SimulationCraft 1100-02      berechnet von Metaux@Antonidas

for World of Warcraft 11.0.5.57212 Live (hotfix 2024-10-24/57212, git build fe86947aee)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2018-12-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 20.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Garwein : 1,043,087 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
1,043,086.51,043,086.5566.2 / 0.054%113,734.0 / 10.9%87,880.1
Resource Out In Waiting APM Active
Focus11.911.70.00%57.0100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/garwein
TalentC4PAjWdaYGhrXhCioy+K0kCnAyADsMGNWGQmtYDAAAAAAMzMzYGzwMmZmZmZmhZGbMGAAAAAAAYGGzYmZmZmpZGjhZGGDmlZwG
Set Bonus
Scale Factors for Garwein Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )

Scale Factors for other metrics

Scale Factors for Garwein Priority Target Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )
Scale Factors for Garwein Damage Per Second (Effective)
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )
Scale Factors for Garwein Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Garwein Fight Length
Agi Haste Wdps Crit Vers Mastery
Scale Factors 0.00 0.00 -0.00 -0.00 -0.00 -0.00
Normalized 1.00 0.05 -0.00 -0.01 -0.97 -1.97
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Agi > Haste > Wdps > Crit > Vers > Mastery
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=-0.00, HasteRating=0.00, MasteryRating=-0.00, Versatility=-0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Mastery Agi Vers Haste
Scale Factors 82.48 18.60 14.83 14.36 13.02 7.99
Normalized 5.74 1.30 1.03 1.00 0.91 0.56
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.37 0.35 0.35 0.35 0.35 0.35
Ranking
  • Wdps > Crit > Mastery > Agi > Vers > Haste
Pawn string ( Pawn: v1: "Garwein-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=14.36, CritRating=18.60, HasteRating=7.99, MasteryRating=14.83, Versatility=13.02, Dps=82.48 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Garwein1,043,087
Aimed Shot 271,38926.0%85.43.48s952,689828,464Direct86.3563,6271,395,112942,78445.6%

Stats Details: Aimed Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage85.3786.270.000.000.001.14990.000081,329,529.84116,184,926.4430.00%828,464.48828,464.48
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit54.40%46.932573563,626.59323,030906,363563,852.27502,140639,88426,452,91637,789,84230.00%
crit45.60%39.3416641,395,111.66789,0102,623,8871,395,610.241,193,4161,618,88154,876,61478,395,08530.00%

Action Details: Aimed Shot

  • id:19434
  • school:physical
  • range:40.0
  • travel_speed:100.0000
  • radius:8.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:12.000
  • cooldown hasted:true
  • charges:2
  • base_recharge_multiplier:0.900
  • base_execute_time:2.50
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:35
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals {$s1=0} Physical damage{$?s260240=true}[ and causes your next 1-{$260242u=1} ][]{$?s342049=false}&s260240[Chimaera Shots]?s260240[Arcane Shots][]{$?s260240=true}[ or Multi-Shots to deal {$260242s1=0}% more damage][].{$?s260228=true}[ Aimed Shot deals {$393952s1=0}% bonus damage to targets who are above {$260228s1=70}% health.][]{$?s378888=true}[ Aimed Shot also fires a Serpent Sting at the primary target.][]

Action Priority List

    st
    [L]:85.61
  • if_expr:buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
  • target_if_expr:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Hasted Cooldown Duration (Category)Marksmanship Hunter1370166SET1.000
Spell Direct AmountSpecialized Arsenal4595421PCT10.0%
Spell Periodic AmountSpecialized Arsenal4595422PCT10.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Modify Recharge Time% (Category)Tactical Reload4004722SET-0.100
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Arcane Shot 98,1329.4%58.85.03s500,673505,362Direct58.7324,837783,713501,57638.5%

Stats Details: Arcane Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage58.8058.700.000.000.000.99070.000029,440,886.1729,440,886.170.00%505,362.21505,362.21
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.48%36.091856324,837.02149,046421,885324,810.96304,875350,61711,722,68911,722,6890.00%
crit38.52%22.61741783,713.02343,8631,200,533783,614.50703,402879,09317,718,19717,718,1970.00%

Action Details: Arcane Shot

  • id:185358
  • school:arcane
  • range:40.0
  • travel_speed:70.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:40
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:185358
  • name:Arcane Shot
  • school:arcane
  • tooltip:
  • description:A quick shot that causes $sw2 Arcane damage.{$?s260393=false}[ Arcane Shot has a {$260393h=30}% chance to reduce the cooldown of Rapid Fire by {$=}{{$260393m1=50}/10}.1 sec.][]

Action Priority List

    st
    [N]:58.74
  • if_expr:buff.precise_shots.up
    st
    [P]:0.06
  • if_expr:focus>cost+action.aimed_shot.cost

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter13701610PCT25.0%
Spell Direct AmountHunter Marksmanship 11.0 Class Set 2pc4536481PCT20.0%
Auto Shot 23,0572.2%130.32.31s53,05829,537Direct130.134,16182,60853,17439.2%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage130.35130.060.000.000.001.79630.00006,915,826.909,879,742.8330.00%29,536.6429,536.64
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.75%79.024711134,160.8829,23641,81534,158.5432,62736,0162,699,2903,856,12430.00%
crit39.25%51.04287982,607.7366,667117,32682,608.4377,79087,8364,216,5376,023,61930.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Explosive Shot (_damage) 37,5003.6%0.00.00s00Direct14.8491,1231,181,963759,59638.9%

Stats Details: Explosive Shot Damage

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0014.820.000.000.000.00000.000011,255,691.8211,255,691.820.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.13%9.06217491,123.22403,962618,762490,993.97439,786539,7134,448,9314,448,9310.00%
crit38.87%5.760141,181,963.40924,4791,785,3341,181,868.8701,579,5836,806,7616,806,7610.00%

Action Details: Explosive Shot Damage

  • id:212680
  • school:fire
  • range:100.0
  • travel_speed:0.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:-1
  • split_aoe_damage:false
  • reduced_aoe_targets:5
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:212680
  • name:Explosive Shot
  • school:fire
  • tooltip:
  • description:{$@spelldesc212431=Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.}

Affected By (Passive)

Type Spell ID # +/% Value
Spell Direct AmountBlackrock Munitions4620361PCT8.0%
Spell Direct AmountSmall Game Hunter4598022PCT25.0%
Kill Shot 21,5762.1%12.523.13s516,665516,634Direct12.5309,113759,153518,63446.6%

Stats Details: Kill Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage12.5412.490.000.000.001.00010.00006,479,108.749,255,860.3830.00%516,634.14516,634.14
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit53.45%6.68017309,112.53251,246389,331308,675.210363,2092,064,0712,948,67029.98%
crit46.55%5.82014759,153.25573,8141,122,613757,279.0101,021,6694,415,0386,307,19129.97%

Action Details: Kill Shot

  • id:53351
  • school:physical
  • range:40.0
  • travel_speed:80.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:10.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:10
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:53351
  • name:Kill Shot
  • school:physical
  • tooltip:
  • description:You attempt to finish off a wounded target, dealing {$s1=0} Physical damage. Only usable on enemies with less than {$s2=20}% health.{$?s343248=true}[ Kill Shot deals {$343248s1=10}% increased critical damage.][]

Action Priority List

    st
    [M]:12.54

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370168PCT7.0%
Lunar Storm (_dmg) 170,14416.3%0.00.00s00Direct342.394,750231,217149,16339.9%

Stats Details: Lunar Storm Dmg

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.00342.270.000.000.000.00000.000051,052,810.0951,052,810.090.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.13%205.8113228194,749.9477,121123,01194,741.1290,589100,34219,500,40719,500,4070.00%
crit39.87%136.4682198231,217.49176,136351,383231,151.47216,670247,40031,552,40331,552,4030.00%

Action Details: Lunar Storm Dmg

  • id:450883
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450883
  • name:Lunar Storm
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450385=Every 15 sec your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a {$450978s1=10} yd radius Lunar Storm at the target's location for {$450978d=8 seconds}. A random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
Master Marksman 69,3636.7%389.00.77s53,4970Periodic148.7139,9200139,9200.0%99.2%

Stats Details: Master Marksman

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage389.030.00148.75148.75387.520.00002.000020,811,730.7520,811,730.750.00%69,956.100.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%148.75117179139,920.192,981677,852139,902.74107,154177,82920,811,73120,811,7310.00%

Action Details: Master Marksman

  • id:269576
  • school:physical
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:6.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:unknown

Spelldata

  • id:269576
  • name:Master Marksman
  • school:physical
  • tooltip:Bleeding for {$=}w1 damage every {$t1=2} sec.
  • description:{$@spelldesc260309=Your melee and ranged special attack critical strikes cause the target to bleed for an additional {$s1=15}% of the damage dealt over {$269576d=6 seconds}.}
Rapid Fire 145,03713.9%27.810.88s1,565,8661,001,134Periodic276.593,320233,443157,32845.7%12.2%

Stats Details: Rapid Fire

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.790.00277.32276.550.001.56410.131643,509,281.9362,156,054.8930.00%1,001,133.961,001,133.96
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit54.32%150.219322793,319.8475,985120,49893,304.2988,85899,49614,017,41820,024,86330.00%
crit45.68%126.3470194233,442.78173,541342,206233,344.31216,153250,65429,491,86442,131,19230.00%

Action Details: Rapid Fire

  • id:257044
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:20.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:0.900
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:true
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.15
  • base_multiplier:1.00
  • dot_duration:2.00
  • base_tick_time:0.22
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:257044
  • name:Rapid Fire
  • school:physical
  • tooltip:Being targeted by Rapid Fire.
  • description:Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r

Action Details: Rapid Fire Tick

  • id:257045
  • school:physical
  • range:40.0
  • travel_speed:40.0000
  • radius:8.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.05
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_hit
  • energize_resource:focus
  • energize_amount:1.0

Spelldata

  • id:257045
  • name:Rapid Fire
  • school:physical
  • tooltip:
  • description:{$@spelldesc257044=Shoot a stream of {$s1=7} shots at your target over {$d=2 seconds}, dealing a total of {$=}{{$m1=7}*$257045sw1} Physical damage. Usable while moving.{$?s260367=true}[ Rapid Fire causes your next Aimed Shot to cast {$342076s1=0}% faster.][] |cFFFFFFFFEach shot generates {$263585s1=1} Focus.|r}

Action Priority List

    st
    [J]:27.79
  • if_expr:talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountStreamline2603671PCT15.0%
Spell Periodic AmountStreamline2603672PCT15.0%
Spell CooldownTactical Reload4004721PCT-10.0%
Spell Tick TimeFan the Hammer4597941PCT-34.0%
Spell Direct AmountSurging Shots3915591PCT35.0%
Spell Periodic AmountSurging Shots3915592PCT35.0%
Spell Direct AmountFocused Aim3787671PCT5.0%
Spell Critical ChanceNight Hunter3787661ADD0.050
Spell Direct AmountSentinel Precision4503751PCT5.0%
Spell Periodic AmountSentinel Precision4503752PCT5.0%
Sentinel 84,8558.1%0.00.00s00Periodic148.7108,268266,939171,23739.7%0.0%

Stats Details: Sentinel

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.000.000.00148.740.000.00000.000025,470,414.8725,470,414.870.00%0.000.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.31%89.7155125108,267.5588,566144,106108,252.62102,985115,2079,713,1689,713,1680.00%
crit39.69%59.033291266,938.99202,275403,528266,913.33248,088286,62415,757,24715,757,2470.00%

Action Details: Sentinel

  • id:450412
  • school:arcane
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:450412
  • name:Sentinel
  • school:arcane
  • tooltip:
  • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
Serpent Sting 36,5553.5%0.00.00s00Direct86.228,85473,34746,98140.7%
Periodic128.234,24584,16253,97839.5%85.5%

Stats Details: Serpent Sting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0086.15128.17128.1786.150.00002.000310,966,006.3410,966,006.340.00%42,770.800.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit59.26%51.05297628,854.2823,30137,91328,852.4127,40531,0711,473,1321,473,1320.00%
crit40.74%35.10155773,347.2053,217106,09873,351.3466,66581,6302,574,3332,574,3330.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit60.47%77.514811034,245.3227,96145,49634,241.6832,59636,5442,654,2062,654,2060.00%
crit39.53%50.67258384,162.1763,860127,39784,146.0078,20491,6344,264,3364,264,3360.00%

Action Details: Serpent Sting

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.20
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Periodic AmountHydra's Bite2602412PCT20.0%
Serpent Sting (_hydras_bite) 17,6431.7%0.00.00s00Direct86.328,86573,36946,99840.7%
Periodic21.734,92088,89156,87740.7%14.1%

Stats Details: Serpent Sting Hydras Bite

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.0086.2721.7121.7185.270.00001.94285,289,401.505,289,401.500.00%125,397.730.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit59.25%51.12287628,864.7323,30137,16628,863.5227,36330,7061,475,5031,475,5030.00%
crit40.75%35.15165673,369.0253,217109,75773,378.6967,48380,9902,578,9492,578,9490.00%
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit59.31%12.8832834,919.8727,96144,52834,911.9331,59739,343449,676449,6760.00%
crit40.69%8.8312188,890.8063,860131,70888,858.1870,960115,839785,274785,2740.00%

Action Details: Serpent Sting Hydras Bite

  • id:271788
  • school:nature
  • range:40.0
  • travel_speed:45.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:2
  • split_aoe_damage:false
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.206000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.20
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:3.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:271788
  • name:Serpent Sting
  • school:nature
  • tooltip:Suffering {$s2=0} Nature damage every {$t2=3} sec.
  • description:Fire a shot that poisons your target, causing them to take {$?s389882=false}[{$=}{{$m1=0}*(1+({$389882m1=10}/100))}][{$s1=0}] Nature damage instantly and an additional {$?s389882=false}[{$=}{{$=}o2*(1+({$389882m1=10}/100))}][{$=}o2] Nature damage over {$d=18 seconds}.{$?s378014=false}[ Serpent Sting's damage applies Latent Poison to the target, stacking up to {$378015u=10} times. {$@spelldesc393949={$?s137015=false}[Barbed Shot]?s137016[Aimed Shot]?s137017&!s259387[Raptor Strike][Mongoose Bite]} consumes all stacks of Latent Poison, dealing {$378016s1=0} Nature damage to the target per stack consumed.][]

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Periodic AmountHydra's Bite2602412PCT20.0%
Spidersting 9,1610.9%10.920.50s254,2720Periodic112.116,58440,13224,62734.2%25.0%

Stats Details: Spidersting

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage10.860.00112.09112.092.880.00000.66922,760,625.212,760,625.210.00%36,801.960.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit65.84%73.801915816,583.6031123,88716,317.7810,99346,9331,224,0131,224,0130.00%
crit34.16%38.2979140,132.4778351,13539,477.5824,459112,7321,536,6121,536,6120.00%

Action Details: Spidersting

  • id:452229
  • school:nature
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:10563.21
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:8.00
  • base_tick_time:1.00
  • hasted_ticks:true
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:452229
  • name:Spidersting
  • school:nature
  • tooltip:Suffering {$=}w1 Nature damage every second.
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
Steady Shot 18,4201.8%68.54.39s80,61977,540Direct68.452,832126,10580,75438.1%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage68.5468.430.000.000.001.03970.00005,525,917.927,894,160.5730.00%77,540.4277,540.42
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit61.90%42.36216452,831.9844,02768,62852,824.7649,89056,5272,237,8483,196,92230.00%
crit38.10%26.07950126,105.14100,552200,595126,103.45114,714136,8443,288,0704,697,23930.00%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:10.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage. Usable while moving. |cFFFFFFFFGenerates {$77443s1=10} Focus.|r

Action Priority List

    st
    [H]:13.57
  • if_expr:talent.steady_focus&buff.steady_focus.remains<8
    st
    [Q]:55.20

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Suffocating Darkness 27,1102.6%25.211.60s323,0460Periodic124.465,428065,4280.0%82.9%

Stats Details: Suffocating Darkness

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage25.190.00124.37124.3718.560.00002.00008,137,082.898,137,082.890.00%32,713.210.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit100.00%124.378017365,427.7225,20094,23765,172.2134,36283,0468,137,0838,137,0830.00%

Action Details: Suffocating Darkness

  • id:449217
  • school:shadow
  • range:100.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:23720.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:18.00
  • base_tick_time:2.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:449217
  • name:Suffocating Darkness
  • school:shadow
  • tooltip:The shadows gather, inflicting {$=}w1 Shadow damage every {$t1=2} sec.
  • description:{$@spelldesc445341=|cnNORMAL_FONT_COLOR:Nerubian Novelties|R Permanently enchants a weapon with the Authority of the Depths. Damaging foes may invoke it, applying Suffocating Darkness which periodically inflicts {$=}{{$=}<rolemult>*{$=}ec1s1} Shadow damage. The darkness may deepen up to {$449217u=3} times. Cannot be applied to items lower than level {$=}ecim.}
Volley 13,1451.3%7.145.40s557,379547,711Direct84.129,43073,20246,81039.7%

Stats Details: Volley

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.0684.120.000.000.001.01770.00003,937,497.445,624,990.7130.00%547,711.43547,711.43
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit60.29%50.72287629,430.1823,73038,03029,424.9027,24931,5471,492,5852,132,26230.00%
crit39.71%33.40145973,201.6054,197106,54573,223.3564,85785,4702,444,9123,492,72830.00%

Action Details: Volley

  • id:260243
  • school:physical
  • range:40.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:260243
  • name:Volley
  • school:physical
  • tooltip:Raining arrows down in the target area.
  • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.

Action Priority List

    st
    [I]:7.06

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Simple Action Stats Execute Interval
Garwein
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Explosive Shot 7.936.50s

Stats Details: Explosive Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.950.0014.820.000.771.00533.00000.000.000.00%0.000.00

Action Details: Explosive Shot

  • id:212431
  • school:fire
  • range:40.0
  • travel_speed:75.0000
  • radius:-1.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:30.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:focus
  • base_cost:20
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:false
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:3.00
  • base_tick_time:3.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:212431
  • name:Explosive Shot
  • school:fire
  • tooltip:Exploding for {$212680s1=0} Fire damage after {$t1=3} sec.
  • description:Fires an explosive shot at your target. After {$t1=3} sec, the shot will explode, dealing {$212680s1=0} Fire damage to all enemies within {$212680=}A1 yds. Deals reduced damage beyond {$s2=5} targets.

Action Priority List

    st
    [O]:7.95

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Garwein
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.5308.11s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.470.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [F]:1.47
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
Salvo 7.345.55s

Stats Details: Salvo

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage7.260.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Salvo

  • id:400456
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:45.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:400456
  • name:Salvo
  • school:physical
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.

Action Priority List

    cds
    [G]:6.26
  • if_expr:active_enemies>2|cooldown.volley.remains<10
arakara_sacbrood 11.020.50s

Stats Details: Spiderfling

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage10.950.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Spiderfling

  • id:452227
  • school:physical
  • range:100.0
  • travel_speed:20.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:452227
  • name:Spiderfling
  • school:physical
  • tooltip:
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
Trueshot 4.869.46s

Stats Details: Trueshot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage4.840.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Trueshot

  • id:288613
  • school:physical
  • range:0.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:attack_haste
  • min_gcd:0.0000
  • cooldown:120.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Spelldata

  • id:288613
  • name:Trueshot
  • school:physical
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]

Action Priority List

    st
    [K]:4.84
  • if_expr:variable.trueshot_ready

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.52%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye1.0117.80.0s0.5s59.5s19.81%0.00%88.8 (88.8)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_bullseye
  • max_stacks:30
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.01
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.1s / 4.0s
  • trigger_pct:100.00%
  • duration_min/max:46.1s / 72.0s
  • uptime_min/max:18.75% / 20.00%

Stack Uptimes

  • bullseye_1:0.26%
  • bullseye_2:0.19%
  • bullseye_3:0.21%
  • bullseye_4:0.25%
  • bullseye_5:0.24%
  • bullseye_6:0.20%
  • bullseye_7:0.18%
  • bullseye_8:0.17%
  • bullseye_9:0.16%
  • bullseye_10:0.16%
  • bullseye_11:0.15%
  • bullseye_12:0.16%
  • bullseye_13:0.17%
  • bullseye_14:0.18%
  • bullseye_15:0.17%
  • bullseye_16:0.17%
  • bullseye_17:0.18%
  • bullseye_18:0.19%
  • bullseye_19:0.20%
  • bullseye_20:0.19%
  • bullseye_21:0.19%
  • bullseye_22:0.21%
  • bullseye_23:0.21%
  • bullseye_24:0.22%
  • bullseye_25:0.21%
  • bullseye_26:0.21%
  • bullseye_27:0.21%
  • bullseye_28:0.20%
  • bullseye_29:0.20%
  • bullseye_30:14.17%

Spelldata

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$s2=30} times.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Dawnthread Lining7.910.939.8s16.2s23.4s61.32%0.00%10.9 (10.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_dawnthread_lining
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:1512.00

Trigger Details

  • interval_min/max:4.3s / 224.9s
  • trigger_min/max:0.1s / 132.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 215.6s
  • uptime_min/max:23.41% / 96.18%

Stack Uptimes

  • dawnthread_lining_1:61.32%

Spelldata

  • id:457666
  • name:Dawnthread Lining
  • tooltip:Critical Strike increased by {$=}w2.
  • description:{$@spelldesc457665={$?a455524=false}[|cnRED_FONT_COLOR:Modified by Cool Sunset Bracers.|r Your gear cools similarly to Woven Duskthread, gaining {$s1=504} Versatility when over {$457667s1=80}% health.] [Your gear warms with Woven Dawnthread and gains {$s1=504} Critical Strike when over {$457667s1=80}% health.]}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Deathblow8.20.433.8s31.9s1.9s5.20%0.00%0.4 (0.4)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_deathblow
  • max_stacks:1
  • base duration:12.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:false
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.9s / 286.5s
  • trigger_min/max:0.0s / 286.5s
  • trigger_pct:99.98%
  • duration_min/max:0.0s / 18.8s
  • uptime_min/max:0.00% / 20.26%

Stack Uptimes

  • deathblow_1:5.20%

Spelldata

  • id:378770
  • name:Deathblow
  • tooltip:Your next Kill Shot can be used on any target, regardless of their current health.
  • description:{$@spelldesc378769=Aimed Shot now has a {$s2=15}% chance and Rapid Fire now has a {$s1=25}% chance to grant Deathblow. Kill Shot's critical strike damage is increased by {$s3=25}%. {$@=}spellicon378770 {$@=}spellname378770 The cooldown of Kill Shot is reset. {$@=}spellaura378770}
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:101.00%
Egg Sac13.90.0135.1s20.2s236.8s92.49%0.00%0.0 (0.0)0.2

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_egg_sac
  • max_stacks:99
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:asynchronous
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:1241.34

Trigger Details

  • interval_min/max:0.1s / 357.8s
  • trigger_min/max:0.1s / 94.3s
  • trigger_pct:99.99%
  • duration_min/max:0.0s / 359.6s
  • uptime_min/max:68.80% / 99.97%

Stack Uptimes

  • egg_sac_1:19.28%
  • egg_sac_2:27.60%
  • egg_sac_3:22.42%
  • egg_sac_4:13.27%
  • egg_sac_5:6.21%
  • egg_sac_6:2.54%
  • egg_sac_7:0.87%
  • egg_sac_8:0.26%
  • egg_sac_9:0.07%
  • egg_sac_10:0.02%
  • egg_sac_11:0.04%
  • egg_sac_12:0.04%
  • egg_sac_13:0.02%

Spelldata

  • id:452146
  • name:Egg Sac
  • tooltip:Overcome by parental instinct, you gain {$=}w1 {$=}pri to protect your brood.
  • description:{$@spelldesc443541=Your abilities have a chance to stir the sac, releasing an egg which grants you {$s1=744} {$=}pri. Each egg hatches after {$452146d=60 seconds}, and the new brood attacks your next target, inflicting {$=}{{$=}<rolemult>*{$s2=6209}*{$452229d=8 seconds}/{$452229t1=1}} Nature damage over {$452229d=8 seconds}.}
  • max_stacks:99
  • duration:60.00
  • cooldown:0.00
  • default_chance:101.00%
Flask of Alchemical Chaos (Crit)2.10.6112.4s77.1s35.2s24.84%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 352.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 210.0s
  • uptime_min/max:0.00% / 79.15%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.84%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6112.2s77.1s35.1s24.91%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 349.0s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 232.1s
  • uptime_min/max:0.00% / 90.14%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:24.91%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6111.3s77.1s35.1s25.08%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 343.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 266.3s
  • uptime_min/max:0.00% / 86.12%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:25.08%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.0s76.1s35.5s25.18%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 332.1s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 207.1s
  • uptime_min/max:0.00% / 82.25%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.18%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
In the Rhythm20.37.515.1s10.9s7.5s50.47%0.00%7.5 (7.5)19.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_in_the_rhythm
  • max_stacks:1
  • base duration:6.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:6.0s / 54.4s
  • trigger_min/max:1.3s / 21.1s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 41.9s
  • uptime_min/max:41.80% / 61.46%

Stack Uptimes

  • in_the_rhythm_1:50.47%

Spelldata

  • id:407405
  • name:In the Rhythm
  • tooltip:Haste increased by {$s1=8}%.
  • description:{$@spelldesc407404=When Rapid Fire fully finishes channeling, gain {$407405s1=8}% haste for {$407405d=6 seconds}.}
  • max_stacks:0
  • duration:6.00
  • cooldown:0.00
  • default_chance:0.00%
Lock and Load10.30.126.8s26.3s1.3s4.56%11.88%0.1 (0.1)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_lock_and_load
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:8.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.3s / 246.5s
  • trigger_min/max:1.3s / 246.5s
  • trigger_pct:8.01%
  • duration_min/max:0.0s / 9.1s
  • uptime_min/max:0.01% / 12.61%

Stack Uptimes

  • lock_and_load_1:4.56%

Spelldata

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:{$@spelldesc194595=Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%

Trigger Spelldata

  • id:194595
  • name:Lock and Load
  • tooltip:
  • description:Your ranged auto attacks have a {$194595h=8}% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:8.00%
Moving Target2.156.6144.4s5.0s138.5s96.56%100.00%56.6 (56.6)1.1

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_moving_target
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.20
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:15.3s / 351.6s
  • trigger_min/max:1.5s / 29.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 355.1s
  • uptime_min/max:86.60% / 98.76%

Stack Uptimes

  • moving_target_1:96.56%

Spelldata

  • id:457116
  • name:Moving Target
  • tooltip:The damage of your next Aimed Shot is increased by {$s1=20}%.
  • description:
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Precise Shots59.126.85.1s3.5s1.7s34.17%99.89%26.8 (26.8)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_precise_shots
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.30
  • default_chance:100.00%
  • default_value:1.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.8s / 28.7s
  • trigger_min/max:0.3s / 11.7s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 26.6s
  • uptime_min/max:21.77% / 47.31%

Stack Uptimes

  • precise_shots_1:34.17%

Spelldata

  • id:260242
  • name:Precise Shots
  • tooltip:Damage of {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot increased by {$s1=0} and their Focus cost is reduced by {$s6=50}%.
  • description:{$@spelldesc260240=Aimed Shot causes your next {$?s342049=false}[Chimaera Shot][Arcane Shot] or Multi-Shot to deal {$s1=100}% more damage and cost {$260242s6=50}% less Focus.}
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Salvo7.30.044.1s45.6s8.7s21.01%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_salvo
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:45.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:35.9s / 48.5s
  • trigger_min/max:45.0s / 48.5s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 12.9s
  • uptime_min/max:15.21% / 24.37%

Stack Uptimes

  • salvo_1:21.01%

Spelldata

  • id:400456
  • name:Salvo
  • tooltip:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • description:Your next Multi-Shot or Volley now also applies Explosive Shot to up to {$s1=2} {$=}Ltarget:targets; hit.
  • max_stacks:0
  • duration:15.00
  • cooldown:45.00
  • default_chance:0.00%
Speed of Thought2.90.0133.4s134.3s19.4s18.76%0.00%0.0 (0.0)2.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_speed_of_thought
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
  • associated item:Skardyn's Grace

Stat Details

  • stat:mastery_rating
  • amount:6939.63

Trigger Details

  • interval_min/max:120.0s / 166.8s
  • trigger_min/max:120.0s / 166.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 20.0s
  • uptime_min/max:15.57% / 22.30%

Stack Uptimes

  • speed_of_thought_1:18.76%

Spelldata

  • id:92099
  • name:Speed of Thought
  • tooltip:Increases Mastery by {$s1=9192}.
  • description:Increases your Mastery by {$s1=9192} for {$d=20 seconds}.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Spiderling10.90.120.4s20.2s0.6s2.09%0.00%0.0 (0.0)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_spiderling
  • max_stacks:99
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.50
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.5s / 86.4s
  • trigger_min/max:0.5s / 86.4s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.5s
  • uptime_min/max:0.22% / 6.14%

Stack Uptimes

  • spiderling_1:2.08%
  • spiderling_2:0.01%
  • spiderling_3:0.00%

Spelldata

  • id:452226
  • name:Spiderling
  • tooltip:A new brood is ready to attack!
  • description:Casting a harmful spell or ability launches one of your spiderlings at the enemy inflicting {$443541s2=6209} Nature damage over $12096d.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:101.00%
Steady Focus1.067.50.0s4.4s299.1s99.69%0.00%67.5 (67.5)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_steady_focus
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.08
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste
  • amount:8.00%

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.8s / 10.0s
  • trigger_pct:100.00%
  • duration_min/max:239.1s / 359.1s
  • uptime_min/max:99.61% / 99.75%

Stack Uptimes

  • steady_focus_1:99.69%

Spelldata

  • id:193534
  • name:Steady Focus
  • tooltip:Haste increased by {$s1=0}%.
  • description:{$@spelldesc193533=Casting Steady Shot increases your haste by {$s1=8}% for {$193534d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Streamline27.30.511.1s10.9s3.5s31.59%0.00%0.5 (0.5)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_streamline
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:1.7s / 45.6s
  • trigger_min/max:1.7s / 20.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 38.3s
  • uptime_min/max:22.05% / 49.14%

Stack Uptimes

  • streamline_1:31.59%

Spelldata

  • id:342076
  • name:Streamline
  • tooltip:Aimed Shot cast time reduced by {$s1=0}%.
  • description:{$@spelldesc260367=Rapid Fire's damage is increased by {$s1=15}%, and Rapid Fire also causes your next Aimed Shot to cast {$s3=30}% faster.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Tempered Potion1.50.0308.4s308.4s26.8s12.91%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:300.0s / 332.0s
  • trigger_min/max:300.0s / 332.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 30.0s
  • uptime_min/max:9.85% / 17.84%

Stack Uptimes

  • tempered_potion_1:12.91%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Trick Shots7.10.045.4s45.4s6.0s14.04%15.32%0.0 (0.0)7.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_trick_shots
  • max_stacks:1
  • base duration:20.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:45.0s / 47.6s
  • trigger_min/max:45.0s / 47.6s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 6.0s
  • uptime_min/max:12.99% / 15.12%

Stack Uptimes

  • trick_shots_1:14.04%

Spelldata

  • id:257622
  • name:Trick Shots
  • tooltip:Your next Aimed Shot or Rapid Fire will ricochet and hit {$257621s1=5} additional targets for {$257621s4=65}% of normal damage.
  • description:{$@spelldesc257621=When Multi-Shot hits {$s2=3} or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to {$s1=5} additional targets for {$s4=65}% of normal damage.}
  • max_stacks:0
  • duration:20.00
  • cooldown:0.00
  • default_chance:101.00%
Trueshot4.80.069.5s69.5s14.9s24.00%0.00%0.0 (0.0)4.7

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_trueshot
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:extend
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:58.0s / 122.8s
  • trigger_min/max:58.0s / 122.8s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 15.0s
  • uptime_min/max:21.20% / 26.91%

Stack Uptimes

  • trueshot_1:24.00%

Spelldata

  • id:288613
  • name:Trueshot
  • tooltip:The cooldown of Aimed Shot and Rapid Fire is reduced by {$=}{100*(1-(100/(100+{$m1=235})))}%, and Aimed Shot casts {$s4=50}% faster. All Focus generation is increased by {$s5=50}%.
  • description:Reduces the cooldown of your Aimed Shot and Rapid Fire by {$=}{100*(1-(100/(100+{$m1=235})))}%, and causes Aimed Shot to cast {$s4=50}% faster and cost {$s7=50}% less Focus for {$d=15 seconds}. While Trueshot is active, you generate {$s5=50}% additional Focus{$?s386878=true}[ and you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$386876t1=1} sec, stacking up to {$386877u=10} times][].{$?s260404=true}[ Every {$260404s2=50} Focus spent reduces the cooldown of Trueshot by {$=}{{$260404m1=2500}/1000}.1 sec.][]
  • max_stacks:0
  • duration:15.00
  • cooldown:120.00
  • default_chance:0.00%
Unerring Vision4.871.969.5s3.7s14.9s24.00%36.36%28.4 (28.4)0.0

Buff Details

  • buff initial source:Garwein
  • cooldown name:buff_unerring_vision
  • max_stacks:10
  • base duration:60.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

    Trigger Details

    • interval_min/max:58.0s / 122.8s
    • trigger_min/max:1.0s / 107.8s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 15.0s
    • uptime_min/max:21.20% / 26.91%

    Stack Uptimes

    • unerring_vision_1:1.61%
    • unerring_vision_2:1.61%
    • unerring_vision_3:1.61%
    • unerring_vision_4:1.61%
    • unerring_vision_5:1.61%
    • unerring_vision_6:1.61%
    • unerring_vision_7:1.61%
    • unerring_vision_8:1.61%
    • unerring_vision_9:1.60%
    • unerring_vision_10:9.50%

    Spelldata

    • id:386877
    • name:Unerring Vision
    • tooltip:Critical strike chance increased by {$s1=1}%. Critical damage dealt increased by {$s2=2}%.
    • description:{$@spelldesc386876=While Trueshot is active you gain {$386877s1=1}% critical strike chance and {$386877s2=2}% increased critical damage dealt every {$t1=1} sec, stacking up to {$386877u=10} times.}
    • max_stacks:10
    • duration:60.00
    • cooldown:0.00
    • default_chance:101.00%
    Volley7.10.045.4s45.4s6.0s14.04%13.43%0.0 (0.0)7.0

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_volley
    • max_stacks:1
    • base duration:6.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:45.0s / 47.6s
    • trigger_min/max:45.0s / 47.6s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 6.0s
    • uptime_min/max:12.99% / 15.12%

    Stack Uptimes

    • volley_1:14.04%

    Spelldata

    • id:260243
    • name:Volley
    • tooltip:Raining arrows down in the target area.
    • description:Rain a volley of arrows down over {$d=6 seconds}, dealing up to {$=}{{$260247s1=0}*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
    • max_stacks:0
    • duration:6.00
    • cooldown:45.00
    • default_chance:0.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:15.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    Crystallization

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_crystallization
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:agility
    • amount:733.25

    Spelldata

    • id:453250
    • name:Crystallization
    • tooltip:{$=}pri increased by {$=}w1.
    • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Flask of Alchemical Chaos

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_flask_of_alchemical_chaos
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:30.00

    Spelldata

    • id:432021
    • name:Flask of Alchemical Chaos
    • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
    • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Lone Wolf

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_lone_wolf
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:164273
    • name:Lone Wolf
    • tooltip:Damage dealt increased by {$=}w1%.
    • description:{$@spelldesc155228=Increases your damage by {$s3=5}% when you do not have an active pet.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%
    The Sushi Special

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_the_sushi_special
    • max_stacks:1
    • base duration:3600.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Stat Details

    • stat:haste_rating
    • amount:470.00

    Spelldata

    • id:461957
    • name:Well Fed
    • tooltip:Mastery increased by {$=}w9.
    • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:101.00%

    Procs, Uptimes & Benefits

    Proc Count Min Max Interval Min Max
    Surging Shots Rapid Fire reset12.92.028.022.2s0.0s236.1s
    reset_aa_channel27.819.039.010.9s1.7s20.8s
    Calling the Shots70.755.088.04.2s0.0s15.2s
    Deathblow8.60.021.031.9s0.0s286.5s
    Sentinel Stacks274.4183.0372.01.1s0.0s17.7s
    Sentinel Implosions1.01.02.0188.3s66.3s310.3s
    Extrapolated Shots Stacks1.01.02.0178.4s60.2s308.2s
    Release and Reload Stacks41.315.069.07.2s0.0s100.3s
    Overwatch Implosion0.00.01.00.0s0.0s0.0s
    Uptime Avg % Min Max Avg Dur Min Max
    Dawnthread Lining57.25%17.14%96.18%23.7s0.7s215.6s
    Focus Cap3.90%0.93%9.44%1.2s0.0s7.1s

    Cooldown waste details

    Seconds per ExecuteSeconds per Iteration
    AbilityAverageMinimumMaximumAverageMinimumMaximum
    Salvo0.7890.0013.4544.3291.5518.549
    Aimed Shot0.6180.0015.0089.0611.02122.765
    Kill Shot3.8630.001251.01346.7813.353261.600
    Explosive Shot6.8160.00166.40653.1345.933226.198
    Volley0.5290.0012.5742.5580.0007.662
    Rapid Fire1.1970.00110.30028.9467.99162.652
    Trueshot3.8140.00155.28014.6830.02157.933

    Resources

    Gains Type Count Total Tot% Avg Overflow Ovr%
    Garwein
    Focus RegenFocus1,598.462,156.5661.55%1.35101.594.50%
    Invigorating PulseFocus22.35107.053.06%4.794.704.20%
    TrueshotFocus499.51327.379.34%0.6659.7715.44%
    Rapid FireFocus277.34245.267.00%0.8832.0811.57%
    Steady ShotFocus68.54667.7619.06%9.7417.652.58%
    Change Start Gain/s Loss/s Overflow End (Avg) Min Max
    Focus65.011.6811.87215.743.70.1100.0
    Usage Type Count Total Tot% Avg RPE APR
    Garwein
    Aimed ShotFocus86.372,098.6858.95%24.3024.5838,752.64
    Arcane ShotFocus58.801,177.3033.07%20.0220.0225,007.08
    Explosive ShotFocus7.95158.954.46%20.0020.000.00
    Kill ShotFocus12.54125.393.52%10.0010.0051,671.82

    Statistics & Data Analysis

    Fight Length
    Garwein Fight Length
    Count 9999
    Mean 300.00
    Minimum 240.01
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 20.00%
    DPS
    Garwein Damage Per Second
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Standard Deviation 28885.2495
    5th Percentile 996518.64
    95th Percentile 1091794.33
    ( 95th Percentile - 5th Percentile ) 95275.69
    Mean Distribution
    Standard Deviation 288.8669
    95.00% Confidence Interval ( 1042520.37 - 1043652.71 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 30
    0.1% Error 2946
    0.1 Scale Factor Error with Delta=300 7122557
    0.05 Scale Factor Error with Delta=300 28490227
    0.01 Scale Factor Error with Delta=300 712255670
    Priority Target DPS
    Garwein Priority Target Damage Per Second
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Standard Deviation 28885.2495
    5th Percentile 996518.64
    95th Percentile 1091794.33
    ( 95th Percentile - 5th Percentile ) 95275.69
    Mean Distribution
    Standard Deviation 288.8669
    95.00% Confidence Interval ( 1042520.37 - 1043652.71 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 30
    0.1% Error 2946
    0.1 Scale Factor Error with Delta=300 7122557
    0.05 Scale Factor Error with Delta=300 28490227
    0.01 Scale Factor Error with Delta=300 712255670
    DPS(e)
    Garwein Damage Per Second (Effective)
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Damage
    Garwein Damage
    Count 9999
    Mean 312881812.42
    Minimum 231692683.26
    Maximum 403391231.83
    Spread ( max - min ) 171698548.56
    Range [ ( max - min ) / 2 * 100% ] 27.44%
    DTPS
    Garwein Damage Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS
    Garwein Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Standard Deviation 0.0000
    5th Percentile 0.00
    95th Percentile 0.00
    ( 95th Percentile - 5th Percentile ) 0.00
    Mean Distribution
    Standard Deviation 0.0000
    95.00% Confidence Interval ( 0.00 - 0.00 )
    Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 0
    0.1% Error 0
    0.1 Scale Factor Error with Delta=300 0
    0.05 Scale Factor Error with Delta=300 0
    0.01 Scale Factor Error with Delta=300 0
    HPS(e)
    Garwein Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Garwein Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Garwein Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 flask
    1 0.00 augmentation
    2 0.00 food
    3 0.00 summon_pet,if=!talent.lone_wolf
    4 0.00 snapshot_stats
    5 0.00 variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    6 0.00 variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    7 0.00 salvo,precast_time=10
    8 0.00 aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    9 0.00 steady_shot,if=active_enemies>2|talent.volley&active_enemies=2
    Default action list Executed every time the actor is available.
    # count action,conditions
    0.00 variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    A 1.00 auto_shot
    B 0.00 call_action_list,name=cds
    C 0.00 call_action_list,name=trinkets
    D 0.00 call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    E 0.00 call_action_list,name=trickshots,if=active_enemies>2
    actions.cds
    # count action,conditions
    0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
    0.00 berserking,if=buff.trueshot.up|fight_remains<13
    0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    0.00 lights_judgment,if=buff.trueshot.down
    F 1.47 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
    G 6.26 salvo,if=active_enemies>2|cooldown.volley.remains<10
    actions.st
    # count action,conditions
    H 13.57 steady_shot,if=talent.steady_focus&buff.steady_focus.remains<8
    0.00 kill_shot,if=buff.razor_fragments.up
    0.00 black_arrow
    0.00 explosive_shot,if=active_enemies>1
    I 7.06 volley
    J 27.79 rapid_fire,if=talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm
    K 4.84 trueshot,if=variable.trueshot_ready
    0.00 multishot,if=buff.salvo.up&!talent.volley
    0.00 wailing_arrow
    L 85.61 aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
    0.00 steady_shot,if=talent.steady_focus&buff.steady_focus.down&buff.trueshot.down
    M 12.54 kill_shot
    0.00 chimaera_shot,if=buff.precise_shots.up
    0.00 multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    N 58.74 arcane_shot,if=buff.precise_shots.up
    0.00 barrage,if=talent.rapid_fire_barrage
    O 7.95 explosive_shot
    0.00 chimaera_shot,if=focus>cost+action.aimed_shot.cost
    0.00 multishot,if=focus>cost+action.aimed_shot.cost&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    P 0.06 arcane_shot,if=focus>cost+action.aimed_shot.cost
    0.00 bag_of_tricks,if=buff.trueshot.down
    Q 55.20 steady_shot
    actions.trinkets
    # count action,conditions
    0.00 variable,name=sync_ready,value=variable.trueshot_ready
    0.00 variable,name=sync_active,value=buff.trueshot.up
    0.00 variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    0.00 use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    R 2.89 use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    Sample Sequence

    0125678ARHIJKFLLMLNLNHJLJLLNLLHJLNLMMNQOQQLNQQLNJLQMGNQQLNQQLNQILQJNLQNQLJNOQLNQKLLNJLJHLLNJLLMGHNLJNLNQQILNMOQLNQLJNQLNQQLNQQLQNQLJNQLGNQLNRKLQLLNIJLLHLJLLNOQLNQJLJNLNHLNQQLNLJGNQLJNOQLNILNQJLNQLNLJNQLKQLNLJLMLHJLLNLNLHGNJLNOQLJINLQNLNQQLQMNQLJNQLMQNQLNQOQLMJGNQLRJKLNLMIHLLMJLLNHJLMNLNOHLJNMQL

    Sample Sequence Table

    Time # Name [List] Target Resources Buffs
    Pre0flask
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre1augmentation
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre2food
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre5trinket_1_stronger
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre6trinket_2_stronger
    [precombat]
    Garwein 100.0/100 100% focus dawnthread_lining
    Pre7salvo
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus dawnthread_lining
    Pre8aimed_shot
    [precombat]
    Fluffy_Pillow 100.0/100 100% focus salvo, dawnthread_lining
    0:00.000Aauto_attack
    [default]
    Fluffy_Pillow 65.0/100 65% focus precise_shots, salvo, dawnthread_lining
    0:00.000Ruse_item_skardyns_grace
    [trinkets]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, salvo, dawnthread_lining
    0:00.000Hsteady_shot
    [st]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, salvo, dawnthread_lining, speed_of_thought
    0:00.941Ivolley
    [st]
    Fluffy_Pillow 82.8/100 83% focus bloodlust, precise_shots, steady_focus, salvo, dawnthread_lining, speed_of_thought
    0:01.788Jrapid_fire
    [st]
    Fluffy_Pillow 90.3/100 90% focus bloodlust, precise_shots, volley, trick_shots, steady_focus, dawnthread_lining, speed_of_thought
    0:03.141Ktrueshot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, dawnthread_lining, speed_of_thought
    0:03.141Fpotion
    [cds]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision, dawnthread_lining, speed_of_thought
    0:03.141Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision, dawnthread_lining, tempered_potion, speed_of_thought
    0:03.899Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, deathblow, unerring_vision, dawnthread_lining, tempered_potion, speed_of_thought
    0:04.659Mkill_shot
    [st]
    Fluffy_Pillow 81.6/100 82% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, deathblow, unerring_vision(2), dawnthread_lining, tempered_potion, speed_of_thought
    0:05.420Laimed_shot
    [st]
    Fluffy_Pillow 82.9/100 83% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(3), dawnthread_lining, tempered_potion, speed_of_thought
    0:06.179Narcane_shot
    [st]
    Fluffy_Pillow 76.7/100 77% focus bloodlust, precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(4), dawnthread_lining, tempered_potion, speed_of_thought
    0:06.939Laimed_shot
    [st]
    Fluffy_Pillow 68.0/100 68% focus bloodlust, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(4), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:07.701Narcane_shot
    [st]
    Fluffy_Pillow 68.8/100 69% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(5), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:08.462Hsteady_shot
    [st]
    Fluffy_Pillow 60.1/100 60% focus bloodlust, in_the_rhythm, steady_focus, trueshot, unerring_vision(6), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:09.247Jrapid_fire
    [st]
    Fluffy_Pillow 86.4/100 86% focus bloodlust, steady_focus, trueshot, unerring_vision(7), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:10.541Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(8), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:11.302Jrapid_fire
    [st]
    Fluffy_Pillow 87.9/100 88% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:12.510Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:13.272Laimed_shot
    [st]
    Fluffy_Pillow 94.9/100 95% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:14.032Narcane_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:14.791Laimed_shot
    [st]
    Fluffy_Pillow 76.6/100 77% focus bloodlust, in_the_rhythm, steady_focus, trueshot, lock_and_load, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:15.551Laimed_shot
    [st]
    Fluffy_Pillow 94.9/100 95% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:16.312Hsteady_shot
    [st]
    Fluffy_Pillow 85.3/100 85% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, tempered_potion, speed_of_thought
    0:17.096Jrapid_fire
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:18.295Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus bloodlust, precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:19.101Narcane_shot
    [st]
    Fluffy_Pillow 65.0/100 65% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:19.860Laimed_shot
    [st]
    Fluffy_Pillow 52.6/100 53% focus bloodlust, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion, speed_of_thought
    0:21.012Mkill_shot
    [st]
    Fluffy_Pillow 29.0/100 29% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:21.772Mkill_shot
    [st]
    Fluffy_Pillow 26.5/100 27% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:22.532Narcane_shot
    [st]
    Fluffy_Pillow 24.0/100 24% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:23.295Qsteady_shot
    [st]
    Fluffy_Pillow 11.6/100 12% focus bloodlust, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:24.079Oexplosive_shot
    [st]
    Fluffy_Pillow 29.4/100 29% focus bloodlust, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:24.840Qsteady_shot
    [st]
    Fluffy_Pillow 16.4/100 16% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:25.687Qsteady_shot
    [st]
    Fluffy_Pillow 34.1/100 34% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:26.532Laimed_shot
    [st]
    Fluffy_Pillow 51.9/100 52% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac, tempered_potion
    0:27.773Narcane_shot
    [st]
    Fluffy_Pillow 28.3/100 28% focus bloodlust, precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:28.594Qsteady_shot
    [st]
    Fluffy_Pillow 15.8/100 16% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:29.436Qsteady_shot
    [st]
    Fluffy_Pillow 33.6/100 34% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(2), tempered_potion
    0:30.278Laimed_shot
    [st]
    Fluffy_Pillow 51.3/100 51% focus bloodlust, steady_focus, moving_target, dawnthread_lining, egg_sac(3), tempered_potion
    0:31.517Narcane_shot
    [st]
    Fluffy_Pillow 27.7/100 28% focus bloodlust, precise_shots, steady_focus, moving_target, egg_sac(3), tempered_potion
    0:32.333Jrapid_fire
    [st]
    Fluffy_Pillow 15.2/100 15% focus bloodlust, steady_focus, moving_target, egg_sac(3), tempered_potion
    0:33.680Laimed_shot
    [st]
    Fluffy_Pillow 37.7/100 38% focus bloodlust, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(3)
    0:34.509Qsteady_shot
    [st]
    Fluffy_Pillow 10.7/100 11% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(3)
    0:35.314Mkill_shot
    [st]
    Fluffy_Pillow 28.5/100 28% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, deathblow, moving_target, dawnthread_lining, egg_sac(3)
    0:36.096Gsalvo
    [cds]
    Fluffy_Pillow 26.0/100 26% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:36.096Narcane_shot
    [st]
    Fluffy_Pillow 26.0/100 26% focus bloodlust, precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:36.877Qsteady_shot
    [st]
    Fluffy_Pillow 13.5/100 14% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:37.681Qsteady_shot
    [st]
    Fluffy_Pillow 31.3/100 31% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:38.487Laimed_shot
    [st]
    Fluffy_Pillow 49.1/100 49% focus bloodlust, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:39.669Narcane_shot
    [st]
    Fluffy_Pillow 25.3/100 25% focus bloodlust, precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:40.512Qsteady_shot
    [st]
    Fluffy_Pillow 11.8/100 12% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:41.641Qsteady_shot
    [st]
    Fluffy_Pillow 29.5/100 30% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:42.768Laimed_shot
    [st]
    Fluffy_Pillow 47.3/100 47% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:44.425Narcane_shot
    [st]
    Fluffy_Pillow 23.7/100 24% focus precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:45.521Qsteady_shot
    [st]
    Fluffy_Pillow 11.2/100 11% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:46.651Ivolley
    [st]
    Fluffy_Pillow 29.0/100 29% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3)
    0:47.747Laimed_shot
    [st]
    Fluffy_Pillow 36.5/100 36% focus volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:49.404Qsteady_shot
    [st]
    Fluffy_Pillow 12.9/100 13% focus precise_shots, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3)
    0:50.533Jrapid_fire
    [st]
    Fluffy_Pillow 30.6/100 31% focus precise_shots, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4)
    0:52.161Narcane_shot
    [st]
    Fluffy_Pillow 51.9/100 52% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4)
    0:53.177Laimed_shot
    [st]
    Fluffy_Pillow 39.5/100 39% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:54.255Qsteady_shot
    [st]
    Fluffy_Pillow 12.5/100 12% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:55.300Narcane_shot
    [st]
    Fluffy_Pillow 30.2/100 30% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:56.313Qsteady_shot
    [st]
    Fluffy_Pillow 17.8/100 18% focus in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:57.359Laimed_shot
    [st]
    Fluffy_Pillow 35.5/100 36% focus in_the_rhythm, steady_focus, moving_target, egg_sac(4)
    0:58.895Jrapid_fire
    [st]
    Fluffy_Pillow 11.6/100 12% focus precise_shots, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:00.481Narcane_shot
    [st]
    Fluffy_Pillow 33.1/100 33% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:01.457Oexplosive_shot
    [st]
    Fluffy_Pillow 20.6/100 21% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:02.434Qsteady_shot
    [st]
    Fluffy_Pillow 8.1/100 8% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:03.440Laimed_shot
    [st]
    Fluffy_Pillow 25.9/100 26% focus streamline, in_the_rhythm, steady_focus, lock_and_load, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:04.416Narcane_shot
    [st]
    Fluffy_Pillow 33.4/100 33% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:05.393Qsteady_shot
    [st]
    Fluffy_Pillow 21.0/100 21% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:06.398Ktrueshot
    [st]
    Fluffy_Pillow 38.6/100 39% focus streamline, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:06.398Laimed_shot
    [st]
    Fluffy_Pillow 38.6/100 39% focus streamline, steady_focus, trueshot, unerring_vision, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:07.450Laimed_shot
    [st]
    Fluffy_Pillow 32.4/100 32% focus precise_shots, steady_focus, trueshot, unerring_vision(2), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:08.504Narcane_shot
    [st]
    Fluffy_Pillow 26.2/100 26% focus precise_shots, steady_focus, trueshot, unerring_vision(3), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:09.557Jrapid_fire
    [st]
    Fluffy_Pillow 24.5/100 24% focus steady_focus, trueshot, unerring_vision(4), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:11.168Laimed_shot
    [st]
    Fluffy_Pillow 56.0/100 56% focus streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(5), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:12.145Jrapid_fire
    [st]
    Fluffy_Pillow 49.8/100 50% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(6), moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:13.735Hsteady_shot
    [st]
    Fluffy_Pillow 86.2/100 86% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(8), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:14.742Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:15.720Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste
    1:16.695Narcane_shot
    [st]
    Fluffy_Pillow 81.6/100 82% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, spiderling, egg_sac(3), flask_of_alchemical_chaos_haste
    1:17.670Jrapid_fire
    [st]
    Fluffy_Pillow 79.9/100 80% focus in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:19.252Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:20.228Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:21.206Mkill_shot
    [st]
    Fluffy_Pillow 88.6/100 89% focus precise_shots, in_the_rhythm, steady_focus, trueshot, deathblow, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:22.183Gsalvo
    [cds]
    Fluffy_Pillow 86.9/100 87% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:22.183Hsteady_shot
    [st]
    Fluffy_Pillow 86.9/100 87% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:23.192Narcane_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:24.169Laimed_shot
    [st]
    Fluffy_Pillow 87.5/100 88% focus in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:25.645Jrapid_fire
    [st]
    Fluffy_Pillow 65.0/100 65% focus precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    1:27.127Narcane_shot
    [st]
    Fluffy_Pillow 85.7/100 86% focus precise_shots, streamline, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    1:28.104Laimed_shot
    [st]
    Fluffy_Pillow 78.2/100 78% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:29.139Narcane_shot
    [st]
    Fluffy_Pillow 51.2/100 51% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    1:30.116Qsteady_shot
    [st]
    Fluffy_Pillow 38.7/100 39% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:31.122Qsteady_shot
    [st]
    Fluffy_Pillow 56.5/100 56% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:32.129Ivolley
    [st]
    Fluffy_Pillow 74.3/100 74% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:33.106Laimed_shot
    [st]
    Fluffy_Pillow 81.7/100 82% focus volley, trick_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:34.702Narcane_shot
    [st]
    Fluffy_Pillow 63.1/100 63% focus precise_shots, volley, trick_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:35.755Mkill_shot
    [st]
    Fluffy_Pillow 55.7/100 56% focus volley, trick_shots, steady_focus, deathblow, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:36.809Oexplosive_shot
    [st]
    Fluffy_Pillow 53.2/100 53% focus volley, trick_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:37.863Qsteady_shot
    [st]
    Fluffy_Pillow 40.7/100 41% focus volley, trick_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:38.950Laimed_shot
    [st]
    Fluffy_Pillow 58.5/100 58% focus steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    1:40.546Narcane_shot
    [st]
    Fluffy_Pillow 34.9/100 35% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:41.599Qsteady_shot
    [st]
    Fluffy_Pillow 22.4/100 22% focus steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:42.686Laimed_shot
    [st]
    Fluffy_Pillow 40.2/100 40% focus steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:44.281Jrapid_fire
    [st]
    Fluffy_Pillow 16.6/100 17% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:45.847Narcane_shot
    [st]
    Fluffy_Pillow 42.9/100 43% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:46.822Qsteady_shot
    [st]
    Fluffy_Pillow 30.4/100 30% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:47.827Laimed_shot
    [st]
    Fluffy_Pillow 48.1/100 48% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:48.861Narcane_shot
    [st]
    Fluffy_Pillow 21.1/100 21% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    1:49.837Qsteady_shot
    [st]
    Fluffy_Pillow 8.7/100 9% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, spiderling, egg_sac, flask_of_alchemical_chaos_haste
    1:50.843Qsteady_shot
    [st]
    Fluffy_Pillow 26.4/100 26% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:51.849Laimed_shot
    [st]
    Fluffy_Pillow 44.1/100 44% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:53.445Narcane_shot
    [st]
    Fluffy_Pillow 20.5/100 20% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:54.497Qsteady_shot
    [st]
    Fluffy_Pillow 8.0/100 8% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:55.582Qsteady_shot
    [st]
    Fluffy_Pillow 25.7/100 26% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:56.669Laimed_shot
    [st]
    Fluffy_Pillow 43.5/100 43% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:58.265Qsteady_shot
    [st]
    Fluffy_Pillow 19.9/100 20% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    1:59.352Narcane_shot
    [st]
    Fluffy_Pillow 37.7/100 38% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:00.406Qsteady_shot
    [st]
    Fluffy_Pillow 25.2/100 25% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:01.493Laimed_shot
    [st]
    Fluffy_Pillow 48.0/100 48% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:03.088Jrapid_fire
    [st]
    Fluffy_Pillow 24.3/100 24% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:04.750Narcane_shot
    [st]
    Fluffy_Pillow 46.4/100 46% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:05.727Qsteady_shot
    [st]
    Fluffy_Pillow 33.9/100 34% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:06.735Laimed_shot
    [st]
    Fluffy_Pillow 51.7/100 52% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:07.769Gsalvo
    [cds]
    Fluffy_Pillow 24.7/100 25% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:07.769Narcane_shot
    [st]
    Fluffy_Pillow 24.7/100 25% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:08.746Qsteady_shot
    [st]
    Fluffy_Pillow 12.2/100 12% focus in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:09.753Laimed_shot
    [st]
    Fluffy_Pillow 30.0/100 30% focus in_the_rhythm, steady_focus, lock_and_load, salvo, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste
    2:10.729Narcane_shot
    [st]
    Fluffy_Pillow 37.4/100 37% focus precise_shots, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    2:11.783Ruse_item_skardyns_grace
    [trinkets]
    Fluffy_Pillow 24.9/100 25% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    2:11.783Ktrueshot
    [st]
    Fluffy_Pillow 24.9/100 25% focus steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:11.783Laimed_shot
    [st]
    Fluffy_Pillow 24.9/100 25% focus steady_focus, trueshot, unerring_vision, salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:12.836Qsteady_shot
    [st]
    Fluffy_Pillow 18.7/100 19% focus precise_shots, steady_focus, trueshot, unerring_vision(2), salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:13.923Laimed_shot
    [st]
    Fluffy_Pillow 45.3/100 45% focus precise_shots, steady_focus, trueshot, unerring_vision(3), salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:14.978Laimed_shot
    [st]
    Fluffy_Pillow 39.1/100 39% focus precise_shots, steady_focus, trueshot, unerring_vision(4), salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:16.130Narcane_shot
    [st]
    Fluffy_Pillow 34.0/100 34% focus precise_shots, steady_focus, trueshot, unerring_vision(5), salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:17.182Ivolley
    [st]
    Fluffy_Pillow 32.2/100 32% focus steady_focus, trueshot, lock_and_load, unerring_vision(6), salvo, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:18.235Jrapid_fire
    [st]
    Fluffy_Pillow 43.5/100 44% focus volley, trick_shots, steady_focus, trueshot, lock_and_load, unerring_vision(7), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:19.922Laimed_shot
    [st]
    Fluffy_Pillow 75.9/100 76% focus streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, lock_and_load, unerring_vision(9), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:20.897Laimed_shot
    [st]
    Fluffy_Pillow 87.2/100 87% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:21.874Hsteady_shot
    [st]
    Fluffy_Pillow 81.0/100 81% focus precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    2:22.881Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, in_the_rhythm, volley, trick_shots, steady_focus, trueshot, lock_and_load, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste, speed_of_thought
    2:23.859Jrapid_fire
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste, speed_of_thought
    2:25.387Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste, speed_of_thought
    2:26.364Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste, speed_of_thought
    2:27.340Narcane_shot
    [st]
    Fluffy_Pillow 62.0/100 62% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_haste, speed_of_thought
    2:28.318Oexplosive_shot
    [st]
    Fluffy_Pillow 49.5/100 49% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers, speed_of_thought
    2:29.336Qsteady_shot
    [st]
    Fluffy_Pillow 37.0/100 37% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers, speed_of_thought
    2:30.386Laimed_shot
    [st]
    Fluffy_Pillow 54.8/100 55% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers, speed_of_thought
    2:31.925Narcane_shot
    [st]
    Fluffy_Pillow 35.7/100 36% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers
    2:33.024Qsteady_shot
    [st]
    Fluffy_Pillow 23.2/100 23% focus steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers
    2:34.155Jrapid_fire
    [st]
    Fluffy_Pillow 41.0/100 41% focus steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers
    2:35.772Laimed_shot
    [st]
    Fluffy_Pillow 62.2/100 62% focus streamline, in_the_rhythm, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers
    2:36.789Jrapid_fire
    [st]
    Fluffy_Pillow 69.7/100 70% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac, flask_of_alchemical_chaos_vers
    2:38.211Narcane_shot
    [st]
    Fluffy_Pillow 90.2/100 90% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_vers
    2:39.230Laimed_shot
    [st]
    Fluffy_Pillow 77.7/100 78% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_vers
    2:40.308Narcane_shot
    [st]
    Fluffy_Pillow 50.7/100 51% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_vers
    2:41.326Hsteady_shot
    [st]
    Fluffy_Pillow 38.3/100 38% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_vers
    2:42.375Laimed_shot
    [st]
    Fluffy_Pillow 56.0/100 56% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_vers
    2:43.914Narcane_shot
    [st]
    Fluffy_Pillow 37.4/100 37% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:44.932Qsteady_shot
    [st]
    Fluffy_Pillow 24.5/100 24% focus steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:46.065Qsteady_shot
    [st]
    Fluffy_Pillow 42.2/100 42% focus steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:47.196Laimed_shot
    [st]
    Fluffy_Pillow 65.0/100 65% focus steady_focus, lock_and_load, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:48.295Narcane_shot
    [st]
    Fluffy_Pillow 72.5/100 73% focus precise_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:49.393Laimed_shot
    [st]
    Fluffy_Pillow 60.0/100 60% focus steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:51.056Jrapid_fire
    [st]
    Fluffy_Pillow 36.4/100 36% focus precise_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:52.791Gsalvo
    [cds]
    Fluffy_Pillow 58.5/100 58% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:52.791Narcane_shot
    [st]
    Fluffy_Pillow 58.5/100 58% focus precise_shots, streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:53.807Qsteady_shot
    [st]
    Fluffy_Pillow 46.0/100 46% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:54.857Laimed_shot
    [st]
    Fluffy_Pillow 63.8/100 64% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:55.937Jrapid_fire
    [st]
    Fluffy_Pillow 36.7/100 37% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:57.549Narcane_shot
    [st]
    Fluffy_Pillow 58.7/100 59% focus precise_shots, streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_vers
    2:58.566Oexplosive_shot
    [st]
    Fluffy_Pillow 46.2/100 46% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    2:59.583Qsteady_shot
    [st]
    Fluffy_Pillow 38.7/100 39% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:00.633Laimed_shot
    [st]
    Fluffy_Pillow 56.5/100 56% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:01.713Narcane_shot
    [st]
    Fluffy_Pillow 29.5/100 29% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_crit
    3:02.731Ivolley
    [st]
    Fluffy_Pillow 17.0/100 17% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(3), flask_of_alchemical_chaos_crit
    3:03.748Laimed_shot
    [st]
    Fluffy_Pillow 24.3/100 24% focus volley, trick_shots, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_crit
    3:04.847Narcane_shot
    [st]
    Fluffy_Pillow 31.8/100 32% focus precise_shots, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_crit
    3:05.945Qsteady_shot
    [st]
    Fluffy_Pillow 19.3/100 19% focus volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_crit
    3:07.079Jrapid_fire
    [st]
    Fluffy_Pillow 37.1/100 37% focus volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_crit
    3:08.755Laimed_shot
    [st]
    Fluffy_Pillow 58.7/100 59% focus streamline, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_crit
    3:09.835Narcane_shot
    [st]
    Fluffy_Pillow 31.7/100 32% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:10.854Qsteady_shot
    [st]
    Fluffy_Pillow 19.2/100 19% focus in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:11.903Laimed_shot
    [st]
    Fluffy_Pillow 42.0/100 42% focus in_the_rhythm, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:12.919Narcane_shot
    [st]
    Fluffy_Pillow 49.5/100 49% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:13.936Laimed_shot
    [st]
    Fluffy_Pillow 37.0/100 37% focus in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:15.476Jrapid_fire
    [st]
    Fluffy_Pillow 12.9/100 13% focus precise_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:17.208Narcane_shot
    [st]
    Fluffy_Pillow 34.9/100 35% focus precise_shots, streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:18.226Qsteady_shot
    [st]
    Fluffy_Pillow 22.4/100 22% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:19.274Laimed_shot
    [st]
    Fluffy_Pillow 40.2/100 40% focus streamline, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_crit
    3:20.352Ktrueshot
    [st]
    Fluffy_Pillow 13.2/100 13% focus precise_shots, in_the_rhythm, steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:20.352Qsteady_shot
    [st]
    Fluffy_Pillow 13.2/100 13% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:21.400Laimed_shot
    [st]
    Fluffy_Pillow 39.8/100 40% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(2), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:22.418Narcane_shot
    [st]
    Fluffy_Pillow 33.6/100 34% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(3), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:23.437Laimed_shot
    [st]
    Fluffy_Pillow 24.5/100 24% focus steady_focus, trueshot, unerring_vision(4), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:24.537Jrapid_fire
    [st]
    Fluffy_Pillow 18.3/100 18% focus precise_shots, steady_focus, trueshot, unerring_vision(5), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:26.318Laimed_shot
    [st]
    Fluffy_Pillow 50.8/100 51% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(6), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:27.335Mkill_shot
    [st]
    Fluffy_Pillow 44.6/100 45% focus precise_shots, in_the_rhythm, steady_focus, trueshot, deathblow, unerring_vision(7), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit
    3:28.354Laimed_shot
    [st]
    Fluffy_Pillow 46.0/100 46% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    3:29.330Hsteady_shot
    [st]
    Fluffy_Pillow 39.8/100 40% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(9), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    3:30.337Jrapid_fire
    [st]
    Fluffy_Pillow 66.5/100 66% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    3:31.860Laimed_shot
    [st]
    Fluffy_Pillow 98.1/100 98% focus precise_shots, streamline, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:32.838Laimed_shot
    [st]
    Fluffy_Pillow 87.8/100 88% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:33.817Narcane_shot
    [st]
    Fluffy_Pillow 81.7/100 82% focus precise_shots, in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:34.793Laimed_shot
    [st]
    Fluffy_Pillow 73.0/100 73% focus in_the_rhythm, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:35.770Narcane_shot
    [st]
    Fluffy_Pillow 54.7/100 55% focus precise_shots, in_the_rhythm, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:36.746Laimed_shot
    [st]
    Fluffy_Pillow 42.2/100 42% focus in_the_rhythm, steady_focus, lock_and_load, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:37.723Hsteady_shot
    [st]
    Fluffy_Pillow 49.7/100 50% focus precise_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:38.807Gsalvo
    [cds]
    Fluffy_Pillow 67.4/100 67% focus precise_shots, steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:38.807Narcane_shot
    [st]
    Fluffy_Pillow 67.4/100 67% focus precise_shots, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:39.861Jrapid_fire
    [st]
    Fluffy_Pillow 54.9/100 55% focus steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:41.433Laimed_shot
    [st]
    Fluffy_Pillow 76.3/100 76% focus streamline, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:42.468Narcane_shot
    [st]
    Fluffy_Pillow 49.3/100 49% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:43.443Oexplosive_shot
    [st]
    Fluffy_Pillow 36.8/100 37% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:44.418Qsteady_shot
    [st]
    Fluffy_Pillow 24.3/100 24% focus in_the_rhythm, steady_focus, salvo, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    3:45.424Laimed_shot
    [st]
    Fluffy_Pillow 42.1/100 42% focus in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:46.902Jrapid_fire
    [st]
    Fluffy_Pillow 18.5/100 18% focus precise_shots, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:48.589Ivolley
    [st]
    Fluffy_Pillow 41.0/100 41% focus precise_shots, streamline, in_the_rhythm, steady_focus, salvo, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:49.566Narcane_shot
    [st]
    Fluffy_Pillow 48.5/100 48% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:50.542Laimed_shot
    [st]
    Fluffy_Pillow 36.0/100 36% focus streamline, in_the_rhythm, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:51.578Qsteady_shot
    [st]
    Fluffy_Pillow 9.0/100 9% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:52.585Narcane_shot
    [st]
    Fluffy_Pillow 26.8/100 27% focus precise_shots, streamline, in_the_rhythm, volley, trick_shots, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:53.562Laimed_shot
    [st]
    Fluffy_Pillow 14.3/100 14% focus streamline, in_the_rhythm, volley, trick_shots, steady_focus, lock_and_load, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:54.539Narcane_shot
    [st]
    Fluffy_Pillow 21.6/100 22% focus precise_shots, streamline, volley, trick_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:55.592Qsteady_shot
    [st]
    Fluffy_Pillow 9.2/100 9% focus streamline, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:56.679Qsteady_shot
    [st]
    Fluffy_Pillow 26.9/100 27% focus streamline, steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    3:57.766Laimed_shot
    [st]
    Fluffy_Pillow 44.7/100 45% focus streamline, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_haste
    3:58.884Qsteady_shot
    [st]
    Fluffy_Pillow 17.5/100 17% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:00.017Mkill_shot
    [st]
    Fluffy_Pillow 35.2/100 35% focus precise_shots, steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:01.117Narcane_shot
    [st]
    Fluffy_Pillow 32.8/100 33% focus precise_shots, bullseye, steady_focus, moving_target, dawnthread_lining, spiderling, egg_sac(3), flask_of_alchemical_chaos_vers
    4:02.214Qsteady_shot
    [st]
    Fluffy_Pillow 20.3/100 20% focus bullseye(2), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_vers
    4:03.346Laimed_shot
    [st]
    Fluffy_Pillow 38.0/100 38% focus bullseye(2), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_vers
    4:05.010Jrapid_fire
    [st]
    Fluffy_Pillow 14.4/100 14% focus precise_shots, bullseye(3), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_vers
    4:06.735Narcane_shot
    [st]
    Fluffy_Pillow 36.4/100 36% focus precise_shots, streamline, in_the_rhythm, bullseye(10), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_vers
    4:07.752Qsteady_shot
    [st]
    Fluffy_Pillow 28.9/100 29% focus streamline, in_the_rhythm, bullseye(15), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:08.802Laimed_shot
    [st]
    Fluffy_Pillow 46.7/100 47% focus streamline, in_the_rhythm, bullseye(15), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:09.880Mkill_shot
    [st]
    Fluffy_Pillow 19.7/100 20% focus precise_shots, in_the_rhythm, bullseye(16), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:11.035Qsteady_shot
    [st]
    Fluffy_Pillow 18.2/100 18% focus precise_shots, in_the_rhythm, bullseye(19), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:12.083Narcane_shot
    [st]
    Fluffy_Pillow 36.0/100 36% focus precise_shots, in_the_rhythm, bullseye(19), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:13.101Qsteady_shot
    [st]
    Fluffy_Pillow 23.1/100 23% focus bullseye(20), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:14.233Laimed_shot
    [st]
    Fluffy_Pillow 45.9/100 46% focus bullseye(20), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:15.896Narcane_shot
    [st]
    Fluffy_Pillow 22.3/100 22% focus precise_shots, bullseye(21), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:16.994Qsteady_shot
    [st]
    Fluffy_Pillow 9.8/100 10% focus bullseye(24), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:18.127Oexplosive_shot
    [st]
    Fluffy_Pillow 27.6/100 28% focus bullseye(24), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:19.224Qsteady_shot
    [st]
    Fluffy_Pillow 20.1/100 20% focus bullseye(25), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:20.357Laimed_shot
    [st]
    Fluffy_Pillow 37.8/100 38% focus bullseye(25), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:22.019Mkill_shot
    [st]
    Fluffy_Pillow 14.2/100 14% focus precise_shots, bullseye(27), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:23.118Jrapid_fire
    [st]
    Fluffy_Pillow 11.7/100 12% focus precise_shots, bullseye(30), steady_focus, moving_target, dawnthread_lining, egg_sac(4), flask_of_alchemical_chaos_vers
    4:24.842Gsalvo
    [cds]
    Fluffy_Pillow 33.7/100 34% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers
    4:24.842Narcane_shot
    [st]
    Fluffy_Pillow 33.7/100 34% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers
    4:25.861Qsteady_shot
    [st]
    Fluffy_Pillow 21.2/100 21% focus streamline, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers
    4:26.911Laimed_shot
    [st]
    Fluffy_Pillow 39.0/100 39% focus streamline, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers
    4:27.989Ruse_item_skardyns_grace
    [trinkets]
    Fluffy_Pillow 12.0/100 12% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers
    4:27.989Jrapid_fire
    [st]
    Fluffy_Pillow 12.0/100 12% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_vers, speed_of_thought
    4:29.496Ktrueshot
    [st]
    Fluffy_Pillow 33.6/100 34% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:29.496Laimed_shot
    [st]
    Fluffy_Pillow 33.6/100 34% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:30.472Narcane_shot
    [st]
    Fluffy_Pillow 27.4/100 27% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision, salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:31.449Laimed_shot
    [st]
    Fluffy_Pillow 25.7/100 26% focus in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(2), salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:32.426Mkill_shot
    [st]
    Fluffy_Pillow 19.5/100 19% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(3), salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:33.402Ivolley
    [st]
    Fluffy_Pillow 20.8/100 21% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(4), salvo, moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:34.564Hsteady_shot
    [st]
    Fluffy_Pillow 34.2/100 34% focus precise_shots, in_the_rhythm, bullseye(30), volley, trick_shots, steady_focus, trueshot, unerring_vision(6), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:35.569Laimed_shot
    [st]
    Fluffy_Pillow 60.6/100 61% focus precise_shots, bullseye(30), volley, trick_shots, steady_focus, trueshot, unerring_vision(7), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:36.623Laimed_shot
    [st]
    Fluffy_Pillow 54.4/100 54% focus precise_shots, bullseye(30), volley, trick_shots, steady_focus, trueshot, unerring_vision(8), moving_target, egg_sac(4), flask_of_alchemical_chaos_haste, speed_of_thought
    4:37.674Mkill_shot
    [st]
    Fluffy_Pillow 48.2/100 48% focus precise_shots, bullseye(30), volley, trick_shots, steady_focus, trueshot, deathblow, unerring_vision(9), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:38.725Jrapid_fire
    [st]
    Fluffy_Pillow 49.4/100 49% focus precise_shots, bullseye(30), volley, trick_shots, steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:40.400Laimed_shot
    [st]
    Fluffy_Pillow 83.7/100 84% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:41.377Laimed_shot
    [st]
    Fluffy_Pillow 77.5/100 77% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:42.355Narcane_shot
    [st]
    Fluffy_Pillow 71.3/100 71% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:43.335Hsteady_shot
    [st]
    Fluffy_Pillow 62.6/100 63% focus in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:44.342Jrapid_fire
    [st]
    Fluffy_Pillow 89.3/100 89% focus in_the_rhythm, bullseye(30), steady_focus, trueshot, unerring_vision(10), moving_target, egg_sac(3), flask_of_alchemical_chaos_haste, speed_of_thought
    4:45.930Laimed_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus streamline, in_the_rhythm, bullseye(30), steady_focus, lock_and_load, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    4:46.906Mkill_shot
    [st]
    Fluffy_Pillow 100.0/100 100% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, deathblow, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    4:47.883Narcane_shot
    [st]
    Fluffy_Pillow 97.5/100 98% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste, speed_of_thought
    4:48.859Laimed_shot
    [st]
    Fluffy_Pillow 85.1/100 85% focus streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, egg_sac(2), flask_of_alchemical_chaos_haste
    4:49.896Narcane_shot
    [st]
    Fluffy_Pillow 58.1/100 58% focus precise_shots, in_the_rhythm, bullseye(30), steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    4:50.873Oexplosive_shot
    [st]
    Fluffy_Pillow 45.6/100 46% focus in_the_rhythm, bullseye(30), steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    4:51.848Hsteady_shot
    [st]
    Fluffy_Pillow 33.0/100 33% focus bullseye(30), steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    4:52.934Laimed_shot
    [st]
    Fluffy_Pillow 50.7/100 51% focus bullseye(30), steady_focus, moving_target, egg_sac(3), flask_of_alchemical_chaos_haste
    4:54.528Jrapid_fire
    [st]
    Fluffy_Pillow 27.1/100 27% focus precise_shots, bullseye(30), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    4:56.001Narcane_shot
    [st]
    Fluffy_Pillow 47.7/100 48% focus precise_shots, streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, dawnthread_lining, egg_sac(3), flask_of_alchemical_chaos_haste
    4:56.976Mkill_shot
    [st]
    Fluffy_Pillow 35.2/100 35% focus streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, dawnthread_lining, spiderling, egg_sac(2), flask_of_alchemical_chaos_haste
    4:57.953Qsteady_shot
    [st]
    Fluffy_Pillow 32.8/100 33% focus streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_haste
    4:58.958Laimed_shot
    [st]
    Fluffy_Pillow 50.3/100 50% focus streamline, in_the_rhythm, bullseye(30), steady_focus, moving_target, dawnthread_lining, egg_sac(2), flask_of_alchemical_chaos_crit

    Stats

    Level Bonus (80) Race Bonus (dwarf) Raid-Buffed Unbuffed Gear Amount
    Strength10765210767107670
    Agility17647-2532925252332377 (23710)
    Stamina864521300676286359199906
    Intellect14471-114904144700
    Spirit00000
    Health601352057271800
    Focus1001000
    Spell Power14904144700
    Crit32.15%29.89%11121
    Haste26.84%26.57%17536
    Versatility7.96%0.51%401
    Attack Power55956525230
    Mastery11.38%10.39%6037
    Armor348483484834848
    Run Speed70215
    Leech0.58%0.58%592

    Gear

    Source Slot Average Item Level: 626.00
    Local Head Lightless Scavenger's Skull
    ilevel: 626, stats: { 4,526 Armor, +20,301 Sta, +1,248 Haste, +657 Mastery, +3,362 AgiInt }, gems: { +159 Crit }
    Local Neck Locket of Broken Memories
    ilevel: 626, stats: { +11,419 Sta, +4,463 Crit, +1,116 Haste }
    Local Shoulders Lightless Scavenger's Taxidermy
    ilevel: 619, stats: { 3,983 Armor, +13,812 Sta, +401 Vers, +979 Mastery, +2,362 AgiInt }
    Local Chest Lightless Scavenger's Tunic
    ilevel: 619, stats: { 5,793 Armor, +18,416 Sta, +1,248 Crit, +592 Haste, +3,149 AgiInt }, enchant: { +440 Agi, +215 RunSpeed (stormriders_agility_2) }
    Local Waist Lightless Scavenger's Bonegirdle
    ilevel: 619, stats: { 3,259 Armor, +13,812 Sta, +975 Crit, +405 Haste, +2,362 AgiInt, +592 Leech }, gems: { +159 Crit }
    Local Legs Lightless Scavenger's Stalkings
    ilevel: 626, stats: { 5,280 Armor, +20,301 Sta, +625 Crit, +1,280 Haste, +3,362 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) }
    Local Feet Lightless Scavenger's Footpads
    ilevel: 639, stats: { 4,079 Armor, +18,152 Sta, +524 Crit, +994 Haste, +2,846 AgiInt }
    Local Wrists Glyph-Etched Vambraces
    ilevel: 619, stats: { 2,897 Armor, +10,359 Sta, +518 Crit, +518 Haste, +1,771 AgiInt }, enchant: { +925 Avoidance (chant_of_armored_avoidance_2) }
    item effects: { equip: Dawnthread Lining }
    Local Hands Glyph-Etched Gauntlets
    ilevel: 619, stats: { 3,259 Armor, +13,812 Sta, +690 Crit, +690 Haste, +2,362 AgiInt }
    item effects: { equip: Dawnthread Lining }
    Local Finger1 Circle of Bone
    ilevel: 626, stats: { +11,419 Sta, +3,507 Haste, +2,072 Mastery }, enchant: { +315 Haste (radiant_haste_3) }
    Local Finger2 Fuzzy Molding Halo
    ilevel: 619, stats: { +10,359 Sta, +3,697 Haste, +1,585 Mastery }, enchant: { +190 Haste (glimmering_haste_3) }
    Local Trinket1 Ara-Kara Sacbrood
    ilevel: 626, stats: { +1,360 Haste }
    item effects: { equip: Ara-Kara Sacbrood }
    Local Trinket2 Skardyn's Grace
    ilevel: 639, stats: { +3,607 Agi }
    item effects: { use: Speed of Thought }
    Local Back Lightless Scavenger's Hide
    ilevel: 639, stats: { 1,772 Armor, +13,614 Sta, +394 Haste, +744 Mastery, +2,134 StrAgiInt }, enchant: { +355 Avoidance (whisper_of_silken_avoidance_3) }
    Local Main Hand P.0.W. x2
    ilevel: 636, weapon: { 5,832 - 10,833, 3 }, stats: { +3,690 Agi, +23,235 Sta, +998 Crit, +998 Haste }, enchant: authority_of_the_depths_3, temporary_enchant: Algari Mana Oil
    Local Tabard Alliance Tabard
    ilevel: 2

    Profile

    hunter="Garwein"
    source=blizzard
    origin="https://worldofwarcraft.com/en-gb/character/antonidas/garwein"
    spec=marksmanship
    level=80
    race=dwarf
    role=attack
    position=ranged_back
    talents=C4PAjWdaYGhrXhCioy+K0kCnAyADsMGNWGQmtYDAAAAAAMzMzYGzwMmZmZmZmhZGbMGAAAAAAAYGGzYmZmZmpZGjhZGGDmlZwG

    # Default consumables
    potion=tempered_potion_3
    flask=flask_of_alchemical_chaos_3
    food=the_sushi_special
    augmentation=crystallized
    temporary_enchant=main_hand:algari_mana_oil_3

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=flask
    actions.precombat+=/augmentation
    actions.precombat+=/food
    actions.precombat+=/summon_pet,if=!talent.lone_wolf
    actions.precombat+=/snapshot_stats
    actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))|!trinket.1.has_use_buff&(!trinket.2.has_use_buff&(trinket.2.cooldown.duration<trinket.1.cooldown.duration|trinket.2.cast_time<trinket.1.cast_time|trinket.2.cast_time=trinket.1.cast_time&trinket.2.cooldown.duration=trinket.1.cooldown.duration))
    actions.precombat+=/variable,name=trinket_2_stronger,value=!variable.trinket_1_stronger
    actions.precombat+=/salvo,precast_time=10
    actions.precombat+=/aimed_shot,if=active_enemies<3&(!talent.volley|active_enemies<2)
    actions.precombat+=/steady_shot,if=active_enemies>2|talent.volley&active_enemies=2

    # Executed every time the actor is available.
    actions=variable,name=trueshot_ready,value=cooldown.trueshot.ready&(!raid_event.adds.exists&(!talent.bullseye|fight_remains>cooldown.trueshot.duration_guess+buff.trueshot.duration%2|buff.bullseye.stack=buff.bullseye.max_stack)&(!trinket.1.has_use_buff|trinket.1.cooldown.remains>30|trinket.1.cooldown.ready)&(!trinket.2.has_use_buff|trinket.2.cooldown.remains>30|trinket.2.cooldown.ready)|raid_event.adds.exists&(!raid_event.adds.up&(raid_event.adds.duration+raid_event.adds.in<25|raid_event.adds.in>60)|raid_event.adds.up&raid_event.adds.remains>10)|fight_remains<25)
    actions+=/auto_shot
    actions+=/call_action_list,name=cds
    actions+=/call_action_list,name=trinkets
    actions+=/call_action_list,name=st,if=active_enemies<3|!talent.trick_shots
    actions+=/call_action_list,name=trickshots,if=active_enemies>2

    actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12
    actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
    actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
    actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
    actions.cds+=/lights_judgment,if=buff.trueshot.down
    actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<26
    actions.cds+=/salvo,if=active_enemies>2|cooldown.volley.remains<10

    actions.st=steady_shot,if=talent.steady_focus&buff.steady_focus.remains<8
    actions.st+=/kill_shot,if=buff.razor_fragments.up
    actions.st+=/black_arrow
    actions.st+=/explosive_shot,if=active_enemies>1
    actions.st+=/volley
    actions.st+=/rapid_fire,if=talent.lunar_storm&(!cooldown.lunar_storm.remains|cooldown.lunar_storm.remains>5|action.wailing_arrow.ready)|!talent.lunar_storm
    actions.st+=/trueshot,if=variable.trueshot_ready
    actions.st+=/multishot,if=buff.salvo.up&!talent.volley
    actions.st+=/wailing_arrow
    actions.st+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.precise_shots.down|(buff.trueshot.up|full_recharge_time<gcd+cast_time)&(active_enemies<2|!talent.chimaera_shot)|(buff.trick_shots.remains>execute_time&active_enemies>1)
    actions.st+=/steady_shot,if=talent.steady_focus&buff.steady_focus.down&buff.trueshot.down
    actions.st+=/kill_shot
    actions.st+=/chimaera_shot,if=buff.precise_shots.up
    actions.st+=/multishot,if=buff.precise_shots.up&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    actions.st+=/arcane_shot,if=buff.precise_shots.up
    actions.st+=/barrage,if=talent.rapid_fire_barrage
    actions.st+=/explosive_shot
    actions.st+=/chimaera_shot,if=focus>cost+action.aimed_shot.cost
    actions.st+=/multishot,if=focus>cost+action.aimed_shot.cost&active_enemies>1&(talent.symphonic_arsenal|talent.small_game_hunter)
    actions.st+=/arcane_shot,if=focus>cost+action.aimed_shot.cost
    actions.st+=/bag_of_tricks,if=buff.trueshot.down
    actions.st+=/steady_shot

    actions.trickshots=steady_shot,if=talent.steady_focus&buff.steady_focus.remains<8
    actions.trickshots+=/explosive_shot
    actions.trickshots+=/volley
    actions.trickshots+=/barrage,if=talent.rapid_fire_barrage&buff.trick_shots.remains>=execute_time
    actions.trickshots+=/rapid_fire,if=buff.trick_shots.remains>=execute_time
    actions.trickshots+=/kill_shot,if=buff.razor_fragments.up
    actions.trickshots+=/black_arrow
    actions.trickshots+=/wailing_arrow,if=buff.precise_shots.down
    actions.trickshots+=/trueshot,if=variable.trueshot_ready
    actions.trickshots+=/aimed_shot,target_if=min:dot.serpent_sting.remains+action.serpent_sting.in_flight_to_target*99,if=buff.trick_shots.remains>=execute_time&buff.precise_shots.down
    actions.trickshots+=/multishot,if=buff.trick_shots.down|buff.precise_shots.up|focus>cost+action.aimed_shot.cost
    actions.trickshots+=/bag_of_tricks,if=buff.trueshot.down
    actions.trickshots+=/steady_shot

    actions.trinkets=variable,name=sync_ready,value=variable.trueshot_ready
    actions.trinkets+=/variable,name=sync_active,value=buff.trueshot.up
    actions.trinkets+=/variable,name=sync_remains,value=cooldown.trueshot.remains_guess
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket1,if=trinket.1.has_use_buff&(variable.sync_ready&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|!variable.sync_ready&(variable.trinket_1_stronger&(variable.sync_remains>trinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.duration<fight_remains&(variable.sync_remains+trinket.1.cooldown.duration>fight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.2.cooldown.duration%3)))|!trinket.1.has_use_buff&(trinket.1.cast_time=0|!variable.sync_active)&(!trinket.2.has_use_buff&(variable.trinket_1_stronger|trinket.2.cooldown.remains)|trinket.2.has_use_buff&(variable.sync_remains>20|trinket.2.cooldown.remains>20))|fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains)
    actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains+45>fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5<variable.sync_remains&variable.sync_remains>=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.duration<fight_remains&(variable.sync_remains+trinket.2.cooldown.duration>fight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains<trinket.1.cooldown.duration%3)))|!trinket.2.has_use_buff&(trinket.2.cast_time=0|!variable.sync_active)&(!trinket.1.has_use_buff&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|trinket.1.has_use_buff&(variable.sync_remains>20|trinket.1.cooldown.remains>20))|fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)

    head=lightless_scavengers_skull,id=212020,bonus_id=10371/6652/10397/10256/1527/10255,gems=159crit
    neck=locket_of_broken_memories,id=212448,bonus_id=6652/10394/10392/10355/10256/1527/10255
    shoulders=lightless_scavengers_taxidermy,id=212018,bonus_id=10354/10369/6652/10266/1520/10255
    back=lightless_scavengers_hide,id=212015,bonus_id=6652/10390/10299/1540,enchant=whisper_of_silken_avoidance_3
    chest=lightless_scavengers_tunic,id=212023,bonus_id=6652/10355/10262/8094/10373/1520,enchant=stormriders_agility_2
    tabard=alliance_tabard,id=168100
    wrists=glyphetched_vambraces,id=219342,bonus_id=10421/9633/8902/9627/11143/11303/8960/8790/10222/10876,enchant=chant_of_armored_avoidance_2,crafted_stats=crit/vers
    hands=glyphetched_gauntlets,id=219341,bonus_id=10421/9633/8902/9627/11143/11303/8960/8790/10222,crafted_stats=vers/crit
    waist=lightless_scavengers_bonegirdle,id=212017,bonus_id=10355/10397/41/8094/10262/1520/10255,gems=159crit
    legs=lightless_scavengers_stalkings,id=212019,bonus_id=10355/10370/6652/10256/1527/10255,enchant=stormbound_armor_kit_3
    feet=lightless_scavengers_footpads,id=212022,bonus_id=6652/10390/10299/1540
    finger1=circle_of_bone,id=133299,bonus_id=10390/6652/10394/10393/10383/10256/10056/10255,enchant=radiant_haste_3
    finger2=fuzzy_molding_halo,id=219189,bonus_id=6652/10395/10392/10266/3198/10255,enchant=glimmering_haste_3
    trinket1=arakara_sacbrood,id=219314,bonus_id=10390/6652/10383/10256/1661/10255
    trinket2=skardyns_grace,id=133282,bonus_id=10390/6652/10383/10299/11342/10255
    main_hand=p.0.w._x2,id=221969,bonus_id=10421/9633/8902/9627/10222/8790/11144,enchant=authority_of_the_depths_3,crafted_stats=vers/mastery

    # Gear Summary
    # gear_ilvl=626.47
    # gear_agility=32377
    # gear_stamina=199906
    # gear_crit_rating=10591
    # gear_haste_rating=17536
    # gear_mastery_rating=6037
    # gear_versatility_rating=401
    # gear_leech_rating=592
    # gear_speed_rating=215
    # gear_avoidance_rating=1280
    # gear_armor=34848
    # set_bonus=thewarwithin_season_1_2pc=1
    # set_bonus=thewarwithin_season_1_4pc=1

    Simulation & Raid Information

    Iterations: 10023
    Threads: 24
    Confidence: 95.00%
    Fight Length (fixed time): 240 - 360 ( 300.0 )

    Performance:

    Total Events Processed: 64382508
    Max Event Queue: 97
    Sim Seconds: 3006892
    CPU Seconds: 35.3373
    Physical Seconds: 1.6527
    Speed Up: 85091

    Settings:

    World Lag: 100 ms ( stddev = 10 ms )
    Queue Lag: 5 ms ( stddev = 1 ms )

    Raw Ability Summary

    Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
    Garwein Garwein aimed_shot 19434 81329530 271099 17.25 563627 1395112 85.4 86.3 45.6% 0.0% 0.0% 0.0% 3.48sec 116184926 300.00sec
    Garwein Garwein arcane_shot 185358 29440886 98137 11.74 324837 783713 58.8 58.7 38.5% 0.0% 0.0% 0.0% 5.03sec 29440886 300.00sec
    Garwein Garwein augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Garwein Garwein auto_shot 75 6915827 23053 26.01 34161 82608 130.3 130.1 39.2% 0.0% 0.0% 0.0% 2.31sec 9879743 300.00sec
    Garwein Garwein explosive_shot 212431 0 0 0.00 0 0 7.9 0.0 0.0% 0.0% 0.0% 0.0% 36.50sec 0 300.00sec
    Garwein Garwein explosive_shot_damage 212680 11255692 37519 2.96 491123 1181963 0.0 14.8 38.9% 0.0% 0.0% 0.0% 0.00sec 11255692 300.00sec
    Garwein Garwein flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Garwein Garwein food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
    Garwein Garwein kill_shot 53351 6479109 21597 2.50 309113 759153 12.5 12.5 46.6% 0.0% 0.0% 0.0% 23.13sec 9255860 300.00sec
    Garwein Garwein lunar_storm_dmg 450883 51052810 170177 68.45 94750 231217 0.0 342.3 39.9% 0.0% 0.0% 0.0% 0.00sec 51052810 300.00sec
    Garwein Garwein master_marksman ticks -269576 20811731 69372 29.75 139920 0 389.0 148.7 0.0% 0.0% 0.0% 0.0% 0.77sec 20811731 300.00sec
    Garwein Garwein potion 431932 0 0 0.00 0 0 1.5 0.0 0.0% 0.0% 0.0% 0.0% 308.11sec 0 300.00sec
    Garwein Garwein rapid_fire ticks -257044 43509282 145031 55.46 93320 233443 27.8 277.3 45.7% 0.0% 0.0% 0.0% 10.88sec 62156055 300.00sec
    Garwein Garwein salvo 400456 0 0 0.00 0 0 7.3 0.0 0.0% 0.0% 0.0% 0.0% 45.55sec 0 300.00sec
    Garwein Garwein sentinel ticks -450412 25470415 84901 0.00 108268 266939 0.0 0.0 39.7% 0.0% 0.0% 0.0% 0.00sec 25470415 300.00sec
    Garwein Garwein serpent_sting 271788 4047464 13492 17.23 28854 73347 0.0 86.2 40.7% 0.0% 0.0% 0.0% 0.00sec 10966006 300.00sec
    Garwein Garwein serpent_sting ticks -271788 6918542 23062 25.63 34245 84162 0.0 128.2 39.5% 0.0% 0.0% 0.0% 0.00sec 10966006 300.00sec
    Garwein Garwein serpent_sting_hydras_bite 271788 4054452 13515 17.25 28865 73369 0.0 86.3 40.7% 0.0% 0.0% 0.0% 0.00sec 5289402 300.00sec
    Garwein Garwein serpent_sting_hydras_bite ticks -271788 1234950 4116 4.34 34920 88891 0.0 21.7 40.7% 0.0% 0.0% 0.0% 0.00sec 5289402 300.00sec
    Garwein Garwein spiderfling 452227 0 0 0.00 0 0 11.0 0.0 0.0% 0.0% 0.0% 0.0% 20.50sec 0 300.00sec
    Garwein Garwein spidersting ticks -452229 2760625 9202 22.42 16584 40132 10.9 112.1 34.2% 0.0% 0.0% 0.0% 20.50sec 2760625 300.00sec
    Garwein Garwein steady_shot 56641 5525918 18420 13.69 52832 126105 68.5 68.4 38.1% 0.0% 0.0% 0.0% 4.39sec 7894161 300.00sec
    Garwein Garwein suffocating_darkness ticks -449217 8137083 27124 24.87 65428 0 25.2 124.4 0.0% 0.0% 0.0% 0.0% 11.60sec 8137083 300.00sec
    Garwein Garwein trueshot 288613 0 0 0.00 0 0 4.8 0.0 0.0% 0.0% 0.0% 0.0% 69.46sec 0 300.00sec
    Garwein Garwein volley 260243 3937497 13125 16.82 29430 73202 7.1 84.1 39.7% 0.0% 0.0% 0.0% 45.40sec 5624991 300.00sec

    Fluffy_Pillow : 0 dps

    Results, Spec and Gear

    Resource Out In Waiting APM Active
    Health1,031,734.60.00.00%0.0100.0%

    Scale Factors for other metrics

    Charts

    Abilities

    Buffs

    Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
    Lunar Storm13.6328.722.4s0.9s19.3s87.46%0.00%328.7 (328.7)12.7

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_lunar_storm
    • max_stacks:1
    • base duration:8.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.10
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:12.5s / 111.1s
    • trigger_min/max:0.4s / 22.6s
    • trigger_pct:100.00%
    • duration_min/max:0.0s / 108.7s
    • uptime_min/max:74.83% / 96.49%

    Stack Uptimes

    • lunar_storm_1:87.46%

    Spelldata

    • id:450884
    • name:Lunar Storm
    • tooltip:Damage taken from {$@=}auracaster and their pets increased by {$=}w1%.
    • description:{$@spelldesc450385=Every 15 sec your next {$?s137016=true}[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a {$450978s1=10} yd radius Lunar Storm at the target's location for {$450978d=8 seconds}. A random enemy affected by Sentinel within your Lunar Storm gets struck for {$450883s1=0} Arcane damage every {$450978t2=0.400} sec. Any target struck by this effect takes {$450884s2=10}% increased damage from you and your pet for {$450884d=8 seconds}. }
    • max_stacks:0
    • duration:8.00
    • cooldown:0.00
    • default_chance:0.00%
    Sentinel1.0315.7178.4s0.9s298.6s99.61%0.00%158.9 (158.9)0.0

    Buff Details

    • buff initial source:Garwein
    • cooldown name:buff_sentinel
    • max_stacks:10
    • base duration:1200.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Trigger Details

    • interval_min/max:60.2s / 308.2s
    • trigger_min/max:0.0s / 17.7s
    • trigger_pct:100.00%
    • duration_min/max:29.1s / 359.6s
    • uptime_min/max:97.90% / 99.89%

    Stack Uptimes

    • sentinel_1:0.00%
    • sentinel_2:0.23%
    • sentinel_3:0.30%
    • sentinel_4:0.32%
    • sentinel_5:0.67%
    • sentinel_6:1.89%
    • sentinel_7:5.16%
    • sentinel_8:13.21%
    • sentinel_9:36.75%
    • sentinel_10:41.09%

    Spelldata

    • id:450387
    • name:Sentinel
    • tooltip:Sentinel from {$@=}auracaster has a chance to start dealing {$450412s1=0} Arcane damage every sec.
    • description:{$@spelldesc450369=Your attacks have a chance to apply Sentinel on the target, stacking up to {$450387u=10} times. While Sentinel stacks are higher than {$s1=3}, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal {$450412s1=0} Arcane damage. }
    • max_stacks:10
    • duration:1200.00
    • cooldown:0.00
    • default_chance:101.00%
    Constant Buffs
    Arcane Intellect

    Buff Details

    • buff initial source:
    • cooldown name:buff_arcane_intellect
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1459
    • name:Arcane Intellect
    • tooltip:Intellect increased by $w1%.
    • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Battle Shout

    Buff Details

    • buff initial source:
    • cooldown name:buff_battle_shout
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:15.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:6673
    • name:Battle Shout
    • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
    • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
    • max_stacks:0
    • duration:3600.00
    • cooldown:15.00
    • default_chance:0.00%
    bleeding

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_bleeding
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:-0.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00
    Chaos Brand

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_chaos_brand
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1490
    • name:Chaos Brand
    • tooltip:Magic damage taken increased by {$s1=3}%.
    • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Hunter's Mark

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_hunters_mark
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:pandemic
    • stack behavior:default
    • tick behavior:clip
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:257284
    • name:Hunter's Mark
    • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
    • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Mark of the Wild

    Buff Details

    • buff initial source:
    • cooldown name:buff_mark_of_the_wild
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.03
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:1126
    • name:Mark of the Wild
    • tooltip:Versatility increased by $w1%.
    • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Mortal Wounds

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mortal_wounds
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:101.00%
    • default_value:0.50
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:115804
    • name:Mortal Wounds
    • tooltip:Healing effects received reduced by {$=}w1%.
    • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
    • max_stacks:0
    • duration:10.00
    • cooldown:0.00
    • default_chance:101.00%
    Mystic Touch

    Buff Details

    • buff initial source:Fluffy_Pillow
    • cooldown name:buff_mystic_touch
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:5.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:113746
    • name:Mystic Touch
    • tooltip:Physical damage taken increased by {$=}w1%.
    • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
    • max_stacks:0
    • duration:-0.00
    • cooldown:0.00
    • default_chance:0.00%
    Power Word: Fortitude

    Buff Details

    • buff initial source:
    • cooldown name:buff_power_word_fortitude
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.00
    • default_chance:100.00%
    • default_value:0.05
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:21562
    • name:Power Word: Fortitude
    • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
    • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:0.00%
    Skyfury

    Buff Details

    • buff initial source:
    • cooldown name:buff_skyfury
    • max_stacks:1
    • base duration:0.00
    • duration modifier:1.00
    • base cooldown:0.10
    • default_chance:20.00%
    • default_value:2.00
    • activated:true
    • reactable:false
    • reverse:false
    • refresh behavior:duration
    • stack behavior:default
    • tick behavior:none
    • tick_time behavior:unhasted
    • period:0.00

    Spelldata

    • id:462854
    • name:Skyfury
    • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
    • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
    • max_stacks:0
    • duration:3600.00
    • cooldown:0.00
    • default_chance:20.00%

    Resources

    Change Start Gain/s Loss/s Overflow End (Avg) Min Max

    Statistics & Data Analysis

    Fight Length
    Fluffy_Pillow Fight Length
    Count 9999
    Mean 300.00
    Minimum 240.01
    Maximum 359.99
    Spread ( max - min ) 119.98
    Range [ ( max - min ) / 2 * 100% ] 20.00%
    DPS
    Fluffy_Pillow Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Priority Target DPS
    Fluffy_Pillow Priority Target Damage Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DPS(e)
    Fluffy_Pillow Damage Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Damage
    Fluffy_Pillow Damage
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    DTPS
    Fluffy_Pillow Damage Taken Per Second
    Count 9999
    Mean 1043086.54
    Minimum 942279.27
    Maximum 1168910.18
    Spread ( max - min ) 226630.91
    Range [ ( max - min ) / 2 * 100% ] 10.86%
    Standard Deviation 28885.2495
    5th Percentile 996518.64
    95th Percentile 1091794.33
    ( 95th Percentile - 5th Percentile ) 95275.69
    Mean Distribution
    Standard Deviation 288.8669
    95.00% Confidence Interval ( 1042520.37 - 1043652.71 )
    Normalized 95.00% Confidence Interval ( 99.95% - 100.05% )
    Approx. Iterations needed for ( always use n>=50 )
    1% Error 30
    0.1% Error 2946
    0.1 Scale Factor Error with Delta=300 7122557
    0.05 Scale Factor Error with Delta=300 28490227
    0.01 Scale Factor Error with Delta=300 712255670
    HPS
    Fluffy_Pillow Healing Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HPS(e)
    Fluffy_Pillow Healing Per Second (Effective)
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    Heal
    Fluffy_Pillow Heal
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%
    HTPS
    Fluffy_Pillow Healing Taken Per Second
    Count 9999
    Mean 0.00
    Minimum 0.00
    Maximum 0.00
    Spread ( max - min ) 0.00
    Range [ ( max - min ) / 2 * 100% ] 0.00%

    Action Priority List

    actions.precombat Executed before combat begins. Accepts non-harmful actions only.
    # count action,conditions
    0 0.00 snapshot_stats

    Stats

    Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
    Strength00000
    Agility00000
    Stamina00000
    Intellect00000
    Spirit00000
    Health02466027990
    Melee Crit5.00%5.00%0
    Spell Crit0.00%0.00%0
    Haste0.00%0.00%0
    Versatility0.00%0.00%0
    Mitigation Versatility0.00%0.00%0
    Mastery0.00%0.00%0
    Armor428574285742857
    Run Speed700
    Tank-Miss3.00%3.00%0
    Tank-Dodge3.00%3.00%0
    Tank-Parry3.00%3.00%0
    Tank-Block3.00%3.00%0
    Tank-Crit0.00%0.00%0

    Gear

    Source Slot Average Item Level: 0.00

    Profile

    tank_dummy="Fluffy_Pillow"
    source=default
    spec=unknown
    level=83
    race=humanoid
    role=tank
    position=front

    # This default action priority list is automatically created based on your character.
    # It is a attempt to provide you with a action list that is both simple and practicable,
    # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
    # Feel free to edit, adapt and improve it to your own needs.
    # SimulationCraft is always looking for updates and improvements to the default action lists.

    # Executed before combat begins. Accepts non-harmful actions only.
    actions.precombat=snapshot_stats

    # Executed every time the actor is available.


    # Gear Summary
    # gear_ilvl=0.00

    APM

    Average number of actions executed per minute.

    APS

    Average absorption per active player duration.

    Constant Buffs

    Buffs received prior to combat and present the entire fight.

    Execute

    Average number of times an action is executed per iteration.

    Crit

    Average crit damage.

    Crit%

    Percentage of executes that resulted in critical strikes.

    DPE

    Average damage per execution of an individual action.

    DPET

    Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

    DPR

    Average damage per resource point spent.

    DPS

    Average damage per active player duration.

    DPSE

    Average damage per fight duration.

    DTPS

    Average damage taken per second per active player duration.

    HPS

    Average healing (and absorption) per active player duration.

    HPSE

    Average healing (and absorption) per fight duration.

    HPE

    Average healing (or absorb) per execution of an individual action.

    HPET

    Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

    HPR

    Average healing (or absorb) per resource point spent.

    Count

    Average count of impacts per iteration.

    Dodge%

    Percentage of executes that resulted in dodges.

    DPS%

    Percentage of total DPS contributed by a particular action.

    HPS%

    Percentage of total HPS (including absorb) contributed by a particular action.

    Type

    Direct or Periodic damage.

    Dynamic Buffs

    Temporary buffs received during combat, perhaps multiple times.

    Buff Benefit

    The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

    Glance%

    Percentage of executes that resulted in glancing blows.

    Block%

    Percentage of executes that resulted in blocking blows.

    Id

    Associated spell-id for this ability.

    Ability

    Name of the ability.

    Total

    Total damage for this ability during the fight.

    Hit

    Average non-crit damage.

    Interval

    Average time between executions of a particular action.

    Avg

    Average direct damage per execution.

    Miss%

    Percentage of executes that resulted in misses, dodges or parries.

    Origin

    The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

    Parry%

    Percentage of executes that resulted in parries.

    RPS In

    Average primary resource points generated per second.

    RPS Out

    Average primary resource points consumed per second.

    Scale Factors

    Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

    Gear Amount

    Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

    Stats Raid Buffed

    Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

    Stats Unbuffed

    Amount after class modifiers and effects, but before buff modifiers.

    Ticks

    Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

    Ticks Crit

    Average crit tick damage.

    Ticks Crit%

    Percentage of ticks that resulted in critical strikes.

    Ticks Hit

    Average non-crit tick damage.

    Ticks Miss%

    Percentage of ticks that resulted in misses, dodges or parries.

    Ticks Uptime%

    Percentage of total time that DoT is ticking on target.

    Ticks Avg

    Average damage per tick.

    Timeline Distribution

    The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

    Waiting

    This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

    Scale Factor Ranking

    This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

    Uptime Average Duration

    The average duration of an instance of the tracked uptime.

    Max Spike Damage

    Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

    Error

    Estimator for the 95.00% confidence interval.

    Range

    This is the range of values containing 95.00% of the data, roughly centered on the mean.

    Fight Length

    Fight Length: 300.00
    Vary Combat Length: 0.20

    Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.