQJLNQLNLJNQLKQLNLJLMLHJLLNLNLHGNJLNOQLJINLQNLNQQLQMNQLJNQLMQNQLNQOQLMJGNQLRJKLNLMIHLLMJLLNHJLMNLNOHLJNMQL

    Sample Sequence Table

    Time # Name [List] Target Resources Buffs
    Pre0flask
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre1augmentation
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre2food
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre5trinket_1_stronger
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre6trinket_2_stronger
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre7salvo
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus dawnthread_lining
    Pre8aimed_shot
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus salvo, dawnthread_lining
    0:00.000Aauto_attack
    [default]
    Fluffy_Pillow 65.0/100 65% focus precise_shots, salvo, dawnthread_lining
    0:00.000Ruse_item_skardyns_grace
    [trinkets]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, salvo, dawnthread_lining
    0:00.000Hsteady_shot
    [st]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, salvo, dawnthread_lining, speed_of_thought
    0:00.941Ivolley
    [st]
    Fluffy_Pillow 82.8/100 83% focus bloodlust, precise_shots, steady_focus, salvo, dawnthread_lining, speed_of_thought
    0:01.788Jrapid_fire
    [st]
    Fluffy_Pillow 90.3/100 90% focus bloodlust, precise_shots, volley, trick_shots, steady_focus, dawnthread_lining, speed_of_thought
    0:03.141Ktrueshot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, dawnthread_lining, speed_of_thought
    0:03.141Fpotion
    [cds]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision, dawnthread_lining, speed_of_thought
    0:03.141Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision, dawnthread_lining, tempered_potion, speed_of_thought
    0:03.899Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, deathblow, unerring_vision, dawnthread_lining, tempered_potion, speed_of_thought
    0:04.659Mkill_shot
    [st]
    Fluffy_Pillow 81.6/100 82% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, deathblow, unerring_vision(2), dawnthread_lining, tempered_potion, speed_of_thought
    0:05.420Laimed_shot
    [st]
    Fluffy_Pillow 82.9/100 83% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(3), dawnthread_lining, tempered_potion, speed_of_thought
    0:06.179Narcane_shot
    [st]
    Fluffy_Pillow 76.7/100 77% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(4), dawnthread_lining, tempered_potion, speed_of_thought
    0:06.939Laimed_shot
    [st]
    Fluffy_Pillow 68.0/100 68% focus bloodlust, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(4), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:07.701Narcane_shot
    [st]
    Fluffy_Pillow 68.8/100 69% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(5), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:08.462Hsteady_shot
    [st]
    Fluffy_Pillow 60.1/100 60% focus bloodlust, in_the_rhythm, steady_focus, trueshot, unerring_vision(6), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:09.247Jrapid_fire
    [st]
    Fluffy_Pillow 86.4/100 86% focus bloodlust, steady_focus, trueshot, unerring_vision(7), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:10.541Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(8), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:11.302Jrapid_fire
    [st]
    Fluffy_Pillow 87.9/100 88% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:12.510Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:13.272Laimed_shot
    [st]
    Fluffy_Pillow 94.9/100 95% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:14.032Narcane_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:14.791Laimed_shot
    [st]
    Fluffy_Pillow 76.6/100 77% focus bloodlust, in_the_rhythm, steady_focus, trueshot, lock_and_load, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:15.551Laimed_shot
    [st]
    Fluffy_Pillow 94.9/100 95% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:16.312Hsteady_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:17.096Jrapid_fire
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:18.295Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:19.101Narcane_shot
    [st]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:19.860Laimed_shot
    [st]
    Fluffy_Pillow 52.6/100 53% focus bloodlust, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:21.012Mkill_shot
    [st]
    Fluffy_Pillow 29.0/100 29% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:21.772Mkill_shot
    [st]
    Fluffy_Pillow 26.5/100 27% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:22.532Narcane_shot
    [st]
    Fluffy_Pillow 24.0/100 24% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:23.295Qsteady_shot
    [st]
    Fluffy_Pillow 11.6/100 12% focus bloodlust, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:24.079Oexplosive_shot
    [st]
    Fluffy_Pillow 29.4/100 29% focus bloodlust, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:24.840Qsteady_shot
    [st]
    Fluffy_Pillow 16.4/100 16% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:25.687Qsteady_shot
    [st]
    Fluffy_Pillow 34.1/100 34% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:26.532Laimed_shot
    [st]
    Fluffy_Pillow 51.9/100 52% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:27.773Narcane_shot
    [st]
    Fluffy_Pillow 28.3/100 28% focus bloodlust, precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:28.594Qsteady_shot
    [st]
    Fluffy_Pillow 15.8/100 16% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:29.436Qsteady_shot
    [st]
    Fluffy_Pillow 33.6/100 34% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:30.278Laimed_shot
    [st]
    Fluffy_Pillow 51.3/100 51% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(3), tempered_potion
    0:31.517Narcane_shot
    [st]
    Fluffy_Pillow 27.7/100 28% focus bloodlust, precise_shots, steady_focus, moving_target, egg_sac(3), tempered_potion
    0:32.333Jrapid_fire
    [st]
    Fluffy_Pillow 15.2/100 15% focus bloodlust, steady_focus, moving_target, egg_sac(3), tempered_potion
    0:33.680Laimed_shot
    [st]
    Fluffy_Pillow 37.7/100 38% focus bloodlust, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(3)
    0:34.509Qsteady_shot
    [st]
    Fluffy_Pillow 10.7/100 11% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(3)
    0:35.314Mkill_shot
    [st]
    Fluffy_Pillow 28.5/100 28% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac(3)
    0:36.096Gsalvo
    [cds]
    Fluffy_Pillow 26.0/100 26% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:36.096Narcane_shot
    [st]
    Fluffy_Pillow 26.0/100 26% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:36.877Qsteady_shot
    [st]
    Fluffy_Pillow 13.5/100 14% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:37.681Qsteady_shot
    [st]
    Fluffy_Pillow 31.3/100 31% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:38.487Laimed_shot
    [st]
    Fluffy_Pillow 49.1/100 49% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:39.669Narcane_shot
    [st]
    Fluffy_Pillow 25.3/100 25% focus bloodlust, precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:40.512Qsteady_shot
    [st]
    Fluffy_Pillow 11.8/100 12% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:41.641Qsteady_shot
    [st]
    Fluffy_Pillow 29.5/100 30% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:42.768Laimed_shot
    [st]
    Fluffy_Pillow 47.3/100 47% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:44.425Narcane_shot
    [st]
    Fluffy_Pillow 23.7/100 24% focus precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:45.521Qsteady_shot
    [st]
    Fluffy_Pillow 11.2/100 11% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:46.651Ivolley
    [st]
    Fluffy_Pillow 29.0/100 29% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:47.747Laimed_shot
    [st]
    Fluffy_Pillow 36.5/100 36% focus volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:49.404Qsteady_shot
    [st]
    Fluffy_Pillow 12.9/100 13% focus precise_shots, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:50.533Jrapid_fire
    [st]
    Fluffy_Pillow 30.6/100 31% focus precise_shots, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4)
    0:52.161Narcane_shot
    [st]
    Fluffy_Pillow 51.9/100 52% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4)
    0:53.177Laimed_shot
    [st]
    Fluffy_Pillow 39.5/100 39% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:54.255Qsteady_shot
    [st]
    Fluffy_Pillow 12.5/100 12% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:55.300Narcane_shot
    [st]
    Fluffy_Pillow 30.2/100 30% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:56.313Qsteady_shot
    [st]
    Fluffy_Pillow 17.8/100 18% focus in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:57.359Laimed_shot
    [st]
    Fluffy_Pillow 35.5/100 36% focus in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:58.895Jrapid_fire
    [st]
    Fluffy_Pillow 11.6/100 12% focus precise_shots, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:00.481Narcane_shot
    [st]
    Fluffy_Pillow 33.1/100 33% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:01.457Oexplosive_shot
    [st]
    Fluffy_Pillow 20.6/100 21% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:02.434Qsteady_shot
    [st]
    Fluffy_Pillow 8.1/100 8% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:03.440Laimed_shot
    [st]
    Fluffy_Pillow 25.9/100 26% focus streamline, in_the_rhythm, steady_focus, lock_and_load, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:04.416Narcane_shot
    [st]
    Fluffy_Pillow 33.4/100 33% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:05.393Qsteady_shot
    [st]
    Fluffy_Pillow 21.0/100 21% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:06.398Ktrueshot
    [st]
    Fluffy_Pillow 38.6/100 39% focus streamline, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:06.398Laimed_shot
    [st]
    Fluffy_Pillow 38.6/100 39% focus streamline, steady_focus, trueshot, unerring_vision, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:07.450Laimed_shot
    [st]
    Fluffy_Pillow 32.4/100 32% focus precise_shots, steady_focus, trueshot, unerring_vision(2), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:08.504Narcane_shot
    [st]
    Fluffy_Pillow 26.2/100 26% focus precise_shots, steady_focus, trueshot, unerring_vision(3), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:09.557Jrapid_fire
    [st]
    Fluffy_Pillow 24.5/100 24% focus steady_focus, trueshot, unerring_vision(4), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:11.168Laimed_shot
    [st]
    Fluffy_Pillow 56.0/100 56% focus streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(5), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:12.145Jrapid_fire
    [st]
    Fluffy_Pillow 49.8/100 50% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(6), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:13.735Hsteady_shot
    [st]
    Fluffy_Pillow 86.2/100 86% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(8), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:14.742Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:15.720Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:16.695Narcane_shot
    [st]
    Fluffy_Pillow 81.6/100 82% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, spiderling, egg_sac(3), flask_of_alchemical_chaos_haste
    1:17.670Jrapid_fire
    [st]
    Fluffy_Pillow 79.9/100 80% focus in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:19.252Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:20.228Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:21.206Mkill_shot
    [st]
    Fluffy_Pillow 88.6/100 89% focus precise_shots, in_the_rhythm, steady_focus, trueshot, deathblow, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:22.183Gsalvo
    [cds]
    Fluffy_Pillow 86.9/100 87% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:22.183Hsteady_shot
    [st]
    Fluffy_Pillow 86.9/100 87% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:23.192Narcane_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:24.169Laimed_shot
    [st]
    Fluffy_Pillow 87.5/100 88% focus in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:25.645Jrapid_fire
    [st]
    Fluffy_Pillow 65.0/100 65% focus precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:27.127Narcane_shot
    [st]
    Fluffy_Pillow 85.7/100 86% focus precise_shots, streamline, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    1:28.104Laimed_shot
    [st]