Severe: Player Auens has invalid talent tree hash C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB: node 94959 is not a choice node but has index selection.
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2023-10-23 | Manually set secondary Felblade level requirement. | ||||
Felblade | spell_level | 16.00 | 50.00 | ||
2023-05-28 | Manually set Consume Soul Fragment (Greater) travel speed. | ||||
Consume Soul | prj_speed | 25.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
Balance Druid aura does not increase Regrowth cost | |||||
Balance Druid (effect#6) | base_value | 0.00 | 47.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2025-01-20 | Ebon Might is 5% | ||||
Ebon Might (effect#1) | base_value | 5.00 | 6.50 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2025-06-28 | Manually set Arcane Orb's travel speed. | ||||
Arcane Orb | prj_speed | 30.00 | 0.00 | ||
2017-06-21 | Ice Lance is slower than spell data suggests. | ||||
Ice Lance | prj_speed | 47.00 | 50.00 | ||
2017-03-20 | Manually set Frozen Orb's travel speed. | ||||
Frozen Orb | prj_speed | 20.00 | 0.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2025-08-03 | Manually revert TWW3-SPM-4p hotfixes (effect#2). | ||||
Monk Shado-Pan 11.2 Class Set 4pc (effect#2) | base_value | 120.00 | 150.00 | ||
2025-08-03 | Manually revert TWW3-SPM-4p hotfixes (effect#1). | ||||
Monk Shado-Pan 11.2 Class Set 4pc (effect#1) | base_value | 100.00 | 50.00 | ||
2025-08-03 | Manually revert TWW3-SPM-2p hotfixes (effect#3). | ||||
Monk Shado-Pan 11.2 Class Set 2pc (effect#3) | base_value | 100.00 | 70.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2025-07-29 | Fatebound Lucky Coin Expiry | ||||
Fateful Ending (effect#2) | base_value | 15.00 | 10.00 |
Tag | Spell / Effect | Field | Hotfixed Value | DBC Value | |
---|---|---|---|---|---|
2024-09-06 | Manually set Stormkeeper max stacks | ||||
Stormkeeper | max_stack | 3.00 | 0.00 |
DPS | DPS(e) | DPS Error | DPS Range | DPR |
---|---|---|---|---|
81,955.7 | 81,955.7 | 165.2 / 0.202% | 32,525.9 / 39.7% | -1.0 |
Resource | Out | In | Waiting | APM | Active |
---|---|---|---|---|---|
Focus | 0.0 | 0.0 | 100.02% | 0.4 | 100.0% |
Origin | https://worldofwarcraft.com/en-gb/character/antonidas/auens |
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Talent | C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB |
Set Bonus |
Scale Factors for Auens Damage Per Second | ||||||
---|---|---|---|---|---|---|
Wdps | Crit | Vers | Haste | Agi | Mastery | |
Scale Factors | 1.44 | 0.97 | 0.94 | 0.93 | 0.30 | 0.02 |
Normalized | 4.78 | 3.21 | 3.14 | 3.10 | 1.00 | 0.06 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
Ranking |
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Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 ) |
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Scale Factors for Auens Priority Target Damage Per Second | ||||||
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Wdps | Crit | Vers | Haste | Agi | Mastery | |
Scale Factors | 1.44 | 0.97 | 0.94 | 0.93 | 0.30 | 0.02 |
Normalized | 4.78 | 3.21 | 3.14 | 3.10 | 1.00 | 0.06 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 ) |
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Scale Factors for Auens Damage Per Second (Effective) | ||||||
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Wdps | Crit | Vers | Haste | Agi | Mastery | |
Scale Factors | 1.44 | 0.97 | 0.94 | 0.93 | 0.30 | 0.02 |
Normalized | 4.78 | 3.21 | 3.14 | 3.10 | 1.00 | 0.06 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 ) |
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Scale Factors for Auens Healing Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Healing Per Second (Effective) |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Absorb Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Healing + Absorb per second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Damage Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
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Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Damage Taken |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Healing Taken Per Second |
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Scale Factors |
Normalized |
Scale Deltas |
Error |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, ) |
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Scale Factors for Auens Fight Length | ||||||
---|---|---|---|---|---|---|
Agi | Mastery | Crit | Haste | Vers | Wdps | |
Scale Factors | 0.00 | 0.00 | 0.00 | 0.00 | -0.00 | -0.00 |
Normalized | 1.00 | 0.94 | 0.45 | 0.43 | -0.05 | -0.53 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=-0.00, Dps=-0.00 ) |
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Scale Factors for Raid Damage Per Second | ||||||
---|---|---|---|---|---|---|
Wdps | Crit | Vers | Haste | Agi | Mastery | |
Scale Factors | 1.44 | 0.97 | 0.94 | 0.93 | 0.30 | 0.02 |
Normalized | 4.78 | 3.21 | 3.14 | 3.10 | 1.00 | 0.06 |
Scale Deltas | 2310 | 2310 | 2310 | 2310 | 2310 | 2310 |
Error | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 | 0.10 |
Ranking |
|
Pawn string | ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 ) |
---|
Damage Stats | DPS | DPS% | Execute | Interval | DPE | DPET | Type | Count | Hit | Crit | Avg | Crit% | Up% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Auens | 81,956 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auto Shot | 18,602 | 22.7% | 123.8 | 2.43s | 45,063 | 18,678 | Direct | 123.5 | 36,195 | 72,352 | 45,159 | 24.8% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Auto Shot
Action Details: Auto Shot
Resources
Weapon
Spelldata
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Lightning Strike | 33,176 | 40.5% | 44.8 | 5.99s | 222,407 | 0 | Direct | 44.8 | 178,198 | 356,092 | 222,407 | 24.9% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Lightning Strike
Action Details: Lightning Strike
Resources
Direct Damage
Spelldata
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Steady Shot | 283 | 0.3% | 0.0 | 0.00s | 0 | 0 | Direct | 1.0 | 67,618 | 134,621 | 83,729 | 24.1% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Steady Shot
Action Details: Steady Shot
Resources
Spelldata
Affected By (Passive)
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Turbo-Drain 5000 | 29,895 | 36.5% | 27.2 | 10.77s | 329,733 | 0 | Periodic | 121.1 | 59,293 | 118,495 | 74,017 | 24.9% | 40.4% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats Details: Turbodrain 5000
Action Details: Turbodrain 5000
Resources
Damage Over Time
Spelldata
|
Simple Action Stats | Execute | Interval | ||||||||||||||||||||||||||
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Auens | ||||||||||||||||||||||||||||
Crystallized Augment Rune | 1.0 | 0.00s | ||||||||||||||||||||||||||
Stats Details: Augmentation
Action Details: Augmentation
Resources
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Flask of Alchemical Chaos | 1.0 | 0.00s | ||||||||||||||||||||||||||
Stats Details: Flask
Action Details: Flask
Resources
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The Sushi Special | 1.0 | 0.00s | ||||||||||||||||||||||||||
Stats Details: Food
Action Details: Food
Resources
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Tempered Potion | 1.0 | 0.00s | ||||||||||||||||||||||||||
Stats Details: Potion
Action Details: Potion
Resources
Action Priority List
cds [D]:1.00
|
Dynamic Buffs | Start | Refresh | Interval | Trigger | Avg Dur | Up-Time | Benefit | Overflow | Expiry |
---|---|---|---|---|---|---|---|---|---|
Bloodlust | 1.0 | 0.0 | 0.0s | 0.0s | 40.0s | 13.52% | 0.00% | 0.0 (0.0) | 1.0 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Charged Bolts | 6.6 | 3.6 | 44.5s | 27.6s | 19.1s | 41.78% | 0.00% | 38.2 (38.2) | 6.1 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
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Flask of Alchemical Chaos (Crit) | 2.1 | 0.6 | 112.1s | 76.8s | 35.2s | 24.90% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
|
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Flask of Alchemical Chaos (Haste) | 2.1 | 0.6 | 111.4s | 77.0s | 35.2s | 25.07% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
|
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Flask of Alchemical Chaos (Mastery) | 2.1 | 0.6 | 111.3s | 76.7s | 35.3s | 24.95% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
|
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Flask of Alchemical Chaos (Vers) | 2.1 | 0.6 | 111.8s | 77.1s | 35.3s | 25.07% | 0.00% | 2.9 (2.9) | 0.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
|
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Jackpot! | 0.0 | 0.0 | 0.0s | 0.0s | 10.0s | 0.08% | 4.88% | 0.0 (0.0) | 0.0 |
Buff Details
Trigger Details
Stack Uptimes
Spelldata
|
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Tempered Potion | 1.0 | 0.0 | 0.0s | 0.0s | 30.0s | 10.14% | 0.00% | 0.0 (0.0) | 1.0 |
Buff Details
Stat Details
Trigger Details
Stack Uptimes
Spelldata
|
Constant Buffs |
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Arcane Intellect |
Buff Details
Spelldata
|
Battle Shout |
Buff Details
Spelldata
|
Crystallization |
Buff Details
Stat Details
Spelldata
|
Flask of Alchemical Chaos |
Buff Details
Spelldata
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Mark of the Wild |
Buff Details
Spelldata
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Power Word: Fortitude |
Buff Details
Spelldata
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Skyfury |
Buff Details
Spelldata
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The Sushi Special |
Buff Details
Stat Details
Spelldata
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Windsinger's Runed Citrine (Crit) |
Buff Details
Stat Details
Spelldata
|
Windsinger's Runed Citrine (Haste) |
Buff Details
Stat Details
Spelldata
|
Windsinger's Runed Citrine (Vers) |
Buff Details
Stat Details
Spelldata
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Seconds per Execute | Seconds per Iteration | |||||
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Ability | Average | Minimum | Maximum | Average | Minimum | Maximum |
Gains | Type | Count | Total | Tot% | Avg | Overflow | Ovr% |
---|---|---|---|---|---|---|---|
Auens | |||||||
Focus Regen | Focus | 3,189.60 | 0.00 | 0.00% | 0.00 | 1,848.92 | 100.00% |
Steady Shot | Focus | 1.00 | 0.00 | 0.00% | 0.00 | 20.00 | 100.00% |
Fight Length | ||||||||||||||||||||||||||||||||||||||||||
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DPS | ||||||||||||||||||||||||||||||||||||||||||
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Priority Target DPS | ||||||||||||||||||||||||||||||||||||||||||
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DPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Damage | ||||||||||||||||||||||||||||||||||||||||||
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DTPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
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# | count | action,conditions |
0 | 0.00 | snapshot_stats |
1 | 0.00 | summon_pet,if=talent.unbreakable_bond |
2 | 0.00 | aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot |
3 | 0.00 | steady_shot |
Default action list Executed every time the actor is available. | ||
---|---|---|
# | count | action,conditions |
0.00 | variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25 | |
4 | 1.00 | auto_shot |
5 | 0.00 | call_action_list,name=cds |
6 | 0.00 | call_action_list,name=trinkets |
7 | 0.00 | call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger |
8 | 0.00 | call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel |
9 | 0.00 | call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger |
A | 0.00 | call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel |
B | 0.00 | call_action_list,name=drst,if=hero_tree.dark_ranger |
C | 0.00 | call_action_list,name=sentst,if=hero_tree.sentinel |
actions.cds | ||
---|---|---|
# | count | action,conditions |
0.00 | invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13 | |
0.00 | berserking,if=buff.trueshot.up|fight_remains<13 | |
0.00 | blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16 | |
0.00 | ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16 | |
0.00 | fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9 | |
0.00 | lights_judgment,if=buff.trueshot.down | |
D | 1.00 | potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31 |
Time | # | Name [List] | Target | Resources | Buffs |
---|---|---|---|---|---|
Pre | 3 | steady_shot [precombat] | Fluffy_Pillow | 100.0/100 100% focus | flask_of_alchemical_chaos_mastery |
0:00.000 | 4 | auto_attack [default] | Fluffy_Pillow | 100.0/100 100% focus | flask_of_alchemical_chaos_mastery |
0:00.000 | Waiting | 270.910s | 100.0/100 100% focus | bloodlust, flask_of_alchemical_chaos_mastery | |
4:30.910 | D | potion [cds] | Fluffy_Pillow | 100.0/100 100% focus | charged_bolts, flask_of_alchemical_chaos_crit |
4:30.910 | Waiting | 30.995s | 100.0/100 100% focus | charged_bolts, flask_of_alchemical_chaos_crit, tempered_potion |
Level Bonus (80) | Race Bonus (draenei) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 10765 | 1 | 11723 | 11723 | 0 |
Agility | 17647 | -3 | 63614 | 62844 | 41251 (36630) |
Stamina | 86452 | 2 | 368229 | 350695 | 264241 |
Intellect | 14471 | 0 | 15890 | 15428 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 7364580 | 7013900 | 0 | ||
Focus | 100 | 100 | 0 | ||
Spell Power | 15890 | 15428 | 0 | ||
Crit | 22.36% | 22.36% | 8651 | ||
Haste | 18.84% | 14.82% | 9778 | ||
Versatility | 13.59% | 10.96% | 8546 | ||
Attack Power | 66794 | 62844 | 0 | ||
Mastery | 10.39% | 6.04% | 1167 | ||
Armor | 40373 | 40373 | 40373 | ||
Run Speed | 7 | 0 | 0 |
Source | Slot | Average Item Level: 645.00 |
---|---|---|
Local | Head | Vision Tormentor's Mask |
ilevel: 645, stats: { 5,081 Armor, +26,195 Sta, +1,084 Crit, +995 Vers, +4,013 AgiInt } | ||
Local | Neck | Long-Lost Choker |
ilevel: 645, stats: { +14,735 Sta, +2,828 Crit, +3,557 Vers } | ||
Local | Shoulders | Tireless Collector's Hunted Heads |
ilevel: 645, stats: { 4,658 Armor, +19,646 Sta, +1,033 Haste, +526 Vers, +3,009 AgiInt } | ||
Local | Shirt | Precious's Ribbon |
ilevel: 1 item effects: { equip: } |
||
Local | Chest | Tireless Collector's Battlegear |
ilevel: 649, stats: { 6,948 Armor, +27,597 Sta, +626 Crit, +1,489 Haste, +4,165 AgiInt, +906 Avoidance } | ||
Local | Waist | Durable Information Securing Container |
ilevel: 691, stats: { 5,185 Armor, +35,257 Sta, +4,620 StrAgiInt }, gems: { +136 StrAgiInt } item effects: { equip: Durable Information Securing Container, equip: Durable Information Securing Container, use: , equip: Durable Information Securing Container } |
||
Local | Legs | Tireless Collector's Armored Breeches |
ilevel: 632, stats: { 5,473 Armor, +22,024 Sta, +1,299 Crit, +661 Mastery, +3,555 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) } | ||
Local | Feet | Torchbearer's Striders |
ilevel: 632, stats: { 3,909 Armor, +16,518 Sta, +672 Crit, +798 Vers, +2,666 AgiInt } | ||
Local | Wrists | Blastborne Vambraces |
ilevel: 655, stats: { 3,610 Armor, +16,797 Sta, +715 Haste, +506 Mastery, +2,478 AgiInt } | ||
Local | Hands | Tireless Collector's Gauntlets |
ilevel: 645, stats: { 3,811 Armor, +19,646 Sta, +1,052 Crit, +507 Haste, +3,009 AgiInt } | ||
Local | Finger1 | Expensive Gemstone Ring |
ilevel: 636, stats: { +13,070 Sta, +4,116 Haste, +1,887 Vers } | ||
Local | Finger2 | Cyrce's Circlet |
ilevel: 658, stats: { +17,449 Sta }, enchant: { +265 Crit (radiant_critical_strike_2) }, singing citrines: { Thunderlord's Crackling Citrine, Mariner's Hallowed Citrine, Windsinger's Runed Citrine } item effects: { equip: Cyrce's Circlet } |
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Local | Trinket1 | Funhouse Lens |
ilevel: 639, stats: { +3,607 StrAgiInt } item effects: { use: Funhouse Lens, equip: Funhouse Lens } |
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Local | Trinket2 | Turbo-Drain 5000 |
ilevel: 636, stats: { +3,508 StrAgiInt } item effects: { equip: Turbo-Drain 5000 } |
||
Local | Back | Tireless Collector's Veilmesh |
ilevel: 632, stats: { 1,698 Armor, +12,388 Sta, +319 Haste, +783 Vers, +2,000 StrAgiInt } | ||
Local | Main Hand | Tournament Arc |
ilevel: 632, weapon: { 6,823 - 9,232, 3 }, stats: { +3,555 Agi, +22,024 Sta, +593 Crit, +1,367 Haste }, temporary_enchant: Algari Mana Oil | ||
Local | Tabard | Dream Wardens Tabard |
ilevel: 1 |
Hunter Talents [0] | |
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hunter="Auens"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/auens"
spec=marksmanship
level=80
race=draenei
role=attack
position=ranged_back
talents=C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB
# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot
actions.precombat+=/steady_shot
# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger
actions+=/call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel
actions+=/call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger
actions+=/call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel
actions+=/call_action_list,name=drst,if=hero_tree.dark_ranger
actions+=/call_action_list,name=sentst,if=hero_tree.sentinel
actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31
actions.drcleave=explosive_shot,if=buff.trueshot.down&talent.precision_detonation&(!talent.shrapnel_shot|buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1)
actions.drcleave+=/black_arrow,if=buff.precise_shots.up&buff.moving_target.down&variable.trueshot_ready
actions.drcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|!talent.salvo|buff.lock_and_load.down)
actions.drcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.drcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)&(!talent.volley|!action.volley.ready)
actions.drcleave+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drcleave+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&buff.trick_shots.remains<action.aimed_shot.cast_time
actions.drcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drcleave+=/rapid_fire
actions.drcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.drcleave+=/black_arrow,if=!talent.headshot
actions.drcleave+=/steady_shot
actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.drst+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!action.black_arrow.cooldown_react&buff.trueshot.down&cooldown.trueshot.remains
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react&(!talent.bulletstorm|buff.bulletstorm.up)
actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drst+=/rapid_fire,if=!buff.deathblow.react
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.drst+=/steady_shot
actions.drtrickshots=explosive_shot,if=talent.precision_detonation&buff.trueshot.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&talent.bulletstorm&buff.bulletstorm.down
actions.drtrickshots+=/steady_shot,if=talent.black_arrow&focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drtrickshots+=/black_arrow,if=!talent.headshot|buff.precise_shots.up|buff.trick_shots.down
actions.drtrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.drtrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&!buff.deathblow.react&(talent.no_scope|talent.double_tap)
actions.drtrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/steady_shot
actions.sentcleave=explosive_shot,if=talent.precision_detonation&action.aimed_shot.in_flight&(buff.trueshot.down|!talent.windrunner_quiver)
actions.sentcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.lunar_storm_ready.down|!talent.double_tap|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down&(buff.precise_shots.down|buff.moving_target.up|cooldown.volley.remains&cooldown.trueshot.remains|!talent.volley)
actions.sentcleave+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentcleave+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&!talent.aspect_of_the_hydra
actions.sentcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.sentcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentcleave+=/rapid_fire
actions.sentcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentcleave+=/steady_shot
actions.sentst=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.sentst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.sentst+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down
actions.sentst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&(!talent.bulletstorm|buff.bulletstorm.up)
actions.sentst+=/kill_shot,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.sentst+=/rapid_fire,if=!talent.no_scope|buff.precise_shots.down
actions.sentst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentst+=/rapid_fire
actions.sentst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentst+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentst+=/steady_shot
actions.senttrickshots=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(talent.bulletstorm&buff.bulletstorm.down|buff.lunar_storm_cooldown.down)
actions.senttrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.senttrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time
actions.senttrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.senttrickshots+=/explosive_shot,if=talent.precision_detonation&!talent.shrapnel_shot
actions.senttrickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.senttrickshots+=/multishot
actions.trinkets=use_items,slots=trinket1:trinket2,if=!this_trinket.has_use_buff|buff.trueshot.remains>13|cooldown.trueshot.remains>45
actions.trinkets+=/use_item,name=unyielding_netherprism,if=buff.latent_energy.stack>5&(buff.trueshot.remains>13|buff.latent_energy.stack=18|fight_remains<25)
head=vision_tormentors_mask,id=236834,bonus_id=11964/43/12176/11980/1494/10255
neck=longlost_choker,id=211063,bonus_id=6652/10394/10392/11980/1550/10255
shoulders=tireless_collectors_hunted_heads,id=229269,bonus_id=6652/11980/12179/11962/1494
back=tireless_collectors_veilmesh,id=229266,bonus_id=6652/11972/1481/10255
chest=tireless_collectors_battlegear,id=229274,bonus_id=40/11985/12178/11958/1498
shirt=preciouss_ribbon,id=52019
tabard=dream_wardens_tabard,id=210501
wrists=blastborne_vambraces,id=235454,bonus_id=6652/12055/11964/13250/11983/9465/10255
hands=tireless_collectors_gauntlets,id=229272,bonus_id=6652/11980/12179/11959/1494
waist=durable_information_securing_container,id=245965,bonus_id=12530/1479,gems=136stragiint
legs=tireless_collectors_armored_breeches,id=229270,bonus_id=6652/12178/11961/11972/1481/10255,enchant=stormbound_armor_kit_3
feet=torchbearers_striders,id=211022,bonus_id=6652/11215/11964/11972/3211/10255
finger1=expensive_gemstone_ring,id=235423,bonus_id=11977/6652/10395/10392/13250/3319/10255
finger2=cyrces_circlet,id=228411,bonus_id=12028/1511,gem_id=228634/228644/228640/0,enchant=radiant_critical_strike_2
trinket1=funhouse_lens,id=234217,bonus_id=6652/11978/1511/10255
trinket2=turbodrain_5000,id=232883,bonus_id=6652/11977/1508/10255
main_hand=tournament_arc,id=228900,bonus_id=6652/10353/11972/1481/10255
# Gear Summary
# gear_ilvl=644.80
# gear_agility=41251
# gear_stamina=264241
# gear_crit_rating=8651
# gear_haste_rating=9778
# gear_mastery_rating=1167
# gear_versatility_rating=8546
# gear_avoidance_rating=906
# gear_armor=40373
# set_bonus=thewarwithin_season_2_2pc=1
# set_bonus=thewarwithin_season_2_4pc=1
Iterations: | 10023 |
---|---|
Threads: | 24 |
Confidence: | 95.00% |
Fight Length (fixed time): | 240 - 360 ( 300.0 ) |
Performance: |
|
Total Events Processed: | 39765777 |
Max Event Queue: | 56 |
Sim Seconds: | 3006903 |
CPU Seconds: | 25.3139 |
Physical Seconds: | 4.9848 |
Speed Up: | 118785 |
Settings: |
|
World Lag: | 100 ms ( stddev = 10 ms ) |
Queue Lag: | 5 ms ( stddev = 1 ms ) |
Character | Unit | Ability | Id | Total | DPS | Imp/Min | Hit | Crit | Execute | Count | Crit% | Avoid% | G% | B% | Interval | Combined | Duration |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auens | Auens | augmentation | 453250 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Auens | Auens | auto_shot | 75 | 5576769 | 18589 | 24.70 | 36195 | 72352 | 123.8 | 123.5 | 24.8% | 0.0% | 0.0% | 0.0% | 2.43sec | 7966804 | 300.00sec |
Auens | Auens | flask | 432021 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Auens | Auens | food | 457302 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Auens | Auens | lightning_strike | 1236111 | 9957454 | 33191 | 8.95 | 178198 | 356092 | 44.8 | 44.8 | 24.9% | 0.0% | 0.0% | 0.0% | 5.99sec | 9957454 | 300.00sec |
Auens | Auens | potion | 431932 | 0 | 0 | 0.00 | 0 | 0 | 1.0 | 0.0 | 0.0% | 0.0% | 0.0% | 0.0% | 0.00sec | 0 | 300.00sec |
Auens | Auens | steady_shot | 56641 | 83755 | 279 | 0.20 | 67618 | 134621 | 0.0 | 1.0 | 24.1% | 0.0% | 0.0% | 0.0% | 0.00sec | 119649 | 300.00sec |
Auens | Auens | turbodrain_5000 ticks | -472127 | 8964864 | 29883 | 24.22 | 59293 | 118495 | 27.2 | 121.1 | 24.9% | 0.0% | 0.0% | 0.0% | 10.77sec | 8964864 | 300.00sec |
Resource | Out | In | Waiting | APM | Active |
---|---|---|---|---|---|
Health | 77,431.9 | 0.0 | 0.00% | 0.0 | 100.0% |
Dynamic Buffs | Start | Refresh | Interval | Trigger | Avg Dur | Up-Time | Benefit | Overflow | Expiry |
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Constant Buffs |
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Arcane Intellect |
Buff Details
Spelldata
|
Battle Shout |
Buff Details
Spelldata
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bleeding |
Buff Details
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Chaos Brand |
Buff Details
Spelldata
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Hunter's Mark |
Buff Details
Spelldata
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Mark of the Wild |
Buff Details
Spelldata
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Mortal Wounds |
Buff Details
Spelldata
|
Mystic Touch |
Buff Details
Spelldata
|
Power Word: Fortitude |
Buff Details
Spelldata
|
Skyfury |
Buff Details
Spelldata
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Change | Start | Gain/s | Loss/s | Overflow | End (Avg) | Min | Max |
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DPS | ||||||||||||||||||||||||||||||||||||||||||
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DPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Damage | ||||||||||||||||||||||||||||||||||||||||||
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DTPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS | ||||||||||||||||||||||||||||||||||||||||||
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HPS(e) | ||||||||||||||||||||||||||||||||||||||||||
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Heal | ||||||||||||||||||||||||||||||||||||||||||
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HTPS | ||||||||||||||||||||||||||||||||||||||||||
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actions.precombat Executed before combat begins. Accepts non-harmful actions only. | ||
---|---|---|
# | count | action,conditions |
0 | 0.00 | snapshot_stats |
Level Bonus (83) | Race Bonus (humanoid) | Raid-Buffed | Unbuffed | Gear Amount | |
---|---|---|---|---|---|
Strength | 0 | 0 | 0 | 0 | 0 |
Agility | 0 | 0 | 0 | 0 | 0 |
Stamina | 0 | 0 | 0 | 0 | 0 |
Intellect | 0 | 0 | 0 | 0 | 0 |
Spirit | 0 | 0 | 0 | 0 | 0 |
Health | 0 | 21519460 | 0 | ||
Melee Crit | 5.00% | 5.00% | 0 | ||
Spell Crit | 0.00% | 0.00% | 0 | ||
Haste | 0.00% | 0.00% | 0 | ||
Versatility | 0.00% | 0.00% | 0 | ||
Mitigation Versatility | 0.00% | 0.00% | 0 | ||
Mastery | 0.00% | 0.00% | 0 | ||
Armor | 42857 | 42857 | 42857 | ||
Run Speed | 7 | 0 | 0 | ||
Tank-Miss | 3.00% | 3.00% | 0 | ||
Tank-Dodge | 3.00% | 3.00% | 0 | ||
Tank-Parry | 3.00% | 3.00% | 0 | ||
Tank-Block | 3.00% | 3.00% | 0 | ||
Tank-Crit | 0.00% | 0.00% | 0 |
Source | Slot | Average Item Level: 0.00 |
---|
tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
# Executed every time the actor is available.
# Gear Summary
# gear_ilvl=0.00
Average number of actions executed per minute.
Average absorption per active player duration.
Buffs received prior to combat and present the entire fight.
Average number of times an action is executed per iteration.
Average crit damage.
Percentage of executes that resulted in critical strikes.
Average damage per execution of an individual action.
Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.
Average damage per resource point spent.
Average damage per active player duration.
Average damage per fight duration.
Average damage taken per second per active player duration.
Average healing (and absorption) per active player duration.
Average healing (and absorption) per fight duration.
Average healing (or absorb) per execution of an individual action.
Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.
Average healing (or absorb) per resource point spent.
Average count of impacts per iteration.
Percentage of executes that resulted in dodges.
Percentage of total DPS contributed by a particular action.
Percentage of total HPS (including absorb) contributed by a particular action.
Direct or Periodic damage.
Temporary buffs received during combat, perhaps multiple times.
The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.
Percentage of executes that resulted in glancing blows.
Percentage of executes that resulted in blocking blows.
Associated spell-id for this ability.
Name of the ability.
Total damage for this ability during the fight.
Average non-crit damage.
Average time between executions of a particular action.
Average direct damage per execution.
Percentage of executes that resulted in misses, dodges or parries.
The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.
Percentage of executes that resulted in parries.
Average primary resource points generated per second.
Average primary resource points consumed per second.
Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.
Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.
Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.
Amount after class modifiers and effects, but before buff modifiers.
Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.
Average crit tick damage.
Percentage of ticks that resulted in critical strikes.
Average non-crit tick damage.
Percentage of ticks that resulted in misses, dodges or parries.
Percentage of total time that DoT is ticking on target.
Average damage per tick.
The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.
This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.
This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.
The average duration of an instance of the tracked uptime.
Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.
Estimator for the 95.00% confidence interval.
This is the range of values containing 95.00% of the data, roughly centered on the mean.
Fight Length: 300.00
Vary Combat Length: 0.20
Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.