Severe:
  Player Auens has invalid talent tree hash C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB: node 94959 is not a choice node but has index selection.

SimulationCraft 1120-01      berechnet von Metaux@Antonidas

for World of Warcraft 11.2.0.62801 Live (hotfix 2025-08-27/62801, git build 62ef600643)

Current simulator hotfixes

Demon Hunter

Tag Spell / Effect Field Hotfixed Value DBC Value
2023-10-23 Manually set secondary Felblade level requirement.
Felblade spell_level 16.00 50.00
2023-05-28 Manually set Consume Soul Fragment (Greater) travel speed.
Consume Soul prj_speed 25.00 0.00

Druid

Tag Spell / Effect Field Hotfixed Value DBC Value
Balance Druid aura does not increase Regrowth cost
Balance Druid (effect#6) base_value 0.00 47.00

Evoker

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-01-20 Ebon Might is 5%
Ebon Might (effect#1) base_value 5.00 6.50

Mage

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-06-28 Manually set Arcane Orb's travel speed.
Arcane Orb prj_speed 30.00 0.00
2017-06-21 Ice Lance is slower than spell data suggests.
Ice Lance prj_speed 47.00 50.00
2017-03-20 Manually set Frozen Orb's travel speed.
Frozen Orb prj_speed 20.00 0.00

Monk

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-08-03 Manually revert TWW3-SPM-4p hotfixes (effect#2).
Monk Shado-Pan 11.2 Class Set 4pc (effect#2) base_value 120.00 150.00
2025-08-03 Manually revert TWW3-SPM-4p hotfixes (effect#1).
Monk Shado-Pan 11.2 Class Set 4pc (effect#1) base_value 100.00 50.00
2025-08-03 Manually revert TWW3-SPM-2p hotfixes (effect#3).
Monk Shado-Pan 11.2 Class Set 2pc (effect#3) base_value 100.00 70.00

Rogue

Tag Spell / Effect Field Hotfixed Value DBC Value
2025-07-29 Fatebound Lucky Coin Expiry
Fateful Ending (effect#2) base_value 15.00 10.00

Shaman

Tag Spell / Effect Field Hotfixed Value DBC Value
2024-09-06 Manually set Stormkeeper max stacks
Stormkeeper max_stack 3.00 0.00

Auens : 81,956 dps

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
81,955.781,955.7165.2 / 0.202%32,525.9 / 39.7%-1.0
Resource Out In Waiting APM Active
Focus0.00.0100.02%0.4100.0%
Originhttps://worldofwarcraft.com/en-gb/character/antonidas/auens
TalentC4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB
Set Bonus
Scale Factors for Auens Damage Per Second
Wdps Crit Vers Haste Agi Mastery
Scale Factors 1.44 0.97 0.94 0.93 0.30 0.02
Normalized 4.78 3.21 3.14 3.10 1.00 0.06
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.10 0.10 0.10 0.10 0.10 0.10
Ranking
  • Wdps > Crit ~= Vers ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 )

Scale Factors for other metrics

Scale Factors for Auens Priority Target Damage Per Second
Wdps Crit Vers Haste Agi Mastery
Scale Factors 1.44 0.97 0.94 0.93 0.30 0.02
Normalized 4.78 3.21 3.14 3.10 1.00 0.06
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.10 0.10 0.10 0.10 0.10 0.10
Ranking
  • Wdps > Crit ~= Vers ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 )
Scale Factors for Auens Damage Per Second (Effective)
Wdps Crit Vers Haste Agi Mastery
Scale Factors 1.44 0.97 0.94 0.93 0.30 0.02
Normalized 4.78 3.21 3.14 3.10 1.00 0.06
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Wdps > Crit > Vers > Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 )
Scale Factors for Auens Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Ranking
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, )
Scale Factors for Auens Fight Length
Agi Mastery Crit Haste Vers Wdps
Scale Factors 0.00 0.00 0.00 0.00 -0.00 -0.00
Normalized 1.00 0.94 0.45 0.43 -0.05 -0.53
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.00 0.00 0.00 0.00 0.00 0.00
Ranking
  • Agi > Mastery > Crit > Haste > Vers > Wdps
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.00, CritRating=0.00, HasteRating=0.00, MasteryRating=0.00, Versatility=-0.00, Dps=-0.00 )
Scale Factors for Raid Damage Per Second
Wdps Crit Vers Haste Agi Mastery
Scale Factors 1.44 0.97 0.94 0.93 0.30 0.02
Normalized 4.78 3.21 3.14 3.10 1.00 0.06
Scale Deltas 2310 2310 2310 2310 2310 2310
Error 0.10 0.10 0.10 0.10 0.10 0.10
Ranking
  • Wdps > Crit ~= Vers ~= Haste > Agi > Mastery
Pawn string ( Pawn: v1: "Auens-Marksmanship": Class=Hunter, Spec=Marksmanship, Agility=0.30, CritRating=0.97, HasteRating=0.93, MasteryRating=0.02, Versatility=0.94, Dps=1.44 )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Auens81,956
Auto Shot 18,60222.7%123.82.43s45,06318,678Direct123.536,19572,35245,15924.8%

Stats Details: Auto Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage123.76123.490.000.000.002.41260.00005,576,768.567,966,804.2630.00%18,677.8918,677.89
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.21%92.876013136,195.1634,919118,32136,199.9235,30942,7143,361,5914,802,26830.00%
crit24.79%30.62135572,351.8169,838236,64172,395.0770,307101,6332,215,1773,164,53630.00%

Action Details: Auto Shot

  • id:75
  • school:physical
  • range:40.0
  • travel_speed:60.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Weapon

  • normalized:false
  • weapon_power_mod:0.166667
  • weapon_multiplier:1.00

Spelldata

  • id:75
  • name:Auto Shot
  • school:physical
  • tooltip:Firing at the target.
  • description:Automatically shoots the target until cancelled.
Lightning Strike 33,17640.5%44.85.99s222,4070Direct44.8178,198356,092222,40724.9%

Stats Details: Lightning Strike

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage44.7744.770.000.000.000.00000.00009,957,453.559,957,453.550.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.15%33.65871178,197.78172,672195,029178,191.04172,672188,6035,995,5505,995,5500.00%
crit24.85%11.13137356,091.64345,344390,057356,222.25345,344385,8273,961,9033,961,9030.00%

Action Details: Lightning Strike

  • id:1236111
  • school:nature
  • range:50000.0
  • travel_speed:0.0000
  • radius:40.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:1
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Direct Damage

  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:147590.58
  • base_dd_max:147590.58
  • base_dd_mult:1.00
  • base_multiplier:1.00

Spelldata

  • id:1236111
  • name:Lightning Strike
  • school:nature
  • tooltip:
  • description:{$@spelldesc1236108=Your spells and abilities have a chance to turn you into a Lightning Rod striking a random enemy target within {$1236111=}A1 yds for {$=}{{$=}<rolemult>*{$1236137=}w1} Nature damage every $1236110t sec for {$1236110d=15 seconds}.}
Steady Shot 2830.3%0.00.00s00Direct1.067,618134,62183,72924.1%

Stats Details: Steady Shot

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage0.001.000.000.000.000.00000.000083,754.51119,649.1830.00%0.000.00
Direct ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualRawMitigated
hit75.92%0.760167,617.9365,18970,47451,333.87070,47451,33473,33422.78%
crit24.08%0.2401134,620.66130,379140,94832,420.640140,94832,42146,3157.22%

Action Details: Steady Shot

  • id:56641
  • school:physical
  • range:40.0
  • travel_speed:75.0000
  • radius:0.0
  • trigger_gcd:1.5000
  • gcd_type:attack_haste
  • min_gcd:0.7500
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:1.70
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:on_cast
  • energize_resource:focus
  • energize_amount:20.0

Spelldata

  • id:56641
  • name:Steady Shot
  • school:physical
  • tooltip:
  • description:A steady shot that causes {$s1=0} Physical damage.{$?=}c2[ Reduces the cooldown of Aimed Shot by {$=}{{$s2=2000}/1000}.1 sec.][] Usable while moving. |cFFFFFFFFGenerates {$77443s1=20} Focus.|r

Affected By (Passive)

Type Spell ID # +/% Value
Hasted Global CooldownHunter1370143SET1.000
Spell Direct AmountMarksmanship Hunter1370161PCT-4.0%
Spell Periodic AmountMarksmanship Hunter1370162PCT-4.0%
Turbo-Drain 5000 29,89536.5%27.210.77s329,7330Periodic121.159,293118,49574,01724.9%40.4%

Stats Details: Turbodrain 5000

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage27.190.00121.11121.117.950.00001.00008,964,863.888,964,863.880.00%74,020.050.00
Tick ResultsCountSimulationIteration AverageAmount
PercentMeanMinMaxMeanMinMaxMeanMinMaxActualTotalMitigated
hit75.12%90.994317759,292.5857,40164,83459,295.8557,80562,3015,394,8675,394,8670.00%
crit24.88%30.13864118,494.98114,803129,667118,556.13115,148125,3133,569,9973,569,9970.00%

Action Details: Turbodrain 5000

  • id:472127
  • school:nature
  • range:50000.0
  • travel_speed:0.0000
  • radius:0.0
  • trigger_gcd:0.0000
  • gcd_type:spell_cast_speed
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:true

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Damage Over Time

  • tick_may_crit:true
  • tick_zero:false
  • tick_on_application:false
  • rolling_periodic:false
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:49063.79
  • base_td_mult:1.00
  • base_multiplier:1.00
  • dot_duration:5.00
  • base_tick_time:1.00
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH_DURATION

Spelldata

  • id:472127
  • name:Turbo-Drain 5000
  • school:nature
  • tooltip:Inflicting {$=}w1 damage every {$t1=1} sec.
  • description:{$@spelldesc472125=Your harmful spells and abilities have a chance to drain your target's electrical power, dealing {$=}{{$s1=85790}*{$=}<rolemult>} Nature damage over {$472127d=5 seconds}. If the target dies while being drained, you gain {$472350s1=25}% movement speed for {$472350d=5 seconds}.}
Simple Action Stats Execute Interval
Auens
Crystallized Augment Rune 1.00.00s

Stats Details: Augmentation

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Augmentation

  • id:453250
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Flask of Alchemical Chaos 1.00.00s

Stats Details: Flask

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Flask

  • id:432021
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
The Sushi Special 1.00.00s

Stats Details: Food

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Food

  • id:457302
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:0.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Auens
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0
Tempered Potion 1.00.00s

Stats Details: Potion

TypeExecutesDirect ResultsTicksTick ResultsRefreshesExecute Time per ExecutionTick Time per TickActual AmountRaw AmountMitigatedAmount per Total TimeAmount per Total Execute Time
damage1.000.000.000.000.000.00000.00000.000.000.00%0.000.00

Action Details: Potion

  • id:431932
  • school:none
  • range:-1.0
  • travel_speed:0.0000
  • radius:-1.0
  • trigger_gcd:0.0000
  • gcd_type:none
  • min_gcd:0.0000
  • cooldown:300.000
  • cooldown hasted:false
  • charges:1
  • base_recharge_multiplier:1.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • aoe:0
  • harmful:false

Resources

  • resource:none
  • base_cost:0
  • secondary_cost:0
  • energize_type:none
  • energize_resource:none
  • energize_amount:0.0

Action Priority List

    cds
    [D]:1.00
  • if_expr:buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Bloodlust1.00.00.0s0.0s40.0s13.52%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • base duration:40.00
  • duration modifier:1.00
  • base cooldown:300.00
  • default_chance:100.00%
  • default_value:0.30
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:40.0s / 40.0s
  • uptime_min/max:11.11% / 16.67%

Stack Uptimes

  • bloodlust_1:13.52%

Spelldata

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$=}w1%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Charged Bolts6.63.644.5s27.6s19.1s41.78%0.00%38.2 (38.2)6.1

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_charged_bolts
  • max_stacks:1
  • base duration:15.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:tick
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:3.00

Trigger Details

  • interval_min/max:15.0s / 152.1s
  • trigger_min/max:0.2s / 116.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 108.0s
  • uptime_min/max:14.74% / 78.93%

Stack Uptimes

  • charged_bolts_1:41.78%

Spelldata

  • id:1236110
  • name:Charged Bolts
  • tooltip:Damaging nearby targets for {$=}{{$=}<rolemult>*{$1236137=}w1} Nature damage every $t sec.
  • description:{$@spelldesc1236108=Your spells and abilities have a chance to turn you into a Lightning Rod striking a random enemy target within {$1236111=}A1 yds for {$=}{{$=}<rolemult>*{$1236137=}w1} Nature damage every $1236110t sec for {$1236110d=15 seconds}.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Crit)2.10.6112.1s76.8s35.2s24.90%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_flask_of_alchemical_chaos_crit
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:crit_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 351.9s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 202.4s
  • uptime_min/max:0.00% / 80.52%

Stack Uptimes

  • flask_of_alchemical_chaos_crit_1:24.90%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Haste)2.10.6111.4s77.0s35.2s25.07%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_flask_of_alchemical_chaos_haste
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:haste_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 351.3s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 202.3s
  • uptime_min/max:0.00% / 79.44%

Stack Uptimes

  • flask_of_alchemical_chaos_haste_1:25.07%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Mastery)2.10.6111.3s76.7s35.3s24.95%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_flask_of_alchemical_chaos_mastery
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:mastery_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.0s / 344.3s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 180.0s
  • uptime_min/max:0.00% / 85.64%

Stack Uptimes

  • flask_of_alchemical_chaos_mastery_1:24.95%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos (Vers)2.10.6111.8s77.1s35.3s25.07%0.00%2.9 (2.9)0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_flask_of_alchemical_chaos_vers
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Stat Details

  • stat:versatility_rating
  • amount:3470.00

Trigger Details

  • interval_min/max:30.1s / 343.6s
  • trigger_min/max:30.0s / 330.0s
  • trigger_pct:100.00%
  • duration_min/max:0.0s / 229.0s
  • uptime_min/max:0.00% / 81.00%

Stack Uptimes

  • flask_of_alchemical_chaos_vers_1:25.07%

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Jackpot!0.00.00.0s0.0s10.0s0.08%4.88%0.0 (0.0)0.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_jackpot
  • max_stacks:1
  • base duration:10.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:10.0s / 10.0s
  • uptime_min/max:0.00% / 4.14%

Stack Uptimes

  • jackpot_1:0.09%

Spelldata

  • id:1218033
  • name:Jackpot!
  • tooltip:Auto shot damage increased by {$s1=200}% and the time between auto shots is reduced by {$=}{{$s2=500}/-1000}.1 sec.
  • description:{$@spelldesc1215633=Your spells and abilities have a chance to hit a |cFFFFFFFFJackpot!|r that increases your auto shot damage by {$1218033s1=200}% and reduces the time between auto shots by {$=}{{$1218033s2=500}/-1000}.1 sec for {$1218033d=10 seconds}. Casting Trueshot always hits a |cFFFFFFFFJackpot!|r}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
Tempered Potion1.00.00.0s0.0s30.0s10.14%0.00%0.0 (0.0)1.0

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_tempered_potion
  • max_stacks:1
  • base duration:30.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2617.40
  • stat:mastery_rating
  • amount:2617.40
  • stat:haste_rating
  • amount:2617.40
  • stat:crit_rating
  • amount:2617.40

Trigger Details

  • interval_min/max:0.0s / 0.0s
  • trigger_min/max:0.0s / 0.0s
  • trigger_pct:100.00%
  • duration_min/max:30.0s / 30.0s
  • uptime_min/max:8.33% / 12.50%

Stack Uptimes

  • tempered_potion_1:10.14%

Spelldata

  • id:431932
  • name:Tempered Potion
  • tooltip:Benefitting from the effects of any Tempered Flasks that are not active on you. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Haste increased by {$=}w2.][]{$?=}{$=}W3>0[ Versatility increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][]
  • description:Gain the effects of all inactive Tempered Flasks, increasing their associated secondary stats by {$s1=3991} for {$d=30 seconds}.
  • max_stacks:0
  • duration:30.00
  • cooldown:300.00
  • default_chance:0.00%
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Crystallization

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_crystallization
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:agility
  • amount:733.25

Spelldata

  • id:453250
  • name:Crystallization
  • tooltip:{$=}pri increased by {$=}w1.
  • description:Increases {$=}pri by {$s1=733} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of Alchemical Chaos

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_flask_of_alchemical_chaos
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:30.00

Spelldata

  • id:432021
  • name:Flask of Alchemical Chaos
  • tooltip:Your stats are being randomized every {$t5=30} sec. {$?=}{$=}W1>0[ Critical strike increased by {$=}w1.][]{$?=}{$=}W2>0[ Versatility increased by {$=}w2.][]{$?=}{$=}W3>0[ Haste increased by {$=}w3.][]{$?=}{$=}W4>0[ Mastery increased by {$=}w4.][] {$?=}{$=}W1<0[ Critical strike reduced by {$=}w1.][]{$?=}{$=}W2<0[ Versatility reduced by {$=}w2.][]{$?=}{$=}W3<0[ Haste reduced by {$=}w3.][]{$?=}{$=}W4<0[ Mastery reduced by {$=}w4.][]
  • description:Drink to increase a random secondary stat by {$s5=5290} at the cost of {$s6=442} of two other secondary stats. These effects are randomized again every {$t5=30} sec. {$@spelldesc431970=Lasts {$d=3600 seconds} and through death. Consuming an identical flask will add another {$d=3600 seconds}.}
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%
The Sushi Special

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_the_sushi_special
  • max_stacks:1
  • base duration:3600.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste_rating
  • amount:470.00

Spelldata

  • id:461957
  • name:Well Fed
  • tooltip:Mastery increased by {$=}w9.
  • description:Increases Mastery by {$s1=0} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Windsinger's Runed Citrine (Crit)

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_windsingers_runed_citrine_Crit
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2478.98
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:crit_rating
  • amount:2478.98

Spelldata

  • id:462534
  • name:Windsinger's Runed Citrine
  • tooltip:
  • description:Grants {$?a462342=false}[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=100}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=100}/100)*({$462342s5=5663}/3)}] of your highest secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Windsinger's Runed Citrine (Haste)

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_windsingers_runed_citrine_Haste
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2478.98
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:haste_rating
  • amount:2478.98

Spelldata

  • id:462534
  • name:Windsinger's Runed Citrine
  • tooltip:
  • description:Grants {$?a462342=false}[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=100}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=100}/100)*({$462342s5=5663}/3)}] of your highest secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%
Windsinger's Runed Citrine (Vers)

Buff Details

  • buff initial source:Auens
  • cooldown name:buff_windsingers_runed_citrine_Vers
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:2478.98
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Stat Details

  • stat:versatility_rating
  • amount:2478.98

Spelldata

  • id:462534
  • name:Windsinger's Runed Citrine
  • tooltip:
  • description:Grants {$?a462342=false}[{$=}{({$462342=}w2/{$462342s3=10779})*({$s2=100}/100)*({$462342s5=5663}/3)}][{$=}{({$s2=100}/100)*({$462342s5=5663}/3)}] of your highest secondary stat.
  • max_stacks:0
  • duration:0.00
  • cooldown:0.00
  • default_chance:0.00%

Cooldown waste details

Seconds per ExecuteSeconds per Iteration
AbilityAverageMinimumMaximumAverageMinimumMaximum

Resources

Gains Type Count Total Tot% Avg Overflow Ovr%
Auens
Focus RegenFocus3,189.600.000.00%0.001,848.92100.00%
Steady ShotFocus1.000.000.00%0.0020.00100.00%

Statistics & Data Analysis

Fight Length
Auens Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Auens Damage Per Second
Count 9999
Mean 81955.74
Minimum 54448.88
Maximum 120221.94
Spread ( max - min ) 65773.06
Range [ ( max - min ) / 2 * 100% ] 40.13%
Standard Deviation 8427.3677
5th Percentile 68842.45
95th Percentile 96209.32
( 95th Percentile - 5th Percentile ) 27366.87
Mean Distribution
Standard Deviation 84.2779
95.00% Confidence Interval ( 81790.56 - 82120.92 )
Normalized 95.00% Confidence Interval ( 99.80% - 100.20% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 407
0.1% Error 40619
0.1 Scale Factor Error with Delta=300 606273
0.05 Scale Factor Error with Delta=300 2425089
0.01 Scale Factor Error with Delta=300 60627207
Priority Target DPS
Auens Priority Target Damage Per Second
Count 9999
Mean 81955.74
Minimum 54448.88
Maximum 120221.94
Spread ( max - min ) 65773.06
Range [ ( max - min ) / 2 * 100% ] 40.13%
Standard Deviation 8427.3677
5th Percentile 68842.45
95th Percentile 96209.32
( 95th Percentile - 5th Percentile ) 27366.87
Mean Distribution
Standard Deviation 84.2779
95.00% Confidence Interval ( 81790.56 - 82120.92 )
Normalized 95.00% Confidence Interval ( 99.80% - 100.20% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 407
0.1% Error 40619
0.1 Scale Factor Error with Delta=300 606273
0.05 Scale Factor Error with Delta=300 2425089
0.01 Scale Factor Error with Delta=300 60627207
DPS(e)
Auens Damage Per Second (Effective)
Count 9999
Mean 81955.74
Minimum 54448.88
Maximum 120221.94
Spread ( max - min ) 65773.06
Range [ ( max - min ) / 2 * 100% ] 40.13%
Damage
Auens Damage
Count 9999
Mean 24582840.49
Minimum 14140095.19
Maximum 38504558.10
Spread ( max - min ) 24364462.91
Range [ ( max - min ) / 2 * 100% ] 49.56%
DTPS
Auens Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Auens Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Interval ( 0.00 - 0.00 )
Normalized 95.00% Confidence Interval ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Auens Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Auens Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Auens Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats
1 0.00 summon_pet,if=talent.unbreakable_bond
2 0.00 aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot
3 0.00 steady_shot
Default action list Executed every time the actor is available.
# count action,conditions
0.00 variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25
4 1.00 auto_shot
5 0.00 call_action_list,name=cds
6 0.00 call_action_list,name=trinkets
7 0.00 call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger
8 0.00 call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel
9 0.00 call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger
A 0.00 call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel
B 0.00 call_action_list,name=drst,if=hero_tree.dark_ranger
C 0.00 call_action_list,name=sentst,if=hero_tree.sentinel
actions.cds
# count action,conditions
0.00 invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
0.00 berserking,if=buff.trueshot.up|fight_remains<13
0.00 blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
0.00 fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
0.00 lights_judgment,if=buff.trueshot.down
D 1.00 potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

Sample Sequence

34D

Sample Sequence Table

Time # Name [List] Target Resources Buffs
Pre3steady_shot
[precombat]
Fluffy_Pillow 100.0/100 100% focus flask_of_alchemical_chaos_mastery
0:00.0004auto_attack
[default]
Fluffy_Pillow 100.0/100 100% focus flask_of_alchemical_chaos_mastery
0:00.000 Waiting270.910s 100.0/100 100% focus bloodlust, flask_of_alchemical_chaos_mastery
4:30.910Dpotion
[cds]
Fluffy_Pillow 100.0/100 100% focus charged_bolts, flask_of_alchemical_chaos_crit
4:30.910 Waiting30.995s 100.0/100 100% focus charged_bolts, flask_of_alchemical_chaos_crit, tempered_potion

Stats

Level Bonus (80) Race Bonus (draenei) Raid-Buffed Unbuffed Gear Amount
Strength10765111723117230
Agility17647-3636146284441251 (36630)
Stamina864522368229350695264241
Intellect14471015890154280
Spirit00000
Health736458070139000
Focus1001000
Spell Power15890154280
Crit22.36%22.36%8651
Haste18.84%14.82%9778
Versatility13.59%10.96%8546
Attack Power66794628440
Mastery10.39%6.04%1167
Armor403734037340373
Run Speed700

Gear

Source Slot Average Item Level: 645.00
Local Head Vision Tormentor's Mask
ilevel: 645, stats: { 5,081 Armor, +26,195 Sta, +1,084 Crit, +995 Vers, +4,013 AgiInt }
Local Neck Long-Lost Choker
ilevel: 645, stats: { +14,735 Sta, +2,828 Crit, +3,557 Vers }
Local Shoulders Tireless Collector's Hunted Heads
ilevel: 645, stats: { 4,658 Armor, +19,646 Sta, +1,033 Haste, +526 Vers, +3,009 AgiInt }
Local Shirt Precious's Ribbon
ilevel: 1
item effects: { equip: }
Local Chest Tireless Collector's Battlegear
ilevel: 649, stats: { 6,948 Armor, +27,597 Sta, +626 Crit, +1,489 Haste, +4,165 AgiInt, +906 Avoidance }
Local Waist Durable Information Securing Container
ilevel: 691, stats: { 5,185 Armor, +35,257 Sta, +4,620 StrAgiInt }, gems: { +136 StrAgiInt }
item effects: { equip: Durable Information Securing Container, equip: Durable Information Securing Container, use: , equip: Durable Information Securing Container }
Local Legs Tireless Collector's Armored Breeches
ilevel: 632, stats: { 5,473 Armor, +22,024 Sta, +1,299 Crit, +661 Mastery, +3,555 AgiInt }, enchant: { +895 Sta, +930 StrAgi (stormbound_armor_kit_3) }
Local Feet Torchbearer's Striders
ilevel: 632, stats: { 3,909 Armor, +16,518 Sta, +672 Crit, +798 Vers, +2,666 AgiInt }
Local Wrists Blastborne Vambraces
ilevel: 655, stats: { 3,610 Armor, +16,797 Sta, +715 Haste, +506 Mastery, +2,478 AgiInt }
Local Hands Tireless Collector's Gauntlets
ilevel: 645, stats: { 3,811 Armor, +19,646 Sta, +1,052 Crit, +507 Haste, +3,009 AgiInt }
Local Finger1 Expensive Gemstone Ring
ilevel: 636, stats: { +13,070 Sta, +4,116 Haste, +1,887 Vers }
Local Finger2 Cyrce's Circlet
ilevel: 658, stats: { +17,449 Sta }, enchant: { +265 Crit (radiant_critical_strike_2) }, singing citrines: { Thunderlord's Crackling Citrine, Mariner's Hallowed Citrine, Windsinger's Runed Citrine }
item effects: { equip: Cyrce's Circlet }
Local Trinket1 Funhouse Lens
ilevel: 639, stats: { +3,607 StrAgiInt }
item effects: { use: Funhouse Lens, equip: Funhouse Lens }
Local Trinket2 Turbo-Drain 5000
ilevel: 636, stats: { +3,508 StrAgiInt }
item effects: { equip: Turbo-Drain 5000 }
Local Back Tireless Collector's Veilmesh
ilevel: 632, stats: { 1,698 Armor, +12,388 Sta, +319 Haste, +783 Vers, +2,000 StrAgiInt }
Local Main Hand Tournament Arc
ilevel: 632, weapon: { 6,823 - 9,232, 3 }, stats: { +3,555 Agi, +22,024 Sta, +593 Crit, +1,367 Haste }, temporary_enchant: Algari Mana Oil
Local Tabard Dream Wardens Tabard
ilevel: 1

Talents

Talent Tables

Hunter Talents [0]
1
2
3
4
5
6
7
8
9
10

Profile

hunter="Auens"
source=blizzard
origin="https://worldofwarcraft.com/en-gb/character/antonidas/auens"
spec=marksmanship
level=80
race=draenei
role=attack
position=ranged_back
talents=C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhtQmFAAAAAAAAAAAAAAmxMmZmZmxMamxYYmBLDzYmBzMDjlZzMzwwMzMmZmxmBmtB

# Default consumables
potion=tempered_potion_3
flask=flask_of_alchemical_chaos_3
food=the_sushi_special
augmentation=crystallized
temporary_enchant=main_hand:algari_mana_oil_3

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats
actions.precombat+=/summon_pet,if=talent.unbreakable_bond
actions.precombat+=/aimed_shot,if=active_enemies<3|talent.black_arrow&talent.headshot
actions.precombat+=/steady_shot

# Executed every time the actor is available.
actions=variable,name=trueshot_ready,value=!talent.bullseye|fight_remains>cooldown.trueshot.duration+10|buff.bullseye.stack=buff.bullseye.max_stack|fight_remains<25
actions+=/auto_shot
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=trinkets
actions+=/call_action_list,name=drtrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.dark_ranger
actions+=/call_action_list,name=senttrickshots,if=active_enemies>2&talent.trick_shots&hero_tree.sentinel
actions+=/call_action_list,name=drcleave,if=active_enemies>1&hero_tree.dark_ranger
actions+=/call_action_list,name=sentcleave,if=active_enemies>1&hero_tree.sentinel
actions+=/call_action_list,name=drst,if=hero_tree.dark_ranger
actions+=/call_action_list,name=sentst,if=hero_tree.sentinel

actions.cds=invoke_external_buff,name=power_infusion,if=buff.trueshot.remains>12|fight_remains<13
actions.cds+=/berserking,if=buff.trueshot.up|fight_remains<13
actions.cds+=/blood_fury,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/ancestral_call,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<16
actions.cds+=/fireblood,if=buff.trueshot.up|cooldown.trueshot.remains>30|fight_remains<9
actions.cds+=/lights_judgment,if=buff.trueshot.down
actions.cds+=/potion,if=buff.trueshot.up&(buff.bloodlust.up|target.health.pct<20)|fight_remains<31

actions.drcleave=explosive_shot,if=buff.trueshot.down&talent.precision_detonation&(!talent.shrapnel_shot|buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1)
actions.drcleave+=/black_arrow,if=buff.precise_shots.up&buff.moving_target.down&variable.trueshot_ready
actions.drcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|!talent.salvo|buff.lock_and_load.down)
actions.drcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.drcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)&(!talent.volley|!action.volley.ready)
actions.drcleave+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drcleave+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra&buff.trick_shots.remains<action.aimed_shot.cast_time
actions.drcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drcleave+=/rapid_fire
actions.drcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.drcleave+=/black_arrow,if=!talent.headshot
actions.drcleave+=/steady_shot

actions.drst=explosive_shot,if=talent.precision_detonation&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.drst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.drst+=/steady_shot,if=focus+cast_regen<focus.max&action.aimed_shot.in_flight&!action.black_arrow.cooldown_react&buff.trueshot.down&cooldown.trueshot.remains
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!action.black_arrow.cooldown_react&(!talent.bulletstorm|buff.bulletstorm.up)
actions.drst+=/black_arrow,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot
actions.drst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.drst+=/rapid_fire,if=!buff.deathblow.react
actions.drst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&!buff.deathblow.react
actions.drst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.drst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.drst+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.drst+=/steady_shot

actions.drtrickshots=explosive_shot,if=talent.precision_detonation&buff.trueshot.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&talent.bulletstorm&buff.bulletstorm.down
actions.drtrickshots+=/steady_shot,if=talent.black_arrow&focus+cast_regen<focus.max&action.aimed_shot.in_flight&!buff.deathblow.react&buff.trueshot.down&cooldown.trueshot.remains
actions.drtrickshots+=/black_arrow,if=!talent.headshot|buff.precise_shots.up|buff.trick_shots.down
actions.drtrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.drtrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.drtrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.drtrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&!buff.deathblow.react&(talent.no_scope|talent.double_tap)
actions.drtrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/aimed_shot,if=buff.trick_shots.remains>cast_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.drtrickshots+=/steady_shot

actions.sentcleave=explosive_shot,if=talent.precision_detonation&action.aimed_shot.in_flight&(buff.trueshot.down|!talent.windrunner_quiver)
actions.sentcleave+=/volley,if=(talent.double_tap&buff.double_tap.down|!talent.aspect_of_the_hydra)&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/rapid_fire,if=talent.bulletstorm&buff.bulletstorm.down&(!talent.double_tap|buff.double_tap.up|!talent.aspect_of_the_hydra&buff.trick_shots.remains>execute_time)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/volley,if=!talent.double_tap&(buff.precise_shots.down|buff.moving_target.up)
actions.sentcleave+=/trueshot,if=variable.trueshot_ready&(buff.double_tap.down|!talent.volley)&(buff.lunar_storm_ready.down|!talent.double_tap|!talent.volley)&(buff.precise_shots.down|buff.moving_target.up|!talent.volley)
actions.sentcleave+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down&(buff.precise_shots.down|buff.moving_target.up|cooldown.volley.remains&cooldown.trueshot.remains|!talent.volley)
actions.sentcleave+=/kill_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentcleave+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)&!talent.aspect_of_the_hydra
actions.sentcleave+=/arcane_shot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target|max_prio_damage,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up,if=(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)&full_recharge_time<action.rapid_fire.execute_time+cast_time&(!talent.bulletstorm|buff.bulletstorm.up)&talent.windrunner_quiver
actions.sentcleave+=/rapid_fire,if=!talent.bulletstorm|buff.bulletstorm.stack<=10|talent.aspect_of_the_hydra
actions.sentcleave+=/aimed_shot,target_if=max:debuff.spotters_mark.up|max_prio_damage,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentcleave+=/rapid_fire
actions.sentcleave+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentcleave+=/steady_shot

actions.sentst=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.sentst+=/volley,if=buff.double_tap.down&(!raid_event.adds.exists|raid_event.adds.in>cooldown)
actions.sentst+=/rapid_fire,if=talent.lunar_storm&buff.lunar_storm_cooldown.down
actions.sentst+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down&(!talent.bulletstorm|buff.bulletstorm.up)
actions.sentst+=/kill_shot,if=talent.headshot&buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)|!talent.headshot&buff.razor_fragments.up
actions.sentst+=/aimed_shot,if=buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up
actions.sentst+=/rapid_fire,if=!talent.no_scope|buff.precise_shots.down
actions.sentst+=/arcane_shot,if=buff.precise_shots.up&(debuff.spotters_mark.down|buff.moving_target.down)
actions.sentst+=/rapid_fire
actions.sentst+=/aimed_shot,if=buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up
actions.sentst+=/explosive_shot,if=talent.precision_detonation|buff.trueshot.down
actions.sentst+=/steady_shot

actions.senttrickshots=explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down&cooldown.aimed_shot.charges_fractional<=1.1&buff.trueshot.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.shrapnel_shot|buff.lock_and_load.down)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time&(talent.bulletstorm&buff.bulletstorm.down|buff.lunar_storm_cooldown.down)
actions.senttrickshots+=/multishot,target_if=max:debuff.spotters_mark.down|action.aimed_shot.in_flight_to_target,if=buff.precise_shots.up&buff.moving_target.down|buff.trick_shots.down
actions.senttrickshots+=/trueshot,if=variable.trueshot_ready&buff.double_tap.down
actions.senttrickshots+=/volley,if=buff.double_tap.down&(!talent.salvo|!talent.precision_detonation|(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up))
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.trueshot.up&buff.precise_shots.down|buff.lock_and_load.up&buff.moving_target.up)
actions.senttrickshots+=/rapid_fire,if=buff.trick_shots.remains>execute_time
actions.senttrickshots+=/explosive_shot,if=talent.shrapnel_shot&buff.lock_and_load.down
actions.senttrickshots+=/aimed_shot,if=buff.trick_shots.remains>execute_time&(buff.precise_shots.down|debuff.spotters_mark.up&buff.moving_target.up)
actions.senttrickshots+=/explosive_shot,if=talent.precision_detonation&!talent.shrapnel_shot
actions.senttrickshots+=/steady_shot,if=focus+cast_regen<focus.max
actions.senttrickshots+=/multishot

actions.trinkets=use_items,slots=trinket1:trinket2,if=!this_trinket.has_use_buff|buff.trueshot.remains>13|cooldown.trueshot.remains>45
actions.trinkets+=/use_item,name=unyielding_netherprism,if=buff.latent_energy.stack>5&(buff.trueshot.remains>13|buff.latent_energy.stack=18|fight_remains<25)

head=vision_tormentors_mask,id=236834,bonus_id=11964/43/12176/11980/1494/10255
neck=longlost_choker,id=211063,bonus_id=6652/10394/10392/11980/1550/10255
shoulders=tireless_collectors_hunted_heads,id=229269,bonus_id=6652/11980/12179/11962/1494
back=tireless_collectors_veilmesh,id=229266,bonus_id=6652/11972/1481/10255
chest=tireless_collectors_battlegear,id=229274,bonus_id=40/11985/12178/11958/1498
shirt=preciouss_ribbon,id=52019
tabard=dream_wardens_tabard,id=210501
wrists=blastborne_vambraces,id=235454,bonus_id=6652/12055/11964/13250/11983/9465/10255
hands=tireless_collectors_gauntlets,id=229272,bonus_id=6652/11980/12179/11959/1494
waist=durable_information_securing_container,id=245965,bonus_id=12530/1479,gems=136stragiint
legs=tireless_collectors_armored_breeches,id=229270,bonus_id=6652/12178/11961/11972/1481/10255,enchant=stormbound_armor_kit_3
feet=torchbearers_striders,id=211022,bonus_id=6652/11215/11964/11972/3211/10255
finger1=expensive_gemstone_ring,id=235423,bonus_id=11977/6652/10395/10392/13250/3319/10255
finger2=cyrces_circlet,id=228411,bonus_id=12028/1511,gem_id=228634/228644/228640/0,enchant=radiant_critical_strike_2
trinket1=funhouse_lens,id=234217,bonus_id=6652/11978/1511/10255
trinket2=turbodrain_5000,id=232883,bonus_id=6652/11977/1508/10255
main_hand=tournament_arc,id=228900,bonus_id=6652/10353/11972/1481/10255

# Gear Summary
# gear_ilvl=644.80
# gear_agility=41251
# gear_stamina=264241
# gear_crit_rating=8651
# gear_haste_rating=9778
# gear_mastery_rating=1167
# gear_versatility_rating=8546
# gear_avoidance_rating=906
# gear_armor=40373
# set_bonus=thewarwithin_season_2_2pc=1
# set_bonus=thewarwithin_season_2_4pc=1

Simulation & Raid Information

Iterations: 10023
Threads: 24
Confidence: 95.00%
Fight Length (fixed time): 240 - 360 ( 300.0 )

Performance:

Total Events Processed: 39765777
Max Event Queue: 56
Sim Seconds: 3006903
CPU Seconds: 25.3139
Physical Seconds: 4.9848
Speed Up: 118785

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Execute Count Crit% Avoid% G% B% Interval Combined Duration
Auens Auens augmentation 453250 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens auto_shot 75 5576769 18589 24.70 36195 72352 123.8 123.5 24.8% 0.0% 0.0% 0.0% 2.43sec 7966804 300.00sec
Auens Auens flask 432021 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens food 457302 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens lightning_strike 1236111 9957454 33191 8.95 178198 356092 44.8 44.8 24.9% 0.0% 0.0% 0.0% 5.99sec 9957454 300.00sec
Auens Auens potion 431932 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 300.00sec
Auens Auens steady_shot 56641 83755 279 0.20 67618 134621 0.0 1.0 24.1% 0.0% 0.0% 0.0% 0.00sec 119649 300.00sec
Auens Auens turbodrain_5000 ticks -472127 8964864 29883 24.22 59293 118495 27.2 121.1 24.9% 0.0% 0.0% 0.0% 10.77sec 8964864 300.00sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

Resource Out In Waiting APM Active
Health77,431.90.00.00%0.0100.0%

Scale Factors for other metrics

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Avg Dur Up-Time Benefit Overflow Expiry
Constant Buffs
Arcane Intellect

Buff Details

  • buff initial source:
  • cooldown name:buff_arcane_intellect
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1459
  • name:Arcane Intellect
  • tooltip:Intellect increased by $w1%.
  • description:Infuses the target with brilliance, increasing their Intellect by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Battle Shout

Buff Details

  • buff initial source:
  • cooldown name:buff_battle_shout
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:6673
  • name:Battle Shout
  • tooltip:Attack power increased by $w1%.$?$w3>0[ Stamina increased by $w3%.][]
  • description:Increases the attack power of all raid and party members within $a1 yards by $s1% for $d.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
bleeding

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00
Chaos Brand

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_chaos_brand
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1490
  • name:Chaos Brand
  • tooltip:Magic damage taken increased by {$s1=3}%.
  • description:{$@spelldesc255260=Your damage brands the target, increasing magic damage taken by {$1490s1=3}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Hunter's Mark

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:pandemic
  • stack behavior:default
  • tick behavior:clip
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:257284
  • name:Hunter's Mark
  • tooltip:Can always be seen and tracked by the Hunter. Damage taken increased by $428402s4% while above {$s3=80}% health.
  • description:Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter. Hunter's Mark increases all damage dealt to targets above {$s3=80}% health by {$428402s1=5}%. Only one Hunter's Mark damage increase can be applied to a target at a time. Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for {$=}{{$s5=20000}/1000} sec.
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Mark of the Wild

Buff Details

  • buff initial source:
  • cooldown name:buff_mark_of_the_wild
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:1126
  • name:Mark of the Wild
  • tooltip:Versatility increased by $w1%.
  • description:Infuse a friendly target with the power of the wild, increasing their Versatility by $s1% for 60 minutes. If target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Mortal Wounds

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:101.00%
  • default_value:0.50
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by {$=}w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%
Mystic Touch

Buff Details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mystic_touch
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:5.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:113746
  • name:Mystic Touch
  • tooltip:Physical damage taken increased by {$=}w1%.
  • description:{$@spelldesc8647=Your damage weakens the target, increasing Physical damage taken by {$113746s1=5}%.}
  • max_stacks:0
  • duration:-0.00
  • cooldown:0.00
  • default_chance:0.00%
Power Word: Fortitude

Buff Details

  • buff initial source:
  • cooldown name:buff_power_word_fortitude
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:21562
  • name:Power Word: Fortitude
  • tooltip:Stamina increased by $w1%.$?$w2>0[ Magic damage taken reduced by $w2%.][]
  • description:Infuses the target with vitality, increasing their Stamina by $s1% for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Skyfury

Buff Details

  • buff initial source:
  • cooldown name:buff_skyfury
  • max_stacks:1
  • base duration:0.00
  • duration modifier:1.00
  • base cooldown:0.00
  • default_chance:20.00%
  • default_value:2.00
  • activated:true
  • reactable:false
  • reverse:false
  • refresh behavior:duration
  • stack behavior:default
  • tick behavior:none
  • tick_time behavior:unhasted
  • period:0.00

Spelldata

  • id:462854
  • name:Skyfury
  • tooltip:Mastery increased by $w1% and auto attacks have a $h% chance to instantly strike again.
  • description:Harness the fury of the Windlord to grant a target ally $s1% Mastery and empower their auto attacks to have a $h% chance to instantly strike again for $d. If the target is in your party or raid, all party and raid members will be affected.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:20.00%

Resources

Change Start Gain/s Loss/s Overflow End (Avg) Min Max

Statistics & Data Analysis

Fight Length
Fluffy_Pillow Fight Length
Count 9999
Mean 300.00
Minimum 240.01
Maximum 359.99
Spread ( max - min ) 119.98
Range [ ( max - min ) / 2 * 100% ] 20.00%
DPS
Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Priority Target DPS
Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DPS(e)
Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 81955.74
Minimum 54448.88
Maximum 120221.94
Spread ( max - min ) 65773.06
Range [ ( max - min ) / 2 * 100% ] 40.13%
Standard Deviation 8427.3677
5th Percentile 68842.45
95th Percentile 96209.32
( 95th Percentile - 5th Percentile ) 27366.87
Mean Distribution
Standard Deviation 84.2779
95.00% Confidence Interval ( 81790.56 - 82120.92 )
Normalized 95.00% Confidence Interval ( 99.80% - 100.20% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 407
0.1% Error 40619
0.1 Scale Factor Error with Delta=300 606273
0.05 Scale Factor Error with Delta=300 2425089
0.01 Scale Factor Error with Delta=300 60627207
HPS
Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS(e)
Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Level Bonus (83) Race Bonus (humanoid) Raid-Buffed Unbuffed Gear Amount
Strength00000
Agility00000
Stamina00000
Intellect00000
Spirit00000
Health0215194600
Melee Crit5.00%5.00%0
Spell Crit0.00%0.00%0
Haste0.00%0.00%0
Versatility0.00%0.00%0
Mitigation Versatility0.00%0.00%0
Mastery0.00%0.00%0
Armor428574285742857
Run Speed700
Tank-Miss3.00%3.00%0
Tank-Dodge3.00%3.00%0
Tank-Parry3.00%3.00%0
Tank-Block3.00%3.00%0
Tank-Crit0.00%0.00%0

Gear

Source Slot Average Item Level: 0.00

Profile

tank_dummy="Fluffy_Pillow"
source=default
spec=unknown
level=83
race=humanoid
role=tank
position=front

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Execute

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Count

Average count of impacts per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Type

Direct or Periodic damage.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Buff Benefit

The percentage of times the buff had a actual benefit for its mainly intended purpose, eg. damage buffed / spell executes.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

Uptime Average Duration

The average duration of an instance of the tracked uptime.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.